
Oh my. You wanted to write I and wrote people instead.These are the content that people prefer and that the development team should focus their efforts, resources and time on.
GQManOfTheYear wrote: »They stretch the boundaries of the world. ESO on the other hand, has 10 different kinds of real-life horses (they're still horses). And yes, there are fantastical mounts in ESO, that's the kind of content that should continue to be made.
GQManOfTheYear wrote: »In anticipation of drafting this post, I asked people that played the game what they would like to be added to ESO Plus, and while they gave me mixed answers, some of the best included a free crate each week. One expressed that collectible statues was not adequate (and I 100% agree-who even thought that was a gift worth giving?). It's not hard or difficult to come up with even more ideas about how to make ESO Plus worthwhile. I put all of this together as a hobby (and, obviously, because I want to see the game grow). Put surveys out and see how you can make ESO Plus more favorable to players.
Classic WoW won't be the way people remember it. At best they will get a three month boost to subs, then go back to current levels.
I disagree with this, this crown crate model needs to go away already. The craft bag us an attractive enough feature for players, maybe they key is not to offer more, but make it more affordable.
HappyLittleTree wrote: »Only thing i agree to is they should add a bit more variety in mounts but not in an exaggerate way.
Keep it simple and lorefriendly is what i say
Lady_Scorp72 wrote: »With people shelling out hundreds for the crown exclusive homes, it's safe to assume that it is a huge money maker for ZOS and won't be going away any time soon.
gives it away. That is the reaction he wants.People will get offended and triggered and enraged about what I'm saying
HappyLittleTree wrote: »
- Monthly crowns
- eso plus deals
- free stuff (even if they are just statuettes)
- extra exp
- faster research
- unlimited crafting material space
- extra bank space
- costume dying
- double housing space
- double transmutation crystals
- access to all dlc (not chapter)
It's just not worth it ZENIMAX get your S+*§ together (!)
The craft bag us an attractive enough feature for players, maybe they key is not to offer more, but make it more affordable.
anitajoneb17_ESO wrote: »Now let's tell the developers of a 5-year-old, thriving and increasingly healthy MMORPG how to do their job...
GQManOfTheYear wrote: »A lot of you will not like what I'm about to say and that's fine, we can disagree.
Here's the TL;DR version: Zenimax/ZOS, your subscription is not worth $15/month. It can be, but it's not..
World of Warcraft charges $15/month to play. In a few days, a lot of people will resubscribe for the Classic version. Truthfully, their subscription is worth its price. ESO's isn't. People will get offended and triggered and enraged about what I'm saying, but we all like this game (and the community for the most part) and want it to continue increasing and being healthy. You don't spend hundreds of hours on a game that you don't enjoy or want to die.
I can go over each perk and how in sum, currently, they don't amount to the $15/month price tag ($11.67 if you get the 12-month subscription deal).
The fact that inventory space (including bank space and the crafting materials bag) is being advertised as a "perk" is ludicrous.
You've got to make it worthwhile to subscribe, or else, if somebody is looking for an MMORPG or tired of ESO and they see WoW as an option with a $15/month subscription containing a vast, colorful world, massive content, a favored fighting style, more defined and specialized classes, etc., versus an Elder Scrolls Online game that isn't any of those things (minus the massive content), they're going to choose WoW (especially with Classic coming out).
What's my solution? My solution is this:
I would play up the "individualism" aspect ("vanity," also, but then again, in sales, there are no ethics). What does "individualism" mean, and how will it make ESO money? In Stormwind (Alliance's capital), you have people loitering, showing off their unique gear and unique mounts and non-combat pets, etc., some of which can only be obtained from the store. Add to that, something that WoW does that ESO doesn't do well, is play up the fantasy aspect. They have mounts like the "Winged Guardian" and "Celestial Steed." They stretch the boundaries of the world. ESO on the other hand, has 10 different kinds of real-life horses (they're still horses). And yes, there are fantastical mounts in ESO, that's the kind of content that should continue to be made.
In anticipation of drafting this post, I asked people that played the game what they would like to be added to ESO Plus, and while they gave me mixed answers, some of the best included a free crate each week. One expressed that collectible statues was not adequate (and I 100% agree-who even thought that was a gift worth giving?). It's not hard or difficult to come up with even more ideas about how to make ESO Plus worthwhile. I put all of this together as a hobby (and, obviously, because I want to see the game grow). Put surveys out and see how you can make ESO Plus more favorable to players.
Finally, I don't know how financially lucrative furniture and houses are for the company, but if they're not a consequential part of the profits, then get rid of them. Gear/weapons, skins ("motifs"), mounts, costumes, etc. These are the content that people prefer and that the development team should focus their efforts, resources and time on.
Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »Now let's tell the developers of a 5-year-old, thriving and increasingly healthy MMORPG how to do their job...
So which game are you talking about, because it sure ain't ESO.
Gandrhulf_Harbard wrote: »The craft bag us an attractive enough feature for players, maybe they key is not to offer more, but make it more affordable.
The Craft Bag is ONLY an attraction of the ESO+ model because inventory management in ESO has - quite deliberately - been made a total PITA from the start.
Engineering in an inconvenience just so you can benefit from selling a solution to that inconvenience really is NOT a way of praising ZoS.
Better inventory management should have been in the base game.
All The Best
HappyLittleTree wrote: »
- Monthly crowns - WoW doesn't have crowns
- eso plus deals - 98% of WoW's cosmetics are locked behind content, not behind store
- free stuff (even if they are just statuettes) - same as previous
- extra exp - 10%? don't make me laugh
- faster research - there is no time-limited research in WoW
- unlimited crafting material space - ok, this thing is amazing in ESO+ and basically main reason to have it
- extra bank space - cancel of artificial limitation, "nice"
- costume dying - same as previous
- double housing space - same as previous
- double transmutation crystals - same as previous
- access to all dlc (not chapter) - included in WoW
It's just not worth it ZENIMAX get your S+*§ together (!)
You forgot to add three words: "in my opinion". Seriously, why don't you go back to WoW...
anitajoneb17_ESO wrote: »Gandrhulf_Harbard wrote: »anitajoneb17_ESO wrote: »Now let's tell the developers of a 5-year-old, thriving and increasingly healthy MMORPG how to do their job...
So which game are you talking about, because it sure ain't ESO.
Well, I was talking about ESO, as you may have guessed.
Are you going to argue that ESO isn't 5 years old ?
The "thriving and increasingly healthy" part may be more subjective, I base it on the number of players as felt in the game and the two solid, significant content updates we get EVERY YEAR since 2017 and going. That's a commercial success, no doubt.
Now you may disagree based on the performance issues, but if the number of players remains that high IN SPITE of said technical issues, it shows also that their commercial strategy is excellent.
Since OP's "lesson" is on the commercial aspect, I think it's appropriate to focus on ZOS' performance on the commercial side of things.