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Any point in having healers now?

  • Hexvaldr
    Hexvaldr
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    In my tanking experience, if a dungeon is easy enough to run with three dps, It's going to be over pretty quickly and probably be a speed run even if you bring a healer instead. The two dd's are probably skilled enough to make good use of a healer's boosts to their dps, and it frees up the tank's resources so that instead of off healing, they can do things like bigger pulls, run the dungeon faster, etc. A healer is always welcome in my party, even for normals that a lot of us can solo.
  • Bosov
    Bosov
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    Go into Cyrodill, type LFG in chat and you will find 23 other people who most likely cant play the game without having a dedicated healer keeping them alive.
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • DMBCML
    DMBCML
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    Zallibik wrote: »
    Browiseth wrote: »
    sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong

    not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though

    so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.

    Agreed. I have a pure healer. She is pretty much useless at dps for too long. She depends on her tank or dps players for that. I haven't played her for several months now, so I might be disappointed now.

    It's my thought that if dps and tank can completely take care of themselves, then the game might not offer the challenge it once did.
  • RusevCrush
    RusevCrush
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    At an elite level healers are not needed in dungeons. However, dungeons are not scored and there is no reason to insist on 1T 3DD. Yes, it's fun to make a mockery of the content but your guildies main healers and you will need them for other things. Take the few extra mins and make everyone happy.

    Nerfing dlc dungeons doesn't not help this btw. Falk Fang Blood are laughable now. Feel bad for anyone trying to balance content for casuals and elitists. I couldn't do it. It's been said before but I think there's a huge gap between those first starting to queue vet and the elite.
  • Lylith
    Lylith
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    They should be pushing toward the NECESSITY of healers in my opinion not away from it.

    they should, but they should do a lot of things; instead, they're pushing toward the homogenization of classes and a limited set of viable skills, imho.
  • Drdeath20
    Drdeath20
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    Some dungeon bosses and HMs would be near impossible without a dedicated healer.

    The healers role is gonna be alot different after this patch but your still gonna need a teamate for the emergency heals/buffs
  • BringerOfOmens
    BringerOfOmens
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    No.
  • Nestor
    Nestor
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    danara wrote: »
    Nestor wrote: »
    danara wrote: »
    Zallibik wrote: »
    Browiseth wrote: »
    sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong

    not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though

    so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.

    Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.

    Can you give me a dunjeon easier with one healer than without ?

    All of them are easier with a healer.

    Now, can you do it faster without a healer, maybe. Depends on how many players are getting wiped. But faster is not easier. Or more enjoyable.

    Spoiler : all dunjeon are easier without healer even with HM, because tanks have enough sustain to survive EASILY without healer, and dd just burn the boss and skip all mecanics,

    why do you think Speed + No Death + HM of Fang Lair is easier without healer ? Because the more the fights last, the more the group can wipe, too many one shot mecanics, no damage to heal except on tanks but they can still heal without us (dragon blood,...)

    Yes because everyone PUGs Vet DLC HM Speedruns. Use reasonable examples.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AcadianPaladin
    AcadianPaladin
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    Well, my patient, optimistic and long term magplar healer has nervously followed the PTS notes and checked things out after the patch went live this morning. It didn't take her long to enact her tentative response to this update. She dropped her resto staff, slotted a second lightning staff, changed a few skills around and updated her role from healer to dps. At least for me, healing now compares unfavorably on the enjoyment meter compared to dd. Is this the intent of 'adapt and overcome'? To lose a reliable Pug healer? Clearly we are not wanted, appreciated or supported any more. She is now a solo dps.
    PC NA(no Steam), PvE, mostly solo
  • Hexquisite
    Hexquisite
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    Well, my patient, optimistic and long term magplar healer has nervously followed the PTS notes and checked things out after the patch went live this morning. It didn't take her long to enact her tentative response to this update. She dropped her resto staff, slotted a second lightning staff, changed a few skills around and updated her role from healer to dps. At least for me, healing now compares unfavorably on the enjoyment meter compared to dd. Is this the intent of 'adapt and overcome'? To lose a reliable Pug healer? Clearly we are not wanted, appreciated or supported any more. She is now a solo dps.

