They don't care. Why would they change their source of income when people still buy into it. It's a business and for them profits mean everything not the game or their consumers. Their past and present practices prove this. LOL
Yup.
ZOS 45m/ annual revenue
Zenimax Media 1/2bil annual revenue
@Wolfpaw what your sources for this? Interested in seeing it linked.
Google it, or I can link later, not going to be connected in a moment*. Not a secret, easy fine.
They don't care. Why would they change their source of income when people still buy into it. It's a business and for them profits mean everything not the game or their consumers. Their past and present practices prove this. LOL
Yup.
ZOS 45m/ annual revenue
Zenimax Media 1/2bil annual revenue
@Wolfpaw what your sources for this? Interested in seeing it linked.
Google it, or I can link later, not going to be connected in a moment*. Not a secret, easy fine.
See, I am calling into question that you actually have reliable numbers. You might have someone's guess but that is just an estimate that may or may not be close to actuals. Further, without costs the revenue part is rather moot. Profit is the most important number and that is harder for 3rd parties to guess at.
Edit: Considering your numbers are guessing between 1 and 2 billion for Zenimax Media revenue that just drives home my point.
JusticeForJilarga wrote: »They don't care. Why would they change their source of income when people still buy into it. It's a business and for them profits mean everything not the game or their consumers. Their past and present practices prove this. LOL
Yup.
ZOS 45m/ annual revenue
Zenimax Media 1/2bil annual revenue
@Wolfpaw what your sources for this? Interested in seeing it linked.
Google it, or I can link later, not going to be connected in a moment*. Not a secret, easy fine.
See, I am calling into question that you actually have reliable numbers. You might have someone's guess but that is just an estimate that may or may not be close to actuals. Further, without costs the revenue part is rather moot. Profit is the most important number and that is harder for 3rd parties to guess at.
Edit: Considering your numbers are guessing between 1 and 2 billion for Zenimax Media revenue that just drives home my point.
This one thinks they are trying to say Half a Billion.
JusticeForJilarga wrote: »If it's not a subscription then why is it in this ones list of subscriptions on Xbox?
Gandrhulf_Harbard wrote: »Thriving and healthy? Well my circle of active ingame "friends" has diminished from over 200 just before Morrowind to just me now. I find it hard to think that level of player loss is anything even remotely on the same planet as "thriving and healthy".anitajoneb17_ESO wrote: »Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »Now let's tell the developers of a 5-year-old, thriving and increasingly healthy MMORPG how to do their job...
So which game are you talking about, because it sure ain't ESO.
Well, I was talking about ESO, as you may have guessed.
Are you going to argue that ESO isn't 5 years old ?
The "thriving and increasingly healthy" part may be more subjective, I base it on the number of players as felt in the game and the two solid, significant content updates we get EVERY YEAR since 2017 and going. That's a commercial success, no doubt.
Now you may disagree based on the performance issues, but if the number of players remains that high IN SPITE of said technical issues, it shows also that their commercial strategy is excellent.
Since OP's "lesson" is on the commercial aspect, I think it's appropriate to focus on ZOS' performance on the commercial side of things.
Only applies to game which have no content. If you deliver solid content, the subs will stay and even grow.nafensoriel wrote: »[...]They are not. Subs are volatile as all heck for MMOs.
nafensoriel wrote: »JusticeForJilarga wrote: »If it's not a subscription then why is it in this ones list of subscriptions on Xbox?
Does the subscription in question prohibit access to the game?
Does the subscription in question give anything not available to purchase in other means?(remember craft bag really doesn't count)
Does not paying the subscription take away anything gained while under the subscription?(XP, Items, etc)
It does not. This one understands your confusion. This one is required to tell you that a "game subscription" is for "game access" in the terms of the OP. It means you can't access the game if you stop paying or you gain exclusive content by paying that is removed when you stop paying.
Legally what ESO+ is is a luxury upgrade to your service. You can subscribe to pay for that service. It does not in any way change the fact that ESO+ has no resemblance whatsoever to WoW or EVEs subscription models or models used in the past. So yes, while it can be a subscription it is not the subscription under discussion by the OP.
Side note to people who still believe the fallacy that "subs are predictable income". They are not. Subs are volatile as all heck for MMOs.
