PTR 5.1.4- Why change Power Surge?

  • croninjoshua
    croninjoshua
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    Vermethys wrote: »
    For PvE, you can always switch to Critical Surge and use Spell Power potions -- that's what I did when I used to farm vMA on a MagSorc last year. Though this does seem terrible for PvP Magsorcs because the healing is now far less reliable, and they'll have to switch to Critical Surge and run either Spell Power potions instead of Tri-Stat or slot Entropy (which is an ability I despise using).

    it is a terrible change all around. Why purposefully destroy a skill intended for solo healing by making it a group heal, which makes zero sense.

    Exactly. There is literally no reason for a magsorc to have this. We have healers for a reason.
  • Matthew_Galvanus
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    Calboy wrote: »
    I'm loving this change, finally a bone thrown the sorc healers. Magsorc will be fine with their insanely overpowered entropy that every sorc will slot instead of surge even before the changes, let's be honest.

    Lol? entropy was Never overpowered. the damage it did was paltry, the healing was also paltry. Oh and if the target died you stopped getting healed, so there's that.

    so thank you, guy who never plays sorc and therefore has no clue what he's talking about, for your (wrong) opinion.
  • Matthew_Galvanus
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    Att1Tude wrote: »
    See after patch how it goes. Adapt and replace ur Power surge with Entropy, or free a skillslot and pot major sorcery. Slot maelstrom resto on back and get ur heals ticking. There is many options, world will still spin after maintenance

    yea you sound like you've never touched a sorcerer, congratulations.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Atrocious and rushed change. ZOS "noticed" about sorcs lack of AOE in the middle of PTS cycle and began to make weird these weird changes. Comunity couldnt react on time to stop this nonsense
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • MajBludd
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    How many of you asked for nerfs to other classes? If this applies to you, enjoy your nerfs.
  • Matthew_Galvanus
    Matthew_Galvanus
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    Atrocious and rushed change. ZOS "noticed" about sorcs lack of AOE in the middle of PTS cycle and began to make weird these weird changes. Comunity couldnt react on time to stop this nonsense

    the first change they made it so it affected up to several targets beyond yourself and proc'ed off any crits. that was honestly the best thing they could have done if they wanted it to be something that gave sorcs a group heal while still preserving the solo heal.

    then they changed it so it only procs off heal crits and changed it so that the proc only happens once every 3 seconds, so yea.
  • NupidStoob
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    It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.

    Crit surge has always been the better heal if you wanted healing.

    If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.

    I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.
  • Lylith
    Lylith
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    Att1Tude wrote: »
    See after patch how it goes. Adapt and replace ur Power surge with Entropy, or free a skillslot and pot major sorcery. Slot maelstrom resto on back and get ur heals ticking. There is many options, world will still spin after maintenance

    lol you obviously dont main sorc

    entropy is absolute clunky trash.

    on it's own it's a *** skill and as a 'replacement' for surge it's even worse.

  • Matthew_Galvanus
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    NupidStoob wrote: »
    It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.

    Crit surge has always been the better heal if you wanted healing.

    If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.

    I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.

    be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.
  • NupidStoob
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    NupidStoob wrote: »
    It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.

    Crit surge has always been the better heal if you wanted healing.

    If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.

    I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.

    be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.

    What is the problem with that? Doesn't change anything to how it has been for ages for me. Different build for vMA, for trial trash and each boss and for pvp. It's totally normal to havy many buildoptions in endgame. I'd be bored out of my mind if I was running the exact same stuff everywhere.
  • Matthew_Galvanus
    Matthew_Galvanus
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    NupidStoob wrote: »
    NupidStoob wrote: »
    It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.

    Crit surge has always been the better heal if you wanted healing.

    If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.

    I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.

    be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.

