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Please explain how PvP is "fun"

  • GarnetFire17
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    It doesn't sound like OP was actually doing PvP in the first place. Maybe if he actually made an effort to do so he would understand why PvP is fun instead of complaining about when PvP finds him while he is trying to PvE in a PvP threatened area.
  • max_only
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    Dusk_Coven wrote: »
    Chadak wrote: »
    It's fun because you get to make someone else unhappy or deprive them of something in some way (real or imagined), and then you get to feel powerful, valid and superior for a little bit.

    How is this different from sports or even chess? It's all recreational competition in a different dressing.

    There are leagues so people are matched with others of comparable skill. We don't have that here, so PvP is about bullies who whine other people L2P and put them down with zerging or other tactics, or when ZOS nerfs their toys and they can't bully as easily anymore, or when someone 1vX them.

    In real world sports people actually want to play against tough opponents because they otherwise learn nothing and don't get better and achieve no renown.
    In ESO, people bully others and get rewarded MORE than people who actually want competitive PvP because they can kill weak opponents faster.

    Thank you.
    #FiteForYourRite Bosmer = Stealth
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  • MasterSpatula
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    IC questing was a lot more fun with IC was a PITA to get to.

    I pretty much wouldn't go back in there for any reason other than to PVP anymore. Putting PVE in a PVP was always a dubious idea at best, but building an entire zone around the idea of PVE progress that can be stripped from you by another player is just pandering to people who take joy in creating misery.

    There's fun to be had there, but I can't imagine finding it in questing anymore.
    Edited by MasterSpatula on August 22, 2019 11:45PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • BRogueNZ
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    Just realise that pvp is 90% nothing constructive towards the actual point of the arena you're in and AP is next to useless like CP after you have more than you'll ever need.
  • Vicinia
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    PvP is one of those things where you have to take your licks, and keep at it. No mode in PvE can prepare you for an enemy player. No gear set will carry you. You have to be persistent. You'll get caught off-guard, and you'll die. It is what it is.

    Now whether that's fun is subjective. If you're not looking get zerged/stomped out (which happens to the best of us), you might as well do BGs to get your Assault/Support skill lines up and wash your hands of it.

    Part of the learning process is getting smacked up 🙂
  • Attackfrog
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    I love when my team bands together and pulls off a big comeback. We can be down like 3 forts, but we rally , cap a merc or boss and pop like 3-4 enemy heroes, multilevel and then push their core...

    It's a really amazing feeling! We love it!

    Oh wait....this isn't HotS? This is ESO????

    There's pvp in this game?

    Yeah...no. I don't play an Es game for pvp.

    Because it's broken and unfun.
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
  • Path
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    Easier to explain why a colonoscopy prep is fun.
    Fairy Tales Really Do Come True...Kinda.
  • Joy_Division
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    It's fun when the servers dont crash every 15 minutes and when you pvp as opposed to trying to pve in a zone notorious for gankers
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Mayrael
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    ArchMikem wrote: »
    On behalf of Reds i apologize, any decent player should know the etiquette concerning PvErs. Ignore and remain at a distance. Do not attack unless attacked upon. Those players were just tryhards thirsty for easy targets.

    My only advice is to try and do your IC questing in the night hours. An empty city is a safe one. Just in case though you should invest in some invisibility potions.

    I call BS. Kill everyone of a different faction. If they were with a bunch of their lil buddies they’d HAPPILY Zerg you down, in their lil PvE gear too.

    I say tbag them as well; but, that’s more a personal choice.

    Exactly. Once I was chased by around 8 of such PvErs in Cyrodiil, they died twice like all of them. I think it was their first time ever to see how negate works :D PvP is funny :D
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Vicarra
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    I've always hated IC, and only go there under duress from guildies who want a decent sized group to take there. Gankers claim they like to PvP, but that's not what they do. They wait until you're half-health from killing a boss, then snipe you from stealth. No risk to them, but all the reward. It's simply too imbalanced in favour of the gankblade snipe spamming noobs who fancy themselves to be epic PvPers.

    The big problem I have with it is the PvPvE aspect. If I could go in there without all the mobs and bosses everywhere, knowing it was a PVP zone, I would enjoy it a lot more. Then it would feel more like a cat-and-mouse, like a giant battleground. When ZOS adds quests and bosses and achievements tied to the PvE aspect, it becomes a massive exercise in frustration for completionists like me. Remove the quests, let us just PVP.
    PAWS - Positively Against Wrip-off Stuff!

