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Magsorc feedback on PTS Patch Notes v5.1.4

Vahrokh
Vahrokh
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I've played ESO since 2014. One and only one class: PvE magsorc. I literally play ESO only because of the fun my magsorc gives me.

I have witnessed to the consistently worst peformance and class balancement of any MMO except Warhammer Online, which closed down. Yet I still stood with ESO.

I've supported ESO, got the loyalty senche tiger to pair with my beta player pet.

I have had very high hopes after Wrobel rightly got axed.

And then we got this.

I only have left one, actionable feedback choice: stopping paying you money and stopping buying crowns.

1nf0udka29ep.png

It's not about the nerfs. We are well past that. Nerfs are "digits adjustments" that have a balancing effect and... that's it.

It's about the scientific classes destruction. No other MMO in the history of gaming has gone so far into un-personing and deplatforming its classes.
We had awesome, flavorful, ingenuous classes that were so fun to play.

Now all of this is gone. For some unfathomable and never explained reason, we are meant to give up on all our classes signature abilities. Abilities we had for 5 years, abilities that really "made" our classes.

Yet, patch after patch, you ZOS are removing all the diversity, syphoning off all the fun. We are meant to use general skills from nobody's skill categories and to dump our classes abilities that accompanied us for half a decade. No explanation given.

Even so, I still stuck with ESO, at this point I have Stockholm syndrome or something.

But even so, now comes the straw that broke the camel's back. Taking away liquid ligthing was not enough. Humiliating crystal frags for years was not enough. Slamming a -69% nerf on our pets was not enough. Taking away AoE from the AoE class (every MMO have mages = AoE class).

Now you took off the staple of any magsorc solo / vMA / 4 men / casual trial, ability, that is power surge.

Now, for some unfathomable reason, Sorcers lost Sorcery. But hey, we can slot the stamina morph and melee smash that staff for 1300 damage instead of 1000!

I have no other way to voice my discontent but to quit the game.
Sure, I am but one in a million and nobody will care, beginning with ZOS.

But this decision of mine was long due. You have finally managed to smash through a "Stockholm syndrome levels" super loyal player.

Peace out.
  • Lightspeedflashb14_ESO
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    Can I have your stuff?
  • WrathOfInnos
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    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
  • Saril_Durzam
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    Getting nerfs is ok, everyone got them. General nerfs are good for making the entire content harder.

    Only issues come with balance: if one class get too nerfed while others dont. And of course, the worst part: lack of class identity. Making general skills much better than class skills means every magicka (or stamina) class tends to be played the same way, which is bad.

    Im afraid it wont be much difference between my magsorc and my magplar when in DD mode. That is bad for the game. Each class must feel unique, being with Cloak, Wings, pets or whatever.

    Wait abit. Maybe at the end the changes wont be that bad.
  • Vahrokh
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    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".
  • Vermethys
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    I don't know why people act as though the sky is falling during each PTS cycle. The new patch will drop in a few days, nigh everyone will adapt by changing a couple of skills and/or set pieces and continue doing the content they enjoy. This sort of drastic, short-span rebalance has been happening for years now, we're all bound to get used to it by now.

    MagSorcs lost Major Sorcery through the Power Surge change; use Spell Power Potions or the cheap Alliance Spell Power pots, slot Entropy (which is getting buffed), or use Rattlecage (in PvP). I lost the source of Major Defile on my PvP builds (Reverb nerf), and I already switched to a set that applies Major Defile and started using a Disease glyph. There are always multiple ways to adapt to changes or nerfs in this game. Classes will still be different, even if they share a few abilities -- Stamina classes literally had the same back bar in PvE for years, yet most of them felt different to play from one another; Magicka, I believe, is now in a similar spot.
    Edited by Vermethys on August 7, 2019 5:13PM
    PC EU CP1400+
    In-game Username: Vermilion98

    Characters & Builds
    Edith Geonette [DC Imperial Sorcerer] (AR28)
    Gorgo Aendovius [AD Imperial Dragonknight] (AR28)

    My Builds:
  • Lightspeedflashb14_ESO
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    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.
  • chongguang
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    All classes faced and adapt nerfs before, this is true. If the class can still have its unique functions and maintain its position in teams, then nerfs will be accetptable. Unfortunately, things would not go in this way as sorcerers will lose chances to be picked up by these nerfs. There will be no reason for teams to bring them into the trials, dungeons or 4-man arenas. Magick Templar will be better choice, as they can put out similar or even better dps while can do some team support if situation requires. Stamina Necros are still top dps. Then what can a sorcerer give to a team? There is also a similar situation for NBs, but NBs can be tanks despite they also get some nerfs of their defence.

    People need to keep check leaderboards and Logs to find out real situations for classes competition. Some complains are trolling or whining just, but some are really needed especially the one like this topic.
  • Oreyn_Bearclaw
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    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    But is it the end of class identity? We are seeing the same thing happen to magic that has plagued stam for years, which is a reliance on non-class skills that outshine class skills.

    A Magic Sorcerer DPS just lost MAJOR SORCERY. Full Stop.