    What is the problem with that? Doesn't change anything to how it has been for ages for me. Different build for vMA, for trial trash and each boss and for pvp. It's totally normal to havy many buildoptions in endgame. I'd be bored out of my mind if I was running the exact same stuff everywhere.

    considering how expensive it is to have to build and gold out entirely new sets +the cost of transmuting gear... it means weeks upon weeks of grinding, and just as i reach a point where i have the viable sets, they'll make some new disastrous change and require me to build it from scratch again.
  • NupidStoob
    NupidStoob
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    NupidStoob wrote: »
    NupidStoob wrote: »
    It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.

    Crit surge has always been the better heal if you wanted healing.

    If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.

    I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.

    be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.

    What is the problem with that? Doesn't change anything to how it has been for ages for me. Different build for vMA, for trial trash and each boss and for pvp. It's totally normal to havy many buildoptions in endgame. I'd be bored out of my mind if I was running the exact same stuff everywhere.

    considering how expensive it is to have to build and gold out entirely new sets +the cost of transmuting gear... it means weeks upon weeks of grinding, and just as i reach a point where i have the viable sets, they'll make some new disastrous change and require me to build it from scratch again.

    I kinda like farming gear. At this point in the game I either make builds or practice them, nothing else really to do. If you can't afford to swap gear around you can still swap skills based on what you are doing. Some will be more effective on different bosses. That also might change the rotation and makes playing a lot more dynamic. Also keep in mind that you only really need gold weapons, upgrading other pieces hardly gives a benefit.
  • Vahrokh
    Vahrokh
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    MajBludd wrote: »
    How many of you asked for nerfs to other classes? If this applies to you, enjoy your nerfs.

    Never, as 99% exclusive PvE players we never cared to demand nerf on anybody else. And NPCs don't whine, either.
  • Lady_Sleepless
    Lady_Sleepless
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    A completely stupid change. I don't see any point in changing it.
  • sentientomega
    sentientomega
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    I don't know how many people slot Magelight and Expert Hunter, but I can imagine it's more than a few.

    I don't like the change to Power Surge and the lack of a decent change to Critical Surge, they really should've either left the former alone or added Major Sorcery to the latter.

    Now, what I'd suggest, failing the above options, is that they add Major Sorcery and Major Brutality to Magelight and its morphs and Expert Hunter and its morphs respectively, either as permanent effects when slotted, OR as 20-30-second effects upon activation of said abilities.

    I like the idea that they could be permanent effects...
    Edited by sentientomega on August 12, 2019 2:57PM
  • RinaldoGandolphi
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    Mag sorc got a huge buff and you folks don’t realize it. They changed Power Surge because of the buffs to Entropy and Resto Staff. Leaving Power Surge the way it was with those buffs combined with mag sorc shields would be flipping broken.

    The buff to regenerattion on Resto staff makes power surge obsolete in solo vma you can pretty much ignore the spinning blades and laugh and the skill is stupid cheap allowing 100% uptime.

    In group context you will have healing from others so Power Surge was redesigned so pve sorc healers could have a multi target heal not attached to a pet.

    Go try the new resto and entropy you will see why Power Surge was changed.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
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    Not to mention healing ward heals for 33% of the shield value while it’s up and the heal can crit... that’s like crazy strong.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Saril_Durzam
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    Just doing some tests now that 1.5 has hit...

    Matriarch out (same as my PST, deals 1,2k instead of 5-6k).
    LL out.

    Healing/survability: Critical Surge + Empowered Ward (2 slots).
    Pets: Vollatile + Daedric Curse (3 slots).
    ST Dots: Degeneration (will try Structured Entrophy later), Consuming Trap (going right now for more sustain, will try Soul Splitting Trap later for more AOE) (2 slots)
    AOE Dots: Unstable Wall of Fire (1 slot)

    This leaves 2 slots. Atm testing Bound Aegis (not working as hard to stay much on front bar) amd Crystal Fragments.

    Other options - maybe an spammable and Reach or Scalding Rune (probably the latter although it has such rearming time ... Rune gives passives and more frontal damage, Reach more damage total and some pen, both have similar cost and range).

    Gear: FG + MS, Maw of the Infernal as using pets and give health bonus which puts me in 18k. Could slot Zaan aswell.

