Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

How hard will they nerf the Templar?

  • Royalthought
    Royalthought
    ✭✭✭✭✭
    KageNin wrote: »
    Apart from Eclipse being OP there's nothing wrong with templars, the rule in PvP because they have the easiest access to purge and amazing healing, this was caused by retarted DoT changes nothing else.

    Tbh, it's not about what's wrong. ZoS overnerfed classes and skills that were not OP. Just strong. Claiming standardization. 28 meter CC, melee AoE ult no cast time, unbreakable cc effects, abilities heal/damage/purge/snare, etc. Templars weren't hit with standardization. Hence they're becoming the outlier.

    Another reason that templar is so fun right now, in addition to that, is because it counters everything. And no, not just DoTs.

    On my magplar my enemies are ensnared, can't dodgeroll my attacks (sweeps), I do extra damage vs block, their dots are purged, can't cloak for 12 meters and are punished if they use direct damage attacks. That can be done with 3 skills. Sweeps, RoR and living dark. Strong. But what ZoS has done to strong classes worries me.
  • Coggo
    Coggo
    ✭✭✭
    I don't get it. ZOS gut healing and impose a DOT meta and somehow it's suddenly open season on Templars?

    Why are there not more threads excoriating Splitting Soul Trap and Entropy?

    It's almost as if the player base is its own worst enemy.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bosov wrote: »
    Living dark immobilizes the enemy hitting the caster and heals the caster how is it op?

    Now I will say I’d rather the immobilize be point blank aoe... but that heal isn’t that strong from what I can see

    So what is it that make that ability op...

    People are too dumb to stop direct damage attacks for 6 seconds so they self immobilize themselves.
    Heal and cleanse.

    Imagine being so dumb that you call other people dumb.

    Doesnt even know what the skills is or does and gives stupid tips on how to 'counter'.

    6 seconds of no direct damage in a still relative (zos tries making it slower) fast paced combat game is huge. Not only that you also want to do no direct damage against a class which can go from <10% health to full health in a second. Lets also not forget that the bubble is easy to keep up so 100% uptime on the bubble equals 100% of the time not doing direct damage.

    Dumb people calling other people dumb is the dumbest thing you can do. Just delete your forum account since your post only have a potential bad effect on the game.

    Your ideal game is people looking at templars, doing no direct until they die from templar jabs and dots. But yes, bubble not op.

    Hey Einstein show me anywhere on this forum I said Dark didn't need adjustments.
    I was talking about cleansing Eclipse which can be cleansed and the only possible counter for all forms including the NPC form. Because some of use don't hide behind trees.
    Edited by TequilaFire on August 31, 2019 12:43PM
  • eso_lytw8
    eso_lytw8
    ✭✭✭
    eso_lytw8 wrote: »
    I think they have learned to stop listening to the nerf class xyz threads. They have hurt the game and now have a new direction. But only time will tell.

    How that correlates with 2 patches of huge nerfs? :D

    Agree it doesn't, sometimes in life you need to hit rock bottom before you realize you need to change your ways. I think they have done so, I've never seen the forums, the game performance, and the lack of originality in the classes so bad before. The difference is the negative impact from nerfing classes for PVP balance (i.e. last two patches) is so profound that they have to see this is a futile strategy and return back to a game that has classes that are unique, different, and fun to play. Yes at the risk of situational unbalance in PVP, but the game will be fun again. Of course all of this is just conjecture. The next DLC should prove or disprove my theory.
    < Xbox NA PVE >
  • MaxJrFTW
    MaxJrFTW
    ✭✭✭✭✭
    ✭✭
    barney2525 wrote: »
    MaxJrFTW wrote: »
    Just bury living dark. That's the one thing making magplars so annoying to deal with.


    Soooo the whole point of this is - the people that Don't play the magplar are annoyed that they can't just Stomp the magplars?

    I feel soooooooo sorry for you that your class, whatever it is, isn't 'the best' anymore.