JusticeForJilarga wrote: »They don't care. Why would they change their source of income when people still buy into it. It's a business and for them profits mean everything not the game or their consumers. Their past and present practices prove this. LOL
Yup.
ZOS 45m/ annual revenue
Zenimax Media 1/2bil annual revenue
@Wolfpaw what your sources for this? Interested in seeing it linked.
Google it, or I can link later, not going to be connected in a moment*. Not a secret, easy fine.
See, I am calling into question that you actually have reliable numbers. You might have someone's guess but that is just an estimate that may or may not be close to actuals. Further, without costs the revenue part is rather moot. Profit is the most important number and that is harder for 3rd parties to guess at.
Edit: Considering your numbers are guessing between 1 and 2 billion for Zenimax Media revenue that just drives home my point.
This one thinks they are trying to say Half a Billion.
Facefister wrote: »The reason why ZoS removed the sub back then was that ESO was an unplayable mess and a running joke.
JusticeForJilarga wrote: »They don't care. Why would they change their source of income when people still buy into it. It's a business and for them profits mean everything not the game or their consumers. Their past and present practices prove this. LOL
Yup.
ZOS 45m/ annual revenue
Zenimax Media 1/2bil annual revenue
@Wolfpaw what your sources for this? Interested in seeing it linked.
Google it, or I can link later, not going to be connected in a moment*. Not a secret, easy fine.
See, I am calling into question that you actually have reliable numbers. You might have someone's guess but that is just an estimate that may or may not be close to actuals. Further, without costs the revenue part is rather moot. Profit is the most important number and that is harder for 3rd parties to guess at.
Edit: Considering your numbers are guessing between 1 and 2 billion for Zenimax Media revenue that just drives home my point.
This one thinks they are trying to say Half a Billion.
1/2 B or not, it will be interesting to see where they get these numbers as they likely just someone's guess.
Not that it matters. It is rather moot. The market decides what something is worth and it is clear enough players think the 15 USD is worth it. Of course OP seems to prefer WoW and that probably says more about their preferences than the value of the subscription. If you want to sub you will pay what Zos says you will pay.
https://m.youtube.com/watch?v=T1WwfI_3H94 Zorgon_The_Revenged wrote: »I just watched someone play WOW, all they did was jump around......I hate the WOW jump animation.....it makes me want to punch kittens.
HappyLittleTree wrote: »
- Monthly crowns
- eso plus deals
- free stuff (even if they are just statuettes)
- extra exp
- faster research
- unlimited crafting material space
- extra bank space
- costume dying
- double housing space
- double transmutation crystals
- access to all dlc (not chapter)
It's just not worth it ZENIMAX get your S+*§ together (!)
JusticeForJilarga wrote: »They don't care. Why would they change their source of income when people still buy into it. It's a business and for them profits mean everything not the game or their consumers. Their past and present practices prove this. LOL
Yup.
ZOS 45m/ annual revenue
Zenimax Media 1/2bil annual revenue
@Wolfpaw what your sources for this? Interested in seeing it linked.
Google it, or I can link later, not going to be connected in a moment*. Not a secret, easy fine.
See, I am calling into question that you actually have reliable numbers. You might have someone's guess but that is just an estimate that may or may not be close to actuals. Further, without costs the revenue part is rather moot. Profit is the most important number and that is harder for 3rd parties to guess at.
Edit: Considering your numbers are guessing between 1 and 2 billion for Zenimax Media revenue that just drives home my point.
This one thinks they are trying to say Half a Billion.
1/2 B or not, it will be interesting to see where they get these numbers as they likely just someone's guess.
Not that it matters. It is rather moot. The market decides what something is worth and it is clear enough players think the 15 USD is worth it. Of course OP seems to prefer WoW and that probably says more about their preferences than the value of the subscription. If you want to sub you will pay what Zos says you will pay.
You're still going on about the numbers I threw out there?
Since you seem to enjoy this backnforth that a google search could answer, I got a game for you...
What does Wonder Woman, Trump, & The Iron Man have in common?
Search yourself, know where your money goes.
Animal_Mother wrote: »So let me get this straight...
I can pay $15/month to play WoW.
Or I can play ESO for free.
