+the cost of transmuting gear... ? Is there a way to pay gold for those trans mutate stones. I have been trying to farm BG to get them but can't stand more then a few rounds of BG. Kinda gets boring. Would be happy to pay lots of gold for it.Matthew_Galvanus wrote: »NupidStoob wrote: »Matthew_Galvanus wrote: »NupidStoob wrote: »It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.
Crit surge has always been the better heal if you wanted healing.
If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.
I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.
be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.
What is the problem with that? Doesn't change anything to how it has been for ages for me. Different build for vMA, for trial trash and each boss and for pvp. It's totally normal to havy many buildoptions in endgame. I'd be bored out of my mind if I was running the exact same stuff everywhere.
considering how expensive it is to have to build and gold out entirely new sets +the cost of transmuting gear... it means weeks upon weeks of grinding, and just as i reach a point where i have the viable sets, they'll make some new disastrous change and require me to build it from scratch again.
+the cost of transmuting gear... ? Is there a way to pay gold for those trans mutate stones. I have been trying to farm BG to get them but can't stand more then a few rounds of BG. Kinda gets boring. Would be happy to pay lots of gold for it.Matthew_Galvanus wrote: »NupidStoob wrote: »Matthew_Galvanus wrote: »NupidStoob wrote: »It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.
Crit surge has always been the better heal if you wanted healing.
If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.
I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.
be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.
What is the problem with that? Doesn't change anything to how it has been for ages for me. Different build for vMA, for trial trash and each boss and for pvp. It's totally normal to havy many buildoptions in endgame. I'd be bored out of my mind if I was running the exact same stuff everywhere.
considering how expensive it is to have to build and gold out entirely new sets +the cost of transmuting gear... it means weeks upon weeks of grinding, and just as i reach a point where i have the viable sets, they'll make some new disastrous change and require me to build it from scratch again.
I'm sure the devs have their reasoning for all this. I suppose they wanted to up the ante for Sorc healers after all the changes they threw at healers in general. But you have to admit, their indifference to how the community actually plays the game is pretty disheartening. Enthusiasm for changes ZOS rains down on the game is rarely high, but with the current abysmal level, they should be ashamed.
Matthew_Galvanus wrote: »I'm sure the devs have their reasoning for all this. I suppose they wanted to up the ante for Sorc healers after all the changes they threw at healers in general. But you have to admit, their indifference to how the community actually plays the game is pretty disheartening. Enthusiasm for changes ZOS rains down on the game is rarely high, but with the current abysmal level, they should be ashamed.
honestly this wouldn't be such an issue if they had added Major sorcery to Critical surge, so that the skill at least retained that
Taking away Major Sorcery after nerfing Sorcerers is like a cop following up kicking you in the face with a ticket for getting his boots dirty.
Frostystuff wrote: »Completed VMA first time post changes with entropy and crit surge (was stuck on last boss) didn't make that big a differnce. In fact dotting up the three crystals with entropy and reach while i focused on stayin alive and up top made life easier. Each run has gotten smoother since. Some things weaker somethings harder, overall not that different.
Except my skill bar is starting to look more generic.
As an asside with the improvement in touch and its morphs would the masters staff be worth loosing a monster helm i know the asylum staff gets used by force pulse fans.
Matthew_Galvanus wrote: »Taking away Major Sorcery after nerfing Sorcerers is like a cop following up kicking you in the face with a ticket for getting his boots dirty.
eh, it's more like if a teacher took away your textbook and gave you an inferior copy with missing content, and then wondered why your grades were slipping.
Taleof2Cities wrote: »Matthew_Galvanus wrote: »Taking away Major Sorcery after nerfing Sorcerers is like a cop following up kicking you in the face with a ticket for getting his boots dirty.
eh, it's more like if a teacher took away your textbook and gave you an inferior copy with missing content, and then wondered why your grades were slipping.
Aren’t there other sources of Major Sorcery?
Or, was Surge the only source in the game?
We're not saying there aren't workarounds, or that for some playstyles they are not better, but that A) there was no reason we should need to have a workaround, the ability was not overperforming, B ) the workaround is inferior for some builds, and C) the workaround deteriorates class identity when the class was already given a big whack with the nerf bat.
We're not saying there aren't workarounds, or that for some playstyles they are not better, but that A) there was no reason we should need to have a workaround, the ability was not overperforming, B ) the workaround is inferior for some builds, and C) the workaround deteriorates class identity when the class was already given a big whack with the nerf bat.
People, who says "It's healer skill now, deal with it". You are wrong. I'm healer main and I won't use skill to my sorcerer healer.
If sorcerer healers need more healing skills, why they changed Surge? Why not Rune Prison or Daedric Mines? If you ask me, sorcerer healers need more aoe healing skills and Power Surge is not answer. It's awful. Who ever stands close to healer? That's how Power Surge works now.
Luckylancer wrote: »Can someone explain me why there HAS TO be 2 morps for every skill? With 3 morphs, everyone will be happy.
Luckylancer wrote: »Can someone explain me why there HAS TO be 2 morps for every skill? With 3 morphs, everyone will be happy.
gel214thb14_ESO wrote: »Just came back to playing my Mag Sorcerer and was dying all over the place. I noticed my heals weren't coming through and wondered why. Lo and behold, this thread. I cannot believe they killed this build.
This was my goto PVE character that I just ran around with doing stories and completing my PVE content. This is why I have moved well away from playing MMORPGs, I think developers do this on purpose and there is some algorithm somewhere that points out what classes and power sets to nerf or neuter to force players to play longer to develop another spec.
I can't really think of another reason. I'm very disappointed by this. Are we expected to respec to Stamina Sorcerers now for PVE and get all new gear?
Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.
Taleof2Cities wrote: »That ship has sailed, @gel214thb14_ESO .
Your choices are to move on (like most players have) and find an alternative setup for self-heals.
Or, you can keep what you have (which still will clear the vast majority of content) ... and find more forums threads to resurrect from August-September 2019.
gel214thb14_ESO wrote: »Just came back to playing my Mag Sorcerer and was dying all over the place. I noticed my heals weren't coming through and wondered why. Lo and behold, this thread. I cannot believe they killed this build.
This was my goto PVE character that I just ran around with doing stories and completing my PVE content. This is why I have moved well away from playing MMORPGs, I think developers do this on purpose and there is some algorithm somewhere that points out what classes and power sets to nerf or neuter to force players to play longer to develop another spec.
I can't really think of another reason. I'm very disappointed by this. Are we expected to respec to Stamina Sorcerers now for PVE and get all new gear?