Good afternoon! Looking to see what class would be best currently for a Ice/Frost mage theme build.
I have the sets I want to use
5xYsgramor
5x Winterborne
Not sure on monster set
Strictly for Overland/PVE and normal trials.
*NOT FOR VET CONTENT- so please hold the it won’t stuff.
Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.
Generic Ice Damage Skills:
- Destructive Reach
- Blockade
- Icy Rage
- Ice Comet
Necromancer Ice Damage Skills:
- Glacial Colossus
- Boneyard
Warden Ice Damage Skills:
- Northern Storm
- Winter's Revenge
(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.
p_tsakirisb16_ESO wrote: »Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.
Generic Ice Damage Skills:
- Destructive Reach
- Blockade
- Icy Rage
- Ice Comet
Necromancer Ice Damage Skills:
- Glacial Colossus
- Boneyard
Warden Ice Damage Skills:
- Northern Storm
- Winter's Revenge
What's the Elemental Succession cool down? Because it states(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.
So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
If the latter, then pointless set, Julianos is better.
If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
Albeit not for Templar which damage is over 70% Magic based and not Elemental.
even competitive dps.
ESO_Nightingale wrote: »p_tsakirisb16_ESO wrote: »Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.
Generic Ice Damage Skills:
- Destructive Reach
- Blockade
- Icy Rage
- Ice Comet
Necromancer Ice Damage Skills:
- Glacial Colossus
- Boneyard
Warden Ice Damage Skills:
- Northern Storm
- Winter's Revenge
What's the Elemental Succession cool down? Because it states(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.
So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
If the latter, then pointless set, Julianos is better.
If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
Albeit not for Templar which damage is over 70% Magic based and not Elemental.
Juli is more consistent but gives less dps overall. Sucession from my testing is better for all kinds of elements. It pairs amazing with force pulse.
MashmalloMan wrote: »I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.
Let me explain:
Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.
How do you fix this:
CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.
This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.
Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.
Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.
So yeah a lot of hope, but no clear evidence if that's the direction they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..
Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).
p_tsakirisb16_ESO wrote: »ESO_Nightingale wrote: »p_tsakirisb16_ESO wrote: »Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.
Generic Ice Damage Skills:
- Destructive Reach
- Blockade
- Icy Rage
- Ice Comet
Necromancer Ice Damage Skills:
- Glacial Colossus
- Boneyard
Warden Ice Damage Skills:
- Northern Storm
- Winter's Revenge
What's the Elemental Succession cool down? Because it states(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.
So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
If the latter, then pointless set, Julianos is better.
If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
Albeit not for Templar which damage is over 70% Magic based and not Elemental.
Juli is more consistent but gives less dps overall. Sucession from my testing is better for all kinds of elements. It pairs amazing with force pulse.
I do know how sets work. Asked about the downtime timer of the set.
Julianos sure is great set, but when you are doing a certain amount of damage only, and there are sets buffing that certain damage, then they are better
My Magplar is using War Maiden, for a Mag Templar where all but 2 spells aren't Magic damage, is a boon.
Losing 170 Spell damage, and gaining 400 Magic Damage. A big trade off.
Similarly a Sorcerer who's only doing Shock damage (idk why would do other type of damage), the Elemental Succession if it doesn't have cool down, is a boon to use. Instead of the more complex Siroria.
ESO_Nightingale wrote: »MashmalloMan wrote: »I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.
Let me explain:
Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.
How do you fix this:
CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.
This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.
Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.
Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.
So yeah a lot of hope, but no clear evidence if that's the direction is where they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..
Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).
Okay so i think that cp and passive balancing may help us quite a bit but a major problem is our lack of frost dps skills and dps skills in general on our class. We've got 4 damage skills and most are basic raw damage. An ice sustain passive isn't needed on warden at all in my opinion. Our sustain is fantastic and thats just another copy of dk's passive. However. Targeting chilled on warden is the right idea. By giving wardens a unique damage related bonus against chilled enemies, it will make our element feel more unique and fun and put emphasis on our frost mage theme ensuring that we are a defacto frost mage. But we still lack that 1 defining frost dps skill such as a proc skill. I'm of the mind that ZOS needs to finish the class they started. But I'd still absolutely take Spell Crafting.
Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.
Generic Ice Damage Skills:
- Destructive Reach
- Blockade
- Icy Rage
- Ice Comet
Necromancer Ice Damage Skills:
- Glacial Colossus
- Boneyard
Warden Ice Damage Skills:
- Northern Storm
- Winter's Revenge
MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.
Let me explain:
Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.
How do you fix this:
CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.
This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.
Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.
Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.
So yeah a lot of hope, but no clear evidence if that's the direction is where they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..
Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).
Okay so i think that cp and passive balancing may help us quite a bit but a major problem is our lack of frost dps skills and dps skills in general on our class. We've got 4 damage skills and most are basic raw damage. An ice sustain passive isn't needed on warden at all in my opinion. Our sustain is fantastic and thats just another copy of dk's passive. However. Targeting chilled on warden is the right idea. By giving wardens a unique damage related bonus against chilled enemies, it will make our element feel more unique and fun and put emphasis on our frost mage theme ensuring that we are a defacto frost mage. But we still lack that 1 defining frost dps skill such as a proc skill. I'm of the mind that ZOS needs to finish the class they started. But I'd still absolutely take Spell Crafting.
Of course, just spit balling really, my point is those passives introduce interesting ways to play with your classes theme and damage type, be it fire, poison, etc. They are well designed and I would appreciate seeing more passives like them, instead of like -6% cost reduction for Sorcs, etc.
Imagine a Frostbite passive which introduces a 4s dot anytime you proc chilled akin to the Flame Burning Status effect. That would be beautiful to see on the class and make it feel unique.
With passives that Synergized in this way, Spell Crafting could introduce more Ice abilities that no other class would use, it would be a small bandaid fix, but I'd prefer it over nothing if they are unwilling to update any other class skills to frost.
They could update a Fetcher morph to do Frost damage with execute damage attached, that would kill 2 birds with 1 stone and they did mention in one of the pts patch notes that they were reviewing this ability for next udpate, I'll see if I can find it.
MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »I'd like to get people's hopes up since next patch is the class passive audit focus and CP is being looked at as a whole. I see Warden's "Ice Magic" future a little bit brighter.
Let me explain:
Imo, a big issue with why class passives/skills seem lack luster in comparison to universal dots this patch is because there is very little synergy with built in class passives to warrant differences between classes. Now that skill damage/cost/type has been standardized, class skills have fallen slightly behind for a generic dot meta.
How do you fix this:
CP and passives. Both of which are being looked at as we speak which can't be a coincidence, ZOS has to be aware of the circumstances from the dot changes they made.. CP offers a lot of damage to all types of damage, making class passives like increased Shock damage for Sorc or Increased Frost/Magicka damage for Warden's lack luster in the bigger picture. Passives like +6% Magicka/Frost damage for wardens could be buffed to +12% if CP multipliers were completely replaced with some type of Perk system. The point is, if the passive damage CP offered was removed and placed back in to the classes, we could have stronger synergy with specific damage types.
This gives reasons for classes to actually choose abilities outside their class that compliment the classes inherit theme. Since ZOS is unrelenting in the idea that Frost = Tanking, Warden with their +12-15% Frost damage would remain as the defacto Frost mage. Even ZOS knew Frost/Magicka does less than Shock/Fire etc, by offering it 6% instead of the typical 5%, I'd argue this isn't enough, but the groundwork is there.
Maybe an in class Ice sustain synergy would be nice like DK's Poison/Fire Consumption passive or something like Burning Light for Templars.
Spell Crafting could add more Ice abilities now that standards are set and passives are being looked at.
So yeah a lot of hope, but no clear evidence if that's the direction is where they're going. Not really playing this patch, just looking forward to future changes and where the combat balance is heading as a whole. BL3 is only a month away so I'll be busy this quater anyway..
