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Ice Mage

jazsper77
jazsper77
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Good afternoon! Looking to see what class would be best currently for a Ice/Frost mage theme build.

I have the sets I want to use
5xYsgramor
5x Winterborne
Not sure on monster set

Strictly for Overland/PVE and normal trials.
*NOT FOR VET CONTENT- so please hold the it won’t stuff.
  • VaranisArano
    VaranisArano
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    Warden has a line of Ice themed magic.

    Just don't take the Tri-Focus passive for Ice Staff unless you intend to queue as tank.
  • jazsper77
    jazsper77
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    Gotcha thx. I was figuring that Warden or maybe Necro was gonna be the way to go.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    jazsper77 wrote: »
    Good afternoon! Looking to see what class would be best currently for a Ice/Frost mage theme build.

    I have the sets I want to use
    5xYsgramor
    5x Winterborne
    Not sure on monster set

    Strictly for Overland/PVE and normal trials.
    *NOT FOR VET CONTENT- so please hold the it won’t stuff.

    Warden and as @VaranisArano said do not pick the 1st Desto staff passive.

    I have a Warden Ice Tank and loving her. (dual ice staff, heavy armour etc).

    As for helmet, Iceheart. :)

    And when you get used to a good rotation you will love it, because you would be able to do 30K dps at least. Which is fine for PUGs even vet trial PUGs. And no is not for leaderboard crap.
    Edited by p_tsakirisb16_ESO on August 18, 2019 7:37PM
  • jazsper77
    jazsper77
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    Cool, thx
  • Runefang
    Runefang
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    Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.

    Generic Ice Damage Skills:
    1. Destructive Reach
    2. Blockade
    3. Icy Rage
    4. Ice Comet

    Necromancer Ice Damage Skills:
    1. Glacial Colossus
    2. Boneyard

    Warden Ice Damage Skills:
    1. Northern Storm
    2. Winter's Revenge
  • jazsper77
    jazsper77
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    Ty
  • ESO_Nightingale
    ESO_Nightingale
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    Hello @jazsper77 ! I believe you will want to join the frost discord. Link is in my signature. We've been posting several parses in the past few days while trying to make it feel more fun and impactful. Trying out different morphs and skills such as Unstable Wall of Frost and Deep Fissure.

    Currently we are thinking of Iceheart and Winterborn for our frost sets with Mother's Sorrow as our dps buffing set. Ysgramor's isn't quite up to standard. Although we are planning to do more testing soon.

    Dps numbers are about 36-39k on what we've tested. So, its enough for vet dungeons and casual content. Though trials will be an issue.

    Though keep in mind that ZOS doesn't ever give us many resources even though Frost is something that most magicka wardens wish to use.
    Edited by ESO_Nightingale on August 18, 2019 11:14PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Runefang wrote: »
    Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.

    Generic Ice Damage Skills:
    1. Destructive Reach
    2. Blockade
    3. Icy Rage
    4. Ice Comet

    Necromancer Ice Damage Skills:
    1. Glacial Colossus
    2. Boneyard

    Warden Ice Damage Skills:
    1. Northern Storm
    2. Winter's Revenge


    What's the Elemental Succession cool down? Because it states
    (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.

    So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
    If the latter, then pointless set, Julianos is better.

    If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
    Albeit not for Templar which damage is over 70% Magic based and not Elemental.
  • ESO_Nightingale
    ESO_Nightingale
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    Runefang wrote: »
    Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.

    Generic Ice Damage Skills:
    1. Destructive Reach
    2. Blockade
    3. Icy Rage
    4. Ice Comet

    Necromancer Ice Damage Skills:
    1. Glacial Colossus
    2. Boneyard

    Warden Ice Damage Skills:
    1. Northern Storm
    2. Winter's Revenge


    What's the Elemental Succession cool down? Because it states
    (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.

    So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
    If the latter, then pointless set, Julianos is better.

    If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
    Albeit not for Templar which damage is over 70% Magic based and not Elemental.

