Dusk_Coven wrote: »Bustincapps wrote: »It's fun because you get to make someone else unhappy or deprive them of something in some way (real or imagined), and then you get to feel powerful, valid and superior for a little bit.
How is this different from sports or even chess? It's all recreational competition in a different dressing.
There are leagues so people are matched with others of comparable skill. We don't have that here, so PvP is about bullies who whine other people L2P and put them down with zerging or other tactics, or when ZOS nerfs their toys and they can't bully as easily anymore, or when someone 1vX them.
In real world sports people actually want to play against tough opponents because they otherwise learn nothing and don't get better and achieve no renown.
In ESO, people bully others and get rewarded MORE than people who actually want competitive PvP because they can kill weak opponents faster.
JumpmanLane wrote: »On behalf of Reds i apologize, any decent player should know the etiquette concerning PvErs. Ignore and remain at a distance. Do not attack unless attacked upon. Those players were just tryhards thirsty for easy targets.
My only advice is to try and do your IC questing in the night hours. An empty city is a safe one. Just in case though you should invest in some invisibility potions.
I call BS. Kill everyone of a different faction. If they were with a bunch of their lil buddies they’d HAPPILY Zerg you down, in their lil PvE gear too.
I say tbag them as well; but, that’s more a personal choice.
MLGProPlayer wrote: »I haven't touched MMO PvP since discovering MOBAs. I stick to MOBAs and shooters for my PvP fix because they're actually balanced. You can't have a gear or level advantage in a MOBA or shooter. All you can have is a skill advantage. There is no PvE either to split the dev team's attention and muck up balance.
thatlaurachick wrote: »OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.
1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.
Please explain how this is "fun" and how "being good" would have helped.
Imperial City is a lot of things, but fun isn't one of them.
I recommend avoiding that place unless you want to be some troll's entertainment for the evening. That or level a Nightblade. Otherwise you're just a sitting duck in there for what ever ganker or zerg comes along.
IC is the most fun I have because of the risk reward with telvar
Do you play as a Nightblade?
I play a lot of classes in IC.
I bet when you're solo you go in there as a Nightlbade then. Otherwise it's anything but fun.
The galaxy is a dangerous place. Sadly if you want to complete everything in the game you MUST compromise between PVE and PVP.
GarnetFire17 wrote: »It doesn't sound like OP was actually doing PvP in the first place. Maybe if he actually made an effort to do so he would understand why PvP is fun instead of complaining about when PvP finds him while he is trying to PvE in a PvP threatened area.
VaranisArano wrote: »VaranisArano wrote: »itscompton wrote: »thatlaurachick wrote: »starlizard70ub17_ESO wrote: »Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.
You act like I have any toon with PvP skill lines above 6.
So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.
None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.
This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.
So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.
It most certainly can get better. IC is not a novice-friendly zone, and it gets better the more experienced you are, though that's a steep learning curve.
Specifically, experienced PVPers can survive ganks and turn the tables on their attackers. Experienced 1vXers can fight "zergs" of players, provided they know the territory and can string out their grouped opponents. IC is easier for players who are experienced with playing and PVPing there, regardless of class or group size, because familiarity with escape and ambush points is really important in a close quarters, urban environment. None of that will keep you alive 100% of the time, but it makes it better. (Not dying in any situation is a PVE thing. In PVP, you will die, and its best to accept that before you queue up. It relieves a lot of frustration if you accept that.)
But the real question here is whether or not its really worth gaining that experience for the OP. Because reliably surviving ganks and killing gankers, and especially 1vXing, takes time and a LOT of practice. If the OP doesnt enjoy IC, it's doubtful they'd want to spend the time to really learn the ins and outs of playing there.
If the OP doesn't enjoy PVP, there's probably not much point in trying to get good to the point where it becomes better. That's not unreasonable! There's no point in dedicating tons of practice time to something they don't enjoy.
So its certainly advice that works. For some players. It just may not be practical for the OP, given that they don't like PVP.
I agree with your sentiment that expecting to die in PvP and not taking it too seriously helps to alleviate frustration. But I disagree with you strongly that solo players can overcome being rolled by a zerg by improving his or her skills. That's a fantasy. Any zerg of half-decent players are going to obliterate someone who is soloing in Imperial City. There is no escape (especially in Imperial City) and you are going to die. Your only hope is to go invisible and hope they don't find you - and unless your're a Nightlbade that option is limited to put it mildly.
So all this talk about how becoming more experienced in PvP is going to make it more fun to solo in Imperial City is misleading as far as I'm concerned. It doesn't. The place sucks to be alone in - especially when zergs are out patrolling. And no amount of skill or experience is going to change that. Because it's the general design of the zone itself that makes it such a hell hole. It's not a lack of skill or experience on the individual's part.
Well, honestly, nothing is going to make something "fun" if the OP doesnt enjoy it.
Getting more experience most certainly can help. It has helped many other players, provided you are realistic about the fact that you can't survive anything and everything in a PVP zone. The more experience you get, the better you become at playing in IC, and the less it seems like a "hell hole." It doesnt mean you'll always win or you'll always get to complete your daily first try...that's a foolish standard that's not even applicable in Cyrodiil.
But frankly, effectively running solo in an AvAvA zone designed for everything from solo to groups of 24 takes a level of skill, experience, and practice that I doubt the OP has any intention of obtaining. So it's not very practical advice.
thatlaurachick wrote: »OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.
