Personaly I use 2H asylum for ultimate regeneration.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Started a new one direclty responding to OP.
2hander is the sign of a noob tank for a few reasons:
1. It does not proc crusher well (even if stampede applies it, it's worse than both bow and destro staff).
2. Your snb heavies restore stam, you want something that can restore mag (i.e. a frost staff). 2hander brings nothing to your sustain.
3. Blocking with snb (and to a lesser extent frost staff) is doable in hard content. If you get caught blocking on your 2hander bar, you're dead in most hard vet content.
4. 2hander is a damage weapon. Tanks do no damage, and if they do, they're not real tanks. Tanks need utility. Frost staff and SnB offer this UTILITY. Remember a tank needs CC or it's not a tank.
5. Sometimes healers suck, and the tank needs to apply ele drain.
6. Looking at the 2hander skills, I see absolutely nothing that helps a tank. It's all DPS skills. So if you're a serious tank, what is the possible strategic benefit of running a 2 hander? If it's all aesthetics, I can't speak to RP issues.
7. You mention that you want to add damage to the group by using a 2hander. But you don't want to seriously increase group damage by running Alkosh. Are you sure you want to play a tank? You could always just dps...
If I missed something please add. I can see no persuasive reason that 2hander on a tank is anything more than a noob alert (or a pvper).
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
MrBumblefoot wrote: »Ok here are my issues:
I hate using a staff on my Tank. I also can't bother with grinding every skill line since it's not my main character. I just want to use a 2H axe on backbar. It's already maxed because PvP. This character already gave me tons of trouble since I want to use him in PvP too. I put all my points into Stamina instead of Health and then struggled reaching 35k hp.
Now I want to frontbar Yolnahkriin (Yeah I hate Alkosh and want to stop using that DD set). I don't push scores so I don't think I have to chase the perfect build. But still I do serious content like Vet HMs and I want to be as efficient as possible while also using the build I like.
Stampede is getting buffed to become a reilable way to apply Crusher so I feel like backbarring a 2H weapon will no longer be the noob move. I also have a nice Stamina pool and I was hoping that I can use the Maelstrom 2H to provide a little more damage for the group.
Can anyone compare their advantages/disadvantages? As far as I know I'm losing only two things: Off-balance support and instant mob pull.
Thanks.
Started a new one direclty responding to OP.
2hander is the sign of a noob tank for a few reasons:
1. It does not proc crusher well (even if stampede applies it, it's worse than both bow and destro staff).
2. Your snb heavies restore stam, you want something that can restore mag (i.e. a frost staff). 2hander brings nothing to your sustain.
3. Blocking with snb (and to a lesser extent frost staff) is doable in hard content. If you get caught blocking on your 2hander bar, you're dead in most hard vet content.
4. 2hander is a damage weapon. Tanks do no damage, and if they do, they're not real tanks. Tanks need utility. Frost staff and SnB offer this UTILITY. Remember a tank needs CC or it's not a tank.
5. Sometimes healers suck, and the tank needs to apply ele drain.
6. Looking at the 2hander skills, I see absolutely nothing that helps a tank. It's all DPS skills. So if you're a serious tank, what is the possible strategic benefit of running a 2 hander? If it's all aesthetics, I can't speak to RP issues.
7. You mention that you want to add damage to the group by using a 2hander. But you don't want to seriously increase group damage by running Alkosh. Are you sure you want to play a tank? You could always just dps...
If I missed something please add. I can see no persuasive reason that 2hander on a tank is anything more than a noob alert (or a pvper).
Please do not listen to this person, they have absolutely NO idea about tanks whatsoever.
1. Crusher is procced by a light attack with ANY weapon. You can proc it by knowing what light attack weaving is, as using a light attack before just about any skill in the game to proc am enchant. This this point is just straight up wrong.
2. Again, this is straight up wrong. There is no extra passive in the SnN line that increases Stam return more than a different melee weapon. It is the HEAVY ARMOR line that has this passive. Therefore ANY Stam based weapon will have this bonus apply while wearing heavy armor.
3. Blocking is "doable" with a SnB? You understand that it is the BEST choice for blocking, as it is the ONLY Stam based weapon line that mitigates blocked damage. A Frost staff is the only mag based weapon that increases mitigation, but it does not do it as well as SnB. Also, you can use the SnB ulti and swap to whatever weapon you want on back bar.
