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Please explain how PvP is "fun"

  • mikemacon
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    Mr_Walker wrote: »
    Orjix wrote: »
    Mr_Walker wrote: »
    Orjix wrote: »
    you get to kill other people, im not sure how its NOT fun. sure you die a lot but that doesnt make it not fun. you were PvEing in a PvP zone, so of course it's not going to be "fun" for you. you are not asking why PvP isnt fun, all you're saying is that you were killed in a PvP zone while you were trying to PvE, your question does not match your situation. also if you choose any other faction besides EP you do kinda need to die, so...

    No, the red were PvPing in a PvE zone.

    if i can kill an enemy player in a zone, then it is a PvP zone...

    Nope, sorry, it's definitely a PvE zone, it has mobs, bosses and everything.


    If you’re referring specifically to IC, no.

    It’s expressly designed as a PvEvP hybrid zone. Technically so is Cyrodiil, given that there are a lot of PvE objectives.

    But IC is even more so.
    Edited by mikemacon on August 22, 2019 6:01PM
  • Beardimus
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    Beating a dead horse again

    Either remove PvE content from Cyrodill, or make a seperate PvE Cyrodil.


    Or leave the hybrid zone as a hybrid for hybrid players....
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Jeremy
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    AlnilamE wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    HaruKamui wrote: »
    Jeremy wrote: »
    OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.

    1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
    2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
    3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.

    Please explain how this is "fun" and how "being good" would have helped.

    Imperial City is a lot of things, but fun isn't one of them.

    I recommend avoiding that place unless you want to be some troll's entertainment for the evening. That or level a Nightblade. Otherwise you're just a sitting duck in there for what ever ganker or zerg comes along.

    IC is the most fun I have because of the risk reward with telvar

    Do you play as a Nightblade?

    I play a lot of classes in IC.

    I bet when you're solo you go in there as a Nightlbade then. Otherwise it's anything but fun.

    Nope I find that templars are actually the safest in IC. But I enjoy playing solo there using any of my classes. Please don't assume, thanks! :)

    Also you can see zergs from a mile away so if you really are prepared, you should be aware of your surroundings.

    haha

    I want to see what your Templar does when a zerg comes you're way while soloing in Imperial City. I'm safe to assume you'll go splat, because that's what's going to happen.

    There is no "risk and reward". There is just death. And while you're in the middle of a daily you can't run away because you magically saw some zerg coming toward you from a mile away - certainly not on Templar. I don't think you've even tried soloing in there as anything but Nightlbade. I can tell from the way you are posting.

    I'm going to agree with HaruKamui here that my Templar feels like the best to handle IC (if I'm planning on killing things).

    How would she do when faced with a zerg? She will die, just like any of my characters.

    I understand that my chances in a 1v1 are less than 50%, and you can take off another 10-15% for each additional player in a group. That's the reality and I can live with it.

    How can you agree when you just made my point for me, that your Templar is going to die when a zerg comes your way while doing a daily. There is no "preparation" or "skill" or particular "gear set" that is going to save you - nor is "knowing your surroundings". You're dead.

    That's basically what I told him.

    The only class that has a prayer of escaping a zerg coming your way in Imperial City is a Nightblade - because they can immediately stealth and get away. That's why I suggested the best class to solo in Imperial City is easily the Nightblade because they are escape artists and can leave combat when ever they want - which is an invaluable skill to have in Imperial City. I just see no logical reason why Templar would be regarded as a good solo class in Imperial City. That place seems made for Nightblades. Templars (like most other classes) are sitting ducks in there.
    Edited by Jeremy on August 22, 2019 6:46PM
  • Canned_Apples
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    I don't bother with imperial city anymore.
    -Aside from hakeijos, which you can buy at guild traders, there isn't much else offered that is worth the time and risk associated with tel var stone farming.

    Just go in, gather the skyshards and move on.
  • D0PAMINE
    D0PAMINE
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    jadarock wrote: »
    Gimmie a break bro it's so easy to level said skill line its ridiculous. Bgs Cyrodiil or IC. Use dots hots fix doors and keep walls it really is that simple
    HaruKamui wrote: »
    OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.

