GlorphNoldorin wrote: »I agree with alot of what was said so far in this thread even those disagreeing with the OP. I think the overall population of ESO has grown....unfortunately that seems to be what the devs think is success.
The end game community......pvp and trials dlc dungeons has shrunk considerably over the years. The unanimous view of all those I know in end game is that the game is not nearly as much fun and has no class identity. Sure they adapt and can do stuff but its just not nearly as much fun. Many of the few left in end game are leaving or not playing this patch.
Much of this is to do with all the classes becoming homogenized. Isn't the point of classes to have differences which the original Dev's delivered by having unique skills that defined classes?
Wings, Incap runecage/crystal frags amongst others....I'm talking early versions were all some skills that really set the classes apart.
The devs over many years have shown they wont listen/ dont know what the key issues in pvp are.....through the proc eras, Earthgore sloads. speed/ immovability.
I guess trials are still ok but I see far fewer interest in them than there has ever been.
DLC dungeons get gimmickier and gimmickier. The last two I see many have reviewed them as interesting and graphically attractive. I just see reskinned themes (which is a little understandable for the story line) from trials and arenas which overly simply reg vet and overly stacking artificially demanding (comms, defile, stacking mechanics) mechanics that step up so sharply that only an elite few will complete them.
In past DLC I spent weeks chasing achievements, it started with Frost vault and hit completely with these DLC, I and many of my friends have no interest in them. Tanking DLC for me used to be fun with movement based content like fang lair, Marches etc but these provide me with no spark or interest.
Yes its time for a break, the first in 5 years.
berzerkdethb14_ESO1 wrote: »While many of our friends who preferred casting have left for the same reasons expressed by Grandma in the following thread, so I will not go into that here: https://forums.elderscrollsonline.com/en/discussion/490064/whats-the-point-of-magicka-vs-stamina-anymore-pve#latest (check it out and really read it. I know most of you still around are melee stam people, but it explains the perspective of those who prefer to play casters) In short, Magicka no longer offers any reason to play when stamina can do literally everything better, easier, and magicka is forced at melee to compete anyway with beast traps, zaan, and etc.
My tight-nit group of ESO friends (about 25 of us) has been fairly steady for years, but I have been seeing them quit one after the other, or give excuses why they can't log in anymore since this last patch. It's down to about five of us now, and we are lucky to even get pledges done.
I have personally been looking forward to this patch from a DPS perspective. As a dot caster in EQ, WoW, and pretty much any game that gives me the ability, this meta has been exciting for me. It dawned on me, however, how short sighted I was when discussing why they are going to other games with them. The first thing they almost always say is that combat isn't fun anymore. Playing the game isn't fun if I don't enjoy the combat. these are fair statements, but I was confused because I was having a blast with the new meta.
If you don't like juggling dots . . . lots of dots . . . this patch WOULD feel clunky and annoying to you. This is the problem with modern ESO. Classes don't mean much and everyone plays the same, so choosing a class based on the type of style you like to play isn't possible. Everyone who enjoys juggling dots (like me) is happy as can be, but those who do not will not enjoy the combat. If they don't enjoy the combat they won't enjoy the game.
If you want ESO to prosper class identity MUST mean something. Taking the easy road and just balancing around generic abilities is NOT going to work, wow learned this lesson the hard way.
Use passive abilities to make some classes bursty, some dot heavy, and etc. I have even noticed that there are fewer people logging into my auction guilds and fewer people in the cities I frequent.
People are complaining for a reason. They DO NOT like what this patch has done to ESO, and the problem is that it gives anyone who even wants to slightly compete NO option but to be a heavy dot juggling caster or melee (really just melee).
This is all very unfortunate because ESO is still the only MMO I enjoy. I like nearly everything about it, but this is a seriously big problem.
GrimTheReaper45 wrote: »Maybe x class will be 5k-10k dps a head of the others.
Grandma got a lot wrong there. For starters, the balance between stamina and magicka has swung back and forth many times since the game launched.
Further, Zos has been heavy handed with changes to this game for years. We have adapted/adjusted each time. While some have left the game as a result the population as a whole has grown.
The reason I find players leave is mostly due to either RL changes or because their group gets boring due to the leaders not keeping the action going.
It is odd your friends stayed after morrowind. An update that required a great deal of changes with the hammer given to sustain.
Edit: it would have made more sense to have just added to Grandma's thread instead of creating a thread essentially saying the same thing.
I agree with some of your toughts but strongly disagree with "...the population as a whole has grown". Really, do you think that? Were you around 2 years ago when 3 different cyrodill servers were pop-locked at a time, while handling 75 more people per than they currently do? Kaal is the only server that is ever locked at certain times while the others rarely even have 1 bar of 1 alliance.
2-3 years ago I had a much easier time on DPS toons to join dungeon runs with activity finder than I do now. If you are a tank or healer, you will get grouped almost immediately because there are people waiting forever because there are fewer people running dungeons.
I remember Mournhold and belkarth just being massive hoards of people. Now they might be busy on a saturday, mid day. The population as a whole is not larger now than it has been in the past. The last 12-16 months has seen a decline just from a noticed perspective of playing in-game. Sure we get a bump in returning players immediately after a dlc or add-on release, but those bumps seem short-lived (1-2 weeks).