4. You obviously have no idea of the utility of the 2H line. It has an antisnare, a hot, a burst heal, an antistun, a Stam Regen boosting passive, and an aoe you can use as an option for doing fast pulls. Also, to use your "logic": Destruction Staff is a DAMAGE WEAPON, TANKS DO NO DAMAGE, if they do, they're not real tanks.
5. No. It is not your job to compensate for other role failings. Nobody ever is going to say that to be a viable, top tier DPS you need to be able to tank the boss because your tank sucks. Not their job, not my job.
6. As I have already explained, you have no idea what you are looking at, so it makes sense you don't understand how different skills are going to play into the role, because you lack a fundamental understanding of it.
7. You chide him for not wanting to run Alkosh but still wanting to help with DPS...yet you insist Alkosh is optimal because it helps with DPS. Which is it, are tanks supposed to assist and supplement damage or not? If not, then why bother with Crushers etc?
This is what happens when someone watches a streamer do some weird exotic junk and they take it as gospel.
MrBumblefoot wrote: »Ok here are my issues:
I hate using a staff on my Tank. I also can't bother with grinding every skill line since it's not my main character. I just want to use a 2H axe on backbar. It's already maxed because PvP. This character already gave me tons of trouble since I want to use him in PvP too. I put all my points into Stamina instead of Health and then struggled reaching 35k hp.
Now I want to frontbar Yolnahkriin (Yeah I hate Alkosh and want to stop using that DD set). I don't push scores so I don't think I have to chase the perfect build. But still I do serious content like Vet HMs and I want to be as efficient as possible while also using the build I like.
Stampede is getting buffed to become a reilable way to apply Crusher so I feel like backbarring a 2H weapon will no longer be the noob move. I also have a nice Stamina pool and I was hoping that I can use the Maelstrom 2H to provide a little more damage for the group.
Can anyone compare their advantages/disadvantages? As far as I know I'm losing only two things: Off-balance support and instant mob pull.
Thanks.
All these people forgetting that you can light attack weave on any build with any weapon to apply Crusher. Sad really.
p_tsakirisb16_ESO wrote: »Started a new one direclty responding to OP.
2hander is the sign of a noob tank for a few reasons:
1. It does not proc crusher well (even if stampede applies it, it's worse than both bow and destro staff).
2. Your snb heavies restore stam, you want something that can restore mag (i.e. a frost staff). 2hander brings nothing to your sustain.
3. Blocking with snb (and to a lesser extent frost staff) is doable in hard content. If you get caught blocking on your 2hander bar, you're dead in most hard vet content.
4. 2hander is a damage weapon. Tanks do no damage, and if they do, they're not real tanks. Tanks need utility. Frost staff and SnB offer this UTILITY. Remember a tank needs CC or it's not a tank.
5. Sometimes healers suck, and the tank needs to apply ele drain.
6. Looking at the 2hander skills, I see absolutely nothing that helps a tank. It's all DPS skills. So if you're a serious tank, what is the possible strategic benefit of running a 2 hander? If it's all aesthetics, I can't speak to RP issues.
7. You mention that you want to add damage to the group by using a 2hander. But you don't want to seriously increase group damage by running Alkosh. Are you sure you want to play a tank? You could always just dps...
If I missed something please add. I can see no persuasive reason that 2hander on a tank is anything more than a noob alert (or a pvper).
Few things. Crushing is activated by Carve bleed, and the Heavy Weapons passive if using Battleaxe.
Alkosh is a pile of poo, even for average guild premade groups. As tank you won't get the amount of synergies needed to use Alkosh. And with the nerf to the orbs, and the tedency to run groups with no healer (dungeons) and more DDs in trials these days, you will be lucky to pick 1 synergy per boss. Except if you are Necro where you can trigger your own synergy.
And you contradict your point about Alkosh also on (5) when some healers aren't that good.
You have to be in a serious leaderboard chasing guild to benefit from Alkosh.
As for Elemental Drain, any MA DD worth his salt is using it in rotation, like Sta DDs using Razor Caltrops (Major Fracture).
Also Major Breach is obtained by Tank's Pierce Armour by default.
True 2H while trying to block vet bosses isn't good, but I doubt that matters in this case.
As for staff, I hate them on my tanks hence I do not use it. The missing crushing is pitiful and only for leaderboards chasers, as it shaves off 1 second on boss fights at best. Assuming the DDs are not noobs doing proper 45K rotations
Started a new one direclty responding to OP.
