brandonv516 wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.
I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.
Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.
brandonv516 wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.
I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.
Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.
GhostofDatthaw wrote: »I'm not sold on the dots yet. I have been running a build with soul trap, degeneration, and cripple. I'll have to say those tool tips look nice but in reality unless you catch that person away from a group it's pointless. You dot them up and they runback to thier numbers. The only interesting dot setup I've seen is a ganker that killed me, but they were working in a pair. Had one guy dot me up and mark me while the other just soul assault. It was just mean, but very effective.
Magicka Nightblade should be a decent class for a DOT build, since you get an extra class DOT, cloak, and two burst options (Merciless + Ultimate) to squeeze in as well. Alternatively, since basically everyone in BGs is ultra-squishy right now and ground AOE isn't nearly as common as it used to be, you could skip most of the DOTs and basically play a glass cannon gank build and do well against most teams.Still running my high direct damage recovery build since I havent had a lot of time to play/theorycraft a lot these past few months because of IRL issues.
Played a lot the other day and it's still very very nice both in BGs, IC, and cyro. The snare removal of race against time really made it a lot easier for magblades to survive solo against groups.
Looking at the patch notes, the "new" dots look interesting. Might revisit a dot magblade build I had from a couple of years prior. It's a more "warlock-y" tanky playstyle that I really enjoyed before refreshing path got gutted. It's gonna be a destro snb build most likely.
Magicka Nightblade should be a decent class for a DOT build, since you get an extra class DOT, cloak, and two burst options (Merciless + Ultimate) to squeeze in as well. Alternatively, since basically everyone in BGs is ultra-squishy right now and ground AOE isn't nearly as common as it used to be, you could skip most of the DOTs and basically play a glass cannon gank build and do well against most teams.Still running my high direct damage recovery build since I havent had a lot of time to play/theorycraft a lot these past few months because of IRL issues.
Played a lot the other day and it's still very very nice both in BGs, IC, and cyro. The snare removal of race against time really made it a lot easier for magblades to survive solo against groups.
Looking at the patch notes, the "new" dots look interesting. Might revisit a dot magblade build I had from a couple of years prior. It's a more "warlock-y" tanky playstyle that I really enjoyed before refreshing path got gutted. It's gonna be a destro snb build most likely.
Don't expect to revive a tanky build, though. I've yet to see anyone that I'd describe as the least bit tanky in Battlegrounds so far this patch. I tried out Fortified Brass (along with still using 3x Protective) on my Magicka Necromancer for a bit, and it still felt like I was almost naked.
Magicka Nightblade should be a decent class for a DOT build, since you get an extra class DOT, cloak, and two burst options (Merciless + Ultimate) to squeeze in as well. Alternatively, since basically everyone in BGs is ultra-squishy right now and ground AOE isn't nearly as common as it used to be, you could skip most of the DOTs and basically play a glass cannon gank build and do well against most teams.Still running my high direct damage recovery build since I havent had a lot of time to play/theorycraft a lot these past few months because of IRL issues.
Played a lot the other day and it's still very very nice both in BGs, IC, and cyro. The snare removal of race against time really made it a lot easier for magblades to survive solo against groups.
Looking at the patch notes, the "new" dots look interesting. Might revisit a dot magblade build I had from a couple of years prior. It's a more "warlock-y" tanky playstyle that I really enjoyed before refreshing path got gutted. It's gonna be a destro snb build most likely.
Don't expect to revive a tanky build, though. I've yet to see anyone that I'd describe as the least bit tanky in Battlegrounds so far this patch. I tried out Fortified Brass (along with still using 3x Protective) on my Magicka Necromancer for a bit, and it still felt like I was almost naked.
At the moment I already have a bursty build that does really well. My next goal is to make a tanky dot build.
Magblades can be tanky because of the other cloak of morph. I also think fortified brass isn't the best way to making a tanky magblade. Anyway I dont want to be super duper tanky like the ones who build for all out damage who does potato damage. Just tanky enough to survive being out in the open against a couple of people while having enough pressure to get kills.