    To the OP: I feel ya. I am not nearly as tied to my mag sorc, but I fundamentally oppose 2 things I am seeing in abundance. Balance by Nerf, and the Destruction of Class Identity.
  • mateosalvaje
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    Please add Major Sorcery to Critical Surge 😇
    Edited by mateosalvaje on August 7, 2019 7:52PM
    I've been wrong before, and I'll be wrong again.
  • Vahrokh
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    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.

    So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?

    I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.

    High level enough?
    Edited by Vahrokh on August 7, 2019 6:21PM
  • CGPsaint
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    Please add Empower to Critical Surge 😇

    While they're at it, they could add Major Sorcery to Critical Surge, and then this asinine change to Power Surge won't matter.

  • Betty_Booms
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    Many class passives have become pointless...
  • FrancisCrawford
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    ZoS has real trouble balancing unique skills, so it generally nerfs them into blandness or uselessness. I still miss the knockdown on Crystal Frags. Now it seems that pets will be too weak to use. So why play sorcerer at all, as long as I have comparably strong characters in other classes to my sorcerers (and I do).

    That said, if I ever try to create a hybrid tank/healer for 3DD runs, sorcerer has some appeal, including a burst heal that hits two targets and a personal shield that might be bigger than the standard tanking ones. But you what? It's not obvious that Power Surge will find bar space even then.
  • iCaliban
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    I wish they had added pets to battlespirit (nerf damage by an additional 50% or so) rather than completely gutting matriarch for pve. Playing a summoner in pve was fun and unique.
  • Saril_Durzam
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    We will adapt, that is for sure. Instead of "hey, check, we got a petsorc in our pug vet dungeon", we will get a "meh, Sorc. Could be stamina at least...". And of course on serios groups you will see no magsorcs. Thats life. We wont see either magdens.
  • Lightspeedflashb14_ESO
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    Vahrokh wrote: »
    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.

    So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?

    I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.

    High level enough?

    if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
  • gepe87
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    What? Power surge lost Major Sorcery? Is that true?
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Lightspeedflashb14_ESO
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    gepe87 wrote: »
    What? Power surge lost Major Sorcery? Is that true?

    no.

    dI0h23b.jpg
  • Shantu
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    iCaliban wrote: »
    I wish they had added pets to battlespirit (nerf damage by an additional 50% or so) rather than completely gutting matriarch for pve. Playing a summoner in pve was fun and unique.

    THIS is the reality that the current crop of developers appear oblivious to and is really affecting the enthusiasm of players. Most of us choose and stick with a class because it's FUN...not because it ekes out a few thousand more dps. We could care less about "balance". It's people in PVP who whine like babies about balance. Prior to this patch the Sorc class was a challenge to nobody's dps so it's impossible to see how gutting this class was warranted. It's like these guys are too busy chopping down trees to see the impact it's having on the forest. :/
  • mateosalvaje
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    CGPsaint wrote: »
    Please add Empower to Critical Surge 😇

    While they're at it, they could add Major Sorcery to Critical Surge, and then this asinine change to Power Surge won't matter.

    Oh crap! That's what I meant 😬 Yes Major Sorcery please
    I've been wrong before, and I'll be wrong again.
  • CGPsaint
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    gepe87 wrote: »
    What? Power surge lost Major Sorcery? Is that true?

    It's not that Power Surge doesn't give Major Sorcery. It's the fact that MagSorcs will have to use Critical Surge for self heals going forward, and will then have to get Major Sorcery somewhere else. I'm personally not going to use pots for non-trials situations, and I don't want to have to slot a second skill to do the job of the first. There was no reason to mess with Power Surge instead of fixing more pressing issues with the game.

  • Vahrokh
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    Vahrokh wrote: »
    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.

    So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?

    I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.

    High level enough?

    if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.

    It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
    Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
  • Lightspeedflashb14_ESO
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    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.

    So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?

    I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.

    High level enough?

    if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.

    It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
    Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.

    Every 12 seconds.
  • Vahrokh
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    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.

    So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?

    I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.

    High level enough?

    if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.

    It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
    Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.

    Every 12 seconds.

    That's going to change my life.

    giphy.gif
  • washbern
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    After this patch goes live it will not much matter whether you are dk or nb or sorc. 90 percent of abilities will be as the OP put it from the generic no class trees. It will not matter if game has 6 classes or a 1000. In reality it only has 2: stamina and magicka. I can almost guarantee that time will pass and ZOS will homogenize those abilities into same numbers and resources because why not.

    While Necro is the only class that barely stands out from the crowd with its ability to use own synergies and very cool Ultimate, even this class will fall into the dirt when ZOS needs to promote a new one.

    I am not as loyal a gamer as the OP, so me saying I'm gonna quit is not saying much. But it is disappointing to see the game which offered so much promise become a homogenized mess that makes me consider returning to world of warcraft.
  • MashmalloMan
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    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.

    So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?

    I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.

    High level enough?

    if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.

