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Poll: Lower Damage of Entropy, Soul Shard & their morphs? (or make damage NPC-only)

  • Vapirko
    Vapirko
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    Yes, reduce damage
    I’m torn on soul trap, its definitely a bit easy though good that some classes that didn’t have a dot now do, but entropy is just way too strong in damage for also being a very good utility skill. Anyone saying otherwise just wants to keep it OP.
  • Koensol
    Koensol
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    Yes, reduce damage
    SydneyGrey wrote: »
    Why would you nerf if if EVERYBODY has access to it? Then you're just nerfing it for the sake of nerfing. :/
    Because it is retardedly strong in PvP ffs! In no cp it's impossible to outheal all the dotspam on yourself. You can be totally fine, fighting people. Then there just has to be one shitter with 4 dots and you just melt from 6k dps on you from 1 person. It is so overtuned right now. Though it's hilarious seeing all the PvE scrubs and zerglings holding on for dear life, afraid to lose their crutch.
  • Qbiken
    Qbiken
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    Yes, reduce damage
    Koensol wrote: »
    SydneyGrey wrote: »
    Why would you nerf if if EVERYBODY has access to it? Then you're just nerfing it for the sake of nerfing. :/
    Because it is retardedly strong in PvP ffs! In no cp it's impossible to outheal all the dotspam on yourself. You can be totally fine, fighting people. Then there just has to be one shitter with 4 dots and you just melt from 6k dps on you from 1 person. It is so overtuned right now. Though it's hilarious seeing all the PvE scrubs and zerglings holding on for dear life, afraid to lose their crutch.

    The changes to DoTs has made PvE horribly boring as well, every magicka uses the same non class specific DoTs. Last patch I could at least use elemental weapon as a spammable, now it's just replaced by destructive clench.

    These changes to DoTs has been nothing but a move in the wrong direction for both pvp and pve.
  • f047ys3v3n
    f047ys3v3n
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    You know, single target DOT's were actually quite strong back early in the game. I remember crippling grasp was my best DOT at one time. At that time most ground DOT's were pretty weak. I remember sorcs liquid lightning, and the bow endless hail were particularly a joke. I think endless was something like 25 dps (250 in today's numbers.) Of course, people didn't really like dying from sticky type single target DOT's that they couldn't see in PVP and often didn't realize they had on them so a shift was made in game design. The stationary, and therefore visible and avoidable, ground DOT's were made the primary damage skills and the sticky DOT's you needed add ons to know you had on you were nerfed.

    The new dev's don't seem to have read the old patch notes or maybe just disagree with them. They reason that abilities that effect many enemies should be weaker and cost more than those that effect few. This is different from reasoning that abilities that are easy to see and avoid should be stronger than those that are hard to see and / or remove. I might also add that most AOE's had their radius dramatically reduced over time and so really didn't hit that many enemies anyway. Frankly, your lucky if you can keep one NPC in that little liquid lightning polka dot.

    I should also note that these new single target DOT abilities are not really very strong in comparative dps terms to the ground cast AOE's that were hit with the mega nerf. This means that, slotting the same number of dps abilities, PVE players would be weaker. They must either slot more and remove utility or do less dps because each skill is much weaker. For example, Entropy, the strongest new skill, is no match for what wall or endless used to be.

    So, to keep track, ZOS's new balance crew somehow managed to managed to *** off PVP players, PVE players, healers, anybody who is looking to put a little utility on their bar, and anybody who liked class uniqueness, all with one new "standardization" rubric. They did "standardize" one thing, Nobody likes the changes. No wonder they have gone into hiding.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Reverb
    Reverb
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    No, keep as is
    There will always be some skills that are mathematically better than most. I see no reason that it shouldn’t be these skills for now, until the next major rebalancing change makes some other skills mathematically better and people complain about those instead.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Vapirko
    Vapirko
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    Yes, reduce damage
    Reverb wrote: »
    There will always be some skills that are mathematically better than most. I see no reason that it shouldn’t be these skills for now, until the next major rebalancing change makes some other skills mathematically better and people complain about those instead.

    There’s a difference between ending up mathematically the best due to the way the game is setup, and just OP skills. A 25k dot on a utility skill is the later.
  • Cinbri
    Cinbri
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    It seems a lot of people don't know that Entropy is dodgeable; skill is reverted projectile. Only major sorcery buff proc is undodgeable.
  • idk
    idk
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    No, keep as is
    SydneyGrey wrote: »
    Why would you nerf if if EVERYBODY has access to it? Then you're just nerfing it for the sake of nerfing. :/

    Reading the OP it is because they dye a lot to it (and I am sure other things are on their death recap a lot).

    OP specifically mentions that as their justification and some anecdotal information from their limited conversations that does not seem to have any true bearing on if the skill should or should not be changed. It is just to limited and not a worthy sampling system.
  • merevie
    merevie
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    No, keep as is
    No. Leave as is. Pvp player.
  • Emma_Overload
    Emma_Overload
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    No, keep as is
    LOL at these stamina supremacists whining about 2k per second Soul Traps when they are going around one-shotting people with 20k Onslaughts.
    #CAREBEARMASTERRACE
  • code65536
    code65536
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    Other,
    They gutted ground DoTs. And buffed "sticky" DoTs.

    Splitting Soul Trap is like Caltrops. Except better.

    The problem is that ground DoTs had counterplay: you could move out of them. The counterplay for sticky DoTs is purging, which, unlike simple movement, requires a specialized skill.

    Just revert all of it. Restore ground DoTs to their former strength as compensation for nerfing "sticky" DoTs back to their original strength.
    Edited by code65536 on August 25, 2019 9:44AM
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