I really like the grand healing changes, I have been waiting for it to come. I have always only used it once and it will be a great one time cast now.
But I do not understand the patchnotes correctly. They said, that they buffed the healing it does, but it does 1,1k on pts and 2,5k on live. Have I missed something ?
The orb change bother me a bit. I am not certain, how this is supposed to work now. Orb was not even buffed properly for only 1 orb to be active at a time. It will be very annoying to provide people with it. I will have to walk up to everyone and feed them individually like a hornet queen.
I really like the grand healing changes, I have been waiting for it to come. I have always only used it once and it will be a great one time cast now.
But I do not understand the patchnotes correctly. They said, that they buffed the healing it does, but it does 1,1k on pts and 2,5k on live. Have I missed something ?
The orb change bother me a bit. I am not certain, how this is supposed to work now. Orb was not even buffed properly for only 1 orb to be active at a time. It will be very annoying to provide people with it. I will have to walk up to everyone and feed them individually like a hornet queen.
snarkomatic wrote: »Saril_Durzam wrote: »Okay.
In other MMOs i played, my healers were ... just that, healers. In ESO my healer is a debuffer, buffer, healer and somewhat DPSer. There was too many selfhealing compared with other MMOs for making the healer feel worthy.
After all these changes, i somewhat feel that healers could be "needed" again. Yup, some heavy AOE fights will have to get new ways of healing, but i think that in the end, we will manage.
Some sets as Sanctuary could be worthy to play as meta. We will need more healing output, and some classes have such capacity.
In general, im quite please with game going more difficult. I will accept the challenge.
I am interested, genuinely, to know what changes you feel will have the effect of making us be "more needed," and (if I understand correctly) why you feel that you will no longer be expected to buff/debuff/etc. the way you are on live.
I really like the grand healing changes, I have been waiting for it to come. I have always only used it once and it will be a great one time cast now.
But I do not understand the patchnotes correctly. They said, that they buffed the healing it does, but it does 1,1k on pts and 2,5k on live. Have I missed something ?
The orb change bother me a bit. I am not certain, how this is supposed to work now. Orb was not even buffed properly for only 1 orb to be active at a time. It will be very annoying to provide people with it. I will have to walk up to everyone and feed them individually like a hornet queen.
I really like the grand healing changes, I have been waiting for it to come. I have always only used it once and it will be a great one time cast now.
But I do not understand the patchnotes correctly. They said, that they buffed the healing it does, but it does 1,1k on pts and 2,5k on live. Have I missed something ?
The orb change bother me a bit. I am not certain, how this is supposed to work now. Orb was not even buffed properly for only 1 orb to be active at a time. It will be very annoying to provide people with it. I will have to walk up to everyone and feed them individually like a hornet queen.
Grand Healing got its healing reduced, not buffed. Initial patch notes mentioned it.
Marshall1289 wrote: »I really like the grand healing changes, I have been waiting for it to come. I have always only used it once and it will be a great one time cast now.
But I do not understand the patchnotes correctly. They said, that they buffed the healing it does, but it does 1,1k on pts and 2,5k on live. Have I missed something ?
The orb change bother me a bit. I am not certain, how this is supposed to work now. Orb was not even buffed properly for only 1 orb to be active at a time. It will be very annoying to provide people with it. I will have to walk up to everyone and feed them individually like a hornet queen.
- Increased the duration from 3 seconds to 8 seconds, but you may only have 1 active at a time.
- Reduced the healing per tick by approximately 44%.
- Reduced cost to 2808 from 3510.
- Healing Springs: 30 Mag return per heal tick on up to 6 targets. Max potential is 180 mag/s for 8s (1620 total)
- Used to give 330 Mag on the initial heal for up to 3 targets (990)
- Illustrious Healing lasts 12s and has +50% healing.
I will use placeholder numbers as an example:
Live:
Healing Springs: 1k HP + 1k HP/s over 3s = 4000 HP total. (1k HP/s)
Illustrious Healing: 1k HP + 1k HP/s over 4s = 5000 HP total. (1k HP/s)
PTS -44%:
Healing Springs: 560 HP + 560 HP/s over 8s = 5040 HP total (560 HP/s)
Illustrious Healing: 840 HP + 840 HP/s over 12s = 10920 HP total (840 HP/s)
You get more healing per cast. The HP/S was higher on live which is obvious, but now you no longer have to recast the ability constantly, you have more time for burst healing or other abilities and actions which supplements some of that loss.
Orbs fly out slower and can be used multiple times by all players on it's synergy. Another way you save GCD's and sustain.
You can expect to build a little less in to sustain with more Spell Damage since you don't have to spam springs and orbs, which were both pretty costly before.
Edit: Added math for new sustain of Springs.


So to all you telling me that we have always something to do, the short to the long uptime on a warden (the one with the most things to keep up)
Seeds : 6 sec
Combat prayer : 8 sec
Orb : one every 10 sec to keep the healing up
Illustrous healing : 12 sec
Blockade : 12 sec
Enchanted growth : 20 sec
Blue betty : 24 sec
Ele drain : 24 sec
Cloak : 24 sec
Altar : 30 sec
As you can see, their will be plenty of time you will just have nothing to do, spam combat prayer ?
Come on tell me on what world this game play is great ?
@idk @Iskiab
Also think about this, if 10 dd put viguor in their rotation (because yeah necro stam will still rule the meta at scalebreaker) you have more healing output and more dps than with 8 dd + 2 healers.
So now give me real facts, prove me that i am wrong, show how usefull we are right Now, and how much it is to drop heavy attacks waiting for your buff to go away !