Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How hard will they nerf the Templar?

  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    MaxJrFTW wrote: »
    Just bury living dark. That's the one thing making magplars so annoying to deal with.


    Soooo the whole point of this is - the people that Don't play the magplar are annoyed that they can't just Stomp the magplars?

    I feel soooooooo sorry for you that your class, whatever it is, isn't 'the best' anymore.

    What ever happened to just learning new tactics? Even if you have to work with other characters?


    :#
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    What ever happened to people creating a forum thread with an argument that they somewhat kind of justify? I really hope this drivel gets fagged for trolling. Not bcz of the topic but bcz of the failure for the original postser to justify their belief in any way.
  • Calboy
    Calboy
    ✭✭✭✭✭
    Bahaha. Poor templar, zos is going to nerf you guys like this because of the dot meta:
    100 - > 0
    There is no inbetween
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    There's a reason ZoS buffed the templars in the first place.

    They were bad. I mean really really really bad at damage. Not just in PvP either.

    ZoS has been working hard to balance the templars and to get them on par with the other classes.

    I wouldn't worry too much about it.
    Templar’s was strong last patch and overkill this patch.
  • Hazurko_RaShan
    Hazurko_RaShan
    ✭✭✭
    No Brittany gets what she asked for. And yes the forums are Nerf central instead of buff central. What needs buffing?

    NB MNB

    DK still no class execute

    Sorcs still need 1 percent chance of self Immolation on frag proc

    Vamps need something to the skill tree only a mist form and a suck life block cast stuns feed spell 2 TWO skills only and bat swarm needs some looking into as well some buff or usability Countess Flufflydeathhball would appreciate it.

    WW fix the heavy attack it gets bugged

    Warden still lacking in areas particularly when putting shalks down in conjunction with fighters guild trap. that becomes a horrid mess

    And why is it that the ultimate's that were the most used in pvp the ones which got the cast times? Kragh the druegh king would like a word with you!

    6 seconds on most used shields in PVP but pve shields some are at 8 seconds how about 7 for both or 8 for both or 9 for both. Not very standard if you have shield with varied times when at their most rudimentary form they are a shield.




    ON-icon-skill-Support-Barrier.png Barrier 6 Instant Area – 12 meters 30 seconds 200 Ultimate
    Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to [30750 / 31088 / 31426 / 31763] damage.

    Morph ON-icon-skill-Support-Reviving Barrier.png Reviving Barrier Shielded allies heal over time.
    Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to 31766 damage. The wards also heal you and your allies for [22591 / 22819 / 23066 / 23321] Health over 30 seconds.

    ON-icon-skill-Support-Replenishing Barrier.png Replenishing Barrier Each time a ward dissolves you restore Ultimate and Magicka.
    Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to 31766 damage. Each time a ward dissolves, you restore 6 Ultimate and [449 / 450 / 451 / 452] Magicka.


    Improvise, adapt, overcome.
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Templar ritual is going to get swatted. I said this as soon as I saw the single target dot changes, and it's absolutely still front and center on my expectations. I'd love to be proven wrong, but then I remember five weeks of telling ZOS the changes to pack leader were not productive and simply made a dead morph. I spent five weeks saying the changes to the self heal on wolves were too much. I spent a week waiting for a reply to what metric zos is using to say they are happy with the position werewolves are in this patch.

    And now, I sit waiting to hear why it is not balanced that templars have such a "cheap" snare and effect cleanse. Here we go bois, time to spin the wheel of nerfs. Will they lower the effects cleansed to 1/3 instead of 2/5? will they remove the healing from it? Will they up the cost (again)? Or will they take the high road and remove the snare from it (which would be fine, as others pointed out)?

    I'm certainly not going to leave the game or stop playing my templar, but I fully expect the next patch to negatively influence my playing experience, and it will almost certainly be aimed directly. At. Ritual.
  • Casterial
    Casterial
    ✭✭✭✭✭
    red_emu wrote: »
    So now, that we have dozens of #nerfPlar threads, enormous salt mines and oceans of tears about how fun... I mean OP MagPlar is I think it's time to start predicting how hard will Zeni destroy the entire class.

