Matthew_Galvanus wrote: »For PvE, you can always switch to Critical Surge and use Spell Power potions -- that's what I did when I used to farm vMA on a MagSorc last year. Though this does seem terrible for PvP Magsorcs because the healing is now far less reliable, and they'll have to switch to Critical Surge and run either Spell Power potions instead of Tri-Stat or slot Entropy (which is an ability I despise using).
it is a terrible change all around. Why purposefully destroy a skill intended for solo healing by making it a group heal, which makes zero sense.
I'm loving this change, finally a bone thrown the sorc healers. Magsorc will be fine with their insanely overpowered entropy that every sorc will slot instead of surge even before the changes, let's be honest.
See after patch how it goes. Adapt and replace ur Power surge with Entropy, or free a skillslot and pot major sorcery. Slot maelstrom resto on back and get ur heals ticking. There is many options, world will still spin after maintenance
luen79rwb17_ESO wrote: »Atrocious and rushed change. ZOS "noticed" about sorcs lack of AOE in the middle of PTS cycle and began to make weird these weird changes. Comunity couldnt react on time to stop this nonsense
marius_buys wrote: »
NupidStoob wrote: »It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.
Crit surge has always been the better heal if you wanted healing.
If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.
I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.
Matthew_Galvanus wrote: »NupidStoob wrote: »It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.
Crit surge has always been the better heal if you wanted healing.
If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.
I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.
be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.
NupidStoob wrote: »Matthew_Galvanus wrote: »NupidStoob wrote: »It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.
Crit surge has always been the better heal if you wanted healing.
If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.
I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.
be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.
What is the problem with that? Doesn't change anything to how it has been for ages for me. Different build for vMA, for trial trash and each boss and for pvp. It's totally normal to havy many buildoptions in endgame. I'd be bored out of my mind if I was running the exact same stuff everywhere.
Matthew_Galvanus wrote: »NupidStoob wrote: »Matthew_Galvanus wrote: »NupidStoob wrote: »It makes perfect sense though. Both morphs basically did exactly the same thing only that power surge gave major sorcery. Now there is a clear distinction.
Crit surge has always been the better heal if you wanted healing.
If you need major sorcery and aren't using spell power pots you re in luck since entropy just got buffed massively. Degeneration also gives some healing while structured entropy gives bigger shields.
I am glad if I can finally ditch the pet again and am looking forward to adjusting this patch.
be prepared to build two entirely seperate setups because you cant run both solo and group content with one build.
What is the problem with that? Doesn't change anything to how it has been for ages for me. Different build for vMA, for trial trash and each boss and for pvp. It's totally normal to havy many buildoptions in endgame. I'd be bored out of my mind if I was running the exact same stuff everywhere.
considering how expensive it is to have to build and gold out entirely new sets +the cost of transmuting gear... it means weeks upon weeks of grinding, and just as i reach a point where i have the viable sets, they'll make some new disastrous change and require me to build it from scratch again.
How many of you asked for nerfs to other classes? If this applies to you, enjoy your nerfs.
RinaldoGandolphi wrote: »Mag sorc got a huge buff and you folks don’t realize it. They changed Power Surge because of the buffs to Entropy and Resto Staff. Leaving Power Surge the way it was with those buffs combined with mag sorc shields would be flipping broken.
The buff to regenerattion on Resto staff makes power surge obsolete in solo vma you can pretty much ignore the spinning blades and laugh and the skill is stupid cheap allowing 100% uptime.
In group context you will have healing from others so Power Surge was redesigned so pve sorc healers could have a multi target heal not attached to a pet.
Go try the new resto and entropy you will see why Power Surge was changed.
RinaldoGandolphi wrote: »Mag sorc got a huge buff and you folks don’t realize it. They changed Power Surge because of the buffs to Entropy and Resto Staff. Leaving Power Surge the way it was with those buffs combined with mag sorc shields would be flipping broken.
