https://forums.elderscrollsonline.com/en/discussion/284053/buffs-and-debuffs-a-full-list-updated-for-murkmire/p1
Look at Ward and Resolve sources
https://forums.elderscrollsonline.com/en/discussion/284053/buffs-and-debuffs-a-full-list-updated-for-murkmire/p1
Look at Ward and Resolve sources
The big reason to use it is the health recovery, if you build for it.
The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The rune from the fighter's guild skill line is a fear for anyone in the area. Drop that right before hitting your Onslaught and they won't be able to block it.
It’s the same principle nightblades and DKs have been using for years, Fear -> Incap and Fossilise/Dizzying Swing -> Leap
The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The rune from the fighter's guild skill line is a fear for anyone in the area. Drop that right before hitting your Onslaught and they won't be able to block it.
how about dodge though? i never experience my onslaught being blocked (which i believe would still trigger the 12 sec buff anyway, because u still land the damage?? please confirm - ), but 2 out of 3 it was DODGED..........
The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The rune from the fighter's guild skill line is a fear for anyone in the area. Drop that right before hitting your Onslaught and they won't be able to block it.
how about dodge though? i never experience my onslaught being blocked (which i believe would still trigger the 12 sec buff anyway, because u still land the damage?? please confirm - ), but 2 out of 3 it was DODGED..........
You cannot dodge fear.
The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The rune from the fighter's guild skill line is a fear for anyone in the area. Drop that right before hitting your Onslaught and they won't be able to block it.
how about dodge though? i never experience my onslaught being blocked (which i believe would still trigger the 12 sec buff anyway, because u still land the damage?? please confirm - ), but 2 out of 3 it was DODGED..........
You cannot dodge fear.
i know that lol but can my target dodge Onslaught when they are feared?
Royalthought wrote: »The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The rune from the fighter's guild skill line is a fear for anyone in the area. Drop that right before hitting your Onslaught and they won't be able to block it.
how about dodge though? i never experience my onslaught being blocked (which i believe would still trigger the 12 sec buff anyway, because u still land the damage?? please confirm - ), but 2 out of 3 it was DODGED..........
You cannot dodge fear.
i know that lol but can my target dodge Onslaught when they are feared?
This new patch it seems that even after a stun it's a race to land the ult.
I've seen some wierd cases where you open up with a stun, go into a cast time ult (onslaught/incap) and it comes up dodged.
Hopefully it's lag but if that's what this patch has created it's just another bad on top of bad.
Royalthought wrote: »The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The rune from the fighter's guild skill line is a fear for anyone in the area. Drop that right before hitting your Onslaught and they won't be able to block it.
how about dodge though? i never experience my onslaught being blocked (which i believe would still trigger the 12 sec buff anyway, because u still land the damage?? please confirm - ), but 2 out of 3 it was DODGED..........
You cannot dodge fear.
i know that lol but can my target dodge Onslaught when they are feared?
This new patch it seems that even after a stun it's a race to land the ult.
I've seen some wierd cases where you open up with a stun, go into a cast time ult (onslaught/incap) and it comes up dodged.
Hopefully it's lag but if that's what this patch has created it's just another bad on top of bad.
The 0.4 second cast time in theory offers lots of time for the dodge roll. Whether or not lag will cause the ultimate to hit during the dodge roll or the lag stretches out the cast time on the ult is a bit of amusing RNG. Technically breakfree into block is faster.
Royalthought wrote: »The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The rune from the fighter's guild skill line is a fear for anyone in the area. Drop that right before hitting your Onslaught and they won't be able to block it.
how about dodge though? i never experience my onslaught being blocked (which i believe would still trigger the 12 sec buff anyway, because u still land the damage?? please confirm - ), but 2 out of 3 it was DODGED..........
You cannot dodge fear.
i know that lol but can my target dodge Onslaught when they are feared?
This new patch it seems that even after a stun it's a race to land the ult.
I've seen some wierd cases where you open up with a stun, go into a cast time ult (onslaught/incap) and it comes up dodged.
Hopefully it's lag but if that's what this patch has created it's just another bad on top of bad.
The 0.4 second cast time in theory offers lots of time for the dodge roll. Whether or not lag will cause the ultimate to hit during the dodge roll or the lag stretches out the cast time on the ult is a bit of amusing RNG. Technically breakfree into block is faster.
Royalthought wrote: »Royalthought wrote: »The big reason to use it is the health recovery, if you build for it.
That's my plan once the patch hits xbox. Seventh and Orgnums scales with troll king on my Stam Sorc. All the health recovery I'll need to pair with vigor and crit surge. Solid health and stam pool on an imperial. Paired with Onslaught and the fighters guild rune. Unblockable onslaught on feared opponents is going to be great.
can u elaborate on that.... unblockable Onslaught detail?
The rune from the fighter's guild skill line is a fear for anyone in the area. Drop that right before hitting your Onslaught and they won't be able to block it.
how about dodge though? i never experience my onslaught being blocked (which i believe would still trigger the 12 sec buff anyway, because u still land the damage?? please confirm - ), but 2 out of 3 it was DODGED..........
You cannot dodge fear.
i know that lol but can my target dodge Onslaught when they are feared?
This new patch it seems that even after a stun it's a race to land the ult.
I've seen some wierd cases where you open up with a stun, go into a cast time ult (onslaught/incap) and it comes up dodged.
Hopefully it's lag but if that's what this patch has created it's just another bad on top of bad.
The 0.4 second cast time in theory offers lots of time for the dodge roll. Whether or not lag will cause the ultimate to hit during the dodge roll or the lag stretches out the cast time on the ult is a bit of amusing RNG. Technically breakfree into block is faster.
Which is why cast times on these melee range ults is such a bad thing.
There are ults I can use from 28 meters away and guarantee they land.
But ults that require me to have my enemy right in front of me can be dodged. Lol
PandaPalace wrote: »Does vdsa 1h&s proc seventh legion?