Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Saril_Durzam wrote: »Okay.
In other MMOs i played, my healers were ... just that, healers. In ESO my healer is a debuffer, buffer, healer and somewhat DPSer. There was too many selfhealing compared with other MMOs for making the healer feel worthy.
After all these changes, i somewhat feel that healers could be "needed" again. Yup, some heavy AOE fights will have to get new ways of healing, but i think that in the end, we will manage.
Some sets as Sanctuary could be worthy to play as meta. We will need more healing output, and some classes have such capacity.
In general, im quite please with game going more difficult. I will accept the challenge.
Like any other change, it's just gonna change some strategies. So it goes.
What my takeaway here is is how many (bad) healers aren't currently running springs and orbs? Like, what skills ARE you running if you're not running the most important ones? If you aren't running orbs you're gimping your group, and admitting as much invalidates your opinions as a healer. Sorry, harsh but true.
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
OK, more precisely
when all my ground aoe, my buff, my debuff are up and i am full magicka ? What do i do ?
If you played warden (even more with jorvuld) it is obvious that you have nothing to do, most of your buff last for 30 seconds, you Just have to drop one blockade every 12 seconds, 1 combat prayer every 11.2 sec, and 1 orb every 10 sec (like that even if your mate cant proc the synnergy it is still a healing source), but come one, 3 spells to refrzsh every 12 seconds ? This is a great game play to you ?
Uptime are so long that you dont need to do any heavy attack for get your mana back regen will be enough
So what i am going to do only Light attack to gain ultimate point ?
2 cases for me : you are not a healer and dont Know what you are talking about, OR you are not as expériences as you think you are. Healing now will be boring, only refrzsh your things, without smart placing your aoe to save your mate, we are now as useless as boring to play...
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
OK, more precisely
when all my ground aoe, my buff, my debuff are up and i am full magicka ? What do i do ?
If you played warden (even more with jorvuld) it is obvious that you have nothing to do, most of your buff last for 30 seconds, you Just have to drop one blockade every 12 seconds, 1 combat prayer every 11.2 sec, and 1 orb every 10 sec (like that even if your mate cant proc the synnergy it is still a healing source), but come one, 3 spells to refrzsh every 12 seconds ? This is a great game play to you ?
Uptime are so long that you dont need to do any heavy attack for get your mana back regen will be enough
So what i am going to do only Light attack to gain ultimate point ?
2 cases for me : you are not a healer and dont Know what you are talking about, OR you are not as expériences as you think you are. Healing now will be boring, only refrzsh your things, without smart placing your aoe to save your mate, we are now as useless as boring to play...
As a warden healer you don’t use the bugs? What’s your dps in dungeons.... I can see why there are so many groups that prefer 3 dps. Guess what, if I’m healing and doing 20k dps ST and you’re doing 2k because you probably aren’t even light attack weaving, guess which group’s better?
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
OK, more precisely
when all my ground aoe, my buff, my debuff are up and i am full magicka ? What do i do ?
If you played warden (even more with jorvuld) it is obvious that you have nothing to do, most of your buff last for 30 seconds, you Just have to drop one blockade every 12 seconds, 1 combat prayer every 11.2 sec, and 1 orb every 10 sec (like that even if your mate cant proc the synnergy it is still a healing source), but come one, 3 spells to refrzsh every 12 seconds ? This is a great game play to you ?
Uptime are so long that you dont need to do any heavy attack for get your mana back regen will be enough
So what i am going to do only Light attack to gain ultimate point ?
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
OK, more precisely
when all my ground aoe, my buff, my debuff are up and i am full magicka ? What do i do ?
If you played warden (even more with jorvuld) it is obvious that you have nothing to do, most of your buff last for 30 seconds, you Just have to drop one blockade every 12 seconds, 1 combat prayer every 11.2 sec, and 1 orb every 10 sec (like that even if your mate cant proc the synnergy it is still a healing source), but come one, 3 spells to refrzsh every 12 seconds ? This is a great game play to you ?
Uptime are so long that you dont need to do any heavy attack for get your mana back regen will be enough
So what i am going to do only Light attack to gain ultimate point ?
Blockade only lasts 8 seconds.
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
OK, more precisely
when all my ground aoe, my buff, my debuff are up and i am full magicka ? What do i do ?
If you played warden (even more with jorvuld) it is obvious that you have nothing to do, most of your buff last for 30 seconds, you Just have to drop one blockade every 12 seconds, 1 combat prayer every 11.2 sec, and 1 orb every 10 sec (like that even if your mate cant proc the synnergy it is still a healing source), but come one, 3 spells to refrzsh every 12 seconds ? This is a great game play to you ?
Uptime are so long that you dont need to do any heavy attack for get your mana back regen will be enough
So what i am going to do only Light attack to gain ultimate point ?
Blockade only lasts 8 seconds. Even with Jorvuld.
Netch lasts 24 seconds, Combat with Jorvuld around 11 seconds, Healing Springs 12 seconds, Frost Cloak 30 seconds and Budding Seeds 6 seconds maximum. These are only 6 possible Skills.