    What ever happened to just learning new tactics? Even if you have to work with other characters?


    :#

    I'm a magplar main...

    I eagerly await your comeback.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Coggo wrote: »
    I don't get it. ZOS gut healing and impose a DOT meta and somehow it's suddenly open season on Templars?

    Why are there not more threads excoriating Splitting Soul Trap and Entropy?

    It's almost as if the player base is its own worst enemy.

    My problem with Templars is not their ability to cleanse. It’s Living Dark that’s the problem. Since it procs on direct damage, your only counter to Templars is to hit them with DOTs... which they can cleanse, so effectively, there’s no counter. :D Such stupid, ham-handed “balancing.” Not even worth it to play BGs at the moment, as most people playing BGs right now are Living Dark spamming Templars. Have fun endlessly immobilizing one another, guys.
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    Heavy Armor Meta lasted for years.
    So Templar Meta will continue for years.
    Enjoy the new hell created by ZoS >:)
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    Cleanse synergy and cost from ritual will catch the nerf bat.

    It better, it's stupid OP.
  • red_emu
    red_emu
    ✭✭✭✭✭
    ✭✭
    Drdeath20 wrote: »
    What ever happened to people creating a forum thread with an argument that they somewhat kind of justify? I really hope this drivel gets fagged for trolling. Not bcz of the topic but bcz of the failure for the original postser to justify their belief in any way.

    The belief is clear? Player base wants living dark adjusted....ZOS Nerfs the entire class/skill line. We've seen it before with Necro Bash/SnB Nerf.

    I'm simply making a point on how ZOS does "balance" 😄
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Grandma
    Grandma
    ✭✭✭✭✭
    the dot meta is here to stay, at least until they overhaul classes. Soul trap/degen will stay. degen might lose major sorcery though.

    the biggest problem is that templar is super powerful in PvP, but is doing perfectly fine [middle ground] in pve. well, minus stam, they suck, but y'know. I just don't want them to demolish pve templar when they destroy pvp templar. Which you would think wouldn't be hard, because the skills that make them strong in pvp [new eclipse, ritual, etc] aren't affecting most pve gameplay, but I still don't trust zos to have that kind of common sense.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Zer0oo wrote: »
    Kadoin wrote: »
    Zer0oo wrote: »
    since jabs does more damage than heavy overload, i vote for 25% damage nerf + reduce the range to make the skill as useless as the sorc skill. maybe even more since sorc skill was an ultimate.

    Also never forget to nerf sorcs afterwards

    In what universe?

    4*4.5k jabs(mag or stam)+10k burning light =28k (sutain build)
    vs
    24k on an extreme high damage build only build for overload

    1. You're using a two skill combo vs 1 skill and trying to compare damage.
    2. Jabs routinely hit for less than the tooltip, never guaranteed to be the max.
    3. Jabs miss a lot. And miss even more in PVP. If you're getting hit by all 4 jabs, then you are not moving around enough, or at all.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    Why have people still suffered when they had plenty of time to improve ESO?
    ZoS is clearly not trying to improve the game balance.
    ZoS is a devil who feels joy in making people suffer.
  • Eraldus
    Eraldus
    ✭✭✭✭
    Nerf Sorc
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
    ✭✭✭✭✭
    At end it is always a Nerf sorc thread. The total dark hamster ball issue was brought up in the PTS the company did not listen this was fortold in the PTS Scrolls.

    I dont use hamster ball I remember when hamster ball at cyrodiil dolmens would get you stuck into the inside of the dolmen altar.

    Does anyone remember what happens when this happens? Several references exist on the forum in the archives. Hint its the same as teleporting through doors and dropping multiple meteors with the exception that is an automatic trigger/trip now and results in a code 207 NOT 307 . As for the ultimates with a cast time I no longer use those.

    My rotation on my templar has been the same for two years now no need to change I dont chase meta and dont do the fotm stuff.

