Need more context. If it is a small group, eg 4-6 , they are often designed to supplement each other with their builds. They can be extremely hard to kill. They have a huge advantage over pugs, plus they are usually in discord so they call out who to 6v1 focus. As a solo I just avoid those groups since they will just destroy you.
If it is a solo player, then the maxim, "you can't have everything" holds. Get combat metrics to quantify exactly how hard they are hitting you.
For example, you can have a stam warden build that is extremely tanky, has good sustain, good helaing, but you lose weapon damage. So how do they kill you? They generate ulti then hit you with their sub/DB/ executioner combo. Just watch for their combo and those tanks should almost never kill you.
Or you could have a NB whose combo hits extremely hard. But those are not tanky, they are squishy. They cloak away. Or a sorc hitting extremely hard, but they have low hp, they depend on shields and streak.
In a build you are trying to put together: damage (weapon damage, critical damage and penetration for stam build), defense (resists and hp), sustain (stam recovery) , and healing. Its almost impossible to max all 4. Eg for a stam dk you can have a heavy armor build with seventh/fury, and this can generate high weapon damage under attack, which boosts both damage and healing. But the damage isnt as high as the glass cannons can get, and those stam DK builds usually have bad weapon critical compared, eg to a NB. They also have lower regen that a NB, eg compare 7th to bone pirate, there is no comparison.
Its easy enough to claim cheating, but I've pvped almost daily for over 18 months, almost never seen anything that I even think is cheating. Only once or twice.
KillsAllElves wrote: »youre arguing for the sake of arguing. Players with high defense, and healing should not be able to take out a group unless that group is full incompetent or new players which is to be expected.
VaranisArano wrote: »KillsAllElves wrote: »youre arguing for the sake of arguing. Players with high defense, and healing should not be able to take out a group unless that group is full incompetent or new players which is to be expected.
The flip side of what you say here is that, unless some form of cheating is involved (and that's rarer than most players think), if a single player does successfully fight and defeat a group of players, we can say that the group was new, incompetent, or playing badly.
Groups that are organized and know how to deal with 1vXers don't lose those fights. They don't let themselves get pulled apart through LOS into a series of 1v1s that lets the 1vXer defeat them in detail. That's when bad 1vXers complain "You zerged me!"
So I don't really have a lot of sympathy for groups that lose to 1vXers. They need to L2Play when it comes to fighting 1vXers, learn to recognize LOS traps, and stick together to maximise their damage and defense. Nor do I have any sympathy for 1vXers when they lose to groups who don't fall for their tactics.
KillsAllElves wrote: »VaranisArano wrote: »KillsAllElves wrote: »youre arguing for the sake of arguing. Players with high defense, and healing should not be able to take out a group unless that group is full incompetent or new players which is to be expected.
The flip side of what you say here is that, unless some form of cheating is involved (and that's rarer than most players think), if a single player does successfully fight and defeat a group of players, we can say that the group was new, incompetent, or playing badly.
Groups that are organized and know how to deal with 1vXers don't lose those fights. They don't let themselves get pulled apart through LOS into a series of 1v1s that lets the 1vXer defeat them in detail. That's when bad 1vXers complain "You zerged me!"
So I don't really have a lot of sympathy for groups that lose to 1vXers. They need to L2Play when it comes to fighting 1vXers, learn to recognize LOS traps, and stick together to maximise their damage and defense. Nor do I have any sympathy for 1vXers when they lose to groups who don't fall for their tactics.
Only ass clowns follow "1vXers" playing shuffle monkey around a tree. I have no sympathy for "1vXers" and elitist small group try hards who cry all the time. These players show the massive imbalance in cyrodiil and they all have one thing in common- they think theyre Gods gift to gaming stroking each others egos......
I laugh when these players get wiped by a group, they start blowing up zone chat and send hate mail.
KillsAllElves wrote: »VaranisArano wrote: »KillsAllElves wrote: »youre arguing for the sake of arguing. Players with high defense, and healing should not be able to take out a group unless that group is full incompetent or new players which is to be expected.
The flip side of what you say here is that, unless some form of cheating is involved (and that's rarer than most players think), if a single player does successfully fight and defeat a group of players, we can say that the group was new, incompetent, or playing badly.
Groups that are organized and know how to deal with 1vXers don't lose those fights. They don't let themselves get pulled apart through LOS into a series of 1v1s that lets the 1vXer defeat them in detail. That's when bad 1vXers complain "You zerged me!"
So I don't really have a lot of sympathy for groups that lose to 1vXers. They need to L2Play when it comes to fighting 1vXers, learn to recognize LOS traps, and stick together to maximise their damage and defense. Nor do I have any sympathy for 1vXers when they lose to groups who don't fall for their tactics.
Only ass clowns follow "1vXers" playing shuffle monkey around a tree. I have no sympathy for "1vXers" and elitist small group try hards who cry all the time. These players show the massive imbalance in cyrodiil and they all have one thing in common- they think theyre Gods gift to gaming stroking each others egos......
I laugh when these players get wiped by a group, they start blowing up zone chat and send hate mail.
Have to agree, oozing with arrogance. Worst part is a lot always claim they’re amazing because of knowledge of the game, then are always trying to get the game to cater to make them more powerful.
Guess they aren’t that knowledgeable/good if they’re constantly crying to make the game cater to them instead of adapting.
A lot are cool just trying to have fun, but some of them give them a bad reputation. Especially the ones who constantly give bad advice they’d never follow to keep new players easily farmable.