    Haakon Stormblade - Nord Illusionist, Dwemer scholar, Horse Whisperer, Bringer of Storms
  • holley331
    holley331
    I haven't touched MMO PvP since discovering MOBAs. I stick to MOBAs and shooters for my PvP fix because they're actually balanced. You can't have a gear or level advantage in a MOBA or shooter. All you can have is a skill advantage. There is no PvE either to split the dev team's attention and muck up balance.

    MOBA’s aren’t as balanced as you think. If they were balanced, they wouldn’t need re-balancing all the time. Any MOBA, people are complaining about one champion or another. Just look at top Picks/Bans.

    If anything, ESO offers more than MOBA’s in my opinion, as your items and levels do not reset every match, and your skill rotation has more flexibility/utility in ESO.
    Edited by holley331 on August 23, 2019 7:44AM
  • holley331
    holley331
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.

    1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
    2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
    3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.

    Please explain how this is "fun" and how "being good" would have helped.

    Imperial City is a lot of things, but fun isn't one of them.

    I recommend avoiding that place unless you want to be some troll's entertainment for the evening. That or level a Nightblade. Otherwise you're just a sitting duck in there for what ever ganker or zerg comes along.

    IC is the most fun I have because of the risk reward with telvar

    Do you play as a Nightblade?

    I play a lot of classes in IC.

    I bet when you're solo you go in there as a Nightlbade then. Otherwise it's anything but fun.

    Your opinion is not a fact. I love Imperial City and have only gone there on a Sorc
  • holley331
    holley331
    Cously wrote: »
    The galaxy is a dangerous place. Sadly if you want to complete everything in the game you MUST compromise between PVE and PVP.

    Yet again, I disagree. I switch a few pieces of Armor, a few skills around, BAM, I go from PvE to PvP.

    I fail to see your so-called “compromise”.

    I think people are leaving the game because of its community. Just a hunch.

  • jainiadral
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    Not a fan here, TBH. But in other games? There's this weird thrill about it, even if you're getting your butt kicked from one end of the map to the next. It's unpredictable.

    I loved roaming and zerging in GW2 WvW, doing objectives in SWTOR's warzones, slinging mob vs. mob death in SWL's Shambala. They're all different styles of play, with different goals, but something about the thrill is the same. I can't do it often, but when I'm in the mood to throw caution to the wind, it's a blast.
  • bmnoble
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    Simple its more challenging to fight a person than a scripted opponent in most cases, regardless of whether it's PVE or PVP you will always encounter a player that has no clue what they are doing, sooner or later.
  • Eraldus
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    This is why mixing PVP and PVE content in the same area is not, and will never be a good idea in any MMO, ever, because when you mix both, you're not pleasing both PVP and PVE players at the same time... you're pleasing PVP players more, because PVP players will have no trouble in dealing with PVP, obviously, while the PVE players won't stand a chance against them.
  • Coatmagic
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    It doesn't sound like OP was actually doing PvP in the first place. Maybe if he actually made an effort to do so he would understand why PvP is fun instead of complaining about when PvP finds him while he is trying to PvE in a PvP threatened area.

    They do not mix.

    People don't want PvE ~ people don't want to PvP --> they should never, ever have put a story line in the middle of a PvP area.

    And before all the cries from the PvP community to 'git gud';
    a person not at all interested in PvP should not be forced to do so and it absolutely is skill, and you all know it

    and for any cries 'but PvP have to go into PvE for XYZ thing';
    PvE is mostly a faceroll that requires little to no skill and we all know it.

    This situation is the fault of the developers with their heads ... well we all know where their heads are.

  • Berserkerkitten
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    Man, I love PvP! Riding into Cyrodiil with dozens of other players around you, attacking an enemy keep, trampling their defenders and battering their gates, when suddenly the third faction appears behind you and the real chaos begins. Standing back to back with your team in a battlegroud, chasing after enemy players to pound them into the ground. No scripted boss battle, no PvE dungeon can provide that kind of rush, that satisfying feeling when you defeat another player, rather than some uncaring AI. And then you get a ton of rewards in the mail. I'm all for that.

    Yes, Cyrodiil server performance is abysmal. Balancing from patch to patch ranges from questionable to insane. Endless load screens, queues, crashes and disconnects are a nightmare. But when it works, it's some of the best damn PvP I've experienced in any MMO.

    I do agree, though, that mixing PvE and PvP in Cyrodiil and IC was a bit stupid. I equally enjoy PvP and PvE, but not everyone does.
    Nobody cares about your endless list of terribly-named characters.
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    itscompton wrote: »
    Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

    You act like I have any toon with PvP skill lines above 6.

    So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
    I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
    If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

    None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

    This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

    So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.