    Zenimax will do what they always do and that is only adjust one side of the equation in this case it will be the templars that get it; of this i have no doubt. And to the poster who mentioned barrier yes sometime I slot reviving barrier on both my templar healers. Sometimes I dont. Depends upon the need of the guildmates and what they are doing. A.W is front bar always I no longer pvp with myMagic templar stopped that about 2 years ago and use my warden and stamplar this year i am focusing on helping my guild and acquiring the tools and stations they need to have IOT not have to struggle.

    And to finalize my answer to the OPs question it is as thus

    Zenimax will hit templar so hard that sorc pets will feel it.

    Oh and Nerf Sorc buff Orcs



    Edited by Thalmor-Nordmaster on August 31, 2019 4:14PM
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    akray21 wrote: »
    The correct thing to do is tone down dots and add more access to purge, especially for stamina classes.

    yes, but that eclipse-healing and throwing out roots is kinda....wtf

    PC EU
    PvP only
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Zer0oo wrote: »
    Kadoin wrote: »
    Zer0oo wrote: »
    since jabs does more damage than heavy overload, i vote for 25% damage nerf + reduce the range to make the skill as useless as the sorc skill. maybe even more since sorc skill was an ultimate.

    Also never forget to nerf sorcs afterwards

    In what universe?

    4*4.5k jabs(mag or stam)+10k burning light =28k (sutain build)
    vs
    24k on an extreme high damage build only build for overload

    1. You're using a two skill combo vs 1 skill and trying to compare damage.
    2. Jabs routinely hit for less than the tooltip, never guaranteed to be the max.
    3. Jabs miss a lot. And miss even more in PVP. If you're getting hit by all 4 jabs, then you are not moving around enough, or at all.
    1. it is a passive and it almost always procs once on your main spammable so yeah i count it to the damage. btw remember implosion which was almost the same thing but only procced in execute and it got deleted
    2. That is true for every skill but i just compared the tooltip damage of one skill vs an ultimate that got nerfed into oblivion
    3. I guess every skill can miss, same goes for overload if they walk out of the range. But both are undodgeable and jabs does also put a 60% snare on you and all other templer skills also snare. While being on overload mode you also do no longer gain ultimate
    Some other very strong skills:
    1. jbeam: hardest hitting execute, it is undodgeable and has extreme long range
    2. purify light: aoe heal, on of the hardest hitting skills even if you are not spect into damage, undodge and unblockable, extreme op in this dot meta
    3. cleansing ritual: strong aoe heal, even one morph with damage as high as woe, synergy, snear, minor mending, counter to the dot meta
    4. eclipse: either a skill without any counterplay that has every cc in the game in it and ignores any immunity or a strong heal on you that roots everyone
    5. jabs: undodgeable, heal or major crit buff, snare, high damage+proc
    6. rune focus: armor buff+sustain buff+extra resistance buff
    7. toppling charge: ok damage+stun+gap closer+off balance+extreme hard to avoid
    8. binding javelin: bugged cc(you quite often can not even break it)+damage+max range+knock back
    9. sun fire: either aoe or quite long duration, snare, high damage, flame damage, initial hit, major crit buff
    10. solar barrage: 8sec empowered in a meta where light attacks hit as hard as skills if not harder, aoe dot
    11. Crescent Sweep: a extreme hard hitting aoe ultimate that is also really cheap, high initial hit and a aoe dots
    All templer skills are overloaded while most other classes got really badly nerfed in this aspect.
    As you can see the only possible outcome of this is that templer skills are op. Therefor i demand more sorc nerfs
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭✭
    Save the heroic Templars by buffing the Sorcerer!!!

    (Spoken by Magblade)
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Zer0oo wrote: »
    Zer0oo wrote: »
    Kadoin wrote: »
    Zer0oo wrote: »
    since jabs does more damage than heavy overload, i vote for 25% damage nerf + reduce the range to make the skill as useless as the sorc skill. maybe even more since sorc skill was an ultimate.