    1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
    2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
    3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.

    Please explain how this is "fun" and how "being good" would have helped.

    You weren't PVPing though. You were trying to PVE in a PVP area, but were not prepared for PVP.

    Please explain how a PvP build, on meta, is not "prepared" enough? Did I miss out on the "normal zerg runs"? Maybe I should join a guild with people who still won't want to come to DC to help me open a quest? Maybe I should get Miats and flat out cheat?

    I mean, define "prepared" to be bombed when your health is low. Or you mean don't play ever because someone else might want to kill me, even though I love IC as a zone... without the PvP.

    So far, no one in this thread has been particularlaly convincing that this is either "fun" or convinced me that I am at fault.

    There is no meta pvp build. You need a build that works for you and you need to spend hours getting better against other players. It's that simple. You need to want to pvp to enjoy it.
  • itscompton
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    Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

    You act like I have any toon with PvP skill lines above 6.

    So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
    I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
    If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.
    Edited by itscompton on August 22, 2019 7:08PM
  • Jeremy
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    itscompton wrote: »
    Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

    You act like I have any toon with PvP skill lines above 6.

    So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
    I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
    If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

    None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

    This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

    So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.
    Edited by Jeremy on August 22, 2019 7:58PM
  • Agenericname
    Agenericname
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    Jeremy wrote: »
    itscompton wrote: »
    Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

    You act like I have any toon with PvP skill lines above 6.

    So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
    I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
    If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

    None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

    This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

    So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.

    I'm gonna go out on a limb here and say "she."

    I go solo on my templar all time.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    itscompton wrote: »
    Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

    You act like I have any toon with PvP skill lines above 6.

    So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
    I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
    If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

    None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

    This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

    So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.

    I'm gonna go out on a limb here and say "she."

    I go solo on my templar all time.

    She then.

    It doesn't matter what you are soloing on. Unless it's a Nightlbade - if a zerg comes your way while you are doing a daily you're dead. It doesn't matter how skilled you are or how great you are at PvP. Patrolling zergs are going to eat you for breakfast and then add your hard-earned stones to their collection.

    There is nothing fun about that. Nor does it demonstrate any skill on their part or a lack of skill on your part. Slaughtering someone with a zerg does not require skill.
    Edited by Jeremy on August 22, 2019 8:12PM
  • itscompton
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    geonsocal wrote: »
    jadarock wrote: »
    Gimmie a break bro it's so easy to level said skill line its ridiculous. Bgs Cyrodiil or IC. Use dots hots fix doors and keep walls it really is that simple
    HaruKamui wrote: »
    OK, trying to unlock IC dailies on a new toon. Sadly, these quests are not solo-able for me, so I brought a friend.

    1. We're in the Arena quest, almost done - one EP guy bombs us both and we have to re-do the last fights.
    2. We move on to Nobles, working on defending the building... two EP keep attacking an running away until we're down to 5% on the last boss, then gank us and take the chest.
    3. We return to Nobles to finish the quest... 12 "man" EP zerg comes through and runs us over. Complete with tea bagging 2 people who didn't even fight back.

    Please explain how this is "fun" and how "being good" would have helped.

    You weren't PVPing though. You were trying to PVE in a PVP area, but were not prepared for PVP.

    I love IC as a zone...

    that grayish, purple environment really gets me...the districts are a beautifully decimated zone...I love all those daedra hanging out...

    by far my favorite zone in all of tamriel to player watch...learned a long time ago that staying in stealth (particularly as a very average solo pvp player) was a huge neccesity...

    back in the day there used to be no flags and you could rez on any alliance platform in any district...death meant little to nothing...

    players from each alliance would congregate together in a single district and fight and duel around the clock...wild and endless fighting with little purpose besides practicing your fighting and having fun...it's where I learned to block and roll dodge :)

    Yep adding the flags was fine, changing the re-spawn rules absolutely decimated the population of IC. Arena used to be full of people nearly 24/7, fighting, getting killed and being back to the fight in a few seconds time was the most fun ESO has ever been.
  • Tommy_The_Gun
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    Attention ! Special message to those who ganked poor OP in the IC : :D
  • AyeshaBelladonna
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    Vapirko wrote: »
    Gankers are just like that. But to your second question, with a good PvP setup and skill gankers usually aren’t much threat these days.