    Future changes: once i get the right rotation, will have to check sustain and DPS. Might be worth slot elemental drain and take some sustain out (either FG set or switch morph to Degeneration for more selfheal, switch morph to Consuming Trap to Soul Splitting Trap).

    Despite sad for losing a style of playing which suited me much (2 pets, AOE, lightning staff HAs), truth is that beginnings are always exciting. Many things to test! Although there is a feeling of loss. Time will tell. Right now Sorc strenghts are general magickal skills and ST more than AOE. What a twist!


    Edited by Saril_Durzam on August 12, 2019 3:38PM
  • Matthew_Galvanus
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    Mag sorc got a huge buff and you folks don’t realize it. They changed Power Surge because of the buffs to Entropy and Resto Staff. Leaving Power Surge the way it was with those buffs combined with mag sorc shields would be flipping broken.

    The buff to regenerattion on Resto staff makes power surge obsolete in solo vma you can pretty much ignore the spinning blades and laugh and the skill is stupid cheap allowing 100% uptime.

    In group context you will have healing from others so Power Surge was redesigned so pve sorc healers could have a multi target heal not attached to a pet.

    Go try the new resto and entropy you will see why Power Surge was changed.

    are you actually dumb? or are you suggested that DPS sorcs change out one of their dest. staves for a resto staff?
  • mateosalvaje
    mateosalvaje
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    We need Major Sorcery added to Critical Surge. I'm probably getting annoying saying this over and over, but it's true. 😬
    I've been wrong before, and I'll be wrong again.
  • Aurie
    Aurie
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    Mag sorc got a huge buff and you folks don’t realize it. They changed Power Surge because of the buffs to Entropy and Resto Staff. Leaving Power Surge the way it was with those buffs combined with mag sorc shields would be flipping broken.

    The buff to regenerattion on Resto staff makes power surge obsolete in solo vma you can pretty much ignore the spinning blades and laugh and the skill is stupid cheap allowing 100% uptime.

    In group context you will have healing from others so Power Surge was redesigned so pve sorc healers could have a multi target heal not attached to a pet.

    Go try the new resto and entropy you will see why Power Surge was changed.

    Dear God. :#

    Edit: I'm sick and tired of idiots.

    .

    Edited by Aurie on August 19, 2019 8:51PM
  • Aurie
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    We need Major Sorcery added to Critical Surge. I'm probably getting annoying saying this over and over, but it's true. 😬

    You and I both, and a lot of other people :)
  • Somnilux
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    God, people on the forums making the biggest deal out of the smallest stuff.

    There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.

    Sorc healers with the resto staff changes lost a lot of viability in large scale group pvp and pve. They had one of the strongest and best burst heals next to Nightblades, but when they lost a good spammable group heal with illustrious/healing springs being changed they lost pretty much any kind of group viability.

    I'm not sure if Power Surge's change is enough to put them in groups compared to nightblades/templars/wardens/necros, but its free aoe healing that's happening without requiring globals so I don't see it in any way as a bad thing.

    I'm sure they can add Major Sorcery onto Crit Surge, as it makes sense, but right now it really doesn't make that much of a difference except for pet sorc builds that this entire patch was intentionally nerfing.

    Luxe Khanna - AD, Rank 49 Argonian Magblade Healer
    Crystala Khanna - AD, Rank 40 Khajiit Stamplar
    Guilds: Fantasia, Dominant Dominion.
  • Matthew_Galvanus
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    Somnilux wrote: »
    God, people on the forums making the biggest deal out of the smallest stuff.

    There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.

    Sorc healers with the resto staff changes lost a lot of viability in large scale group pvp and pve. They had one of the strongest and best burst heals next to Nightblades, but when they lost a good spammable group heal with illustrious/healing springs being changed they lost pretty much any kind of group viability.

    I'm not sure if Power Surge's change is enough to put them in groups compared to nightblades/templars/wardens/necros, but its free aoe healing that's happening without requiring globals so I don't see it in any way as a bad thing.

