Synapsis123 wrote: »The only person getting hit with 12k overloads is someone that didn't build right. I hit people that build correctly for like 3k with overload and people that block for like 1 to 1.5k. Just block forehead.
Emma_Overload wrote: »WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance. High risk high reward mechanics are good and I like seeing large groups die but imo Overload is overtuned right now. Either the range should be reduced, it should stay bashable, or that 70% heavy attack bonus on off-balance should be looked at.
Sure you have to build for cheese Overload but other than that you are holding left click to do a ton of damage. Someone has to do a lot of work to compete with the amount of damage these builds can put out and since they're sorcs they can easily shield or streak away = no risk. I feel this has been overlooked by ZOS, it's hard to imagine them being ok with amount of dmg considering some of the other things they nerf.
"Holding left click..." LOL. This is such a silly line of reasoning. Is there any ultimate in the game that ISN'T activated by pressing a button? Also, holding down the attack button is one of the things that makes Overload kills so hard to pull off: you can't do almost anything else while your doing a heavy attack! You can't block, you can't cast other spells, you can't run fast. I don't think you can dodge, either, without breaking off the attack... somebody correct me if I'm wrong on this.
Nothing happen, its been good for a long time. It's just evolution.
Ball groups finally figured out Negate was somewhat over hyped, (mainly because ball groups does not fight ball groups anymore)
and other players figured out how to counter Atro hugging sorc's with aoe.
Overload has been a staple skill ever since we got Molag Keena, and DW sorc's have been rocking it forever.
It just got popularized recently again by twitch streamers and youtubers and adopted by Sorc's looking for a new meta.
Edit: one thing happen though - we got minor heroism pots.
this have made recharging overload less of a hassle
This guy really said negate is overhyped LOLOLOL
yea I think it was (and note I said was as in the past)
Its not anymore and people have caught on, no ball groups runs with 5-8 negate sorcs anymore and the only time you see negates in Cyrodil nowadays are in tower fights.
Emma_Overload wrote: »I have yet to be killed by anyone doing this, although I have, in fact, killed a bunch of people myself with OL heavy attacks.
WreckfulAbandon wrote: »Synapsis123 wrote: »The only person getting hit with 12k overloads is someone that didn't build right. I hit people that build correctly for like 3k with overload and people that block for like 1 to 1.5k. Just block forehead.
I'm done 1vXing this thread. Last thing I will say is you can build right and get hit for 12k and you are def not building right if you're only hitting 3k. ****in' forehead
Synapsis123 wrote: »WreckfulAbandon wrote: »Synapsis123 wrote: »The only person getting hit with 12k overloads is someone that didn't build right. I hit people that build correctly for like 3k with overload and people that block for like 1 to 1.5k. Just block forehead.
I'm done 1vXing this thread. Last thing I will say is you can build right and get hit for 12k and you are def not building right if you're only hitting 3k. ****in' forehead
If you build right and they build right it only does 3k. The only people you are hitting or critting for 12k are pugs who aren't wearing impen, don't have resists, and didn't distribute cp properly.
Nothing happen, its been good for a long time. It's just evolution.
Ball groups finally figured out Negate was somewhat over hyped, (mainly because ball groups does not fight ball groups anymore)
and other players figured out how to counter Atro hugging sorc's with aoe.
Overload has been a staple skill ever since we got Molag Keena, and DW sorc's have been rocking it forever.
It just got popularized recently again by twitch streamers and youtubers and adopted by Sorc's looking for a new meta.
Edit: one thing happen though - we got minor heroism pots.
this have made recharging overload less of a hassle
This guy really said negate is overhyped LOLOLOL
yea I think it was (and note I said was as in the past)
Its not anymore and people have caught on, no ball groups runs with 5-8 negate sorcs anymore and the only time you see negates in Cyrodil nowadays are in tower fights.
Well a well placed negate is about the only way to take down a coordinated group with a magicka healer in BGs these days so it definitely isn't overrated now. Just people tend to gravitate to the no brainer ults that you can just blow and get easy kills on potatoes.
Tommy_The_Gun wrote: »
Synapsis123 wrote: »WreckfulAbandon wrote: »Synapsis123 wrote: »The only person getting hit with 12k overloads is someone that didn't build right. I hit people that build correctly for like 3k with overload and people that block for like 1 to 1.5k. Just block forehead.
I'm done 1vXing this thread. Last thing I will say is you can build right and get hit for 12k and you are def not building right if you're only hitting 3k. ****in' forehead
If you build right and they build right it only does 3k. The only people you are hitting or critting for 12k are pugs who aren't wearing impen, don't have resists, and didn't distribute cp properly.
So that is one small reason why we see a bit more overload.
Most still just shifted to EoS because its better for mobile groups and you can cast other skills while using it,
But Overload is cheap and on demand and very effective in defensive choke-points so even some ball groups are using it now.
Excellent point, yes it's deadly at chokepoints. Tower humpers can defend strongly with it.
PVP'ers angling for another sorc nerf?
Overtime, I've realized that people only see "cheese" with other people. Never themselves.
WreckfulAbandon wrote: »That's 12k ticks on players, not tooltips.
Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?
Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.
Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.
Emma_Overload wrote: »WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance. High risk high reward mechanics are good and I like seeing large groups die but imo Overload is overtuned right now. Either the range should be reduced, it should stay bashable, or that 70% heavy attack bonus on off-balance should be looked at.
Sure you have to build for cheese Overload but other than that you are holding left click to do a ton of damage. Someone has to do a lot of work to compete with the amount of damage these builds can put out and since they're sorcs they can easily shield or streak away = no risk. I feel this has been overlooked by ZOS, it's hard to imagine them being ok with amount of dmg considering some of the other things they nerf.
"Holding left click..." LOL. This is such a silly line of reasoning. Is there any ultimate in the game that ISN'T activated by pressing a button? Also, holding down the attack button is one of the things that makes Overload kills so hard to pull off: you can't do almost anything else while your doing a heavy attack! You can't block, you can't cast other spells, you can't run fast. I don't think you can dodge, either, without breaking off the attack... somebody correct me if I'm wrong on this.
LEAVE OUR OVERLOAD ALONE !!!
PVP yet again, everything ZOS nerfs because you guys have demanded it, has a direct nerf effect on PVE too.....which has not been asked for.
Just leave sorcs alone for a change!!!
Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?
Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.
Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.
Do you mean zerg fights? Because overload has almost always been a beginner friendly skill (esp back at 1k stored) and it's not uncommon to see them firing about. It got quiet when pets became their new go-to but I guess it's creeping back.
If it's actually "troll" groups -whatever that is- then it's probably just used in conjunction with elemental weapon (if that works) and elegance etc.
Ok this makes some sense. Elemental weapon + Blockade of storms + elegance+ an increase boost from CP in last patch +a 10% boost to damage in the last patch