When I put myself in a Situation like VSS, I take Bone Surge as extra with me. Or use Guard. Whatever.
Looking at the Numbers of how long the Spells stay, you will be casting Budding Seeds once it gets activated (by the Alkosh DD before the 6sec timer runs out), then instantly cast it new. At the same time you will be using Blockade, then Combat Prayer again. Maybe some HA in between, even when you are full Magicka. HA on the Destro most likely. If you use Bone Surge, you cast it several times in between and then it'll be already time to recast the long lasting Skills.
Shouldn't forget that an OH-*** Moment might happen in between duo to mechanics, and you might use Regeneration or such.
So to all you telling me that we have always something to do, the short to the long uptime on a warden (the one with the most things to keep up)
Seeds : 6 sec
Combat prayer : 8 sec
Orb : one every 10 sec to keep the healing up
Illustrous healing : 12 sec
Blockade : 12 sec
Enchanted growth : 20 sec
Blue betty : 24 sec
Ele drain : 24 sec
Cloak : 24 sec
Altar : 30 sec
As you can see, their will be plenty of time you will just have nothing to do, spam combat prayer ?
Come on tell me on what world this game play is great ?
@idk @Iskiab
Also think about this, if 10 dd put viguor in their rotation (because yeah necro stam will still rule the meta at scalebreaker) you have more healing output and more dps than with 8 dd + 2 healers.
So now give me real facts, prove me that i am wrong, show how usefull we are right Now, and how much it is to drop heavy attacks waiting for your buff to go away !
So to all you telling me that we have always something to do, the short to the long uptime on a warden (the one with the most things to keep up)
Seeds : 6 sec
Combat prayer : 8 sec
Orb : one every 10 sec to keep the healing up
Illustrous healing : 12 sec
Blockade : 12 sec
Enchanted growth : 20 sec
Blue betty : 24 sec
Ele drain : 24 sec
Cloak : 24 sec
Altar : 30 sec
As you can see, their will be plenty of time you will just have nothing to do, spam combat prayer ?
Come on tell me on what world this game play is great ?
@idk @Iskiab
Also think about this, if 10 dd put viguor in their rotation (because yeah necro stam will still rule the meta at scalebreaker) you have more healing output and more dps than with 8 dd + 2 healers.
So now give me real facts, prove me that i am wrong, show how usefull we are right Now, and how much it is to drop heavy attacks waiting for your buff to go away !
Real facts lol. Try that in HoF HM. Doubt you will make it through the burn phase. The group would have to be highly coordinated with the use of vigor to even have a chance. There are a couple other fights as well. Not sure why you tagged me on that comment because this has pretty much nothing to do with my comment itself. Maybe just trying to start an argument.
So it is you that needs to stick with real facts and post a video clearing the fight I mentioned with the group you just mentioned. You need to prove yourself right before anyone should bother trying to prove you wrong. vCR+3 might be a challenge as well.
Heck, I am the first one that will say healing in this game is boring, has always been boring, and due to the base design of this game will always be boring. Just to simplistic since it is all AoE heals.
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
While I am not thrilled about the changes your comments make no sense.
I will just touch on the coffee part. I cannot see a healer standing around doing nothing for 5 seconds with these changes go live. If you are that good of a healer that you can stand around half the time doing nothing in a vet trial then it seems you are suggesting Zos did not go far enough with these changes.
MyKillv2.0 wrote: »Healers have been getting fazed out of this game for a long time on the PvE side of things. Most tanks can self substain on their own. We 3dd, even 4dd most dungeons. This has been going on for some time. I am not sure why suddenly now, people are up in arms about it.
But hey, you canot ride a zerg and spam healing springs now... so yay, right?
So to all you telling me that we have always something to do, the short to the long uptime on a warden (the one with the most things to keep up)
Seeds : 6 sec
Combat prayer : 8 sec
Orb : one every 10 sec to keep the healing up
Illustrous healing : 12 sec
Blockade : 12 sec
Enchanted growth : 20 sec
Blue betty : 24 sec
Ele drain : 24 sec
Cloak : 24 sec
Altar : 30 sec
As you can see, their will be plenty of time you will just have nothing to do, spam combat prayer ?
Come on tell me on what world this game play is great ?
@idk @Iskiab
Also think about this, if 10 dd put viguor in their rotation (because yeah necro stam will still rule the meta at scalebreaker) you have more healing output and more dps than with 8 dd + 2 healers.
So now give me real facts, prove me that i am wrong, show how usefull we are right Now, and how much it is to drop heavy attacks waiting for your buff to go away !
Real facts lol. Try that in HoF HM. Doubt you will make it through the burn phase. The group would have to be highly coordinated with the use of vigor to even have a chance. There are a couple other fights as well. Not sure why you tagged me on that comment because this has pretty much nothing to do with my comment itself. Maybe just trying to start an argument.