    I'm sure they can add Major Sorcery onto Crit Surge, as it makes sense, but right now it really doesn't make that much of a difference except for pet sorc builds that this entire patch was intentionally nerfing.

    do you play sorcerer? if you did, you probably would understand that taking away the only class ability that sorcerer had that added major sorc+ solo heal without requiring them to slot a skill that provides paltry damage was a very poor decision
    Edited by Matthew_Galvanus on August 21, 2019 12:40AM
  • Somnilux
    Somnilux
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    Somnilux wrote: »
    God, people on the forums making the biggest deal out of the smallest stuff.

    There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.

    Sorc healers with the resto staff changes lost a lot of viability in large scale group pvp and pve. They had one of the strongest and best burst heals next to Nightblades, but when they lost a good spammable group heal with illustrious/healing springs being changed they lost pretty much any kind of group viability.

    I'm not sure if Power Surge's change is enough to put them in groups compared to nightblades/templars/wardens/necros, but its free aoe healing that's happening without requiring globals so I don't see it in any way as a bad thing.

    I'm sure they can add Major Sorcery onto Crit Surge, as it makes sense, but right now it really doesn't make that much of a difference except for pet sorc builds that this entire patch was intentionally nerfing.

    do you play sorcerer? if you did, you probably would understand that taking away the only class ability that sorcerer had that added major sorc+ solo heal without requiring them to slot a skill that provides paltry damage was a very poor decision

    I have 13 characters, and play both a mag sorc and a stam sorc. I am familiar intimately with most classes and roles.

    Again I reiterate its not nearly as big a deal as you think. Stamina templars for example lack major brutality from their class and requires either getting it from a bad dual wield ability, potions or forward momentum if you use two handers.

    Again, entropy provides major sorcery, as do potions, and DKs in a group can grant it.

    I mean I wouldnt waste a slot of major sorcery on my Nightblade Healer, I rely on potions if I lack a DK buff. Its not worth wasting a spot on my bars for sap or entropy.
    Luxe Khanna - AD, Rank 49 Argonian Magblade Healer
    Crystala Khanna - AD, Rank 40 Khajiit Stamplar
    Guilds: Fantasia, Dominant Dominion.
  • Kosbert
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    Even as Mag Sorc, you used the Stamina Version long time before the change in the last patch. You've got the Spell Power via Pots, and you took the increased heal from the Stamina Morph.
  • Matthew_Galvanus
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    Kosbert wrote: »
    Even as Mag Sorc, you used the Stamina Version long time before the change in the last patch. You've got the Spell Power via Pots, and you took the increased heal from the Stamina Morph.

    actually, most people took tri-pots because it gave mag sorcs extra dodges or blocks via stamina restore as well as another heal.

    also i always used power surge because the slightly lessened heal was balanced by the fact that the same skill also granted Major sorcery which meant i was doing more damage on average than i would by taking critical surge.

    i have been parsing myself and i do less damage on average with critical surge slotted instead of power surge. its not a lot, but its enough to see that magsorcs are doing less damage overall than what they were before.
    Edited by Matthew_Galvanus on August 21, 2019 11:53AM
  • Matthew_Galvanus
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    Somnilux wrote: »
    Somnilux wrote: »
    God, people on the forums making the biggest deal out of the smallest stuff.

    There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.

    Sorc healers with the resto staff changes lost a lot of viability in large scale group pvp and pve. They had one of the strongest and best burst heals next to Nightblades, but when they lost a good spammable group heal with illustrious/healing springs being changed they lost pretty much any kind of group viability.

    I'm not sure if Power Surge's change is enough to put them in groups compared to nightblades/templars/wardens/necros, but its free aoe healing that's happening without requiring globals so I don't see it in any way as a bad thing.

    I'm sure they can add Major Sorcery onto Crit Surge, as it makes sense, but right now it really doesn't make that much of a difference except for pet sorc builds that this entire patch was intentionally nerfing.

    do you play sorcerer? if you did, you probably would understand that taking away the only class ability that sorcerer had that added major sorc+ solo heal without requiring them to slot a skill that provides paltry damage was a very poor decision

    I have 13 characters, and play both a mag sorc and a stam sorc. I am familiar intimately with most classes and roles.