The buff to regenerattion on Resto staff makes power surge obsolete in solo vma you can pretty much ignore the spinning blades and laugh and the skill is stupid cheap allowing 100% uptime.
In group context you will have healing from others so Power Surge was redesigned so pve sorc healers could have a multi target heal not attached to a pet.
Go try the new resto and entropy you will see why Power Surge was changed.
mateosalvaje wrote: »We need Major Sorcery added to Critical Surge. I'm probably getting annoying saying this over and over, but it's true. 😬
God, people on the forums making the biggest deal out of the smallest stuff.
There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.
Sorc healers with the resto staff changes lost a lot of viability in large scale group pvp and pve. They had one of the strongest and best burst heals next to Nightblades, but when they lost a good spammable group heal with illustrious/healing springs being changed they lost pretty much any kind of group viability.
I'm not sure if Power Surge's change is enough to put them in groups compared to nightblades/templars/wardens/necros, but its free aoe healing that's happening without requiring globals so I don't see it in any way as a bad thing.
I'm sure they can add Major Sorcery onto Crit Surge, as it makes sense, but right now it really doesn't make that much of a difference except for pet sorc builds that this entire patch was intentionally nerfing.
Matthew_Galvanus wrote: »God, people on the forums making the biggest deal out of the smallest stuff.
There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.
Sorc healers with the resto staff changes lost a lot of viability in large scale group pvp and pve. They had one of the strongest and best burst heals next to Nightblades, but when they lost a good spammable group heal with illustrious/healing springs being changed they lost pretty much any kind of group viability.
I'm not sure if Power Surge's change is enough to put them in groups compared to nightblades/templars/wardens/necros, but its free aoe healing that's happening without requiring globals so I don't see it in any way as a bad thing.
I'm sure they can add Major Sorcery onto Crit Surge, as it makes sense, but right now it really doesn't make that much of a difference except for pet sorc builds that this entire patch was intentionally nerfing.
do you play sorcerer? if you did, you probably would understand that taking away the only class ability that sorcerer had that added major sorc+ solo heal without requiring them to slot a skill that provides paltry damage was a very poor decision
Even as Mag Sorc, you used the Stamina Version long time before the change in the last patch. You've got the Spell Power via Pots, and you took the increased heal from the Stamina Morph.
Matthew_Galvanus wrote: »God, people on the forums making the biggest deal out of the smallest stuff.
There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.
Sorc healers with the resto staff changes lost a lot of viability in large scale group pvp and pve. They had one of the strongest and best burst heals next to Nightblades, but when they lost a good spammable group heal with illustrious/healing springs being changed they lost pretty much any kind of group viability.
I'm not sure if Power Surge's change is enough to put them in groups compared to nightblades/templars/wardens/necros, but its free aoe healing that's happening without requiring globals so I don't see it in any way as a bad thing.
I'm sure they can add Major Sorcery onto Crit Surge, as it makes sense, but right now it really doesn't make that much of a difference except for pet sorc builds that this entire patch was intentionally nerfing.
do you play sorcerer? if you did, you probably would understand that taking away the only class ability that sorcerer had that added major sorc+ solo heal without requiring them to slot a skill that provides paltry damage was a very poor decision
I have 13 characters, and play both a mag sorc and a stam sorc. I am familiar intimately with most classes and roles.
Again I reiterate its not nearly as big a deal as you think. Stamina templars for example lack major brutality from their class and requires either getting it from a bad dual wield ability, potions or forward momentum if you use two handers.
Again, entropy provides major sorcery, as do potions, and DKs in a group can grant it.
I mean I wouldnt waste a slot of major sorcery on my Nightblade Healer, I rely on potions if I lack a DK buff. Its not worth wasting a spot on my bars for sap or entropy.
God, people on the forums making the biggest deal out of the smallest stuff.
There are classes without access to Major Sorcery, major sorcery in itself is NOT that incredibly important in itself that it needs 100% uptime for competitive dps in trials level pve to the point most pvers don't even slot skills that provide it and just rely on potions.