1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.
Please explain how this is "fun" and how "being good" would have helped.
Imperial City is a lot of things, but fun isn't one of them.
I recommend avoiding that place unless you want to be some troll's entertainment for the evening. That or level a Nightblade. Otherwise you're just a sitting duck in there for what ever ganker or zerg comes along.
IC is the most fun I have because of the risk reward with telvar
Do you play as a Nightblade?
I play a lot of classes in IC.
I bet when you're solo you go in there as a Nightlbade then. Otherwise it's anything but fun.
Your opinion is not a fact. I love Imperial City and have only gone there on a Sorc
You get an agree because it’s really not fun.thatlaurachick wrote: »OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.
1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.
Please explain how this is "fun" and how "being good" would have helped.
Imperial City is a lot of things, but fun isn't one of them.
I recommend avoiding that place unless you want to be some troll's entertainment for the evening. That or level a Nightblade. Otherwise you're just a sitting duck in there for what ever ganker or zerg comes along.
IC is the most fun I have because of the risk reward with telvar
Do you play as a Nightblade?
I play a lot of classes in IC.
I bet when you're solo you go in there as a Nightlbade then. Otherwise it's anything but fun.
Your opinion is not a fact. I love Imperial City and have only gone there on a Sorc
If getting rolled by zergs or ganked while fighting and losing your stones is your definition of fun then by all means, go enjoy yourself. But it's anything but fun to me and many others. And that is a fact.
I've always hated IC, and only go there under duress from guildies who want a decent sized group to take there. Gankers claim they like to PvP, but that's not what they do. They wait until you're half-health from killing a boss, then snipe you from stealth. No risk to them, but all the reward. It's simply too imbalanced in favour of the gankblade snipe spamming noobs who fancy themselves to be epic PvPers.
You keep saying nightblades, but both mag and stamsorcs are more than able to escape zergs with streak. I have seen magsorcs in Imperial Physique (please remove this carry piece of *** *** armor from the game, thanks) streak across entire districts in one go. Mobility is king.I also agree the place favors Nightblades in a huge way.I've always hated IC, and only go there under duress from guildies who want a decent sized group to take there. Gankers claim they like to PvP, but that's not what they do. They wait until you're half-health from killing a boss, then snipe you from stealth. No risk to them, but all the reward. It's simply too imbalanced in favour of the gankblade snipe spamming noobs who fancy themselves to be epic PvPers.
You keep saying nightblades, but both mag and stamsorcs are more than able to escape zergs with streak. I have seen magsorcs in Imperial Physique (please remove this carry piece of *** *** armor from the game, thanks) streak across entire districts in one go. Mobility is king.I also agree the place favors Nightblades in a huge way.I've always hated IC, and only go there under duress from guildies who want a decent sized group to take there. Gankers claim they like to PvP, but that's not what they do. They wait until you're half-health from killing a boss, then snipe you from stealth. No risk to them, but all the reward. It's simply too imbalanced in favour of the gankblade snipe spamming noobs who fancy themselves to be epic PvPers.
thatlaurachick wrote: »Gimmie a break bro it's so easy to level said skill line its ridiculous. Bgs Cyrodiil or IC. Use dots hots fix doors and keep walls it really is that simplethatlaurachick wrote: »OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.
1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.
Please explain how this is "fun" and how "being good" would have helped.
You weren't PVPing though. You were trying to PVE in a PVP area, but were not prepared for PVP.
Please explain how a PvP build, on meta, is not "prepared" enough? Did I miss out on the "normal zerg runs"? Maybe I should join a guild with people who still won't want to come to DC to help me open a quest? Maybe I should get Miats and flat out cheat?
I mean, define "prepared" to be bombed when your health is low. Or you mean don't play ever because someone else might want to kill me, even though I love IC as a zone... without the PvP.
So far, no one in this thread has been particularlaly convincing that this is either "fun" or convinced me that I am at fault.
Well if you were prepared, you wouldn't be having those bad experiences.
As people say in sports, you can only have fun if you're good at it.
And how would he "prepare" for some zerg running him over while trying to do a daily?
You prepare by accepting the fact that it's a zone with PVP and there's a high likelihood you will die at some point. Possibly repeatedly. The best PVPers in the game still die. Someone loses, always, it says so right on the box.
If you can't accept pixel death to another player, PVP zones are not for you.
If you can't accept that in IC, you will not only die, but lose telvar, IC is not for you.
The fun of pvp is the unscripted encounter. The players you usually beat who suddenly turn around a win, or vice versa. The player/group whose build you think you know, until they change it. The human tactics and unprogrammed responses to what you are doing.
If you don't enjoy the unexpected, stay out of pvp zones and you'll be happier. Or if you need your alliance skills, stay up top in Cyro and zerg surf for AP.

Ash_In_My_Sujamma wrote: »The one and only problem imperial city has is Tel vars. People go in ic to farm them, not to play pvp or pve. Gaining tel vars and protecting their gain will push them to use the cheesiest method possible. Which is only natural.
Maybe if ic was at the same instance with Cyrodiil and it could impact in some way the campaign and tel vars were made somehow a secondary feature of ic, instead of the primary incentive to visit the place, then maybe people would start visiting it again to play some pvp and do some quests.
It's really a pity watching it go dead.
PVE content is mechanic. PVP is not.Sandman929 wrote: »Difficult PvE content isn't fun for PvP players either unless they prepare for it and practice.