    I changed to DPS a couple weeks ago. I was a pvp healer/dps/support build. But most of my faction doesn't really believe in healers in the first place, they would rather die 20 times to the group that has healers and swear about their healers, then let their egos say that the need a healer in group lol.
    Edited by Hexquisite on August 13, 2019 12:25AM
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • Gargath
    Gargath
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    "Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
    Uhm, what?

    "Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
    Uhm, 30? :o

    "Reduced the healing per tick by approximately 44%."
    44%? :o

    My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil :( .
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • AcadianPaladin
    AcadianPaladin
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    Resto staff and orbs. Durations now too short and placement too restrictive. Happier as dps now.

    I'm so surprised that the Murkmire magic shields nerf did not make healers more relevant! And now even more surprised that nerfing resto staff did not make healers more relevant either. Who could have predicted that outcome? ;)
    PC NA(no Steam), PvE, mostly solo
  • Wifeaggro13
    Wifeaggro13
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    Because you want a healer?

    Because you are PUGing and you have no faith your random teammates can self-heal through the content?

    Because you are playing with friends, and you have no faith they can self heal through the content? :lol:

    Becauae you aren't coordinated enough to manage a No Healer trial?


    Just because the meta tells you not to bring a healer, or because the score-chasing top tier groups might eke out a little more DPS without healers doesnt actually mean that healers aren't still useful for the vast majority of players.

    Unfortunately this is the issue zos designed this end game as competitive dps. The point is this you can do end game with dps and no heals or a tank in some instances but you cant kill squat with out dedicated dps. This a extremely bad design decisions
  • Y_Wedi_Sythrio
    zos can nerf us all to hell and there i'll be. still healing away.
    Y Wedi Syrthio
    Throws the Shade-PvP & Spits It Out-PvE
    Argonian Warden Healer.
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    Lord_Eomer wrote: »
    Trials always need healers, some Dungeons may not required as previously.

    Actualy even in the beta trials has been made with fake healers
  • Rake
    Rake
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    Healers are clearly not wanted for anything but trials. How to explain changes otherwise
  • LiquidPony
    LiquidPony
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    danara wrote: »
    sindalstar wrote: »
    danara wrote: »
    Zallibik wrote: »
    Browiseth wrote: »
    sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong

    not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though

    so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.

    Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.

    Can you give me a dunjeon easier with one healer than without ?

    Whether it is easier or not is not the point.
    His point is they will have a spot. That's the point of the role system.

    Then tell me why a Guy Who is dps can have more healing out put than my healer ? The healer role is existing right ? So why dd can do my job without losing dps ?

    No one can tell you why that is the case because it's not true. It's malarkey. Hogwash. Balderdash.

    No DD can "do your job" without losing DPS. Do you think Echoing Vigor and Ring of Preservation are free casts that bypass the GCD?

    It's funny, because for a long time this was more-or-less true. Remember last year's magblade meta with Refreshing Path and Funnel Health? Or prior to this patch, the Twilight Matriarch which outhealed BoL and did an absurd amount of DPS passively?
  • danara
    danara
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    LiquidPony wrote: »
    danara wrote: »
    sindalstar wrote: »
    danara wrote: »
    Zallibik wrote: »
    Browiseth wrote: »
    sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong

    not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though

    so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.

    Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.

    Can you give me a dunjeon easier with one healer than without ?

    Whether it is easier or not is not the point.
    His point is they will have a spot. That's the point of the role system.

    Then tell me why a Guy Who is dps can have more healing out put than my healer ? The healer role is existing right ? So why dd can do my job without losing dps ?