    Juli is more consistent but gives less dps overall. Sucession from my testing is better for all kinds of elements. It pairs amazing with force pulse.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • FR0STDEE
    FR0STDEE
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    Warden with 5 x Mothers Sorrow, 5 x Winterborn and 2 x iceheart. Fun to play and even competitive dps.
  • jazsper77
    jazsper77
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    Cool , thanks for the replies
  • MashmalloMan
    MashmalloMan
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    I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.

    Let me explain:

    Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.

    How do you fix this:

    CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.

    This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.

    Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.

    Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.

    So yeah a lot of hope, but no clear evidence if that's the direction they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..

    Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • ESO_Nightingale
    ESO_Nightingale
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    FR0STDEE wrote: »
    even competitive dps.

    Wouldn't go that far haha.

    "Competitive" is a score running thing.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Runefang wrote: »
    Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.

    Generic Ice Damage Skills:
    1. Destructive Reach
    2. Blockade
    3. Icy Rage
    4. Ice Comet

    Necromancer Ice Damage Skills:
    1. Glacial Colossus
    2. Boneyard

    Warden Ice Damage Skills:
    1. Northern Storm
    2. Winter's Revenge


    What's the Elemental Succession cool down? Because it states
    (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.

    So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
    If the latter, then pointless set, Julianos is better.

    If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
    Albeit not for Templar which damage is over 70% Magic based and not Elemental.

    Juli is more consistent but gives less dps overall. Sucession from my testing is better for all kinds of elements. It pairs amazing with force pulse.


    I do know how sets work. Asked about the downtime timer of the set.

    Julianos sure is great set, but when you are doing a certain amount of damage only, and there are sets buffing that certain damage, then they are better

    My Magplar is using War Maiden, for a Mag Templar where all but 2 spells aren't Magic damage, is a boon.
    Losing 170 Spell damage, and gaining 400 Magic Damage. A big trade off.

    Similarly a Sorcerer who's only doing Shock damage (idk why would do other type of damage), the Elemental Succession if it doesn't have cool down, is a boon to use. Instead of the more complex Siroria.
    Edited by p_tsakirisb16_ESO on August 19, 2019 1:05AM
  • ESO_Nightingale
    ESO_Nightingale
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    I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.

    Let me explain:

    Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.

    How do you fix this:

    CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.

    This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.

    Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.

    Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.

    So yeah a lot of hope, but no clear evidence if that's the direction they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..

    Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).

    Okay so i think that cp and passive balancing may help us quite a bit but a major problem is our lack of frost dps skills and dps skills in general on our class. We've got 4 damage skills and most are basic raw damage. An ice sustain passive isn't needed on warden at all in my opinion. Our sustain is fantastic and thats just another copy of dk's passive. However. Targeting chilled on warden is the right idea. By giving wardens a unique damage related bonus against chilled enemies, it will make our element feel more unique and fun and put emphasis on our frost mage theme ensuring that we are a defacto frost mage. But we still lack that 1 defining frost dps skill such as a proc skill. I'm of the mind that ZOS needs to finish the class they started. But I'd still absolutely take Spell Crafting.
    Edited by ESO_Nightingale on August 19, 2019 1:06AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Runefang wrote: »
    Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.

    Generic Ice Damage Skills:
    1. Destructive Reach
    2. Blockade
    3. Icy Rage
    4. Ice Comet

    Necromancer Ice Damage Skills:
    1. Glacial Colossus
    2. Boneyard

    Warden Ice Damage Skills:
    1. Northern Storm
    2. Winter's Revenge


    What's the Elemental Succession cool down? Because it states
    (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.

    So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
    If the latter, then pointless set, Julianos is better.

    If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
    Albeit not for Templar which damage is over 70% Magic based and not Elemental.

    Juli is more consistent but gives less dps overall. Sucession from my testing is better for all kinds of elements. It pairs amazing with force pulse.


    I do know how sets work. Asked about the downtime timer of the set.

    Julianos sure is great set, but when you are doing a certain amount of damage only, and there are sets buffing that certain damage, then they are better

    My Magplar is using War Maiden, for a Mag Templar where all but 2 spells aren't Magic damage, is a boon.
    Losing 170 Spell damage, and gaining 400 Magic Damage. A big trade off.