    Also never forget to nerf sorcs afterwards

    In what universe?

    4*4.5k jabs(mag or stam)+10k burning light =28k (sutain build)
    vs
    24k on an extreme high damage build only build for overload

    1. You're using a two skill combo vs 1 skill and trying to compare damage.
    2. Jabs routinely hit for less than the tooltip, never guaranteed to be the max.
    3. Jabs miss a lot. And miss even more in PVP. If you're getting hit by all 4 jabs, then you are not moving around enough, or at all.
    1. it is a passive and it almost always procs once on your main spammable so yeah i count it to the damage. btw remember implosion which was almost the same thing but only procced in execute and it got deleted
    2. That is true for every skill but i just compared the tooltip damage of one skill vs an ultimate that got nerfed into oblivion
    3. I guess every skill can miss, same goes for overload if they walk out of the range. But both are undodgeable and jabs does also put a 60% snare on you and all other templer skills also snare. While being on overload mode you also do no longer gain ultimate
    Some other very strong skills:
    1. jbeam: hardest hitting execute, it is undodgeable and has extreme long range
    2. purify light: aoe heal, on of the hardest hitting skills even if you are not spect into damage, undodge and unblockable, extreme op in this dot meta
    3. cleansing ritual: strong aoe heal, even one morph with damage as high as woe, synergy, snear, minor mending, counter to the dot meta
    4. eclipse: either a skill without any counterplay that has every cc in the game in it and ignores any immunity or a strong heal on you that roots everyone
    5. jabs: undodgeable, heal or major crit buff, snare, high damage+proc
    6. rune focus: armor buff+sustain buff+extra resistance buff
    7. toppling charge: ok damage+stun+gap closer+off balance+extreme hard to avoid
    8. binding javelin: bugged cc(you quite often can not even break it)+damage+max range+knock back
    9. sun fire: either aoe or quite long duration, snare, high damage, flame damage, initial hit, major crit buff
    10. solar barrage: 8sec empowered in a meta where light attacks hit as hard as skills if not harder, aoe dot
    11. Crescent Sweep: a extreme hard hitting aoe ultimate that is also really cheap, high initial hit and a aoe dots
    All templer skills are overloaded while most other classes got really badly nerfed in this aspect.
    As you can see the only possible outcome of this is that templer skills are op. Therefor i demand more sorc nerfs

    Now do that again for each class so your argument is framed properly. We can't see any possible outcome when you present only a single class overview. Please turn that keen eye to an unbiased overview, so we can follow your thinking. Thanks.
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    All they need to do to stop the whining is

    Make living dark a point blank aoe immobilize ... similar to talons and shards ... activates on cast rather then when the Templar is being hit.... the heal it’s self can continue to work as is ... just make the immobilize activate on cast and in a similar radius to talons and shards

    That’s all that is needed

    There is no perma cc with living dark you have an immunity time after you’ve had it placed on you before ...

    I am a pve templar tank i do not want to see our one hard cc go away ....

    I swear pvp ruins everything
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭

    I swear pvp ruins everything

    Correction: ZOS ruins everything. We wouldn’t be calling for a fix to Living Dark if the devs had balanced it properly in the first place.
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    Aurielle wrote: »

    I swear pvp ruins everything

    Correction: ZOS ruins everything. We wouldn’t be calling for a fix to Living Dark if the devs had balanced it properly in the first place.

    It’s really not imbalanced tho... you can’t get perma rooted that’s a flat out lie... you’re rooted and immune for the same duration as any other immobilization ...