    It most certainly can get better. IC is not a novice-friendly zone, and it gets better the more experienced you are, though that's a steep learning curve.

    Specifically, experienced PVPers can survive ganks and turn the tables on their attackers. Experienced 1vXers can fight "zergs" of players, provided they know the territory and can string out their grouped opponents. IC is easier for players who are experienced with playing and PVPing there, regardless of class or group size, because familiarity with escape and ambush points is really important in a close quarters, urban environment. None of that will keep you alive 100% of the time, but it makes it better. (Not dying in any situation is a PVE thing. In PVP, you will die, and its best to accept that before you queue up. It relieves a lot of frustration if you accept that.)

    But the real question here is whether or not its really worth gaining that experience for the OP. Because reliably surviving ganks and killing gankers, and especially 1vXing, takes time and a LOT of practice. If the OP doesnt enjoy IC, it's doubtful they'd want to spend the time to really learn the ins and outs of playing there.

    If the OP doesn't enjoy PVP, there's probably not much point in trying to get good to the point where it becomes better. That's not unreasonable! There's no point in dedicating tons of practice time to something they don't enjoy.

    So its certainly advice that works. For some players. It just may not be practical for the OP, given that they don't like PVP.

    I agree with your sentiment that expecting to die in PvP and not taking it too seriously helps to alleviate frustration. But I disagree with you strongly that solo players can overcome being rolled by a zerg by improving his or her skills. That's a fantasy. Any zerg of half-decent players are going to obliterate someone who is soloing in Imperial City. There is no escape (especially in Imperial City) and you are going to die. Your only hope is to go invisible and hope they don't find you - and unless your're a Nightlbade that option is limited to put it mildly.

    So all this talk about how becoming more experienced in PvP is going to make it more fun to solo in Imperial City is misleading as far as I'm concerned. It doesn't. The place sucks to be alone in - especially when zergs are out patrolling. And no amount of skill or experience is going to change that. Because it's the general design of the zone itself that makes it such a hell hole. It's not a lack of skill or experience on the individual's part.

    Well, honestly, nothing is going to make something "fun" if the OP doesnt enjoy it.

    Getting more experience most certainly can help. It has helped many other players, provided you are realistic about the fact that you can't survive anything and everything in a PVP zone. The more experience you get, the better you become at playing in IC, and the less it seems like a "hell hole." It doesnt mean you'll always win or you'll always get to complete your daily first try...that's a foolish standard that's not even applicable in Cyrodiil.

    But frankly, effectively running solo in an AvAvA zone designed for everything from solo to groups of 24 takes a level of skill, experience, and practice that I doubt the OP has any intention of obtaining. So it's not very practical advice.

    We'll just have to agree to disagree on this point then. Because in my experience, Imperial City remains a hell hole - especially to solo in - regardless of how much experience one has. Because it's not a lack of player skill or experience that makes the place suck. It's all the narrow corridors on top of the fact monsters will chase you down like blood hounds if you try to escape. This makes you extremely vulnerable to patrolling zergs and gankers because they will have no problems finding you. Add to this the fact you lose much of your hard-earned stones when you die and the place quickly turns into a sort of sadistic nightmare built for the enjoyment of gankers and zergs to prey on and profit from picking on vulnerable targets who have no chance to defend themselves.

    I'll also invite any PvPer on this thread to a 1v1 bout so they can show me this superior skill and experience they keep referring to that supposedly makes Imperial City easier . Because frankly I think it's a myth. But as I said, if anyone wants to prove me wrong and demonstrate this superior skill and experience in PvP that let's them turn away or survive zergs or gankers while soloing in Imperial City I welcome the chance for them to show me their amazing prowess. Because I'm pretty confident they just got lucky or something and soloed there when the place was empty and therefore unaware of just how miserable it can be. Otherwise they would not be saying the kinds of things they are. But who knows, maybe I'm wrong. As I say - people are welcome to demonstrate this in a duel if they like. Because if they can handle zergs and gankers on top of the mobs while fighting in Imperial City they should have no problems dispatching me in a fight. They are so skilled and awesome I should be like a insignificant gnat for them to swat away.

    Now as far as Cyrodil, that's an entirely different animal and not applicable here as a comparison. Their designs could not be more opposite and it's easy by comparison to do daily quests or solo there when compared to Imperial City: assuming it's not empty that is - as I suspect it usually is when a lot of the people in this thread solo in there. Otherwise they would be having similar experiences the OP had.
    Edited by Jeremy on August 23, 2019 12:52PM
  • Jeremy
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    holley331 wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.

    1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
    2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
    3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.

