You have unrealistic views on the value of $15. That’s less that a movie ticket. That’s less than lunch. That’s less than a monthly train pass. Less than the cost of parking at a major sporting event. Less than 2 beers at that same sporting event. I could go on and on about things that cost more than $15 and give me far less value and enjoyment for a month than ESO+ does.
maddiniiLuna wrote: »Double Transmute Crystals is a lie. If i get 1 Crystal with eso+, then it's a lie. I mean it's literally impossible to have double the amount of crystals and the result is 1. It should be 0 (which would be really messed up) or at least 2.
Double housing space is also a lie, because some of the small houses have sufficient space for everything you need. On the big houses however they make the available objects that small, that you can not decorate a full house without eso+. It's a scam and a trick to make you spend more money. The very big houses for example have 200 spaces available. I mean you put some lights, dishes and you're easily at 50 - 100 depends on the details. Put some plants, pots etc and you're at 150. It just doesn't happen.
costume dying is a lie, because you can simply use the table to change appearance and die the armor in the color you want and all costumes exist as set so.
unlimited crafting material space - This is a lie. There is hard limits on how much you can have. I don't know the exact stack size, but one time i couldn't farm any more metal because the thing was full.
HappyLittleTree wrote: »
- Monthly crowns
- eso plus deals
- free stuff (even if they are just statuettes)
- extra exp
- faster research
- unlimited crafting material space
- extra bank space
- costume dying
- double housing space
- double transmutation crystals
- access to all dlc (not chapter)
It's just not worth it ZENIMAX get your S+*§ together (!)
nafensoriel wrote: »Subscriptions have failed for every model beyond blizzards.. and their model only works due to addiction mechanics and being the first mega MMO on the block.
Things change for a reason.
Also, ESO+ is not a subscription. Why do people never understand this?
GQManOfTheYear wrote: »Here's the TL;DR version: Zenimax/ZOS, your subscription is not worth $15/month. It can be, but it's not..
GQManOfTheYear wrote: »World of Warcraft charges $15/month to play. In a few days, a lot of people will resubscribe for the Classic version. Truthfully, their subscription is worth its price. ESO's isn't.
They don't care. Why would they change their source of income when people still buy into it. It's a business and for them profits mean everything not the game or their consumers. Their past and present practices prove this. LOL
Imagine if everything stayed the same price from 10 years ago. 🙄 $15 a month isn’t reality when it comes to paying American workers. Could shareholders make less profit in order to pay people properly? Yes. Absolutely. AND it’s also true that costs rise. $15 a month OPTIONAL is why we have cash grabbing carp every time we turn around. It’s not enough. I bet you go to brick and mortar stores and expect them to match the eBay price of $1.34 for something that’s $19.99.
GQManOfTheYear wrote: »A lot of you will not like what I'm about to say and that's fine, we can disagree.
Here's the TL;DR version: Zenimax/ZOS, your subscription is not worth $15/month. It can be, but it's not..
World of Warcraft charges $15/month to play. In a few days, a lot of people will resubscribe for the Classic version. Truthfully, their subscription is worth its price. ESO's isn't. People will get offended and triggered and enraged about what I'm saying, but we all like this game (and the community for the most part) and want it to continue increasing and being healthy. You don't spend hundreds of hours on a game that you don't enjoy or want to die.
I can go over each perk and how in sum, currently, they don't amount to the $15/month price tag ($11.67 if you get the 12-month subscription deal).
The fact that inventory space (including bank space and the crafting materials bag) is being advertised as a "perk" is ludicrous.
You've got to make it worthwhile to subscribe, or else, if somebody is looking for an MMORPG or tired of ESO and they see WoW as an option with a $15/month subscription containing a vast, colorful world, massive content, a favored fighting style, more defined and specialized classes, etc., versus an Elder Scrolls Online game that isn't any of those things (minus the massive content), they're going to choose WoW (especially with Classic coming out).
What's my solution? My solution is this:
I would play up the "individualism" aspect ("vanity," also, but then again, in sales, there are no ethics). What does "individualism" mean, and how will it make ESO money? In Stormwind (Alliance's capital), you have people loitering, showing off their unique gear and unique mounts and non-combat pets, etc., some of which can only be obtained from the store. Add to that, something that WoW does that ESO doesn't do well, is play up the fantasy aspect. They have mounts like the "Winged Guardian" and "Celestial Steed." They stretch the boundaries of the world. ESO on the other hand, has 10 different kinds of real-life horses (they're still horses). And yes, there are fantastical mounts in ESO, that's the kind of content that should continue to be made.
In anticipation of drafting this post, I asked people that played the game what they would like to be added to ESO Plus, and while they gave me mixed answers, some of the best included a free crate each week. One expressed that collectible statues was not adequate (and I 100% agree-who even thought that was a gift worth giving?). It's not hard or difficult to come up with even more ideas about how to make ESO Plus worthwhile. I put all of this together as a hobby (and, obviously, because I want to see the game grow). Put surveys out and see how you can make ESO Plus more favorable to players.
Finally, I don't know how financially lucrative furniture and houses are for the company, but if they're not a consequential part of the profits, then get rid of them. Gear/weapons, skins ("motifs"), mounts, costumes, etc. These are the content that people prefer and that the development team should focus their efforts, resources and time on.