    No one can tell you why that is the case because it's not true. It's malarkey. Hogwash. Balderdash.

    No DD can "do your job" without losing DPS. Do you think Echoing Vigor and Ring of Preservation are free casts that bypass the GCD?

    It's funny, because for a long time this was more-or-less true. Remember last year's magblade meta with Refreshing Path and Funnel Health? Or prior to this patch, the Twilight Matriarch which outhealed BoL and did an absurd amount of DPS passively?

    Path took a deserved nerf

    Matriarch heal more than Bol ? Sound fair, because it takes 2 slots. Hit like a truck ? Just took a nerf.

    And yeah 3 DD with echoing Viguor have more dps and more healing output than 2 DD and a heal. I dont Know if you are living in a cave but since People can hit for more than 30k you dont need to take healers in your group. oh ! Surprise ! Now People can hit for 100k easily.

    And Now ZOS give to dps the tool to loss maybe what ? 10k, 15k? And heal more than a healer...

    So Yeah they will all hit for less but the total gain will be higher than the total loss because you Just add 2 dps to the group
  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:21PM
  • Uryel
    Uryel
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    OP think healers were needed before?
    this patch actually helps healers. You now have very strong HoTs that are great for dungeons and arenas.
    No more spam orbs and springs feels great, -less magicka regen needed, +more time to watch the combat field. You can also slot some of the new damage over time abilities like degeneration and soul trap and you will contribute a sustantial dps to your group.

    This. Healing has become more tactical, less "fire and forget". I know it's hjard to fathom for the vast majority of people who still believe only DPS matters and whatnot, but ther can actually be a tactical sense in healing, too.
  • danara
    danara
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    I morphed my healing springs into Illustrious springs, and called it a day. One orb does feel awkward, and springs not stacking anymore will take some getting used to.

    DPS will have to chase down the orbs when they need to stay mobile during certain fights. Healers will have to position themselves properly so their orbs reach everyone in a reasonable amount of time.

    Templar's extended ritual got a buff, so that's cool I guess. Shards are still useful for giving back resources to your group. Warden/Necro on heals are slightly outclassed by Templar due to a lack of shards/ritual, but I'm sure they will still be relevant healers.

    I haven't been able to do ridiculously hard PvE content yet with the new patch, but it will be interesting.

    I am not really sure that necro is output by templar, i think he have the Best healing output in the game but the problem is that he doesnt provide any buff to the group unlike templar and warden, but he has intersting synnergies for alkosh (agony totem ans boneyard).

    Templar is still strong, heal hard, unique buff (Minor sorcery) unique debuff (Minor fracture and breach)... But i think it is boring to play.. Most of the time every thing is up, no one need healing, they got they ressources and i m full in magicka... So im just here waiting around droping BoL if someone does a mistake

    Warden is different than templar more HoT less heal hard skill, more buff also (regen magicka+stamina+health, health max increase, major ward + resolve). Budding is awesome and need a cost increase in my opinion (it has à hot, a synnergie, and a emergency heal ? But it is the cheapst spell ? Wtf), and it is more fun to play because you have always something to refresh or do compare to templar...

    For progress group meta healer are : 1 templar + 1 warden in my opinion

    For competitive group istay on my position and still think the meta will be 10 necro stam with echoing viguor
  • Uryel
    Uryel
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    Gargath wrote: »
    "Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
    Uhm, what?

    "Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
    Uhm, 30? :o

    "Reduced the healing per tick by approximately 44%."
    44%? :o

    My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil :( .


    30 magicka per ally per tick, which may net a higher magicka gain overall, considering the duration of the skill.

    -44% per tick, more than twice the duration => more healing overall.

    If anything, this isn't a nerf, it's a boost.
  • danara
    danara
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    Uryel wrote: »
    Gargath wrote: »
    "Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
    Uhm, what?

    "Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
    Uhm, 30? :o

    "Reduced the healing per tick by approximately 44%."
    44%? :o

    My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil :( .