VaranisArano wrote: »KillsAllElves wrote: »youre arguing for the sake of arguing. Players with high defense, and healing should not be able to take out a group unless that group is full incompetent or new players which is to be expected.
The flip side of what you say here is that, unless some form of cheating is involved (and that's rarer than most players think), if a single player does successfully fight and defeat a group of players, we can say that the group was new, incompetent, or playing badly.
Groups that are organized and know how to deal with 1vXers don't lose those fights. They don't let themselves get pulled apart through LOS into a series of 1v1s that lets the 1vXer defeat them in detail. That's when bad 1vXers complain "You zerged me!"
So I don't really have a lot of sympathy for groups that lose to 1vXers. They need to L2Play when it comes to fighting 1vXers, learn to recognize LOS traps, and stick together to maximise their damage and defense. Nor do I have any sympathy for 1vXers when they lose to groups who don't fall for their tactics.
InvictusApollo wrote: »VaranisArano wrote: »KillsAllElves wrote: »youre arguing for the sake of arguing. Players with high defense, and healing should not be able to take out a group unless that group is full incompetent or new players which is to be expected.
The flip side of what you say here is that, unless some form of cheating is involved (and that's rarer than most players think), if a single player does successfully fight and defeat a group of players, we can say that the group was new, incompetent, or playing badly.
Groups that are organized and know how to deal with 1vXers don't lose those fights. They don't let themselves get pulled apart through LOS into a series of 1v1s that lets the 1vXer defeat them in detail. That's when bad 1vXers complain "You zerged me!"
So I don't really have a lot of sympathy for groups that lose to 1vXers. They need to L2Play when it comes to fighting 1vXers, learn to recognize LOS traps, and stick together to maximise their damage and defense. Nor do I have any sympathy for 1vXers when they lose to groups who don't fall for their tactics.
I still remember one of my first raids in Cyrodill with a guild. We literally had only one person who knew how to pvp. At once point I saw an enemy player and started running towards him. Our raid leader asked me:
RL: Do you know who that is?
Me: No.
RL: Thats a 1vXer. Are you in pvp build?
Me: No.
RL: Then don't engage him.
Me: Ok.
Years later I've been hunting 1vXers while facepalming at zerglings who chase them around a rock.
Ive PvP'd for a couple years now. I've picked up on things, defeated thousands. But i absolutely cannot fathom how so many people never run out of resources, always break free, mitigate the hell out of attacks, constantly self heal, never get snared, AND turn around to lay waste to their attackers, all in the same build, acting like its the easiest thing to pull off.
Just how.
Is it like some kind of PvP fight club? First rule is you dont talk about Build Club?
KillsAllElves wrote: »RighteousBacon wrote: »KillsAllElves wrote: »Ive PvP'd for a couple years now. I've picked up on things, defeated thousands. But i absolutely cannot fathom how so many people never run out of resources, always break free, mitigate the hell out of attacks, constantly self heal, never get snared, AND turn around to lay waste to their attackers, all in the same build, acting like its the easiest thing to pull off.
Just how.
Is it like some kind of PvP fight club? First rule is you dont talk about Build Club?
Too many players running around trying to be a proto fake me out tank that can deal too much damage. If youre building high resistances take your ass to a trial.
Too many players running around with high resistance and high damage, certain sets and certain class abilities that are ridiculous, this is why eso can never be balanced.
Pvp builds should be either a healer, a tank or, a dps - not all of the above. This game enables such horendous and unbalanced gameplay. U23 will make cyrodiil worse.
I cant blame the players i blame the developers for allowing such [snip] game play.
Sets,CP allocation,potions and food.
I disagree
You can disagree all you want, it doesnt change the fact that there is an ever increasing imbalance in pvp excluding server performance. One more thing to add, reduce population in the 30 day, force players to spread out to other campaigns.
Waffennacht wrote: »CP builds.
In No CP BGs you can do a lot; just not everything.
Think of the resources available via CP. I mean you have reductions to every mechanic, additional Regen, additional return on heavies, that's just Regen alone.
Anyone that has tried a block heavy or a dodge heavy build can instantly tell the difference between CP and no CP
Waffennacht wrote: »CP builds.
Play solo or in very small groups and keep at it until you stop dying all the time. I don’t think there’s any other way. It’s trial by fire, frustration and tears. I used to think there was some trick to it that no one was telling me. Now I can 1/2vX in medium with no protective traits on a stamina templar and there are classes much better suited to such things. The thing is I always went for the solo or very small scale play even when I was a salty noob blaming my losses on cheats and meta builds. Then one day I realized I was the guy people were calling a cheater and coming back to Xv1 and bag after getting beat. After that it’s like riding a bike and you never really forget how. A lot of it is patience and avoiding tunnel vision on getting a kill. Play the long game but watch for your burst windows. And as you get better always be straddling that build line between maximum damage and sustain/survivability. If I can do it so can you, I’m far from the top level of player.
Play solo or in very small groups and keep at it until you stop dying all the time. I don’t think there’s any other way. It’s trial by fire, frustration and tears. I used to think there was some trick to it that no one was telling me. Now I can 1/2vX in medium with no protective traits on a stamina templar and there are classes much better suited to such things. The thing is I always went for the solo or very small scale play even when I was a salty noob blaming my losses on cheats and meta builds. Then one day I realized I was the guy people were calling a cheater and coming back to Xv1 and bag after getting beat. After that it’s like riding a bike and you never really forget how. A lot of it is patience and avoiding tunnel vision on getting a kill. Play the long game but watch for your burst windows. And as you get better always be straddling that build line between maximum damage and sustain/survivability. If I can do it so can you, I’m far from the top level of player.