    Similarly a Sorcerer who's only doing Shock damage (idk why would do other type of damage), the Elemental Succession if it doesn't have cool down, is a boon to use. Instead of the more complex Siroria.

    Sorry i meant to say Ysgramors. Not julianos. The downtime of the set is 1s. Not very long at all and not really noticible either.
    Edited by ESO_Nightingale on August 19, 2019 1:11AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MashmalloMan
    MashmalloMan
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    I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.

    Let me explain:

    Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.

    How do you fix this:

    CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.

    This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.

    Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.

    Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.

    So yeah a lot of hope, but no clear evidence if that's the direction is where they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..

    Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).

    Okay so i think that cp and passive balancing may help us quite a bit but a major problem is our lack of frost dps skills and dps skills in general on our class. We've got 4 damage skills and most are basic raw damage. An ice sustain passive isn't needed on warden at all in my opinion. Our sustain is fantastic and thats just another copy of dk's passive. However. Targeting chilled on warden is the right idea. By giving wardens a unique damage related bonus against chilled enemies, it will make our element feel more unique and fun and put emphasis on our frost mage theme ensuring that we are a defacto frost mage. But we still lack that 1 defining frost dps skill such as a proc skill. I'm of the mind that ZOS needs to finish the class they started. But I'd still absolutely take Spell Crafting.

    Of course, just spit balling really, my point is those passives introduce interesting ways to play with your classes theme and damage type, be it fire, poison, etc. They are well designed and I would appreciate seeing more passives like them, instead of like -6% cost reduction for Sorcs, etc.

    Imagine a Frostbite passive which introduces a 4s dot anytime you proc chilled akin to the Flame Burning Status effect. That would be beautiful to see on the class and make it feel unique.

    With passives that Synergized in this way, Spell Crafting could introduce more Ice abilities that no other class would use, it would be a small bandaid fix, but I'd prefer it over nothing if they are unwilling to update any other class skills to frost.

    They could update a Fetcher morph to do Frost damage with execute damage attached, that would kill 2 birds with 1 stone and they did mention in one of the pts patch notes that they were reviewing this ability for next udpate, I'll see if I can find it.
    Edited by MashmalloMan on August 19, 2019 1:26AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • ESO_Nightingale
    ESO_Nightingale
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    Runefang wrote: »
    Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.

    Generic Ice Damage Skills:
    1. Destructive Reach
    2. Blockade
    3. Icy Rage
    4. Ice Comet

    Necromancer Ice Damage Skills:
    1. Glacial Colossus
    2. Boneyard

    Warden Ice Damage Skills:
    1. Northern Storm
    2. Winter's Revenge

    I'd not run a master's ice staff. As it no longer does a spammable's standard of damage. Elemental weapon or Force Pulse are fantastic options for a frost mage when it comes to spammables. When it comes to the theme argument i like Elemental Weapon better it also gives spell orbs and an even better block. But Force Pulse does some great Cleave damage and is a natural proccer of Elemental Succession.
    Edited by ESO_Nightingale on August 19, 2019 1:24AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Emmagoldman
    Emmagoldman
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    You could go winterborn

    And icy conjuror back bar
    https://elderscrollsonline.wiki.fextralife.com/Icy+Conjuror+Set

    Need to put ele drain to proc

    Front bar
    Brp destro
    https://eso-sets.com/set/perfect-wild-impulse

    Gives you 2 others dots
  • MashmalloMan
    MashmalloMan
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    I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.

    Let me explain:

    Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.

    How do you fix this:

    CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.

    This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.

    Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.

    Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.

    So yeah a lot of hope, but no clear evidence if that's the direction is where they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..

    Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).

    Okay so i think that cp and passive balancing may help us quite a bit but a major problem is our lack of frost dps skills and dps skills in general on our class. We've got 4 damage skills and most are basic raw damage. An ice sustain passive isn't needed on warden at all in my opinion. Our sustain is fantastic and thats just another copy of dk's passive. However. Targeting chilled on warden is the right idea. By giving wardens a unique damage related bonus against chilled enemies, it will make our element feel more unique and fun and put emphasis on our frost mage theme ensuring that we are a defacto frost mage. But we still lack that 1 defining frost dps skill such as a proc skill. I'm of the mind that ZOS needs to finish the class they started. But I'd still absolutely take Spell Crafting.