GhostofDatthaw wrote: »Magicka Nightblade should be a decent class for a DOT build, since you get an extra class DOT, cloak, and two burst options (Merciless + Ultimate) to squeeze in as well. Alternatively, since basically everyone in BGs is ultra-squishy right now and ground AOE isn't nearly as common as it used to be, you could skip most of the DOTs and basically play a glass cannon gank build and do well against most teams.Still running my high direct damage recovery build since I havent had a lot of time to play/theorycraft a lot these past few months because of IRL issues.
Played a lot the other day and it's still very very nice both in BGs, IC, and cyro. The snare removal of race against time really made it a lot easier for magblades to survive solo against groups.
Looking at the patch notes, the "new" dots look interesting. Might revisit a dot magblade build I had from a couple of years prior. It's a more "warlock-y" tanky playstyle that I really enjoyed before refreshing path got gutted. It's gonna be a destro snb build most likely.
Don't expect to revive a tanky build, though. I've yet to see anyone that I'd describe as the least bit tanky in Battlegrounds so far this patch. I tried out Fortified Brass (along with still using 3x Protective) on my Magicka Necromancer for a bit, and it still felt like I was almost naked.
At the moment I already have a bursty build that does really well. My next goal is to make a tanky dot build.
Magblades can be tanky because of the other cloak of morph. I also think fortified brass isn't the best way to making a tanky magblade. Anyway I dont want to be super duper tanky like the ones who build for all out damage who does potato damage. Just tanky enough to survive being out in the open against a couple of people while having enough pressure to get kills.
I almost... And I feel like a bum dart for saying this. But I want to run a Tanky build with sloads. IDK why but I just do
GhostofDatthaw wrote: »Magicka Nightblade should be a decent class for a DOT build, since you get an extra class DOT, cloak, and two burst options (Merciless + Ultimate) to squeeze in as well. Alternatively, since basically everyone in BGs is ultra-squishy right now and ground AOE isn't nearly as common as it used to be, you could skip most of the DOTs and basically play a glass cannon gank build and do well against most teams.Still running my high direct damage recovery build since I havent had a lot of time to play/theorycraft a lot these past few months because of IRL issues.
Played a lot the other day and it's still very very nice both in BGs, IC, and cyro. The snare removal of race against time really made it a lot easier for magblades to survive solo against groups.
Looking at the patch notes, the "new" dots look interesting. Might revisit a dot magblade build I had from a couple of years prior. It's a more "warlock-y" tanky playstyle that I really enjoyed before refreshing path got gutted. It's gonna be a destro snb build most likely.
Don't expect to revive a tanky build, though. I've yet to see anyone that I'd describe as the least bit tanky in Battlegrounds so far this patch. I tried out Fortified Brass (along with still using 3x Protective) on my Magicka Necromancer for a bit, and it still felt like I was almost naked.
At the moment I already have a bursty build that does really well. My next goal is to make a tanky dot build.
Magblades can be tanky because of the other cloak of morph. I also think fortified brass isn't the best way to making a tanky magblade. Anyway I dont want to be super duper tanky like the ones who build for all out damage who does potato damage. Just tanky enough to survive being out in the open against a couple of people while having enough pressure to get kills.
I almost... And I feel like a bum dart for saying this. But I want to run a Tanky build with sloads. IDK why but I just do
They kill Destructive Touch in the current Patch... I'm playing with no Stun because it was the only one I had, now MagBlade doesn't have any range Stun...
They should rework the Fear Trap and make it to a single target projectile Fear, same as the one from the Mages in Skyreach Catacombs.
Flame Clench damage is basically inexistent, and 15m it's not enough to be a truly range skill...
GhostofDatthaw wrote: »Magicka Nightblade should be a decent class for a DOT build, since you get an extra class DOT, cloak, and two burst options (Merciless + Ultimate) to squeeze in as well. Alternatively, since basically everyone in BGs is ultra-squishy right now and ground AOE isn't nearly as common as it used to be, you could skip most of the DOTs and basically play a glass cannon gank build and do well against most teams.Still running my high direct damage recovery build since I havent had a lot of time to play/theorycraft a lot these past few months because of IRL issues.
Played a lot the other day and it's still very very nice both in BGs, IC, and cyro. The snare removal of race against time really made it a lot easier for magblades to survive solo against groups.
