Just bury living dark. That's the one thing making magplars so annoying to deal with.
Templar’s was strong last patch and overkill this patch.ShellaSunshine wrote: »There's a reason ZoS buffed the templars in the first place.
They were bad. I mean really really really bad at damage. Not just in PvP either.
ZoS has been working hard to balance the templars and to get them on par with the other classes.
I wouldn't worry too much about it.
Thalmor-Nordmaster wrote: »No Brittany gets what she asked for. And yes the forums are Nerf central instead of buff central. What needs buffing?
NB MNB
DK still no class execute
Sorcs still need 1 percent chance of self Immolation on frag proc
Vamps need something to the skill tree only a mist form and a suck life block cast stuns feed spell 2 TWO skills only and bat swarm needs some looking into as well some buff or usability Countess Flufflydeathhball would appreciate it.
WW fix the heavy attack it gets bugged
Warden still lacking in areas particularly when putting shalks down in conjunction with fighters guild trap. that becomes a horrid mess
And why is it that the ultimate's that were the most used in pvp the ones which got the cast times? Kragh the druegh king would like a word with you!
6 seconds on most used shields in PVP but pve shields some are at 8 seconds how about 7 for both or 8 for both or 9 for both. Not very standard if you have shield with varied times when at their most rudimentary form they are a shield.
So now, that we have dozens of #nerfPlar threads, enormous salt mines and oceans of tears about how fun... I mean OP MagPlar is I think it's time to start predicting how hard will Zeni destroy the entire class.
Will it be just a slight adjustment to a couple of OP skills? Or will it be nerfing entire skill lines, passives and adding 2500 mag / 1800 stam cost to all the skills?
Also, how soon before Soul Trap and Entropy become worse than pre-Scalebreaker?
Place your bets below 🤪
runkorkoeb17_ESO wrote: »
TequilaFire wrote: »GallantGuardian wrote: »Living dark immobilizes the enemy hitting the caster and heals the caster how is it op?
Now I will say I’d rather the immobilize be point blank aoe... but that heal isn’t that strong from what I can see
So what is it that make that ability op...
People are too dumb to stop direct damage attacks for 6 seconds so they self immobilize themselves.
Heal and cleanse.
Completely agree with you hopefully they will one day consider this approach.Any time a class becomes fun to play you can almost guarantee that within the next few patches they will nerf it. This has already happened to the 3 other base game classes and it will likely happen to Templars as well. I really wish they would buff weaker classes instead of nerfing strong ones.
Templar will no doubt get nerfed completely. Into Oblivion.So now, that we have dozens of #nerfPlar threads, enormous salt mines and oceans of tears about how fun... I mean OP MagPlar is I think it's time to start predicting how hard will Zeni destroy the entire class.
Apart from Eclipse being OP there's nothing wrong with templars, the rule in PvP because they have the easiest access to purge and amazing healing, this was caused by retarted DoT changes nothing else.
As a warden/necro PVP main, I've never looked at my death recap and saw death by Living Dark. I honestly don't see the issue with the skill, but maybe it's because I have access to cheap cleanses. The skill is annoying, yes, but the skill was designed to dissuade someone from attacking the templar, which I think it does well.
Templars are only looking better in the light now because of how strong dots are, but when you go look at recent patch notes, not much has changed between the current templars and the templars of prior patches, yet templars weren't considered OP then and now they are? It doesn't make sense.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Thalmor-Nordmaster wrote: »I have been playing MagPlar main/healer for many years now. There is a definite Nerf buff cycle to playing Templar.Nothing will change in that cycle. It is the zenimax way. Is it the purge that is the problem from ER and RoR that is the issue? PvP has a purge skill as well should that get adjusted as well Do we need a SWTOR/GW skill cool down system?
Is it burning light? Or is it people who create false narrative videos to bait others into calling for nerfs? Similar to the individuals who created a false narrative for how powerful Vigor was which in the end got it adjusted even further. And why is an exploiter and a slanderer even a class Representative? Camoflage hunter exploit? Same with the stream team (the ones who did that 1 point only into specific passive bug they found on pts and used it in pvp to pwn others) theyknow what is being talked about as it was mentioned on the forums. Zenimax knows it as well. But hey they sell copies so its all good.
Communities who have a short memory often fail to remember the history of those who they follow.
Raise the bar if other character classes are lacking fix them. How many dungeon guides that called for rapids to exploit mechanics were published?
Caltrops in it newest form is the distillation of the abuses of that skill. 30/34 seconds to 10 then from 10 to lose crit and inital hit.
Plague doctor 6000 to 5000 to 3000 set was abused, set was also in many guides same with ebon it was not the buff with ebon so much as it was the bar swap exploit to proc other sets.(SPC) <-for example.
Cast time on ultimate's where did that come from(PVP) unless the Assembly General got on the hotline and screamed at Rich!
Proc set cancer remember that?
Viper?
Widow maker ?
Selenes?
Velidreth ?
Sloads?
Knight slayer?
Shield Breaker?
Nerf Templar into the ground go ahead. You(Zenimax) have done it before might as well do it again.
hell for perfect performance try these ideas
In fact every skill should be 100 percent equal to every other skill total 100 percent homogenization. All gear should be equal upon entering pvp or delves. Heavy attack should be 1 per second and Light attack 1 per 2 seconds. Put a cast time of one second with a one second delay between all skills. Remove all pets from town. Dueling can only take place in remote areas. No more than 1 apex mount per account.
Make all dungeon NPCs the equivalent to Early access doshia and all mini bosses the equivalent of the Beta Mannimarco.
In addition all world bosses should be insta deth on standing in stupid. Add a 10 second cool down on a rez. And charge Khajiits 9 soul gems on a rez.
To all those who are saying Templar is OP please describe what is op be specific. Like where did you daddy touch you specific.
It matters not to me what happens as I have been there before so has every other long time Templar player.Maybe zenimax will look at fortified brass and rework it along with potentates and the dragon armor? Seems Warrior poet is over performing as well 10 percent what requirement for that set acquisition? ooh wait yes you must be able to find a treasure chest and use a lockpick. Nerf it the same as plague. Oh and alkosh seems to be overperforming as well. And seducer better dial that back to 7 percent .
will add more later its time for a beer
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus