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Anybody else suffering from too many characters?

  • kylewwefan
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    Interesting. I have Stam/Mag version of every class. Well, Mag DK and Stam Warden are currently tanks. And yes, kind of lose interest in all but a few, and mostly focus on one at a time. I can’t honestly say I’d get on board with doing it any other way though. See how it goes.
  • barney2525
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    what does it mean " two sets of CP" ?

    CP is Account wide. You can't have 2 sets. It's already the same for all characters.

    Looks to me like a cheesey way to have 1000 extra slots on one character's inventory.

    After all, there is no limitation. Primary completes the required Cadwell stuff, sacrifice character 1.

    Then Primary needs to complete... oh, its already done. sacrifice character 2

    then character 3.... then character 4

    I'm seeing a pattern here

    I don't follow the "different attributes", changing racial passives - you gonna give the Imperial primary the High Elf passives, for example?

    Your conclusion, which can be summed up as 'this is no big deal' , sounds like a soft sell.

    Seems like there is more to this than you are letting on

    IMHO


    :#
  • richo262
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    barney2525 wrote: »
    what does it mean " two sets of CP" ?

    CP is Account wide. You can't have 2 sets. It's already the same for all characters.

    Looks to me like a cheesey way to have 1000 extra slots on one character's inventory.

    After all, there is no limitation. Primary completes the required Cadwell stuff, sacrifice character 1.

    Then Primary needs to complete... oh, its already done. sacrifice character 2

    then character 3.... then character 4

    I'm seeing a pattern here

    I don't follow the "different attributes", changing racial passives - you gonna give the Imperial primary the High Elf passives, for example?

    Your conclusion, which can be summed up as 'this is no big deal' , sounds like a soft sell.

    Seems like there is more to this than you are letting on

    IMHO


    :#

    Two sets of CP - It means just that. Not 2 lots of CP added together. Two different configurations of the CP points. Profile 1 has 810 potential CP points to allocate. Profile 2 also has 810 potential CP points to allocate in a different manner. Different attributes, also, Profile 1 can be max stam, Profile 2 can be whatever you like. This is so somebody can have a Stam DPS and turn it into a Tank at will. Still use shrines to modify the attributes on either profile once they are set, but it allows people to shift from PvE to PvP easily, it also allows people to make tanks more conveniently which would improve dungeon finder.

    I clearly said Silver = 1 character. Gold = 1 more character. That would be 2 characters sacrificed. Max of 3 characters merged together. I also clearly stated at the end that there is 18 characters total. Or 6 characters (1 for each class) with 3 profiles (18 in total). I fail to see how you concluded, from what I wrote, that it would be an infinite compounding merging of 18 characters into one.

    Yes, you would be able to have a Nord with Redguard passives if you merged them. When configuring Profile 2, you can now choose whether it is Redguard or Nord for the passives. This is part of the 'essence' from Azura explained above to make it lore friendly.
    Seems like there is more to this than you are letting on

    alex-jones.jpg
    Edited by richo262 on August 19, 2019 5:27PM
  • Wolfpaw
    Wolfpaw
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    richo262 wrote: »
    I have 10 characters, and it already feels like with so many characters there is no attachment to any of them.

    Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.

    It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.

    Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.

    Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.

    Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.

    Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.

    18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.

    1 lvl830 main & mc (swap roles every 2-4months)
    5 lvl2 mules sitting at banks in different towns

    Dual specialization would be an awesome qol update.

    Or a Soul System where once you lvl a toon to 50 you could merge that toon (soul) into your main within the character slection screen for an out-of-combat class swap option in-game. Merged toon would be deleted in this process.
    Edited by Wolfpaw on August 19, 2019 5:29PM
  • Tandor
    Tandor
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    It sounds a very cumbersome approach, and as such is likely to be nigh on unworkable, with no benefit to ZOS in devoting very significant resources to it unless you include it being dependent at each stage on buying a Sacrifice Character Token in the Crown Store and which would need to be very expensive to cover the cost of implementing it.

    Ultimately, it seems like just another attempt to find a way of having fully developed characters without actually playing through the game with them. Whilst it would be optional, and as a player with 36 characters I would have absolutely zero interest in it, it will be argued that it wouldn't affect those who didn't want it, but unfortunately that isn't the case. Every such optional change to the game requested by players - skyshards, skill lines, and now builds - trivialises gameplay and takes us further down the monetisation slope at the foot of which is P2W. That affects all of us. As always, be careful what you wish for.
    Edited by Tandor on August 19, 2019 5:34PM
  • richo262
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    Wolfpaw wrote: »
    richo262 wrote: »
    I have 10 characters, and it already feels like with so many characters there is no attachment to any of them.

    Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.

    It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.

    Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.

    Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.

    Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.

    Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.

    18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.

    1 lvl830 main & mc (swap roles every 2-4months)
    5 lvl2 mules sitting at banks in different towns

    Dual specialization would be an awesome qol update.

    Or a Soul System where once you lvl a toon to 50 you could merge that toon (soul) into your main for an out-of-combat class swap option.

    I don't think they'd cater for Class swap, don't get me wrong, i've advocated for that in the past but they made it clear they won't. Which is why I've shifted my position to this instead. If you manage to get 6 characters with 3 profiles, and your main class gets nerfed, it is very easy to pick up on your alt until the next patch season. You have an alt with 3 profiles all configured to for Mag / Stam / Tank / PVP / whatever.

    With 18 characters and 6 classes, that is 3 per class. 6 characters that would be good to go for any role at all. It somewhat renders the player more nerf resistant at that point.
  • Nestor
    Nestor
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    I have characters I have not loaded in more than a year. Heck some are still on event exp bonuses from last year. And I still have CPs to allocate on some of these.

    In some ways I like it, as it is like playing a new character that I don't have to level. Yes, even though they are parked, all but 4 of my characters are Champ ranks. Those 4 are Mules
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Bosov
    Bosov
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    Faction lock doesnt allow me to use some of my characters though...
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • Wolfpaw
    Wolfpaw
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    richo262 wrote: »
    Wolfpaw wrote: »
    richo262 wrote: »
    I have 10 characters, and it already feels like with so many characters there is no attachment to any of them.

    Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.

    It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.

    Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.

    Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.

    Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.

    Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.

    18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.

    1 lvl830 main & mc (swap roles every 2-4months)
    5 lvl2 mules sitting at banks in different towns

    Dual specialization would be an awesome qol update.

    Or a Soul System where once you lvl a toon to 50 you could merge that toon (soul) into your main for an out-of-combat class swap option.

    I don't think they'd cater for Class swap, don't get me wrong, i've advocated for that in the past but they made it clear they won't. Which is why I've shifted my position to this instead. If you manage to get 6 characters with 3 profiles, and your main class gets nerfed, it is very easy to pick up on your alt until the next patch season. You have an alt with 3 profiles all configured to for Mag / Stam / Tank / PVP / whatever.

    With 18 characters and 6 classes, that is 3 per class. 6 characters that would be good to go for any role at all. It somewhat renders the player more nerf resistant at that point.

    I agree zos wont do a class swap, for the type of player I am this would be the only way/reason to play an alt....make-believe-land.
  • richo262
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    Bosov wrote: »
    Faction lock doesnt allow me to use some of my characters though...

    Faction lock would be associated with the Primary character.

    I've also said (later in this thread) that if a player completes the alliance quest lines EP, DC, AD, then the character should be able to move with the faction lock.

    EG, if you have a Nord EP, but you are faction locked to DC, if that Nord completes DC (Cadwell Silver) then they should be able to use their Nord on DC. Any Race/Alliance DLC holders do not need to complete Cadwell Silver/Gold.
  • mairwen85
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    The struggle is real.

    Suffering... :neutral:
    Edited by mairwen85 on August 19, 2019 5:41PM
  •  Raiborn
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    Just play a magicka Templar/Warden/Necromancer. (It's more awkward to heal on other classes hence listing these ones specifically.)

    I was able to switch between all three roles pretty easily on my main magplar by switching out gear. Okay, to do serious end-game stuff (group vet content) properly you'd need to switch out attributes and CP, but that's at the cost of a few thousand gold rather than a character slot etc. Sure, morphs could make situational differences too, but playing all roles as more magicka based makes it more straightforward.

    Even as stamina based you can fill tank and dps as above. With recent vigor update, I'm curious if at least stamden could even pull off healing :tongue:

    I use the AlphaGear addon to save loadouts, and I bind them to F-keys. So I'll switch all my gear and skills in literally one button press outside of combat. It's nice :smile: I use it extensively.

    [On my main templar, I have almost every skyshard, and all non-dlc skill lines maxed. It's very possible to do the above - and utilize all crafting lines too - with the available skill points, if you put those points only where they are needed.

    That said, I still have 10+ characters, but that's to have fun with other classes and to have toons to pvp on each faction if needed.]
    Raiborn, Imperial Templar
    Officer of Strayhold
  • Jierdanit
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    You already have problems with 10 chars xD

    I have 16 out of my 16 char slots filled and have already deleted about 20+
    PC/EU, StamSorc Main
  • Thorvik_Tyrson
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    As another poster already mentioned. The Role and souls system along with Equipment sets that RIFT has allows you to do all this with the use of scripts. You brought your character to the raid, and you could change in-between combat to a different role with souls, combat bars, and equipment sets that would all load by script. In one 10-man raid, I used to off tank one boss. Heal for the next boss, DPS the third boss, then back to off tank for the 4th boss. It also allowed for quick change between a PVE setup and a PVP setup. Sadly Trion stopped putting out new content and the game died off because of that.


    Back to topic: I would love to see something similar to that in ESO, it allows more flexibility to the one character rather than needing a new character for a different/specialized setup, or even just switching between a PVE and a PVP loadout.
  • Partomax
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    I have two characters with all guilds and weapons, guilds, armorlines, etc leveled to max and with loads of skill points (nearly all skyshards, all public dungeons, all dungeons, most questlines) by doing this you can make your character really versatile. My templar is a healer but can easily deal damage as well as being a PvP tank. My nightblade is both a stamina and a magicka DD. It takes some changing morphs and CP points but that's why you have that power in the first place. Your character has the power to be whatever you want it to me, making a new character of the same class for every purpose is not necessary it's just a convenience. Also I guarantee that if you put this much work into one character you will grow attached to it, or at least I did.
    PC/EU - This is a signature
  • LuxLunae
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    richo262 wrote: »
    I have 10 characters, and it already feels like with so many characters there is no attachment to any of them.

    Personally I'd prefer just have 1 for each class but the ability to change the loadout on the fly between roles. Have 1 Templar, rather than 1 Stamplar, 1 Tankplar, 1 Magplar.

    It would be nice if there was a function using the lore of ESO where we can merge characters of the same class. The end result being 1 character with 2 loadouts, the 2nd loadout changes the race, attributes, CP, skill loadout on the fly.

    Lore - To do a soul merge, you need to select a Primary character (appearance, and any quests completed that required a choice get priority) then you take your character that is going to be sacrificed to Azura, where she gives that character his/her soul back, which results in their proper death. The primary character receives the sacrificed characters 'essence'.

    Requirements - The Primary character has to complete Cadwell Silver to accept a sacrifice character and Cadwell Gold to accept a 2nd sacrifice character.

    Result - Inventory of primary character is increased by 100, bank is increased by 20, they have the option of a second loadout and the option to change their racial passives to the sacrificed characters racials. Two different sets of CP. Two different sets of Attributes. All base skills are universal on all loadouts, but morphs can be different.

    Cons - You will lose 80 potential inventory slots on your account. You will also lose a character slot (but not really, it has just been added to another character) but you will regain it if you delete the primary character.

    18 potential total slots, 6 classes, you can either have 18 characters or 6 characters with 3 loadouts each. Nothing is forced on the player, it is simply for those that want a cleaner and more meaningful character list.

    I play one character...the rest I have an attachment to... my DK... and my NB Derrick at-Aswala...
  • MercilessnVexed
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    I, too, suffer from this disorder. I refuse to call it a malady because it isn't a bad thing (at least, not for me). I do writs and riding training on all of them, then choose who I feel like playing as for the evening. Sometimes it depends on whether I want to pew or bang someone with a hammer. Sometimes it depends on whether or not I feel particularly sneaky. The only one I find I do NOT play often is my warden, but I didn't really connect with her when I started her. It took me a while, and I just take it one day at a time.
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