    Please link said "good" setup. Becuase I'm supposedly useing the best for stamden right now.

    "best setup for Stamplar" doesn't necessarily mean the best set up for PvP and your personal playstyle, it also doesn't take the place of skill. It DOES take practice and knowing when to pick your battles and when to retreat. Immovability pots and invisibility w/speed are life's blood out there. You can be the top dungeon runner and lead the vMA leaderboards and still be crappy at PvP, no offense. The play style is _different_ and takes time to adapt to. it's possible that you are having a hard time because A: your build is top for PvE, not PvP. B: You are responding with skills and rotations best suited to PvE rather than anti-player skill set ups.(particularly common in IC btw, because its got so much PvE worked into it honestly) C:You seriously dislike PvP so are less likely to adapt quickly to the different playstyle. or D: any combination of the above listed. Gankers are unfortunately part of the game out there. so are zergs. you can have far more success honestly just zerg surfing the large groups to get your rank ups and spamming heals(even if you aren't a healer) and using siege. Having a couple folks that PvP well and a lot in small groups or solo can help too. When all else fails, go in a big group. even then though, dying a lot is part of PvP. can't really be avoided. thats why we don't get repair costs from player caused deaths. It is what it is. You either find a way that works better for you, or you find skills you can substitute that allow you to avoid going out there. I'm sure many of us can give you tips and tricks to help.... but it's really going to come down to your ability and willingness to adapt.
    NA EP CP1200+
    Original: Mag/Templar Erestem Nightblossom (Tank/Healer Hybrid, Alchemist, general nuisance)
    Alt's? at this point...so many to play, so little time!

    **RED or DEAD** Long Live EP!

    Leather Lace- GM, ESO Grand Designs GM, Ankle Biter for Lone Wolf United, CO-GM of Tower of Wayreth,
    Master Furnisher & Housing fanatic, PvP junkie
    Beta Tester, part of the 2013 Club
  • Waffennacht
    Waffennacht
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    OP isn't going to have fun and no one can convince them of anything other than what they already want to hear
    Edited by Waffennacht on August 22, 2019 8:21PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • jadarock
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    Mr_Walker wrote: »
    Orjix wrote: »
    Mr_Walker wrote: »
    Orjix wrote: »
    you get to kill other people, im not sure how its NOT fun. sure you die a lot but that doesnt make it not fun. you were PvEing in a PvP zone, so of course it's not going to be "fun" for you. you are not asking why PvP isnt fun, all you're saying is that you were killed in a PvP zone while you were trying to PvE, your question does not match your situation. also if you choose any other faction besides EP you do kinda need to die, so...

    No, the red were PvPing in a PvE zone.

    if i can kill an enemy player in a zone, then it is a PvP zone...

    Nope, sorry, it's definitely a PvE zone, it has mobs, bosses and everything.

    Obviously the zone is BOTH pve/pvp Arguing that it's a pve zone while youre able to be killed by another factions players=pvp zone. So please stop your stance on this argument is wrong bud
  • zaria
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    How to have ROFLMAO fun in PvP, no this will not work exactly the same way as this was a few months after game released.
    We was around 10, including two <level 20 players and some other weak links.
    One idea came up, why not make an trap the low level male play lute while the female dance in underwear.
    No bath towels or tree climber outfits back then
    I protested as it would be an extremely obvious trap.

    I was very wrong, we had an spotter out and everybody he spotted as incoming tried to kill the pair, some idiots even came an second time. then they tried to group up, at this time we had moved as we wanted to be in an transport lane.
    They was to few and did not came as an group so we killed them next was an large group sneaking and they wiped us.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
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    Jeremy wrote: »
    itscompton wrote: »
    Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

    You act like I have any toon with PvP skill lines above 6.