Speaking to the population. Using Cyrodiil as an indictor shows nothing about the population of the game as this game is overwhelmingly PvE based which makes since because most of the game is PvE. (BTW, I have been in this game since launch which was well before Zos reduced the Cyrodiil pop caps multiple times)
The GF issues we have experienced is due to the GF being overloaded. Granted it happens during peak times but it has not gone away. Hopefully it will be fixed soon.
Further, EU, and to a lesser extent NA, had issues with overloaded populations for the entire game. Zos had to add hardware to accommodate the population and implemented a queue for logging into the game on the PC EU server. All due to population load.
If that is not enough for you, we have one metric that measures a portion of the population. Steam Charts shows the activity of ESO players whos games are linked to Steam. Granted, this is a sliver but it is the only decent metric on the mater we have. July 2019 has a higher pop average and peak population than July 2018 and again more than July 2017 and again for July 2016. That is also how analysts look at data like that, same month over different years and those numbers spell success. BTW, comparing June and July does not work because of seasonal fluctuations.
https://steamcharts.com/app/306130
So do I think the population of ESO is growing, yes.
berzerkdethb14_ESO1 wrote: »While many of our friends who preferred casting have left for the same reasons expressed by Grandma in the following thread, so I will not go into that here: https://forums.elderscrollsonline.com/en/discussion/490064/whats-the-point-of-magicka-vs-stamina-anymore-pve#latest (check it out and really read it. I know most of you still around are melee stam people, but it explains the perspective of those who prefer to play casters) In short, Magicka no longer offers any reason to play when stamina can do literally everything better, easier, and magicka is forced at melee to compete anyway with beast traps, zaan, and etc.
My tight-nit group of ESO friends (about 25 of us) has been fairly steady for years, but I have been seeing them quit one after the other, or give excuses why they can't log in anymore since this last patch. It's down to about five of us now, and we are lucky to even get pledges done.
I have personally been looking forward to this patch from a DPS perspective. As a dot caster in EQ, WoW, and pretty much any game that gives me the ability, this meta has been exciting for me. It dawned on me, however, how short sighted I was when discussing why they are going to other games with them. The first thing they almost always say is that combat isn't fun anymore. Playing the game isn't fun if I don't enjoy the combat. these are fair statements, but I was confused because I was having a blast with the new meta.
If you don't like juggling dots . . . lots of dots . . . this patch WOULD feel clunky and annoying to you. This is the problem with modern ESO. Classes don't mean much and everyone plays the same, so choosing a class based on the type of style you like to play isn't possible. Everyone who enjoys juggling dots (like me) is happy as can be, but those who do not will not enjoy the combat. If they don't enjoy the combat they won't enjoy the game.
If you want ESO to prosper class identity MUST mean something. Taking the easy road and just balancing around generic abilities is NOT going to work, wow learned this lesson the hard way.
Use passive abilities to make some classes bursty, some dot heavy, and etc. I have even noticed that there are fewer people logging into my auction guilds and fewer people in the cities I frequent.
People are complaining for a reason. They DO NOT like what this patch has done to ESO, and the problem is that it gives anyone who even wants to slightly compete NO option but to be a heavy dot juggling caster or melee (really just melee).
This is all very unfortunate because ESO is still the only MMO I enjoy. I like nearly everything about it, but this is a seriously big problem.
berzerkdethb14_ESO1 wrote: »While many of our friends who preferred casting have left for the same reasons expressed by Grandma in the following thread, so I will not go into that here: https://forums.elderscrollsonline.com/en/discussion/490064/whats-the-point-of-magicka-vs-stamina-anymore-pve#latest (check it out and really read it. I know most of you still around are melee stam people, but it explains the perspective of those who prefer to play casters) In short, Magicka no longer offers any reason to play when stamina can do literally everything better, easier, and magicka is forced at melee to compete anyway with beast traps, zaan, and etc.
My tight-nit group of ESO friends (about 25 of us) has been fairly steady for years, but I have been seeing them quit one after the other, or give excuses why they can't log in anymore since this last patch. It's down to about five of us now, and we are lucky to even get pledges done.
I have personally been looking forward to this patch from a DPS perspective. As a dot caster in EQ, WoW, and pretty much any game that gives me the ability, this meta has been exciting for me. It dawned on me, however, how short sighted I was when discussing why they are going to other games with them. The first thing they almost always say is that combat isn't fun anymore. Playing the game isn't fun if I don't enjoy the combat. these are fair statements, but I was confused because I was having a blast with the new meta.
If you don't like juggling dots . . . lots of dots . . . this patch WOULD feel clunky and annoying to you. This is the problem with modern ESO. Classes don't mean much and everyone plays the same, so choosing a class based on the type of style you like to play isn't possible. Everyone who enjoys juggling dots (like me) is happy as can be, but those who do not will not enjoy the combat. If they don't enjoy the combat they won't enjoy the game.
If you want ESO to prosper class identity MUST mean something. Taking the easy road and just balancing around generic abilities is NOT going to work, wow learned this lesson the hard way.
Use passive abilities to make some classes bursty, some dot heavy, and etc. I have even noticed that there are fewer people logging into my auction guilds and fewer people in the cities I frequent.
People are complaining for a reason. They DO NOT like what this patch has done to ESO, and the problem is that it gives anyone who even wants to slightly compete NO option but to be a heavy dot juggling caster or melee (really just melee).
This is all very unfortunate because ESO is still the only MMO I enjoy. I like nearly everything about it, but this is a seriously big problem.
We have adapted/adjusted each time..