Looking at the patch notes, the "new" dots look interesting. Might revisit a dot magblade build I had from a couple of years prior. It's a more "warlock-y" tanky playstyle that I really enjoyed before refreshing path got gutted. It's gonna be a destro snb build most likely.
Don't expect to revive a tanky build, though. I've yet to see anyone that I'd describe as the least bit tanky in Battlegrounds so far this patch. I tried out Fortified Brass (along with still using 3x Protective) on my Magicka Necromancer for a bit, and it still felt like I was almost naked.
At the moment I already have a bursty build that does really well. My next goal is to make a tanky dot build.
Magblades can be tanky because of the other cloak of morph. I also think fortified brass isn't the best way to making a tanky magblade. Anyway I dont want to be super duper tanky like the ones who build for all out damage who does potato damage. Just tanky enough to survive being out in the open against a couple of people while having enough pressure to get kills.
I almost... And I feel like a bum dart for saying this. But I want to run a Tanky build with sloads. IDK why but I just do
Maybe try knight slayer with heavy fortified brass & zaan.
Use reverb bash.
When the proc sets do all the damage you can use jewelry enchants & mundus for sustain.
Is knight slayer & zaan affected by your penetration rating?
Cast swallow soul or cripple/debilitate for ult regen & use the new onslaught to gain penetration.
I’d steer clear of fortified brass. Onslaught is common enough that it’s pretty ineffective to build your resistances too high.
I’ve been playing BGs with buffer of the swift, Transmutation and Bloodspawn and I still get deleted in 2-3 seconds under pressure.
I think in the current meta it’s best to glass canon it up. I don’t see a point in tanky builds.
Another thing I discovered today, Soul Siphon can be interrupted. I’m not sure if it follows the same cast time as other abilities, but the animation is about a second long. I was interrupted by a leap near the end of the animation, so I’m pretty sure it’s a 1 second interruption window...
Add onto that healthy Offering is nowhere near as effective with buffed dots and lowered survivability and I think magblade pvp healing’s pretty much dead.
Going to switch things up with vampire, Shadowy Disguise, Caal with 2 hander and give that a go. I saw one magblade who did well in a glassy build, it’s just the healer role that’s bad with this patch.
GhostofDatthaw wrote: »I’d steer clear of fortified brass. Onslaught is common enough that it’s pretty ineffective to build your resistances too high.
I’ve been playing BGs with buffer of the swift, Transmutation and Bloodspawn and I still get deleted in 2-3 seconds under pressure.
I think in the current meta it’s best to glass canon it up. I don’t see a point in tanky builds.
Another thing I discovered today, Soul Siphon can be interrupted. I’m not sure if it follows the same cast time as other abilities, but the animation is about a second long. I was interrupted by a leap near the end of the animation, so I’m pretty sure it’s a 1 second interruption window...
Add onto that healthy Offering is nowhere near as effective with buffed dots and lowered survivability and I think magblade pvp healing’s pretty much dead.
Going to switch things up with vampire, Shadowy Disguise, Caal with 2 hander and give that a go. I saw one magblade who did well in a glassy build, it’s just the healer role that’s bad with this patch.
I don't heal but maybe a pve buff *** but on the point of shadow disguise, and going heavy offensive glass cannon. Why would you not be a vampire? You're gonna get 2-3 shot anyway if you're caught out
exeeter702 wrote: »Nb healing is absolutely fine. Alot of otherthinking going on in this thread.
GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
Metemsycosis wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
Tbh your build sounds like the bees knees, that you added bloodspawn. My cuppa exactly.
I keep looking at twice born star + spinners for max pen tho....
GhostofDatthaw wrote: »Metemsycosis wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
Tbh your build sounds like the bees knees, that you added bloodspawn. My cuppa exactly.
I keep looking at twice born star + spinners for max pen tho....
Twice born star has always been interesting to me but I have never actually used it. I just don't think 2 mundus are worth it
Metemsycosis wrote: »GhostofDatthaw wrote: »Metemsycosis wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
Tbh your build sounds like the bees knees, that you added bloodspawn. My cuppa exactly.
I keep looking at twice born star + spinners for max pen tho....
