WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
mateosalvaje wrote: »Please add Empower to Critical Surge 😇
Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
I wish they had added pets to battlespirit (nerf damage by an additional 50% or so) rather than completely gutting matriarch for pve. Playing a summoner in pve was fun and unique.
mateosalvaje wrote: »Please add Empower to Critical Surge 😇
While they're at it, they could add Major Sorcery to Critical Surge, and then this asinine change to Power Surge won't matter.
What? Power surge lost Major Sorcery? Is that true?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
Every 12 seconds.
Liquid Lightning and morphs are still great abilities that are near the top of a dps parse, they give a Synergy for your group that will put the overall damage per cast higher then using any other single target dot and does aoe damage. Ask DK's how they feel about Ash Cloud being completely useless with no synergy, but I digress.Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
I wish they had added pets to battlespirit (nerf damage by an additional 50% or so) rather than completely gutting matriarch for pve. Playing a summoner in pve was fun and unique.
THIS is the reality that the current crop of developers appear oblivious to and is really affecting the enthusiasm of players. Most of us choose and stick with a class because it's FUN...not because it ekes out a few thousand more dps. We could care less about "balance". It's people in PVP who whine like babies about balance. Prior to this patch the Sorc class was a challenge to nobody's dps so it's impossible to see how gutting this class was warranted. It's like these guys are too busy chopping down trees to see the impact it's having on the forest.
Marshall1289 wrote: »Liquid Lightning and morphs are still great abilities that are near the top of a dps parse, they give a Synergy for your group that will put the overall damage per cast higher then using any other single target dot and does aoe damage. Ask DK's how they feel about Ash Cloud being completely useless with no synergy, but I digress.Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
Liquid Lightning was recently increased to 12s from 10s. The 10s didn't line up with Blockade so you were usually wasting 2 ticks anyway. Lightning Flood now lasts 8s instead of 6s and does +20% dmg? So with the buffs/nerfs they probably even out roughly from before Elsweyr. If you really think losing a synergy for a single target dot is worth it, then you're focusing too hard on pushing some DPS parse number without thinking about your group.
It's funny that every mag spec is freaking out about using more universal skills as if Stam hasn't been complaining about it for years, doesn't make it okay, but funny nonetheless.
This isn't to downplay the nerf to Bird becoming next to worthless. I can agree on that. It needed a nerf after the past 2 patches of buffs, but they went too far.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »I think Sorcs will make it through this one. Pets took a hit, which IMO makes them not worth using any longer (which also means dropping Prey for Haunting). Shields will be a little better (in PVE) which makes up for losing the Matriarch heal.
As for Liquid Lightning, it may not be worth using on some of the dummy parses I’ve been seeing, but in dungeons and trials it’s definitely still good. Specifically the Lightning Flood morph provides a lot of synergies (important for Alkosh and Lokke) and has a large enough area to help with trash and boss adds, while being only slightly weaker than single target DoTs.
In Scalebreaker we’re gaining a lot, with the new Soul Trap, Scalding Rune, Entropy, and Reach. Sure things will be a little more generic between classes, but that’s not the end of the world.
... unless you play ESO as a RPG game and where class identity and lore matters.
I totally don't care about some general copy pasta faceless ability that makes me identical to 99% of the other players.
I rolled a magsorc, not a "generic DPS template".
Then what are you complaining about. None of the changes matter if you don't play at a high level.
So what, just because I want the RPG portion of a MMO means I am meant to sit at Deshaan roleplaying in funny dress?
I do hm vMOL, hm vHOF, vCR / vAS +2 and currently working on hm vSS.
High level enough?
if that is true, then you are not using power surge anyways. you know that pots are the best way to get the buff. you know you will have healers that will heal you.
It might sound weird to you, but 2 trials of 3 hours a week leave "just" 15 hours or so to do other content. One of the things I love the most is soloing hard world bosses and instances (to keep me trained). Come next patch, pets are gone for that. Self healing will suck. Liquid lightning nerfed.
Ah yes, in exchange for my class getting abused, I get some generic second rate morph of a non class ability that I have to refresh every 10 seconds.
Every 12 seconds.
That's going to change my life.