    Of course, just spit balling really, my point is those passives introduce interesting ways to play with your classes theme and damage type, be it fire, poison, etc. They are well designed and I would appreciate seeing more passives like them, instead of like -6% cost reduction for Sorcs, etc.

    Imagine a Frostbite passive which introduces a 4s dot anytime you proc chilled akin to the Flame Burning Status effect. That would be beautiful to see on the class and make it feel unique.

    With passives that Synergized in this way, Spell Crafting could introduce more Ice abilities that no other class would use, it would be a small bandaid fix, but I'd prefer it over nothing if they are unwilling to update any other class skills to frost.

    They could update a Fetcher morph to do Frost damage with execute damage attached, that would kill 2 birds with 1 stone and they did mention in one of the pts patch notes that they were reviewing this ability for next udpate, I'll see if I can find it.

    This is what I remember reading:

    "Growing Swarm’s target cap removal is causing issues with performance when used in tandem with specific combinations of sets and passives. The target cap will be reinstated in a future PTS as a stop gap until the morph undergoes some design changes for a future update. "

    So not exactly what I was hoping for, still, a new morph other than aoe damage would be nice.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • jazsper77
    jazsper77
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    Thanks for the info.
  • ESO_Nightingale
    ESO_Nightingale
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    I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.

    Let me explain:

    Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.

    How do you fix this:

    CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.

    This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.

    Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.

    Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.

    So yeah a lot of hope, but no clear evidence if that's the direction is where they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..

    Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).

    Okay so i think that cp and passive balancing may help us quite a bit but a major problem is our lack of frost dps skills and dps skills in general on our class. We've got 4 damage skills and most are basic raw damage. An ice sustain passive isn't needed on warden at all in my opinion. Our sustain is fantastic and thats just another copy of dk's passive. However. Targeting chilled on warden is the right idea. By giving wardens a unique damage related bonus against chilled enemies, it will make our element feel more unique and fun and put emphasis on our frost mage theme ensuring that we are a defacto frost mage. But we still lack that 1 defining frost dps skill such as a proc skill. I'm of the mind that ZOS needs to finish the class they started. But I'd still absolutely take Spell Crafting.

    Of course, just spit balling really, my point is those passives introduce interesting ways to play with your classes theme and damage type, be it fire, poison, etc. They are well designed and I would appreciate seeing more passives like them, instead of like -6% cost reduction for Sorcs, etc.

    Imagine a Frostbite passive which introduces a 4s dot anytime you proc chilled akin to the Flame Burning Status effect. That would be beautiful to see on the class and make it feel unique.

    With passives that Synergized in this way, Spell Crafting could introduce more Ice abilities that no other class would use, it would be a small bandaid fix, but I'd prefer it over nothing if they are unwilling to update any other class skills to frost.

    They could update a Fletcher morph to Frost Flies with execute damage, that would kill 2 birds with 1 stone.

    I think that you can't exactly kill two birds with that frozen rock. You'll kill one with a fix for warden's desire of a smaller execute not reliant on a bear, but you also have bugs which may be really bizzarre to some people who want to build a frost mage. So it may significantly injure the other bird. Not killing it but leaving a satisfactory result.

    A frost damage passive similar to templar's would be interesting but i wouldn't want to rob them of uniqueness.

    When it comes to warden's passives there are some really bad ones in winter's embrace. Icy aura is near useless and frozen armor isn't strong enough. Glacial presence is the perfect passive to give a new effect boosting magden's damage against chilled enemies. I've spoken to Gilliam about this and he wasn't against the general idea. Maybe we will see something relating to it. Hopefully. Icy aura needs to be redone though.

    One thing i hate in warden's passives are that a lot of them require specific class skills to be slotted. I think they really need to stop that. Since next patch is reportedly the passive related patch, i can predict that warden might recieve some needed changes. But I'd only ever see it effecting healers and tanks positively while reducing our dps again. I think they will change piercing cold to boost the spell damage of frost and magic damage instead of a % boost. But they'll do it in a way that makes it slightly weaker since they think that dps warden is overpowered.
    Edited by ESO_Nightingale on August 19, 2019 1:38AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Runefang wrote: »
    Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.