Overall though, it's nice to see Mag Warden's get Soul Trap, Entropy and Frost Reach as strong dot's usable to them (+6% Mag/Frost Damage).
Okay so i think that cp and passive balancing may help us quite a bit but a major problem is our lack of frost dps skills and dps skills in general on our class. We've got 4 damage skills and most are basic raw damage. An ice sustain passive isn't needed on warden at all in my opinion. Our sustain is fantastic and thats just another copy of dk's passive. However. Targeting chilled on warden is the right idea. By giving wardens a unique damage related bonus against chilled enemies, it will make our element feel more unique and fun and put emphasis on our frost mage theme ensuring that we are a defacto frost mage. But we still lack that 1 defining frost dps skill such as a proc skill. I'm of the mind that ZOS needs to finish the class they started. But I'd still absolutely take Spell Crafting.
Of course, just spit balling really, my point is those passives introduce interesting ways to play with your classes theme and damage type, be it fire, poison, etc. They are well designed and I would appreciate seeing more passives like them, instead of like -6% cost reduction for Sorcs, etc.
Imagine a Frostbite passive which introduces a 4s dot anytime you proc chilled akin to the Flame Burning Status effect. That would be beautiful to see on the class and make it feel unique.
With passives that Synergized in this way, Spell Crafting could introduce more Ice abilities that no other class would use, it would be a small bandaid fix, but I'd prefer it over nothing if they are unwilling to update any other class skills to frost.
They could update a Fletcher morph to Frost Flies with execute damage, that would kill 2 birds with 1 stone.
ESO_Nightingale wrote: »p_tsakirisb16_ESO wrote: »ESO_Nightingale wrote: »p_tsakirisb16_ESO wrote: »Elemental Succession will be better than Ysgramor albeit much harder to farm. Iceheart is the natural pick of monster helms. Personally I'd pick a Master's Ice Staff though and run Elemental Succession and Winterborne.
Generic Ice Damage Skills:
- Destructive Reach
- Blockade
- Icy Rage
- Ice Comet
Necromancer Ice Damage Skills:
- Glacial Colossus
- Boneyard
Warden Ice Damage Skills:
- Northern Storm
- Winter's Revenge
What's the Elemental Succession cool down? Because it states(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.
So when expires at 4th second is triggered again at the 5th second, or have to wait 4 seconds?
If the latter, then pointless set, Julianos is better.
If not, then I see appliances for Sorcerer & DK builds instead of Siroria, or Spell Strategist.
Albeit not for Templar which damage is over 70% Magic based and not Elemental.
Juli is more consistent but gives less dps overall. Sucession from my testing is better for all kinds of elements. It pairs amazing with force pulse.
I do know how sets work. Asked about the downtime timer of the set.
Julianos sure is great set, but when you are doing a certain amount of damage only, and there are sets buffing that certain damage, then they are better
My Magplar is using War Maiden, for a Mag Templar where all but 2 spells aren't Magic damage, is a boon.
Losing 170 Spell damage, and gaining 400 Magic Damage. A big trade off.
Similarly a Sorcerer who's only doing Shock damage (idk why would do other type of damage), the Elemental Succession if it doesn't have cool down, is a boon to use. Instead of the more complex Siroria.
Sorry i meant to say Ysgramors. Not julianos. The downtime of the set is 1s. Not very long at all and not really noticible either.
Btw I’m also looking theme with this, like snow and ice everywhere.
But is the majority of you thinking Warden the clear cut class for this ?
Elemental Succession
(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.
Ysgramor's Birthright
(5 items) Adds 400 Spell Damage to your Frost Damage abilities.
ZOS buffed ES with this patch , it's really fun set for specific elemental build , ES uptime can be 100% with the right skill loadout
Fire
Elemental Succession + BSW
Ice
Elemental Succession + Ysgramor's Birthright
Shock
Ysgramor's Birthright + Netch's Touch