    Again I reiterate its not nearly as big a deal as you think. Stamina templars for example lack major brutality from their class and requires either getting it from a bad dual wield ability, potions or forward momentum if you use two handers.

    Again, entropy provides major sorcery, as do potions, and DKs in a group can grant it.

    I mean I wouldnt waste a slot of major sorcery on my Nightblade Healer, I rely on potions if I lack a DK buff. Its not worth wasting a spot on my bars for sap or entropy.

    except sorcerers relied on having a source of major sorcery because it allowed them to substitute sorc pots for tri-restore, which not only gave back magicka, but health and stamina too, this meant they had another heal on their hotbar as well as a stamina restore which means an extra dodge or more blocks.

    entropy, even with the buffs to it this patch, still heals for way less than power surge did before, topping it off with the fact it only lasts 10 seconds (meaning it constantly needs to be reapplied) and the heal expires if the target dies ( so in a group fight, it is unusable) making it a very poor substitute.

    forcing us to slot critical surge not only means we have to waste another slot to give us back major sorcery, it means either sacrificing a skill slot to use entropy which deals very little damage and requires you to keep reapplying it every 10 seconds to maintain consistent damage, or we sacrifice our potions slot which means we lose the tri-restore's health+stamina and as a result are squishier.


    this may not be such a big deal in group content when sorcerers have outside sources that can provide damage buffs, but when it comes to solo content (like Veteran Maelstrom) it means completely rebuilding the character from the ground up in order to be effective.
    it means a new gear set, new skills, and learning a new rotation, while ultimately still performing slightly worse than before.

    you can't tell me that forcing a change that brings about a new meta that is (as of now) performing worse than the meta before is a good thing, or that it isn't a big deal.

    it makes me wonder at what point sorcerers will no longer be considered viable, over the years they have gone from one of the best performing classes to one of the worst and with each sweeping nerf to their skills, their performance continues to decline. how long will it be before it would be considered troll to pick sorcerer for end game content? how long will it be before sorcerers perform so badly that anything outside of overland content is too much for their weakened kits to handle?

    this isn't just a problem with sorcerers as they do this to multiple classes, but in this moment, sorcerer took a harder hit than any other class this patch and it screwed over the entire community of magsorcs.
  • Vahrokh
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    Somnilux wrote: »
    God, people on the forums making the biggest deal out of the smallest stuff.

    There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.

    Yeah, who would EVER complain that Sorcerors lost Sorcery?
  • Sennecca
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    yes ,other classes do not have access to major sorcery and yes, you can use a pot or entropy to gain it. However, why is it that sorcerors now really lack any offensive class buff besides minor prophecy and major beserk through the atronach which requires a synergy to activate? They are the only class that also has no debuff.

    "Use a resto staff for heals" Why? Why should a dps class have to use a resto staff. If i said a stam toon had to use a resto staff to self heal in solo content and lose their second offensive weapon slot there would be an uproar. Many stam toons have no heal unless they get vigor. But they can slot vigor and still slot a 2h, a bow or another offensive weapon. what would happen if they took vigor away and made stam version of resto staff heals. would stam dps slot it or would they be upset?)

    Yes, other classes do not have access to major sorcery. But of all of the classes, mag socerers claim to offensive buff/debuff fame was major sorcery and minor prophecy. That's it. nothing else. (unless u count the atronarch which requires a synergy and not of use solo). That means of all of the classes, the "sorceror" (who one would think should excel in sorcery) and the templar are the only ones that can't give themselves major sorcery. The only offensive buff magicka sorcerors have left is minor prophecy. I had to search to find this list and it's from Sept of 2018, but why is the list for mag sorc so short and just made one shorter?

    https://forums.elderscrollsonline.com/en/discussion/437928/looking-for-table-that-shows-all-major-minor-buffs-each-class-has-access-to

    People say "adapt" . Why should people who main sorcerors "adapt" whey they are missing so many things other classes have and then get one of the few things they do have taken away from them?
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