2hander is the sign of a noob tank for a few reasons:
1. It does not proc crusher well (even if stampede applies it, it's worse than both bow and destro staff).
2. Your snb heavies restore stam, you want something that can restore mag (i.e. a frost staff). 2hander brings nothing to your sustain.
3. Blocking with snb (and to a lesser extent frost staff) is doable in hard content. If you get caught blocking on your 2hander bar, you're dead in most hard vet content.
4. 2hander is a damage weapon. Tanks do no damage, and if they do, they're not real tanks. Tanks need utility. Frost staff and SnB offer this UTILITY. Remember a tank needs CC or it's not a tank.
5. Sometimes healers suck, and the tank needs to apply ele drain.
6. Looking at the 2hander skills, I see absolutely nothing that helps a tank. It's all DPS skills. So if you're a serious tank, what is the possible strategic benefit of running a 2 hander? If it's all aesthetics, I can't speak to RP issues.
7. You mention that you want to add damage to the group by using a 2hander. But you don't want to seriously increase group damage by running Alkosh. Are you sure you want to play a tank? You could always just dps...
If I missed something please add. I can see no persuasive reason that 2hander on a tank is anything more than a noob alert (or a pvper).
Please do not listen to this person, they have absolutely NO idea about tanks whatsoever.
1. Crusher is procced by a light attack with ANY weapon. You can proc it by knowing what light attack weaving is, as using a light attack before just about any skill in the game to proc am enchant. This this point is just straight up wrong.
2. Again, this is straight up wrong. There is no extra passive in the SnN line that increases Stam return more than a different melee weapon. It is the HEAVY ARMOR line that has this passive. Therefore ANY Stam based weapon will have this bonus apply while wearing heavy armor.
3. Blocking is "doable" with a SnB? You understand that it is the BEST choice for blocking, as it is the ONLY Stam based weapon line that mitigates blocked damage. A Frost staff is the only mag based weapon that increases mitigation, but it does not do it as well as SnB. Also, you can use the SnB ulti and swap to whatever weapon you want on back bar.
4. You obviously have no idea of the utility of the 2H line. It has an antisnare, a hot, a burst heal, an antistun, a Stam Regen boosting passive, and an aoe you can use as an option for doing fast pulls. Also, to use your "logic": Destruction Staff is a DAMAGE WEAPON, TANKS DO NO DAMAGE, if they do, they're not real tanks.
5. No. It is not your job to compensate for other role failings. Nobody ever is going to say that to be a viable, top tier DPS you need to be able to tank the boss because your tank sucks. Not their job, not my job.
6. As I have already explained, you have no idea what you are looking at, so it makes sense you don't understand how different skills are going to play into the role, because you lack a fundamental understanding of it.
7. You chide him for not wanting to run Alkosh but still wanting to help with DPS...yet you insist Alkosh is optimal because it helps with DPS. Which is it, are tanks supposed to assist and supplement damage or not? If not, then why bother with Crushers etc?
This is what happens when someone watches a streamer do some weird exotic junk and they take it as gospel.
I am not an expert but I tank though veteran dungeons and on pledges we do hard mode and I use a 2h in my backbar the only skill i have that uses magica is hardened armor for the shield and I can reapply it usually when it expires so I don't see the need of a staff to restore magica, I have put an oblivion damage enchant in the 2h and after taunting when the bosses are under 50% health I usually switch to the two hander and do the execute the max 4k damage of the enchant is very nice this way we do the dungeon faster.
I have not tryed trials but at the moment it works very well for me, few times I have problems.
I am not an expert but I tank though veteran dungeons and on pledges we do hard mode and I use a 2h in my backbar the only skill i have that uses magica is hardened armor for the shield and I can reapply it usually when it expires so I don't see the need of a staff to restore magica, I have put an oblivion damage enchant in the 2h and after taunting when the bosses are under 50% health I usually switch to the two hander and do the execute the max 4k damage of the enchant is very nice this way we do the dungeon faster.
I have not tryed trials but at the moment it works very well for me, few times I have problems.
Sincere question, what do you use for CC? My dk uses all kinds of magic for talons and chains. Also, the little bit of damage from your tank's oblivion enchant is way worse than running crusher, which improves all people's dps (including the people actually doing damage).