huntgod_ESO wrote: »What economy? It is far too aggravating to deal with multiple trade guilds or the obnoxious trade chat...
Which is sad as this is one of the first games that had a really robust and usefull crafting system, where items made have actual value to the player, it is too bad that the distribution system for allowing crafters to get their products to market are so difficult and awkward to use.
Ragnar_Lodbrok wrote: »Yes it is. This is a troll poll that is baited because the OP wants an auction house.
henrycupcakerwb17_ESO wrote: »I like that there's no global auction house. The commerce in Everquest was amazing pre-AH. Everyone, and I mean damn near everyone, had to go and gather in the E-Commonlands tunnel and barter and trade. It was so fun, tons of people just did that instead of actually play.
If a rare item or good deal came up, someone in your guild might see it and you'd end up trading two of Weapon A & 2000 plat for one of weapon b. You get a good deal and that guy sells 2x weapon A for a profit.
Way fun. Oh I'll just run through these automated merchants instead. Lame.
Having an AH is just fully-against this whole ESO bring you into the game and focused goal.
and a text search in guild stores and additional filters would be helpful
Its fine. Its not the best (as someone mentioned elsewhere Eve Online will probably hold the best game economy award in perpetuity) but its also not the worst. I think it needs time to mature before ZOS makes any sweeping changes.
I enjoy the guild stores over a universal AH. 3 of my 5 guilds are trade guilds and I am finding/selling items just fine. With the single universal AH there are always those people who will buy up everything low and sell and insane mark ups which many cannot afford. With the smaller guild stores I see less of that. The highly marked up junk will fail and sit there while sensible traders will move items faster offering reasonable prices to fellow guildies.
In my MMO experience, the AH model forces you to accept the one economy. Multiple guild stores offer a variety of prices and micro economies. If stuff is scarce or priced too high, you aren't forced to accept that. Quit and find a guild that has better commerce.
For me, the economy is working rather fine.
I have one (one!!!) trading partner - my daughter - who is leveling all the crafting skills that I don't and we trade (as in: give to each other) raw materials and loot according to our needs.
So while I'm getting every single item of clothing, woodwork and ingredient that she finds or loots, she gets every ore and piece of metal gear as well as every rune and herb I can gather.
I cook for her and she gives potions to me.
While we're running around in green (which seems to me sufficient for every sort of content I have encountered so far at lvl 22) and still haven't been able to afford horses, I am quite certain that at some point I will be able to buy one and will enjoy it even more just for the fact that it wasn't just easily handed to me after a few hours of gameplay.
Meanwhile, I enjoy the game just the way it is, especially because it doesn't employ all the tired old economic mechanisms of MMOs that have been done to death.
Yes, you don't swim in gold at lvl 20, you do not have legendary gear and you cannot afford every little thing you wish for ... well, I personally don't think that this is a bad thing.
Ragnar_Lodbrok wrote: »Yes it is. This is a troll poll that is baited because the OP wants an auction house.