    Generic Ice Damage Skills:
    1. Destructive Reach
    2. Blockade
    3. Icy Rage
    4. Ice Comet

    Necromancer Ice Damage Skills:
    1. Glacial Colossus
    2. Boneyard

    Warden Ice Damage Skills:
    1. Northern Storm
    2. Winter's Revenge


    What's the Elemental Succession cool down? Because it states
    (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.

    So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
    If the latter, then pointless set, Julianos is better.

    If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
    Albeit not for Templar which damage is over 70% Magic based and not Elemental.

    Juli is more consistent but gives less dps overall. Sucession from my testing is better for all kinds of elements. It pairs amazing with force pulse.


    I do know how sets work. Asked about the downtime timer of the set.

    Julianos sure is great set, but when you are doing a certain amount of damage only, and there are sets buffing that certain damage, then they are better

    My Magplar is using War Maiden, for a Mag Templar where all but 2 spells aren't Magic damage, is a boon.
    Losing 170 Spell damage, and gaining 400 Magic Damage. A big trade off.

    Similarly a Sorcerer who's only doing Shock damage (idk why would do other type of damage), the Elemental Succession if it doesn't have cool down, is a boon to use. Instead of the more complex Siroria.

    Sorry i meant to say Ysgramors. Not julianos. The downtime of the set is 1s. Not very long at all and not really noticible either.

    Thank you :) Thats great then for my new Sorcerer where all skills are Shock, including the armour piece :D
    I will give it a try :)
  • jazsper77
    jazsper77
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    Btw I’m also looking theme with this, like snow and ice everywhere.
  • jazsper77
    jazsper77
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    But is the majority of you thinking Warden the clear cut class for this ?
  • ESO_Nightingale
    ESO_Nightingale
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    jazsper77 wrote: »
    Btw I’m also looking theme with this, like snow and ice everywhere.

    Running our ideas should work well for you then.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    jazsper77 wrote: »
    But is the majority of you thinking Warden the clear cut class for this ?

    Yes it is. Necromancer can work alright as well. But it's not as clearly icy as warden.

    Winter's revenge and frost wall stacked together on the ground looks quite nice.

    Boneyard is a little icy but not as noticible as Winter's Revenge.
    Edited by ESO_Nightingale on August 19, 2019 1:46AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    For casual content without a healer, this settup is very fun. You can swap ice fortress for polar wind if you want a frosty looking heal.

    Fb: Elemental Weapon, Frost Reach, Inner Light/Degeneration/Frost Pulsar, Deep Fissure, Bird of Prey, Northern Storm

    Bb: Winter's Revenge, Unstable wall of Frost, Crystallized Slab/Shimmering Shield, Ice Fortress/Polar Wind, Blue Betty, Ice Comet/Icy Rage.
    Edited by ESO_Nightingale on August 19, 2019 1:56AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ccfeeling
    ccfeeling
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    Elemental Succession
    (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.

    Ysgramor's Birthright
    (5 items) Adds 400 Spell Damage to your Frost Damage abilities.

    ZOS buffed ES with this patch , it's really fun set for specific elemental build , ES uptime can be 100% with the right skill loadout :)

    Fire
    Elemental Succession + BSW

    Ice
    Elemental Succession + Ysgramor's Birthright

    Shock
    Elemental Succession + Netch's Touch
    Edited by ccfeeling on August 19, 2019 2:41AM
  • ESO_Nightingale
    ESO_Nightingale
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    ccfeeling wrote: »
    Elemental Succession
    (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.

    Ysgramor's Birthright
    (5 items) Adds 400 Spell Damage to your Frost Damage abilities.

    ZOS buffed ES with this patch , it's really fun set for specific elemental build , ES uptime can be 100% with the right skill loadout :)

    Fire
    Elemental Succession + BSW

    Ice
    Elemental Succession + Ysgramor's Birthright

    Shock
    Ysgramor's Birthright + Netch's Touch

    Could do that. But could also use better sets than ysgramors.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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