    Will it be just a slight adjustment to a couple of OP skills? Or will it be nerfing entire skill lines, passives and adding 2500 mag / 1800 stam cost to all the skills?

    Also, how soon before Soul Trap and Entropy become worse than pre-Scalebreaker?

    Place your bets below 🤪

    .......please leave stamplar alone. Its not that great all we got is purge.. .Please take your salt directly to MAGPLAR and nerf eclipse and sweeps, maybe their DOT damage.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Nerf necro isntead.
    Too OP ....
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Wing wrote: »
    also, Templar is not strong or favored right now

    I`m against the nerf, but you my friend, speak BS :)
    All templar needs, is one DARK skill to be balanced. Thats all.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Wing wrote: »
    also, Templar is not strong or favored right now

    I`m against the nerf, but you my friend, speak BS :)
    All templar needs, is one DARK skill to be balanced. Thats all.

    Make it off balance, not immobilize so it does keep CC shares with CC immunity.. Immobilize in this game is not clear, or good.. Or they need to add second intervals between each immobilize.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Purgeable DoTs are out of control now so I can understand why everyone is so envious of templars.

    From my point of view, the only real offender in templar toolkit is Living Dark. I completely support any nerfs to this skills. However, Cleansing Ritual isn't that good to be nerfed. The real problem here is that no other class has access to reliable DoT-removal tool. Purge isn't a viable alternative, hardly of any practical use outside of ball groups. That being said, Cleansing Ritual shouldn't be the target for tweaks and nerfs. Single target dots are now widely available to anyone, so I can see the most reasonable change to give anyone acces to reliable counter to them and the easiest way is to rework Purge.


    In short, nerf Living Dark, rework Purge and it's morphs. That will be more than enough to stop templar dominance.
    Edited by Olupajmibanan on August 31, 2019 7:33AM
  • Daemonai
    Daemonai
    ✭✭✭✭
    As a warden/necro PVP main, I've never looked at my death recap and saw death by Living Dark. I honestly don't see the issue with the skill, but maybe it's because I have access to cheap cleanses. The skill is annoying, yes, but the skill was designed to dissuade someone from attacking the templar, which I think it does well.

    Templars are only looking better in the light now because of how strong dots are, but when you go look at recent patch notes, not much has changed between the current templars and the templars of prior patches, yet templars weren't considered OP then and now they are? It doesn't make sense.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Good thing about dots isthernoonelse made good point in his video I have noticed myself is players do die a lot faster including horrible tanky builds.
    Edited by Deathlord92 on August 31, 2019 9:16AM
  • Bosov
    Bosov
    ✭✭✭✭✭
    Living dark immobilizes the enemy hitting the caster and heals the caster how is it op?

    Now I will say I’d rather the immobilize be point blank aoe... but that heal isn’t that strong from what I can see

    So what is it that make that ability op...

    People are too dumb to stop direct damage attacks for 6 seconds so they self immobilize themselves.
    Heal and cleanse.

    Imagine being so dumb that you call other people dumb.

    Doesnt even know what the skills is or does and gives stupid tips on how to 'counter'.

    6 seconds of no direct damage in a still relative (zos tries making it slower) fast paced combat game is huge. Not only that you also want to do no direct damage against a class which can go from <10% health to full health in a second. Lets also not forget that the bubble is easy to keep up so 100% uptime on the bubble equals 100% of the time not doing direct damage.

    Dumb people calling other people dumb is the dumbest thing you can do. Just delete your forum account since your post only have a potential bad effect on the game.

    Your ideal game is people looking at templars, doing no direct until they die from templar jabs and dots. But yes, bubble not op.
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    Any time a class becomes fun to play you can almost guarantee that within the next few patches they will nerf it. This has already happened to the 3 other base game classes and it will likely happen to Templars as well. I really wish they would buff weaker classes instead of nerfing strong ones.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Vlad9425 wrote: »
    Any time a class becomes fun to play you can almost guarantee that within the next few patches they will nerf it. This has already happened to the 3 other base game classes and it will likely happen to Templars as well. I really wish they would buff weaker classes instead of nerfing strong ones.
    Completely agree with you hopefully they will one day consider this approach.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    red_emu wrote: »
    So now, that we have dozens of #nerfPlar threads, enormous salt mines and oceans of tears about how fun... I mean OP MagPlar is I think it's time to start predicting how hard will Zeni destroy the entire class.
    Templar will no doubt get nerfed completely. Into Oblivion.