    So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
    I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
    If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

    None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

    This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

    So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.

    It most certainly can get better. IC is not a novice-friendly zone, and it gets better the more experienced you are, though that's a steep learning curve.

    Specifically, experienced PVPers can survive ganks and turn the tables on their attackers. Experienced 1vXers can fight "zergs" of players, provided they know the territory and can string out their grouped opponents. IC is easier for players who are experienced with playing and PVPing there, regardless of class or group size, because familiarity with escape and ambush points is really important in a close quarters, urban environment. None of that will keep you alive 100% of the time, but it makes it better. (Not dying in any situation is a PVE thing. In PVP, you will die, and its best to accept that before you queue up. It relieves a lot of frustration if you accept that.)

    But the real question here is whether or not its really worth gaining that experience for the OP. Because reliably surviving ganks and killing gankers, and especially 1vXing, takes time and a LOT of practice. If the OP doesnt enjoy IC, it's doubtful they'd want to spend the time to really learn the ins and outs of playing there.

    If the OP doesn't enjoy PVP, there's probably not much point in trying to get good to the point where it becomes better. That's not unreasonable! There's no point in dedicating tons of practice time to something they don't enjoy.

    So its certainly advice that works. For some players. It just may not be practical for the OP, given that they don't like PVP.
  • Mayrael
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    Vapirko wrote: »
    Gankers are just like that. But to your second question, with a good PvP setup and skill gankers usually aren’t much threat these days.

    Please link said "good" setup. Becuase I'm supposedly useing the best for stamden right now.

    I can kill you without using any gear, best setup you can find is player skill, this is not PvE where you will be carried by gear and perfect skill rotation - and this is why PvP is fun.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Iskiab
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    OP you do like pvp, just look at this forum pvp thread. If you didn’t you’d just state your opinion and leave it at that, you like to argue!
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Mayrael
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    Mr_Walker wrote: »
    Orjix wrote: »
    Mr_Walker wrote: »
    Orjix wrote: »
    you get to kill other people, im not sure how its NOT fun. sure you die a lot but that doesnt make it not fun. you were PvEing in a PvP zone, so of course it's not going to be "fun" for you. you are not asking why PvP isnt fun, all you're saying is that you were killed in a PvP zone while you were trying to PvE, your question does not match your situation. also if you choose any other faction besides EP you do kinda need to die, so...

    No, the red were PvPing in a PvE zone.

    if i can kill an enemy player in a zone, then it is a PvP zone...

    Nope, sorry, it's definitely a PvE zone, it has mobs, bosses and everything.

    You know... There were games with open world PvP, with PvP enabled zones and there were mobs to O_o shocking I know but because there are mobs in a zone it doesn't make it PvE zone. You know, there are mobs in Cyrodiil to O_o shocking2, Cyrodiil is PvE zone!

    Actually nope, PvP as a more difficult and more stressful (for some) is a delimiter to check if zone is PvP oriented or not. PvE is neutral while PvP is not, that's why whenever you see zone with PvP enabled in any game - this will be PvP zone.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • bigelle.x3_ESO
    bigelle.x3_ESO
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    Much like anything, if you have no desire to improve then it will never be fun. It takes a lot more effort to pvp than pve.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    itscompton wrote: »
    Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

    You act like I have any toon with PvP skill lines above 6.

    So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
    I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
    If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

    None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

    This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

    So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.

    It most certainly can get better. IC is not a novice-friendly zone, and it gets better the more experienced you are, though that's a steep learning curve.

    Specifically, experienced PVPers can survive ganks and turn the tables on their attackers. Experienced 1vXers can fight "zergs" of players, provided they know the territory and can string out their grouped opponents. IC is easier for players who are experienced with playing and PVPing there, regardless of class or group size, because familiarity with escape and ambush points is really important in a close quarters, urban environment. None of that will keep you alive 100% of the time, but it makes it better. (Not dying in any situation is a PVE thing. In PVP, you will die, and its best to accept that before you queue up. It relieves a lot of frustration if you accept that.)