    30 magicka per ally per tick, which may net a higher magicka gain overall, considering the duration of the skill.

    -44% per tick, more than twice the duration => more healing overall.

    If anything, this isn't a nerf, it's a boost.

    Agree with the first point, disagree with the second.

    You cant say it has better healing output because it last longer, you have to look the HPS

    Btw, i think that now that you dont have to sustain a lot because we dont spam orbs anymore to sustain the all group, you can go with illustrous healing (4 sec more and 50% heal more, not sure about the 50%)
    Edited by danara on August 13, 2019 8:45AM
  • hasi
    hasi
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    Uryel wrote: »
    Gargath wrote: »
    "Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
    Uhm, what?

    "Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
    Uhm, 30? :o

    "Reduced the healing per tick by approximately 44%."
    44%? :o

    My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil :( .

    -44% per tick, more than twice the duration => more healing overall.

    If anything, this isn't a nerf, it's a boost.

    Nope. It's not more healing overall.
    You have to consider that you used to have 3 Springs(stacked) available, which were able to pull out 4k Heals buffed each. Meaning 12k in total per tick.

    Now it's 5k or so?

  • Grianasteri
    Grianasteri
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    Healers being nerfed hits me right in the feely bits :(

    I was maining heals for a couple of years, but been mainly tonking and dpsing for the last year or so.

    Never one for the meta, I have actually got 3 characters that are hybrids, in cluding a dps/heal hybrid, and a tonk/heal hybrid, both of which were generally laughed at up until news of this patch emerged... whose laughing now lol!

    But seriously, I remain to be convinced about these healing changes.
  • LiquidPony
    LiquidPony
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    danara wrote: »
    LiquidPony wrote: »
    danara wrote: »
    sindalstar wrote: »
    danara wrote: »
    Zallibik wrote: »
    Browiseth wrote: »
    sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong

    not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though

    so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.

    Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.

    Can you give me a dunjeon easier with one healer than without ?

    Whether it is easier or not is not the point.
    His point is they will have a spot. That's the point of the role system.

    Then tell me why a Guy Who is dps can have more healing out put than my healer ? The healer role is existing right ? So why dd can do my job without losing dps ?

    No one can tell you why that is the case because it's not true. It's malarkey. Hogwash. Balderdash.

    No DD can "do your job" without losing DPS. Do you think Echoing Vigor and Ring of Preservation are free casts that bypass the GCD?

    It's funny, because for a long time this was more-or-less true. Remember last year's magblade meta with Refreshing Path and Funnel Health? Or prior to this patch, the Twilight Matriarch which outhealed BoL and did an absurd amount of DPS passively?

    Path took a deserved nerf

    Matriarch heal more than Bol ? Sound fair, because it takes 2 slots. Hit like a truck ? Just took a nerf.

    And yeah 3 DD with echoing Viguor have more dps and more healing output than 2 DD and a heal. I dont Know if you are living in a cave but since People can hit for more than 30k you dont need to take healers in your group. oh ! Surprise ! Now People can hit for 100k easily.

    And Now ZOS give to dps the tool to loss maybe what ? 10k, 15k? And heal more than a healer...

    So Yeah they will all hit for less but the total gain will be higher than the total loss because you Just add 2 dps to the group

    Please demonstrate that 3 DDs with Echoing Vigor have "more healing output" than a competent healer. I'll wait.

    I spent the first day of the new patch re-progressing vSS HM and I can tell you that healers are very much still necessary, perhaps moreso than before in difficult content.
    hasi wrote: »
    Uryel wrote: »
    Gargath wrote: »
    "Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
    Uhm, what?

    "Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
    Uhm, 30? :o

    "Reduced the healing per tick by approximately 44%."
    44%? :o

    My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil :( .

    -44% per tick, more than twice the duration => more healing overall.

    If anything, this isn't a nerf, it's a boost.