    This is one of the things that I really hate about ZOS... they can't ever do incremental adjustments of any kind.
    Either the changes are too small to really matter much in the big picture (a few % change), or it's a total nerf which completely destroys the abilities/classes/sets.

    Except for Eclipse and its morphs, not much has changed about Templars in the recent patches. But with the new DoT meta, suddenly they are OP because of their class purge.
    By itself that wouldn't be unreasonable - it's part of the class identity, after all - but add Eclipse on top of that, and we have an even worse problem than the pre-Scalebreaker heavy/tank meta.
  • teladoy
    teladoy
    ✭✭✭✭✭
    They will not nerf it.

    They will surely take a look at dots and make some tweaks to some classes and skills that right now are overperforming.

    Mage Templars are overperforming, sorceress overload I think is broken.
  • ChunkyCat
    ChunkyCat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nerfs make me feel warm and fuzzy.
  • KageNin
    KageNin
    ✭✭✭
    Apart from Eclipse being OP there's nothing wrong with templars, the rule in PvP because they have the easiest access to purge and amazing healing, this was caused by retarted DoT changes nothing else.
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    KageNin wrote: »
    Apart from Eclipse being OP there's nothing wrong with templars, the rule in PvP because they have the easiest access to purge and amazing healing, this was caused by retarted DoT changes nothing else.

    Either rework Purge into something useful for everyone or nerf purgeable dots. Honestly, I prefer the first. I'd rather give players reliable counters and not nerfs to skills that have limited counters.

    Except for Eclipse, that skill should be hammered so hard.
    Edited by Olupajmibanan on August 31, 2019 11:18AM
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Calboy wrote: »
    Bahaha. Poor templar, zos is going to nerf you guys like this because of the dot meta:
    100 - > 0
    There is no inbetween
    Just like Werewolf, which to be frank was not even a meta mini-class :|
  • KageNin
    KageNin
    ✭✭✭
    Best option is to rework dots , not everyone has space on their bars for purge,unless they will make it that it heals you for decent amount and the core issue is damage output of dots. You cant purge every 2 seconds forever. Besides to counter Dps of dots they'd have to increase damage of direct damage abilities, which would be even worse as we don't need more Dps in this game.
    /I hate typing on my phone
    Edited by KageNin on August 31, 2019 11:39AM
  • Luckylancer
    Luckylancer
    ✭✭✭✭✭
    If they make usefull anti single target dot sets, they wont have to nerf templar.

    Idea: rework a useless medium cyrodiil set in to
    5pc vigor removes 3 negative effects + vigor cost %40 less if nothing is removed or increase W. damage by 250 in combat

    There needs to be secondary effect thats only usefull when primary effect is useless. This prevents all or nothing imbalance (old shield breaker set). Secondary effect can act as sustain(vigor discount) or damage (weaker hundings). Secondary efect should be easy to counter (sloting a cheap poison in this case).
    Set may give this effect to evade instead of vigor too.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Daemonai wrote: »
    As a warden/necro PVP main, I've never looked at my death recap and saw death by Living Dark. I honestly don't see the issue with the skill, but maybe it's because I have access to cheap cleanses. The skill is annoying, yes, but the skill was designed to dissuade someone from attacking the templar, which I think it does well.

    Templars are only looking better in the light now because of how strong dots are, but when you go look at recent patch notes, not much has changed between the current templars and the templars of prior patches, yet templars weren't considered OP then and now they are? It doesn't make sense.

    They’ve been incrementally getting better for a while. They were a little weaker than other classes last patch but not by much imo.
    Edited by Iskiab on August 31, 2019 12:04PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    since jabs does more damage than heavy overload, i vote for 25% damage nerf + reduce the range to make the skill as useless as the sorc skill. maybe even more since sorc skill was an ultimate.

    Also never forget to nerf sorcs afterwards
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Zer0oo wrote: »
    since jabs does more damage than heavy overload, i vote for 25% damage nerf + reduce the range to make the skill as useless as the sorc skill. maybe even more since sorc skill was an ultimate.