    But the real question here is whether or not its really worth gaining that experience for the OP. Because reliably surviving ganks and killing gankers, and especially 1vXing, takes time and a LOT of practice. If the OP doesnt enjoy IC, it's doubtful they'd want to spend the time to really learn the ins and outs of playing there.

    If the OP doesn't enjoy PVP, there's probably not much point in trying to get good to the point where it becomes better. That's not unreasonable! There's no point in dedicating tons of practice time to something they don't enjoy.

    So its certainly advice that works. For some players. It just may not be practical for the OP, given that they don't like PVP.

    I agree with your sentiment that expecting to die in PvP and not taking it too seriously helps to alleviate frustration. But I disagree with you strongly that solo players can overcome being rolled by a zerg by improving his or her skills. That's a fantasy. Any zerg of half-decent players are going to obliterate someone who is soloing in Imperial City. There is no escape (especially in Imperial City) and you are going to die. Your only hope is to go invisible and hope they don't find you - and unless your're a Nightlbade that option is limited to put it mildly.

    So all this talk about how becoming more experienced in PvP is going to make it more fun to solo in Imperial City is misleading as far as I'm concerned. It doesn't. The place sucks to be alone in - especially when zergs are out patrolling. And no amount of skill or experience is going to change that. Because it's the general design of the zone itself that makes it such a hell hole. It's not a lack of skill or experience on the individual's part.
    Edited by Jeremy on August 22, 2019 9:35PM
  • Neoauspex
    Neoauspex
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    It's just like LSD, you gotta enter into it actually wanting to have fun
  • CynicK
    CynicK
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    I do not go to IC because I know people gets ganked there if you go alone but i have a lot of fun in battle grounds. Some day I will venture there with the guild when i have done the prerequisite quests.
    Do not go there if you get ganked and do not have fun there are plenty of other things to do, I do not have time for them all.
    Or get into a guild that does quests there and be more and gank them.
    I like pvp because you play against another people and they are not like the mobs I think is the main attractive a fun game where the enemy can surprise you and is not borring.
  • VaranisArano
    VaranisArano
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    Jeremy wrote: »
    Jeremy wrote: »
    itscompton wrote: »
    Don't worry, you can buy the PvP skill line now. So you never have to go to Cryodiil again.

    You act like I have any toon with PvP skill lines above 6.

    So what you're saying is you've put very little time or effort into learning how to effectively play in a PvP environment and now you're surprised you don't know how to fight back when attacked? Maybe if you had actually put in the effort to learn how to PvP rather than having spent five years fighting NPC's with scripted actions it would be fun for you.
    I was actually like you a long time ago. I didn't enter PvP for the first six months I played but I finally gave in, went into IC and after getting ganked a couple of times (losing 80% of my TV each time) I decided to learn how to fight back. It wasn't an easy or quick process, to be good at PvP you have to not only know your character you have to know the in's and out's of all the other classes to know when to attack or defend. Blocking at the right time, using LOS and movement in general, resource management, burst timing, correct CP allocation are all important.
    If you haven't made any effort to develop the skills/knowledge that will let you actually compete of course it's not going to be that fun for you.

    None of those things you mentioned are going to help him survive against a zerg rolling over him while he's trying to do a daily in Imperial City.

    This idea that PvP is all about skill and requires so much more knowledge and awareness than PvE is like a joke that is circulated around on these forums for whatever reasons. Most of the time it's just a numbers game, pure and simple - especially in a place like Imperial City. Individual skill is rarely ever a factor there. It's usually just someone ganking you at an inopportune time or a zerg rolling you over.

    So I wish posters would stop giving the OP this false impression that all he has to do is better his PvP skills and things in Imperial city will get better. Because they won't.

    It most certainly can get better. IC is not a novice-friendly zone, and it gets better the more experienced you are, though that's a steep learning curve.

