Apart from Eclipse being OP there's nothing wrong with templars, the rule in PvP because they have the easiest access to purge and amazing healing, this was caused by retarted DoT changes nothing else.
TequilaFire wrote: »GallantGuardian wrote: »Living dark immobilizes the enemy hitting the caster and heals the caster how is it op?
Now I will say I’d rather the immobilize be point blank aoe... but that heal isn’t that strong from what I can see
So what is it that make that ability op...
People are too dumb to stop direct damage attacks for 6 seconds so they self immobilize themselves.
Heal and cleanse.
Imagine being so dumb that you call other people dumb.
Doesnt even know what the skills is or does and gives stupid tips on how to 'counter'.
6 seconds of no direct damage in a still relative (zos tries making it slower) fast paced combat game is huge. Not only that you also want to do no direct damage against a class which can go from <10% health to full health in a second. Lets also not forget that the bubble is easy to keep up so 100% uptime on the bubble equals 100% of the time not doing direct damage.
Dumb people calling other people dumb is the dumbest thing you can do. Just delete your forum account since your post only have a potential bad effect on the game.
Your ideal game is people looking at templars, doing no direct until they die from templar jabs and dots. But yes, bubble not op.
MartiniDaniels wrote: »
barney2525 wrote: »Just bury living dark. That's the one thing making magplars so annoying to deal with.
Soooo the whole point of this is - the people that Don't play the magplar are annoyed that they can't just Stomp the magplars?
I feel soooooooo sorry for you that your class, whatever it is, isn't 'the best' anymore.
What ever happened to just learning new tactics? Even if you have to work with other characters?
I don't get it. ZOS gut healing and impose a DOT meta and somehow it's suddenly open season on Templars?
Why are there not more threads excoriating Splitting Soul Trap and Entropy?
It's almost as if the player base is its own worst enemy.
What ever happened to people creating a forum thread with an argument that they somewhat kind of justify? I really hope this drivel gets fagged for trolling. Not bcz of the topic but bcz of the failure for the original postser to justify their belief in any way.
4*4.5k jabs(mag or stam)+10k burning light =28k (sutain build)
vs
24k on an extreme high damage build only build for overload
Siohwenoeht wrote: »
4*4.5k jabs(mag or stam)+10k burning light =28k (sutain build)
vs
24k on an extreme high damage build only build for overload
1. You're using a two skill combo vs 1 skill and trying to compare damage.
2. Jabs routinely hit for less than the tooltip, never guaranteed to be the max.
3. Jabs miss a lot. And miss even more in PVP. If you're getting hit by all 4 jabs, then you are not moving around enough, or at all.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Siohwenoeht wrote: »
4*4.5k jabs(mag or stam)+10k burning light =28k (sutain build)
vs
24k on an extreme high damage build only build for overload
1. You're using a two skill combo vs 1 skill and trying to compare damage.
2. Jabs routinely hit for less than the tooltip, never guaranteed to be the max.
3. Jabs miss a lot. And miss even more in PVP. If you're getting hit by all 4 jabs, then you are not moving around enough, or at all.Some other very strong skills:
- it is a passive and it almost always procs once on your main spammable so yeah i count it to the damage. btw remember implosion which was almost the same thing but only procced in execute and it got deleted
- That is true for every skill but i just compared the tooltip damage of one skill vs an ultimate that got nerfed into oblivion
- I guess every skill can miss, same goes for overload if they walk out of the range. But both are undodgeable and jabs does also put a 60% snare on you and all other templer skills also snare. While being on overload mode you also do no longer gain ultimate
All templer skills are overloaded while most other classes got really badly nerfed in this aspect.
- jbeam: hardest hitting execute, it is undodgeable and has extreme long range
- purify light: aoe heal, on of the hardest hitting skills even if you are not spect into damage, undodge and unblockable, extreme op in this dot meta
- cleansing ritual: strong aoe heal, even one morph with damage as high as woe, synergy, snear, minor mending, counter to the dot meta
- eclipse: either a skill without any counterplay that has every cc in the game in it and ignores any immunity or a strong heal on you that roots everyone
- jabs: undodgeable, heal or major crit buff, snare, high damage+proc
- rune focus: armor buff+sustain buff+extra resistance buff
- toppling charge: ok damage+stun+gap closer+off balance+extreme hard to avoid
- binding javelin: bugged cc(you quite often can not even break it)+damage+max range+knock back
- sun fire: either aoe or quite long duration, snare, high damage, flame damage, initial hit, major crit buff
- solar barrage: 8sec empowered in a meta where light attacks hit as hard as skills if not harder, aoe dot
- Crescent Sweep: a extreme hard hitting aoe ultimate that is also really cheap, high initial hit and a aoe dots
As you can see the only possible outcome of this is that templer skills are op. Therefor i demand more sorc nerfs
GallantGuardian wrote: »
I swear pvp ruins everything
GallantGuardian wrote: »
I swear pvp ruins everything
Correction: ZOS ruins everything. We wouldn’t be calling for a fix to Living Dark if the devs had balanced it properly in the first place.
GallantGuardian wrote: »GallantGuardian wrote: »
I swear pvp ruins everything
Correction: ZOS ruins everything. We wouldn’t be calling for a fix to Living Dark if the devs had balanced it properly in the first place.
It’s really not imbalanced tho... you can’t get perma rooted that’s a flat out lie... you’re rooted and immune for the same duration as any other immobilization ...
For the record before this went live I asked for it to be changed to a point blank aoe root rather then how it is being used now
Reason being as a tank I’d rather root s group of adds that are surrounding me so the dps can burn them in a group
But those saying they are being permarooted are flat out lying
After the 3 seconds of being rooted is up you have a window of time where your immune to control effects just like how talons and shards works ...
GallantGuardian wrote: »GallantGuardian wrote: »
I swear pvp ruins everything
Correction: ZOS ruins everything. We wouldn’t be calling for a fix to Living Dark if the devs had balanced it properly in the first place.
It’s really not imbalanced tho... you can’t get perma rooted that’s a flat out lie... you’re rooted and immune for the same duration as any other immobilization ...
For the record before this went live I asked for it to be changed to a point blank aoe root rather then how it is being used now
Reason being as a tank I’d rather root s group of adds that are surrounding me so the dps can burn them in a group
But those saying they are being permarooted are flat out lying
After the 3 seconds of being rooted is up you have a window of time where your immune to control effects just like how talons and shards works ...
Can't this ability theoretically immobilize then stun an enitre zerg?
DocFrost72 wrote: »Templar ritual is going to get swatted.