sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong
not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though
so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.
GarnetFire17 wrote: »They should be pushing toward the NECESSITY of healers in my opinion not away from it.
runkorkoeb17_ESO wrote: »sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong
not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though
so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.
Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.
Can you give me a dunjeon easier with one healer than without ?
All of them are easier with a healer.
Now, can you do it faster without a healer, maybe. Depends on how many players are getting wiped. But faster is not easier. Or more enjoyable.
Spoiler : all dunjeon are easier without healer even with HM, because tanks have enough sustain to survive EASILY without healer, and dd just burn the boss and skip all mecanics,
why do you think Speed + No Death + HM of Fang Lair is easier without healer ? Because the more the fights last, the more the group can wipe, too many one shot mecanics, no damage to heal except on tanks but they can still heal without us (dragon blood,...)
AcadianPaladin wrote: »Well, my patient, optimistic and long term magplar healer has nervously followed the PTS notes and checked things out after the patch went live this morning. It didn't take her long to enact her tentative response to this update. She dropped her resto staff, slotted a second lightning staff, changed a few skills around and updated her role from healer to dps. At least for me, healing now compares unfavorably on the enjoyment meter compared to dd. Is this the intent of 'adapt and overcome'? To lose a reliable Pug healer? Clearly we are not wanted, appreciated or supported any more. She is now a solo dps.
VaranisArano wrote: »Because you want a healer?
Because you are PUGing and you have no faith your random teammates can self-heal through the content?
Because you are playing with friends, and you have no faith they can self heal through the content?
Becauae you aren't coordinated enough to manage a No Healer trial?
Just because the meta tells you not to bring a healer, or because the score-chasing top tier groups might eke out a little more DPS without healers doesnt actually mean that healers aren't still useful for the vast majority of players.
Lord_Eomer wrote: »Trials always need healers, some Dungeons may not required as previously.
sindalstar wrote: »runkorkoeb17_ESO wrote: »sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong
not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though
so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.
Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.
Can you give me a dunjeon easier with one healer than without ?
Whether it is easier or not is not the point.
His point is they will have a spot. That's the point of the role system.
Then tell me why a Guy Who is dps can have more healing out put than my healer ? The healer role is existing right ? So why dd can do my job without losing dps ?
LiquidPony wrote: »sindalstar wrote: »runkorkoeb17_ESO wrote: »sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong
not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though
so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.
Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.
Can you give me a dunjeon easier with one healer than without ?
Whether it is easier or not is not the point.
His point is they will have a spot. That's the point of the role system.
Then tell me why a Guy Who is dps can have more healing out put than my healer ? The healer role is existing right ? So why dd can do my job without losing dps ?
No one can tell you why that is the case because it's not true. It's malarkey. Hogwash. Balderdash.
No DD can "do your job" without losing DPS. Do you think Echoing Vigor and Ring of Preservation are free casts that bypass the GCD?
It's funny, because for a long time this was more-or-less true. Remember last year's magblade meta with Refreshing Path and Funnel Health? Or prior to this patch, the Twilight Matriarch which outhealed BoL and did an absurd amount of DPS passively?
crazywolfpusher wrote: »OP think healers were needed before?
this patch actually helps healers. You now have very strong HoTs that are great for dungeons and arenas.
No more spam orbs and springs feels great, -less magicka regen needed, +more time to watch the combat field. You can also slot some of the new damage over time abilities like degeneration and soul trap and you will contribute a sustantial dps to your group.
NaranjaIslands wrote: »I morphed my healing springs into Illustrious springs, and called it a day. One orb does feel awkward, and springs not stacking anymore will take some getting used to.
DPS will have to chase down the orbs when they need to stay mobile during certain fights. Healers will have to position themselves properly so their orbs reach everyone in a reasonable amount of time.
Templar's extended ritual got a buff, so that's cool I guess. Shards are still useful for giving back resources to your group. Warden/Necro on heals are slightly outclassed by Templar due to a lack of shards/ritual, but I'm sure they will still be relevant healers.
I haven't been able to do ridiculously hard PvE content yet with the new patch, but it will be interesting.
"Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
Uhm, what?
"Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
Uhm, 30?
"Reduced the healing per tick by approximately 44%."
44%?
My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil.
"Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
Uhm, what?
"Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
Uhm, 30?
"Reduced the healing per tick by approximately 44%."
44%?
My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil.
30 magicka per ally per tick, which may net a higher magicka gain overall, considering the duration of the skill.
-44% per tick, more than twice the duration => more healing overall.
If anything, this isn't a nerf, it's a boost.
"Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
Uhm, what?
"Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
Uhm, 30?
"Reduced the healing per tick by approximately 44%."
44%?
My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil.
-44% per tick, more than twice the duration => more healing overall.
If anything, this isn't a nerf, it's a boost.
LiquidPony wrote: »sindalstar wrote: »runkorkoeb17_ESO wrote: »sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong
not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though
so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.
Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.
Can you give me a dunjeon easier with one healer than without ?
Whether it is easier or not is not the point.
His point is they will have a spot. That's the point of the role system.
Then tell me why a Guy Who is dps can have more healing out put than my healer ? The healer role is existing right ? So why dd can do my job without losing dps ?
No one can tell you why that is the case because it's not true. It's malarkey. Hogwash. Balderdash.
No DD can "do your job" without losing DPS. Do you think Echoing Vigor and Ring of Preservation are free casts that bypass the GCD?
It's funny, because for a long time this was more-or-less true. Remember last year's magblade meta with Refreshing Path and Funnel Health? Or prior to this patch, the Twilight Matriarch which outhealed BoL and did an absurd amount of DPS passively?
Path took a deserved nerf
Matriarch heal more than Bol ? Sound fair, because it takes 2 slots. Hit like a truck ? Just took a nerf.
And yeah 3 DD with echoing Viguor have more dps and more healing output than 2 DD and a heal. I dont Know if you are living in a cave but since People can hit for more than 30k you dont need to take healers in your group. oh ! Surprise ! Now People can hit for 100k easily.
And Now ZOS give to dps the tool to loss maybe what ? 10k, 15k? And heal more than a healer...
So Yeah they will all hit for less but the total gain will be higher than the total loss because you Just add 2 dps to the group
"Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
Uhm, what?
"Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
Uhm, 30?
"Reduced the healing per tick by approximately 44%."
44%?
My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil.
-44% per tick, more than twice the duration => more healing overall.
If anything, this isn't a nerf, it's a boost.
Nope. It's not more healing overall.
You have to consider that you used to have 3 Springs(stacked) available, which were able to pull out 4k Heals buffed each. Meaning 12k in total per tick.
Now it's 5k or so?
Can you like properly talk, lol? Not everyone here knows shorties like CBP or GCD.LiquidPony wrote: »LiquidPony wrote: »sindalstar wrote: »runkorkoeb17_ESO wrote: »sure at the highest level of play healers aren't as useful as they used to be and self healing is incredibly strong
not everyone is operating at the highest level of play and needs the crutch help of a healer to get through content though
so healers are there to help new players and no use at end game, i'm a healer so dont take this post as a dig at healers, i'm concerned about my usefulness as a healer from now on.
Dont be. You will have spot in trials and pvp. And in every dungeon vet or not.
Can you give me a dunjeon easier with one healer than without ?
Whether it is easier or not is not the point.
His point is they will have a spot. That's the point of the role system.
Then tell me why a Guy Who is dps can have more healing out put than my healer ? The healer role is existing right ? So why dd can do my job without losing dps ?
No one can tell you why that is the case because it's not true. It's malarkey. Hogwash. Balderdash.
No DD can "do your job" without losing DPS. Do you think Echoing Vigor and Ring of Preservation are free casts that bypass the GCD?
It's funny, because for a long time this was more-or-less true. Remember last year's magblade meta with Refreshing Path and Funnel Health? Or prior to this patch, the Twilight Matriarch which outhealed BoL and did an absurd amount of DPS passively?
Path took a deserved nerf
Matriarch heal more than Bol ? Sound fair, because it takes 2 slots. Hit like a truck ? Just took a nerf.
And yeah 3 DD with echoing Viguor have more dps and more healing output than 2 DD and a heal. I dont Know if you are living in a cave but since People can hit for more than 30k you dont need to take healers in your group. oh ! Surprise ! Now People can hit for 100k easily.
And Now ZOS give to dps the tool to loss maybe what ? 10k, 15k? And heal more than a healer...
So Yeah they will all hit for less but the total gain will be higher than the total loss because you Just add 2 dps to the group
Please demonstrate that 3 DDs with Echoing Vigor have "more healing output" than a competent healer. I'll wait.
I spent the first day of the new patch re-progressing vSS HM and I can tell you that healers are very much still necessary, perhaps moreso than before in difficult content."Grand Healing: Converted this ability into a true AoE HoT, rather than a hybrid spammable hybrid HoT."
Uhm, what?
"Healing Springs (morph): This ability now grants 30 Magicka every time it heals an ally"
Uhm, 30?
"Reduced the healing per tick by approximately 44%."
44%?
My main pvp healer's skill intentionally damaged, what a waste. I wonder how much it now ticks in Cyrodiil.
-44% per tick, more than twice the duration => more healing overall.
If anything, this isn't a nerf, it's a boost.
Nope. It's not more healing overall.
You have to consider that you used to have 3 Springs(stacked) available, which were able to pull out 4k Heals buffed each. Meaning 12k in total per tick.
Now it's 5k or so?
That's not an appropriate comparison. You were still using up GCDs to cast those stacked Springs. How does the old "stack 3 Springs" compare to the new "1 Illustrious + 2 CBP" healing output?