    It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
    Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
    Liquid Lightning and morphs are still great abilities that are near the top of a dps parse, they give a Synergy for your group that will put the overall damage per cast higher then using any other single target dot and does aoe damage. Ask DK's how they feel about Ash Cloud being completely useless with no synergy, but I digress.

    Liquid Lightning was recently increased to 12s from 10s. The 10s didn't line up with Blockade so you were usually wasting 2 ticks anyway. Lightning Flood now lasts 8s instead of 6s and does +20% dmg? So with the buffs/nerfs they probably even out roughly from before Elsweyr. If you really think losing a synergy for a single target dot is worth it, then you're focusing too hard on pushing some DPS parse number without thinking about your group.

    It's funny that every mag spec is freaking out about using more universal skills as if Stam hasn't been complaining about it for years, doesn't make it okay, but funny nonetheless.

    This isn't to downplay the nerf to Bird becoming next to worthless. I can agree on that. It needed a nerf after the past 2 patches of buffs, but they went too far.
    Edited by MashmalloMan on August 7, 2019 9:22PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • TheHsN
    TheHsN
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    i think he is right about the all he says... To be able to make all skills and classes even(equal), Zos destroyed their personality, characteristics, and diversity.

    All of them look like each other. To be able to make every class best in TANK, DPS, And HEAL and making them all equal to each other. That is impossible...

    I Always Say ;

    Tank should be TANK
    DPS should be DPS
    HEALER should be HEALER,

    Add more classes to the game as tank , dps and heal


    You cant make them best for all and you cant make them even without destroying their personality, characteristics, and diversity.
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Saril_Durzam
    Saril_Durzam
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    Shantu wrote: »
    iCaliban wrote: »
    I wish they had added pets to battlespirit (nerf damage by an additional 50% or so) rather than completely gutting matriarch for pve. Playing a summoner in pve was fun and unique.

    THIS is the reality that the current crop of developers appear oblivious to and is really affecting the enthusiasm of players. Most of us choose and stick with a class because it's FUN...not because it ekes out a few thousand more dps. We could care less about "balance". It's people in PVP who whine like babies about balance. Prior to this patch the Sorc class was a challenge to nobody's dps so it's impossible to see how gutting this class was warranted. It's like these guys are too busy chopping down trees to see the impact it's having on the forest. :/

    Agree 100%. Pets are fine in PvE, it´s Pvp issues. Give them any hindrance there but let me as they are in PvE, they give the necessary survability and with them, Sorc DPS is still below Stamina and other mag classes so it wont change order.
  • Saril_Durzam
    Saril_Durzam
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    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.

    So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?

    I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.

    High level enough?

    if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.

    It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
    Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
    Liquid Lightning and morphs are still great abilities that are near the top of a dps parse, they give a Synergy for your group that will put the overall damage per cast higher then using any other single target dot and does aoe damage. Ask DK's how they feel about Ash Cloud being completely useless with no synergy, but I digress.

    Liquid Lightning was recently increased to 12s from 10s. The 10s didn't line up with Blockade so you were usually wasting 2 ticks anyway. Lightning Flood now lasts 8s instead of 6s and does +20% dmg? So with the buffs/nerfs they probably even out roughly from before Elsweyr. If you really think losing a synergy for a single target dot is worth it, then you're focusing too hard on pushing some DPS parse number without thinking about your group.

    It's funny that every mag spec is freaking out about using more universal skills as if Stam hasn't been complaining about it for years, doesn't make it okay, but funny nonetheless.

    This isn't to downplay the nerf to Bird becoming next to worthless. I can agree on that. It needed a nerf after the past 2 patches of buffs, but they went too far.

    LL has got a 41% DPS nerf (37% base and not receiving a 4% for ranking up). How can you say its "near the top of a dps parse"? Sure, it gives synergy but with Orb changes, every stamina who needs one will get it. Suddenly, synergies arent needed, nor the magicka classes which provided them.

    Even some stamina DDs could slot Orbs to help with healing and create synergies with other members (2 of 8 should be enough, 4 if they want more healing). Orbs wont even consume DPS resources...

    Anyone who loses class identity has my sympathies, being stamina or magicka. Some classes or specs neevr had it, like for example stamsorc. Others have lost it just in this patch, guess it hurts more now that wound is fresh...

    The Matriarch nerf was really easy: forbide it in Pvp. Dont let LoS issues affect gameplay, it´s not fair. Id actually forbide any pet, either warden, sorc, or necro. And in towns if you ask me.










  • jypcy
    jypcy
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    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.

    As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.

    In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.

    ... unless you play ESO as a RPG game and where class identity and lore matters.

    I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.

    I rolled a magsorc, not a "generic DPS template".

    Then what are you complaining about. None of the changes matter if you don't play at a high level.

    So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?

    I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.

    High level enough?

    if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.

    It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
    Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.

    Every 12 seconds.

    That's going to change my life.

    giphy.gif

    Actually, if you’re using it primarily for major sorcery, you’d just need to refresh it every 24 seconds. Or you could just forgo using major sorcery. It’s a nice buff to have but by no means necessary.
This discussion has been closed.