If I Subscribe to ESO for $15/month; I get to play and get all that stuff.HappyLittleTree wrote: »
- Monthly crowns
- eso plus deals
- free stuff (even if they are just statuettes)
- extra exp
- faster research
- unlimited crafting material space
- extra bank space
- costume dying
- double housing space
- double transmutation crystals
- access to all dlc (not chapter)
It's just not worth it ZENIMAX get your S+*§ together (!)
So let me get this straight...
I can pay $15/month to play WoW. Just play WoW.
Or I can play ESO for free.
If I Subscribe to ESO for $15/month; I get to play and get all that stuff.
I'd say sign me up, but I've been subbed at ESO for a long time.
https://youtu.be/B1I97k6bwtY GQManOfTheYear wrote: »I can go over each perk and how in sum, currently, they don't amount to the $15/month price tag ($11.67 if you get the 12-month subscription deal).
GQManOfTheYear wrote: »A lot of you will not like what I'm about to say and that's fine, we can disagree.
Here's the TL;DR version: Zenimax/ZOS, your subscription is not worth $15/month. It can be, but it's not..
World of Warcraft charges $15/month to play. In a few days, a lot of people will resubscribe for the Classic version. Truthfully, their subscription is worth its price. ESO's isn't. People will get offended and triggered and enraged about what I'm saying, but we all like this game (and the community for the most part) and want it to continue increasing and being healthy. You don't spend hundreds of hours on a game that you don't enjoy or want to die.
I can go over each perk and how in sum, currently, they don't amount to the $15/month price tag ($11.67 if you get the 12-month subscription deal).
The fact that inventory space (including bank space and the crafting materials bag) is being advertised as a "perk" is ludicrous.
You've got to make it worthwhile to subscribe, or else, if somebody is looking for an MMORPG or tired of ESO and they see WoW as an option with a $15/month subscription containing a vast, colorful world, massive content, a favored fighting style, more defined and specialized classes, etc., versus an Elder Scrolls Online game that isn't any of those things (minus the massive content), they're going to choose WoW (especially with Classic coming out).
What's my solution? My solution is this:
I would play up the "individualism" aspect ("vanity," also, but then again, in sales, there are no ethics). What does "individualism" mean, and how will it make ESO money? In Stormwind (Alliance's capital), you have people loitering, showing off their unique gear and unique mounts and non-combat pets, etc., some of which can only be obtained from the store. Add to that, something that WoW does that ESO doesn't do well, is play up the fantasy aspect. They have mounts like the "Winged Guardian" and "Celestial Steed." They stretch the boundaries of the world. ESO on the other hand, has 10 different kinds of real-life horses (they're still horses). And yes, there are fantastical mounts in ESO, that's the kind of content that should continue to be made.
In anticipation of drafting this post, I asked people that played the game what they would like to be added to ESO Plus, and while they gave me mixed answers, some of the best included a free crate each week. One expressed that collectible statues was not adequate (and I 100% agree-who even thought that was a gift worth giving?). It's not hard or difficult to come up with even more ideas about how to make ESO Plus worthwhile. I put all of this together as a hobby (and, obviously, because I want to see the game grow). Put surveys out and see how you can make ESO Plus more favorable to players.
Finally, I don't know how financially lucrative furniture and houses are for the company, but if they're not a consequential part of the profits, then get rid of them. Gear/weapons, skins ("motifs"), mounts, costumes, etc. These are the content that people prefer and that the development team should focus their efforts, resources and time on.
Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »So your circle of "200 active game friends" is a reliable sample of the overall player population ?
Well as 99% of them were random sign-ups at the beginning, yes I do.
Do understand random selection and statistical analysis?
Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »Now let's tell the developers of a 5-year-old, thriving and increasingly healthy MMORPG how to do their job...
So which game are you talking about, because it sure ain't ESO.
All The Best
Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »Gandrhulf_Harbard wrote: »Thriving and healthy? Well my circle of active ingame "friends" has diminished from over 200 just before Morrowind to just me now. I find it hard to think that level of player loss is anything even remotely on the same planet as "thriving and healthy".
So your circle of "200 active game friends" is a reliable sample of the overall player population ?
Well as 99% of them were random sign-ups at the beginning, yes I do.
Do understand random selection and statistical analysis?
All The Best
Never have and never will play WoW