Twice born star has always been interesting to me but I have never actually used it. I just don't think 2 mundus are worth it
Ok so i have it on my stamblade and am hitting the highest pvp combos ive ever hit. (Like consistent 14k incap/will proc) but idk how that translates to magblade. I only look to tbs when i cant get those mundus stats elsewhere more efficiently. Like i wouldn't pick tbs w. Lover /apprentice over spinners + apprentice but if i want higher pen there isn't really a better option available if i am already using spinners.
You don't need a hot on the front bar. Any hot you cast from vBRP resto bar will proc trans on transmutation destro front bar. It is a very common way of using trans on support builds. Refreshing path and mutagen will keep proccing it all the time. Also refreshing path is more like 5 sec of expedition because it lingers after you leave path. Dropping this skill, especially after the heal buff is a massive nerf to your healing and group utility on nb. It is also the best way to keep up shadow passives.brandonv516 wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.
I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.
Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.
Well I’m using swift, Transmutation and bloodspawn. I could run a hot like swallow soul on my damage bar or refreshing path... I’ll have to think about it.
I usually use one bar for damage and my resto bar for defense/escape. I prefer dark cloak on my healing bar since I need to keep the shadow passives up, and I’m finding the cost on refreshing path kills the ability. 3k cost every 3 seconds for expedition is too much, I don’t want to be OOM as soon as I engage.
It is not actually an interrupt. Its just the cc from leap that takes you out of the animation. The actual heal only applies at the end of the animation. YAAAY for removing animation cancelling for this skill, huh? Such great fun!
You don't need a hot on the front bar. Any hot you cast from vBRP resto bar will proc trans on transmutation destro front bar. It is a very common way of using trans on support builds. Refreshing path and mutagen will keep proccing it all the time. Also refreshing path is more like 5 sec of expedition because it lingers after you leave path. Dropping this skill, especially after the heal buff is a massive nerf to your healing and group utility on nb. It is also the best way to keep up shadow passives.brandonv516 wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.
I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.
Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.
Well I’m using swift, Transmutation and bloodspawn. I could run a hot like swallow soul on my damage bar or refreshing path... I’ll have to think about it.
I usually use one bar for damage and my resto bar for defense/escape. I prefer dark cloak on my healing bar since I need to keep the shadow passives up, and I’m finding the cost on refreshing path kills the ability. 3k cost every 3 seconds for expedition is too much, I don’t want to be OOM as soon as I engage.
GhostofDatthaw wrote: »So question... 2h ult ignores resistances correct? Does it effect crit resistances as well? And if the entire point of cloak blade is to not get hit right... Why and the hell do I run impen. I need to be well fit or divine, and if, if I went all divine it might make a tbs build kinda viable... I need more lag free time to play
GhostofDatthaw wrote: »So question... 2h ult ignores resistances correct? Does it effect crit resistances as well? And if the entire point of cloak blade is to not get hit right... Why and the hell do I run impen. I need to be well fit or divine, and if, if I went all divine it might make a tbs build kinda viable... I need more lag free time to play
Same here man. It is my favourite nb skill and whenever it's not on my bar it feels wrong. My backbar setup has been the same for a long time: phantasmal escape, siphoning strikes, ward ally, dark cloak, refreshing path. If I wanna do more grouphealing I remove siphoning strikes for mutagen (used to be rapid regen before current patch).GhostofDatthaw wrote: »You don't need a hot on the front bar. Any hot you cast from vBRP resto bar will proc trans on transmutation destro front bar. It is a very common way of using trans on support builds. Refreshing path and mutagen will keep proccing it all the time. Also refreshing path is more like 5 sec of expedition because it lingers after you leave path. Dropping this skill, especially after the heal buff is a massive nerf to your healing and group utility on nb. It is also the best way to keep up shadow passives.brandonv516 wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.
I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.
Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.
Well I’m using swift, Transmutation and bloodspawn. I could run a hot like swallow soul on my damage bar or refreshing path... I’ll have to think about it.
I usually use one bar for damage and my resto bar for defense/escape. I prefer dark cloak on my healing bar since I need to keep the shadow passives up, and I’m finding the cost on refreshing path kills the ability. 3k cost every 3 seconds for expedition is too much, I don’t want to be OOM as soon as I engage.
I love refreshing path. I like it so much more that rat just because of the passives and the healing. Path and phantismal are beautiful pairing