    For the record before this went live I asked for it to be changed to a point blank aoe root rather then how it is being used now

    Reason being as a tank I’d rather root s group of adds that are surrounding me so the dps can burn them in a group

    But those saying they are being permarooted are flat out lying

    After the 3 seconds of being rooted is up you have a window of time where your immune to control effects just like how talons and shards works ...
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    The biggest ZoS' mistake was to give the templars counters to direct damage and counter to dot damage at the same time.
    Because I can!
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    Aurielle wrote: »

    I swear pvp ruins everything

    Correction: ZOS ruins everything. We wouldn’t be calling for a fix to Living Dark if the devs had balanced it properly in the first place.

    It’s really not imbalanced tho... you can’t get perma rooted that’s a flat out lie... you’re rooted and immune for the same duration as any other immobilization ...

    For the record before this went live I asked for it to be changed to a point blank aoe root rather then how it is being used now

    Reason being as a tank I’d rather root s group of adds that are surrounding me so the dps can burn them in a group

    But those saying they are being permarooted are flat out lying

    After the 3 seconds of being rooted is up you have a window of time where your immune to control effects just like how talons and shards works ...

    Can't this ability theoretically immobilize then stun an enitre zerg?
  • CrimsonGTX
    CrimsonGTX
    ✭✭✭
    Sadly Templars will get hard nerf and unwanted changes to their skills and probably passives. It's just a common trend from the Devs anytime they add something and screw up, just go back and look at "balance" patches they did in the past. It's one of the reason I stopped playing all together 3-4months ago.

    2 or 3 things will likely happen.

    1: Templars get nerfed/losses it's class identity because of the buff to dot's from the devs.
    2: Dot's get completely nerfed which means DK will be apart of it in order to fit a "vision".
    3: Both 1 & 2 both happens
    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
  • BaiterOfZergs
    BaiterOfZergs
    ✭✭✭✭✭
    Haven’t had much issue with living dark , if you’re worried about a magplar staying alive being annoying I assure you they can do that without ever slotting the skill.

    What living dark does now is allow players that build to actually kill people have some form of defense and that’s what Templar’s have been lacking. Sure the root is weird but it’s not by any means op. It’s not even close to a skill like blinding flashes. This skill actually gives you room to breathe in solo situations, I don’t care much about 1v1s , the game isn’t a series of 1v1s either.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • GallantGuardian
    GallantGuardian
    ✭✭✭✭
    Lokey0024 wrote: »
    Aurielle wrote: »

    I swear pvp ruins everything

    Correction: ZOS ruins everything. We wouldn’t be calling for a fix to Living Dark if the devs had balanced it properly in the first place.

    It’s really not imbalanced tho... you can’t get perma rooted that’s a flat out lie... you’re rooted and immune for the same duration as any other immobilization ...

    For the record before this went live I asked for it to be changed to a point blank aoe root rather then how it is being used now

    Reason being as a tank I’d rather root s group of adds that are surrounding me so the dps can burn them in a group

    But those saying they are being permarooted are flat out lying

    After the 3 seconds of being rooted is up you have a window of time where your immune to control effects just like how talons and shards works ...

    Can't this ability theoretically immobilize then stun an enitre zerg?

    How? Living dark doesn’t stun it just immobilizes and heals ... the other morph stuns
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Aurielle wrote: »
    The only nerf needed is one to Living Dark. How that skill made it out of the PTS is beyond me... BGs haven’t been this bad for constant CCs since the frost blockade meta.

    I agree. that's really the only thing that should be nerfed/reverted.
    Invictus
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    Aurielle wrote: »
    The only nerf needed is one to Living Dark. How that skill made it out of the PTS is beyond me... BGs haven’t been this bad for constant CCs since the frost blockade meta.

    Nah, the just need to nerf sorcys streak
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    DocFrost72 wrote: »
    Templar ritual is going to get swatted.

    Then everyone in PVE should slot Cleanse and keep an eye on the dots they get from the bosses.

  • grannas211
    grannas211
    ✭✭✭✭✭
    Into the ground. That’s the only way they know how to balance.
Sign In or Register to comment.