    Please explain how this is "fun" and how "being good" would have helped.

    Imperial City is a lot of things, but fun isn't one of them.

    I recommend avoiding that place unless you want to be some troll's entertainment for the evening. That or level a Nightblade. Otherwise you're just a sitting duck in there for what ever ganker or zerg comes along.

    IC is the most fun I have because of the risk reward with telvar

    Do you play as a Nightblade?

    I play a lot of classes in IC.

    I bet when you're solo you go in there as a Nightlbade then. Otherwise it's anything but fun.

    Your opinion is not a fact. I love Imperial City and have only gone there on a Sorc

    If getting rolled by zergs or ganked while fighting and losing your stones is your definition of fun then by all means, go enjoy yourself. But it's anything but fun to me and many others. And that is a fact.
    Edited by Jeremy on August 23, 2019 12:53PM
  • Reistr_the_Unbroken
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    Jeremy wrote: »
    holley331 wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.

    1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
    2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
    3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.

    Please explain how this is "fun" and how "being good" would have helped.

    Imperial City is a lot of things, but fun isn't one of them.

    I recommend avoiding that place unless you want to be some troll's entertainment for the evening. That or level a Nightblade. Otherwise you're just a sitting duck in there for what ever ganker or zerg comes along.

    IC is the most fun I have because of the risk reward with telvar

    Do you play as a Nightblade?

    I play a lot of classes in IC.

    I bet when you're solo you go in there as a Nightlbade then. Otherwise it's anything but fun.

    Your opinion is not a fact. I love Imperial City and have only gone there on a Sorc

    If getting rolled by zergs or ganked while fighting and losing your stones is your definition of fun then by all means, go enjoy yourself. But it's anything but fun to me and many others. And that is a fact.
    You get an agree because it’s really not fun.

    I remember having, less than 100 stones during the imperial city event. How is it fun to me and others of low skill actually proud of something, then facerolling gankers steal half?

    I wouldn’t be surprised when new players try it, leave and never come back cause honestly? Mixing PvP and PvE is a terrible idea.
  • Jeremy
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    Vicarra wrote: »
    I've always hated IC, and only go there under duress from guildies who want a decent sized group to take there. Gankers claim they like to PvP, but that's not what they do. They wait until you're half-health from killing a boss, then snipe you from stealth. No risk to them, but all the reward. It's simply too imbalanced in favour of the gankblade snipe spamming noobs who fancy themselves to be epic PvPers.

    Agreed. That's 95% of what goes on Imperial City. Cheap kills where the target has next to a zero chance to defend themselves. Skill and experience has little to nothing to do with it. It's just a play pin for gankers and zergs to pick on weakened or vulnerable targets to increase their own stone supply.

    I also agree the place favors Nightblades in a huge way.
    Edited by Jeremy on August 23, 2019 1:13PM
  • Koensol
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    Jeremy wrote: »
    Vicarra wrote: »
    I've always hated IC, and only go there under duress from guildies who want a decent sized group to take there. Gankers claim they like to PvP, but that's not what they do. They wait until you're half-health from killing a boss, then snipe you from stealth. No risk to them, but all the reward. It's simply too imbalanced in favour of the gankblade snipe spamming noobs who fancy themselves to be epic PvPers.
    I also agree the place favors Nightblades in a huge way.
    You keep saying nightblades, but both mag and stamsorcs are more than able to escape zergs with streak. I have seen magsorcs in Imperial Physique (please remove this carry piece of *** *** armor from the game, thanks) streak across entire districts in one go. Mobility is king.
  • Jeremy
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    Koensol wrote: »
    Jeremy wrote: »
    Vicarra wrote: »
    I've always hated IC, and only go there under duress from guildies who want a decent sized group to take there. Gankers claim they like to PvP, but that's not what they do. They wait until you're half-health from killing a boss, then snipe you from stealth. No risk to them, but all the reward. It's simply too imbalanced in favour of the gankblade snipe spamming noobs who fancy themselves to be epic PvPers.
    I also agree the place favors Nightblades in a huge way.
    You keep saying nightblades, but both mag and stamsorcs are more than able to escape zergs with streak. I have seen magsorcs in Imperial Physique (please remove this carry piece of *** *** armor from the game, thanks) streak across entire districts in one go. Mobility is king.

