Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
Marshall1289 wrote: »Liquid Lightning and morphs are still great abilities that are near the top of a dps parse, they give a Synergy for your group that will put the overall damage per cast higher then using any other single target dot and does aoe damage. Ask DK's how they feel about Ash Cloud being completely useless with no synergy, but I digress.Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
Liquid Lightning was recently increased to 12s from 10s. The 10s didn't line up with Blockade so you were usually wasting 2 ticks anyway. Lightning Flood now lasts 8s instead of 6s and does +20% dmg? So with the buffs/nerfs they probably even out roughly from before Elsweyr. If you really think losing a synergy for a single target dot is worth it, then you're focusing too hard on pushing some DPS parse number without thinking about your group.
It's funny that every mag spec is freaking out about using more universal skills as if Stam hasn't been complaining about it for years, doesn't make it okay, but funny nonetheless.
This isn't to downplay the nerf to Bird becoming next to worthless. I can agree on that. It needed a nerf after the past 2 patches of buffs, but they went too far.
LiquidPony wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
Major Sorcery on Structured Entropy/Degeneration lasts for 24 seconds.
You can still run a build nearly identical to last patch. Tormentor + Scamp, Daedric Prey, Frags, Lightning Flood, Storm Atro, Elemental Weapon, etc. Only change I make on a parse is to drop Trap for Degeneration (sucks to lose Minor Force but the sustain and damage of Degeneration is too good to pass up IMO). Still hits around 90k.
The Tormentor does ~6k DPS. Lightning Flood does ~6k DPS. The Scamp does 8-10k DPS. Storm Atro does ~8k DPS. Daedric Prey does 5k DPS.
You can take the 1-pet build that the big 95-97k parses are hitting and swap out Flame Reach for Lightning Flood and only lose ~1k single target, but gain a huge amount of cleave and a synergy.
Sorcs are totally fine. Much ado about nothing.
I do think that the base Surge skill should grant both Major Sorcery and Major Brutality. But other than that, don't really see the big deal.
You don't have to swap to the new "meta" of Soul Trap/Scalding Rune/Flame Reach/Degeneration. You can still do plenty of DPS to complete any content in the game using almost exactly the same builds that were viable in Elsweyr. It is worth noting that the new meta builds are generally doing more DPS across the board for magicka builds, though. With all these newly buffed single-target DoTs, you've got most magicka specs creeping up towards 100k DPS, which in a lot of cases is a giant leap from Elsweyr.
So if you want to run the new, great, your DPS went up quite a bit. If not, no big deal, you're still doing ~90k DPS on the dummy and totally fine to run any content.
I don't know why people act as though the sky is falling during each PTS cycle. The new patch will drop in a few days, nigh everyone will adapt by changing a couple of skills and/or set pieces and continue doing the content they enjoy. This sort of drastic, short-span rebalance has been happening for years now, we're all bound to get used to it by now.
MagSorcs lost Major Sorcery through the Power Surge change; use Spell Power Potions or the cheap Alliance Spell Power pots, slot Entropy (which is getting buffed), or use Rattlecage (in PvP). I lost the source of Major Defile on my PvP builds (Reverb nerf), and I already switched to a set that applies Major Defile and started using a Disease glyph. There are always multiple ways to adapt to changes or nerfs in this game. Classes will still be different, even if they share a few abilities -- Stamina classes literally had the same back bar in PvE for years, yet most of them felt different to play from one another; Magicka, I believe, is now in a similar spot.
LiquidPony wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
Major Sorcery on Structured Entropy/Degeneration lasts for 24 seconds.
You can still run a build nearly identical to last patch. Tormentor + Scamp, Daedric Prey, Frags, Lightning Flood, Storm Atro, Elemental Weapon, etc. Only change I make on a parse is to drop Trap for Degeneration (sucks to lose Minor Force but the sustain and damage of Degeneration is too good to pass up IMO). Still hits around 90k.
The Tormentor does ~6k DPS. Lightning Flood does ~6k DPS. The Scamp does 8-10k DPS. Storm Atro does ~8k DPS. Daedric Prey does 5k DPS.
You can take the 1-pet build that the big 95-97k parses are hitting and swap out Flame Reach for Lightning Flood and only lose ~1k single target, but gain a huge amount of cleave and a synergy.
Sorcs are totally fine. Much ado about nothing.
I do think that the base Surge skill should grant both Major Sorcery and Major Brutality. But other than that, don't really see the big deal.
You don't have to swap to the new "meta" of Soul Trap/Scalding Rune/Flame Reach/Degeneration. You can still do plenty of DPS to complete any content in the game using almost exactly the same builds that were viable in Elsweyr. It is worth noting that the new meta builds are generally doing more DPS across the board for magicka builds, though. With all these newly buffed single-target DoTs, you've got most magicka specs creeping up towards 100k DPS, which in a lot of cases is a giant leap from Elsweyr.
So if you want to run the new, great, your DPS went up quite a bit. If not, no big deal, you're still doing ~90k DPS on the dummy and totally fine to run any content.
Yes, I could keep today's build and apply to a vSO guild.
Because the better ones certainly don't accept excuses or less-than-optimal builds.
The build you state is the same crapola everybody else has (hence the destruction of class diversity).
CRAPOLA. There's more in a MMORPG than big digits DPS numbers floating on the screen.
I've had FUN playing THE SUMMONER class. While being viable in hm vMOL / hm vHOF etc.
I've felt USEFUL at running mechanics. Magsorc with matron? Awesome at portals and whatever.
Who cares about the totally pointless tormentor, it's just another crapola DPS number adding up (and badly at that).
But hey, now I can slot <enter totally bland and standard skill here> and play like an awesome bland and standard class! SO FUN!!!!