    Specifically, experienced PVPers can survive ganks and turn the tables on their attackers. Experienced 1vXers can fight "zergs" of players, provided they know the territory and can string out their grouped opponents. IC is easier for players who are experienced with playing and PVPing there, regardless of class or group size, because familiarity with escape and ambush points is really important in a close quarters, urban environment. None of that will keep you alive 100% of the time, but it makes it better. (Not dying in any situation is a PVE thing. In PVP, you will die, and its best to accept that before you queue up. It relieves a lot of frustration if you accept that.)

    But the real question here is whether or not its really worth gaining that experience for the OP. Because reliably surviving ganks and killing gankers, and especially 1vXing, takes time and a LOT of practice. If the OP doesnt enjoy IC, it's doubtful they'd want to spend the time to really learn the ins and outs of playing there.

    If the OP doesn't enjoy PVP, there's probably not much point in trying to get good to the point where it becomes better. That's not unreasonable! There's no point in dedicating tons of practice time to something they don't enjoy.

    So its certainly advice that works. For some players. It just may not be practical for the OP, given that they don't like PVP.

    I agree with your sentiment that expecting to die in PvP and not taking it too seriously helps to alleviate frustration. But I disagree with you strongly that solo players can overcome being rolled by a zerg by improving his or her skills. That's a fantasy. Any zerg of half-decent players are going to obliterate someone who is soloing in Imperial City. There is no escape (especially in Imperial City) and you are going to die. Your only hope is to go invisible and hope they don't find you - and unless your're a Nightlbade that option is limited to put it mildly.

    So all this talk about how becoming more experienced in PvP is going to make it more fun to solo in Imperial City is misleading as far as I'm concerned. It doesn't. The place sucks to be alone in - especially when zergs are out patrolling. And no amount of skill or experience is going to change that. Because it's the general design of the zone itself that makes it such a hell hole. It's not a lack of skill or experience on the individual's part.

    Well, honestly, nothing is going to make something "fun" if the OP doesnt enjoy it.

    Getting more experience most certainly can help. It has helped many other players, provided you are realistic about the fact that you can't survive anything and everything in a PVP zone. The more experience you get, the better you become at playing in IC, and the less it seems like a "hell hole." It doesnt mean you'll always win or you'll always get to complete your daily first try...that's a foolish standard that's not even applicable in Cyrodiil.

    But frankly, effectively running solo in an AvAvA zone designed for everything from solo to groups of 24 takes a level of skill, experience, and practice that I doubt the OP has any intention of obtaining. So it's not very practical advice.
  • FENGRUSH
    FENGRUSH
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    Vapirko wrote: »
    Gankers are just like that. But to your second question, with a good PvP setup and skill gankers usually aren’t much threat these days.

    Please link said "good" setup. Becuase I'm supposedly useing the best for stamden right now.

    https://alcasthq.com/eso-fengrush-stamina-warden-build-pvp/

    EZ Clap
  • Minyassa
    Minyassa
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    PvP is fun in games that don't have ESO's PvP community and others like it. Basically games where you can choose who you fight with, where you are challenging your friends and other people that you can trust to behave like adults and not be disgusting. That is actually fun, it's nice to test your skills against normal people who are good sports. Sadly when you are where just anyone can prance in and demonstrate their lack of social housetraining, you're going to have what ESO has.
  • stephrk398
    stephrk398
    Soul Shriven
    Eh, my days of MMO PVP are over I think. Too hard to balance.
    Arrow to the whaaaaat?...
  • JumpmanLane
    JumpmanLane
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    ArchMikem wrote: »
    On behalf of Reds i apologize, any decent player should know the etiquette concerning PvErs. Ignore and remain at a distance. Do not attack unless attacked upon. Those players were just tryhards thirsty for easy targets.

    My only advice is to try and do your IC questing in the night hours. An empty city is a safe one. Just in case though you should invest in some invisibility potions.

    I call BS. Kill everyone of a different faction. If they were with a bunch of their lil buddies they’d HAPPILY Zerg you down, in their lil PvE gear too.

    I say tbag them as well; but, that’s more a personal choice.
  • Jayman1000
    Jayman1000
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    One mans tears is another mans sustenance.
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