    Also never forget to nerf sorcs afterwards

    In what universe?
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    I have been playing MagPlar main/healer for many years now. There is a definite Nerf buff cycle to playing Templar.Nothing will change in that cycle. It is the zenimax way. Is it the purge that is the problem from ER and RoR that is the issue? PvP has a purge skill as well should that get adjusted as well Do we need a SWTOR/GW skill cool down system?

    Is it burning light? Or is it people who create false narrative videos to bait others into calling for nerfs? Similar to the individuals who created a false narrative for how powerful Vigor was which in the end got it adjusted even further. And why is an exploiter and a slanderer even a class Representative? Camoflage hunter exploit? Same with the stream team (the ones who did that 1 point only into specific passive bug they found on pts and used it in pvp to pwn others) theyknow what is being talked about as it was mentioned on the forums. Zenimax knows it as well. But hey they sell copies so its all good.

    Communities who have a short memory often fail to remember the history of those who they follow.

    Raise the bar if other character classes are lacking fix them. How many dungeon guides that called for rapids to exploit mechanics were published?

    Caltrops in it newest form is the distillation of the abuses of that skill. 30/34 seconds to 10 then from 10 to lose crit and inital hit.

    Plague doctor 6000 to 5000 to 3000 set was abused, set was also in many guides same with ebon it was not the buff with ebon so much as it was the bar swap exploit to proc other sets.(SPC) <-for example.

    Cast time on ultimate's where did that come from(PVP) unless the Assembly General got on the hotline and screamed at Rich!

    Proc set cancer remember that?

    Viper?

    Widow maker ?

    Selenes?

    Velidreth ?

    Sloads?

    Knight slayer?

    Shield Breaker?

    Nerf Templar into the ground go ahead. You(Zenimax) have done it before might as well do it again.

    hell for perfect performance try these ideas

    In fact every skill should be 100 percent equal to every other skill total 100 percent homogenization. All gear should be equal upon entering pvp or delves. Heavy attack should be 1 per second and Light attack 1 per 2 seconds. Put a cast time of one second with a one second delay between all skills. Remove all pets from town. Dueling can only take place in remote areas. No more than 1 apex mount per account.

    Make all dungeon NPCs the equivalent to Early access doshia and all mini bosses the equivalent of the Beta Mannimarco.

    In addition all world bosses should be insta deth on standing in stupid. Add a 10 second cool down on a rez. And charge Khajiits 9 soul gems on a rez.


    To all those who are saying Templar is OP please describe what is op be specific. Like where did you daddy touch you specific.

    It matters not to me what happens as I have been there before so has every other long time Templar player.Maybe zenimax will look at fortified brass and rework it along with potentates and the dragon armor? Seems Warrior poet is over performing as well 10 percent what requirement for that set acquisition? ooh wait yes you must be able to find a treasure chest and use a lockpick. Nerf it the same as plague. Oh and alkosh seems to be overperforming as well. And seducer better dial that back to 7 percent .

    will add more later its time for a beer





    That's a lot of passive aggression for someone who doesnt care...

    Truth is the new direction with dots synergises naturally with magplar. Its been the splash damage class for a while now, and shifting focus from ground aoes to single target has created a scenario where magplar simply fits what would have been a niche pre patch to semi-bis in current patch. I love my magplar, I dispise my new rotation, I hope they don't kill the class with nerfs, but am hopeful the class identity changes present a new and fulfilling direction. More so than templar, that is much needed for sorc. Hopeful, misplaced hope likely... But no single magplar is truely op - - counters aplenty.
  • MajBludd
    MajBludd
    ✭✭✭✭✭
    ✭✭
    Why not make a purge more accessible to other classes before we pick on templars?
    I'd take that over nerfs to any class.
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Kadoin wrote: »
    Zer0oo wrote: »
    since jabs does more damage than heavy overload, i vote for 25% damage nerf + reduce the range to make the skill as useless as the sorc skill. maybe even more since sorc skill was an ultimate.

    Also never forget to nerf sorcs afterwards

    In what universe?

    4*4.5k jabs(mag or stam)+10k burning light =28k (sutain build)
    vs
    24k on an extreme high damage build only build for overload
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
Sign In or Register to comment.