barney2525 wrote: »what does it mean " two sets of CP" ?
CP is Account wide. You can't have 2 sets. It's already the same for all characters.
Looks to me like a cheesey way to have 1000 extra slots on one character's inventory.
After all, there is no limitation. Primary completes the required Cadwell stuff, sacrifice character 1.
Then Primary needs to complete... oh, its already done. sacrifice character 2
then character 3.... then character 4
I'm seeing a pattern here
I don't follow the "different attributes", changing racial passives - you gonna give the Imperial primary the High Elf passives, for example?
Your conclusion, which can be summed up as 'this is no big deal' , sounds like a soft sell.
Seems like there is more to this than you are letting on
IMHO
Seems like there is more to this than you are letting on
I have 10 characters, and it already feels like with so many characters there is no attachment to any of them.
Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.
It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.
Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.
Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.
Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.
Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.
18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.
I have 10 characters, and it already feels like with so many characters there is no attachment to any of them.
Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.
It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.
Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.
Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.
Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.
Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.
18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.
1 lvl830 main & mc (swap roles every 2-4months)
5 lvl2 mules sitting at banks in different towns
Dual specialization would be an awesome qol update.
Or a Soul System where once you lvl a toon to 50 you could merge that toon (soul) into your main for an out-of-combat class swap option.
I have 10 characters, and it already feels like with so many characters there is no attachment to any of them.
Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.
It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.
Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.
Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.
Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.
Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.
18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.
1 lvl830 main & mc (swap roles every 2-4months)
5 lvl2 mules sitting at banks in different towns
Dual specialization would be an awesome qol update.
Or a Soul System where once you lvl a toon to 50 you could merge that toon (soul) into your main for an out-of-combat class swap option.
I don't think they'd cater for Class swap, don't get me wrong, i've advocated for that in the past but they made it clear they won't. Which is why I've shifted my position to this instead. If you manage to get 6 characters with 3 profiles, and your main class gets nerfed, it is very easy to pick up on your alt until the next patch season. You have an alt with 3 profiles all configured to for Mag / Stam / Tank / PVP / whatever.
With 18 characters and 6 classes, that is 3 per class. 6 characters that would be good to go for any role at all. It somewhat renders the player more nerf resistant at that point.
Faction lock doesnt allow me to use some of my characters though...
I have 10 characters, and it already feels like with so many characters there is no attachment to any of them.
Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.
It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.
Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.
Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.
Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.
Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.
18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.