    Nope. It's not more healing overall.
    You have to consider that you used to have 3 Springs(stacked) available, which were able to pull out 4k Heals buffed each. Meaning 12k in total per tick.

    Now it's 5k or so?

    That's not an appropriate comparison. You were still using up GCDs to cast those stacked Springs. How does the old "stack 3 Springs" compare to the new "1 Illustrious + 2 CBP" healing output?
  • hasi
    hasi
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    LiquidPony wrote: »
    danara wrote: »
    LiquidPony wrote: »
    danara wrote: »
    sindalstar wrote: »
    danara wrote: »
    Zallibik wrote: »
    Browiseth wrote: »
    sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong

    not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though

    so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.

    Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.

    Can you give me a dunjeon easier with one healer than without ?

    Whether it is easier or not is not the point.
    His point is they will have a spot. That's the point of the role system.

    Then tell me why a Guy Who is dps can have more healing out put than my healer ? The healer role is existing right ? So why dd can do my job without losing dps ?

    No one can tell you why that is the case because it's not true. It's malarkey. Hogwash. Balderdash.

    No DD can "do your job" without losing DPS. Do you think Echoing Vigor and Ring of Preservation are free casts that bypass the GCD?

    It's funny, because for a long time this was more-or-less true. Remember last year's magblade meta with Refreshing Path and Funnel Health? Or prior to this patch, the Twilight Matriarch which outhealed BoL and did an absurd amount of DPS passively?

    Path took a deserved nerf

    Matriarch heal more than Bol ? Sound fair, because it takes 2 slots. Hit like a truck ? Just took a nerf.

    And yeah 3 DD with echoing Viguor have more dps and more healing output than 2 DD and a heal. I dont Know if you are living in a cave but since People can hit for more than 30k you dont need to take healers in your group. oh ! Surprise ! Now People can hit for 100k easily.

    And Now ZOS give to dps the tool to loss maybe what ? 10k, 15k? And heal more than a healer...

    So Yeah they will all hit for less but the total gain will be higher than the total loss because you Just add 2 dps to the group

    Please demonstrate that 3 DDs with Echoing Vigor have "more healing output" than a competent healer. I'll wait.

    I spent the first day of the new patch re-progressing vSS HM and I can tell you that healers are very much still necessary, perhaps moreso than before in difficult content.
    hasi wrote: »
    Uryel wrote: »
    Gargath wrote: »
    "Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
    Uhm, what?

    "Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
    Uhm, 30? :o

    "Reduced the healing per tick by approximately 44%."
    44%? :o

    My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil :( .

    -44% per tick, more than twice the duration => more healing overall.

    If anything, this isn't a nerf, it's a boost.

    Nope. It's not more healing overall.
    You have to consider that you used to have 3 Springs(stacked) available, which were able to pull out 4k Heals buffed each. Meaning 12k in total per tick.

    Now it's 5k or so?

    That's not an appropriate comparison. You were still using up GCDs to cast those stacked Springs. How does the old "stack 3 Springs" compare to the new "1 Illustrious + 2 CBP" healing output?
    Can you like properly talk, lol? Not everyone here knows shorties like CBP or GCD.

    Don't really get what you are trying to say.

    Edit: SMH wouldn't let me quote properly.
    Edited by hasi on August 13, 2019 6:24PM
  • Kalik_Gold
    Kalik_Gold
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    Converting my Pet Sorc to a healer.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Araneae6537
    Araneae6537
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    All roles are fun, but for group content, I’ve always enjoyed playing healer/support so I hope there will continue to be demand for them.

    I’m still a newb, but it seems to me that since both healing and damage can be based off magicka that it would be viable to have one bar DPS focused and the other healing focused. I would think a DPS/healer combo would be fun and viable — something that hasn’t been in other MMO’s which make “healing” and everything else an armor stat. So far I like ESO’s system much better in this regard. :)
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