    Maybe they can. But I still believe the zone just generally favors stealth tactics.
  • Ash_In_My_Sujamma
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    The one and only problem imperial city has is Tel vars. People go in ic to farm them, not to play pvp or pve. Gaining tel vars and protecting their gain will push them to use the cheesiest method possible. Which is only natural.
    Maybe if ic was at the same instance with Cyrodiil and it could impact in some way the campaign and tel vars were made somehow a secondary feature of ic, instead of the primary incentive to visit the place, then maybe people would start visiting it again to play some pvp and do some quests.
    It's really a pity watching it go dead.
    Edited by Ash_In_My_Sujamma on August 23, 2019 1:55PM
  • FearlessOne_2014
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    NBrookus wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    jadarock wrote: »
    Gimmie a break bro it's so easy to level said skill line its ridiculous. Bgs Cyrodiil or IC. Use dots hots fix doors and keep walls it really is that simple
    HaruKamui wrote: »
    OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.

    1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
    2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
    3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.

    Please explain how this is "fun" and how "being good" would have helped.

    You weren't PVPing though. You were trying to PVE in a PVP area, but were not prepared for PVP.

    Please explain how a PvP build, on meta, is not "prepared" enough? Did I miss out on the "normal zerg runs"? Maybe I should join a guild with people who still won't want to come to DC to help me open a quest? Maybe I should get Miats and flat out cheat?

    I mean, define "prepared" to be bombed when your health is low. Or you mean don't play ever because someone else might want to kill me, even though I love IC as a zone... without the PvP.

    So far, no one in this thread has been particularlaly convincing that this is either "fun" or convinced me that I am at fault.

    Well if you were prepared, you wouldn't be having those bad experiences.

    As people say in sports, you can only have fun if you're good at it.

    And how would he "prepare" for some zerg running him over while trying to do a daily?

    You prepare by accepting the fact that it's a zone with PVP and there's a high likelihood you will die at some point. Possibly repeatedly. The best PVPers in the game still die. Someone loses, always, it says so right on the box.

    If you can't accept pixel death to another player, PVP zones are not for you.
    If you can't accept that in IC, you will not only die, but lose telvar, IC is not for you.

    The fun of pvp is the unscripted encounter. The players you usually beat who suddenly turn around a win, or vice versa. The player/group whose build you think you know, until they change it. The human tactics and unprogrammed responses to what you are doing.

    If you don't enjoy the unexpected, stay out of pvp zones and you'll be happier. Or if you need your alliance skills, stay up top in Cyro and zerg surf for AP.



    Vd7INvu.gif

    ME TOO!
  • ks888
    ks888
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    Impen, damage mitigation sets and heals is how u survive IC ganks and bombs
    DC NA - Norri - Khole RIP - [Mostly Outnumbered]** I have too many toons **RIP every alt I deleted - where am I? what year is it?
  • Jeremy
    Jeremy
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    The one and only problem imperial city has is Tel vars. People go in ic to farm them, not to play pvp or pve. Gaining tel vars and protecting their gain will push them to use the cheesiest method possible. Which is only natural.
    Maybe if ic was at the same instance with Cyrodiil and it could impact in some way the campaign and tel vars were made somehow a secondary feature of ic, instead of the primary incentive to visit the place, then maybe people would start visiting it again to play some pvp and do some quests.
    It's really a pity watching it go dead.

    You make a good point. When the overall design of the area rewards "the cheesiest methods possible" then it shouldn't be any wonder when people resort to them.
  • Browiseth
    Browiseth
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    just gonna paste the same thing i said in the 'why is pve fun' thread (with some changes):

    i will say that compared to pvp, eso's pve has far more structure and "goals"

    eso's pvp (in cyrodiil and IC)reminds me quite a lot of free roam pvp in GTAV, which is just an exercise in griefing eachother until one or all involved parties get bored/ragequit. it promotes a lot of toxicity and disgusting behaviour in players because the goal is pretty much only to get more kills on the other guy than he gets on you so you can rub his nose in it, or kill the other guy in a way that frustrates him the most to prove a petty point etc since the open-ended nature of free-roam means there really isn't any purpose to fighting eachother than for it's own sake.

    eso isn't quite on the same level as GTAV in that regard, and GTAV is in a much worse state in terms of balance compared to eso, but the gameplay loop of deathmatching eachother in a sandbox, very often using unbalanced/broken mechanics to their fullest potential with no end goal in sight is there.


    [Edit to remove off-topic content]
    Edited by [Deleted User] on August 23, 2019 9:22PM
    skingrad when zoscharacters:
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    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
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    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
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  • Kuramas9tails
    Kuramas9tails
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    Sandman929 wrote: »
    Difficult PvE content isn't fun for PvP players either unless they prepare for it and practice.
    PVE content is mechanic. PVP is not.
      Your friendly neighborhood crazy cat lady of ESO
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