So it is you that needs to stick with real facts and post a video clearing the fight I mentioned with the group you just mentioned. You need to prove yourself right before anyone should bother trying to prove you wrong. vCR+3 might be a challenge as well.
Heck, I am the first one that will say healing in this game is boring, has always been boring, and due to the base design of this game will always be boring. Just to simplistic since it is all AoE heals.
That is zxaclty my problem, i dont think hof HM execute phase is doable without dd doing your healee job, but i think than 10 dd can succeed by doing it without healer.
I May have misunderstood this comment :Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
While I am not thrilled about the changes your comments make no sense.
I will just touch on the coffee part. I cannot see a healer standing around doing nothing for 5 seconds with these changes go live. If you are that good of a healer that you can stand around half the time doing nothing in a vet trial then it seems you are suggesting Zos did not go far enough with these changes.
I thought you were saying that it is impossible for me to wait half of the time because everything is up ? My english is not that good sorry about that
So to all you telling me that we have always something to do, the short to the long uptime on a warden (the one with the most things to keep up)
Seeds : 6 sec
Combat prayer : 8 sec
Orb : one every 10 sec to keep the healing up
Illustrous healing : 12 sec
Blockade : 12 sec
Enchanted growth : 20 sec
Blue betty : 24 sec
Ele drain : 24 sec
Cloak : 24 sec
Altar : 30 sec
As you can see, their will be plenty of time you will just have nothing to do, spam combat prayer ?
Come on tell me on what world this game play is great ?
@idk @Iskiab
Also think about this, if 10 dd put viguor in their rotation (because yeah necro stam will still rule the meta at scalebreaker) you have more healing output and more dps than with 8 dd + 2 healers.
So now give me real facts, prove me that i am wrong, show how usefull we are right Now, and how much it is to drop heavy attacks waiting for your buff to go away !
Real facts lol. Try that in HoF HM. Doubt you will make it through the burn phase. The group would have to be highly coordinated with the use of vigor to even have a chance. There are a couple other fights as well. Not sure why you tagged me on that comment because this has pretty much nothing to do with my comment itself. Maybe just trying to start an argument.
So it is you that needs to stick with real facts and post a video clearing the fight I mentioned with the group you just mentioned. You need to prove yourself right before anyone should bother trying to prove you wrong. vCR+3 might be a challenge as well.
Heck, I am the first one that will say healing in this game is boring, has always been boring, and due to the base design of this game will always be boring. Just to simplistic since it is all AoE heals.
That is zxaclty my problem, i dont think hof HM execute phase is doable without dd doing your healee job, but i think than 10 dd can succeed by doing it without healer.
I May have misunderstood this comment :Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
While I am not thrilled about the changes your comments make no sense.
I will just touch on the coffee part. I cannot see a healer standing around doing nothing for 5 seconds with these changes go live. If you are that good of a healer that you can stand around half the time doing nothing in a vet trial then it seems you are suggesting Zos did not go far enough with these changes.
I thought you were saying that it is impossible for me to wait half of the time because everything is up ? My english is not that good sorry about that
To the first, you were clearly advocating that 10 DD vs 8 DD and 2 H could clear vet trials if that comment was intended to have meaning.
You finished it up challenging us to give you facts and prove you wrong, yet now you are making it clear you are the one who lacks the facts.
Then to the second, you seem to claim the healing is so OP you can regularly go AFK for 5 seconds at a time but that comes after you question you will be able to actually be able to heal some fights.
Which is it? Again, it seems you are just looking to argue for the sake of it as you are all over the place.
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
OK, more precisely
when all my ground aoe, my buff, my debuff are up and i am full magicka ? What do i do ?
If you played warden (even more with jorvuld) it is obvious that you have nothing to do, most of your buff last for 30 seconds, you Just have to drop one blockade every 12 seconds, 1 combat prayer every 11.2 sec, and 1 orb every 10 sec (like that even if your mate cant proc the synnergy it is still a healing source), but come one, 3 spells to refrzsh every 12 seconds ? This is a great game play to you ?
Uptime are so long that you dont need to do any heavy attack for get your mana back regen will be enough
So what i am going to do only Light attack to gain ultimate point ?
Blockade only lasts 8 seconds. Even with Jorvuld.
Netch lasts 24 seconds, Combat with Jorvuld around 11 seconds, Healing Springs 12 seconds, Frost Cloak 30 seconds and Budding Seeds 6 seconds maximum. These are only 6 possible Skills.
When I put myself in a Situation like VSS, I take Bone Surge as extra with me. Or use Guard. Whatever.
Looking at the Numbers of how long the Spells stay, you will be casting Budding Seeds once it gets activated (by the Alkosh DD before the 6sec timer runs out), then instantly cast it new. At the same time you will be using Blockade, then Combat Prayer again. Maybe some HA in between, even when you are full Magicka. HA on the Destro most likely. If you use Bone Surge, you cast it several times in between and then it'll be already time to recast the long lasting Skills.
Shouldn't forget that an OH-*** Moment might happen in between duo to mechanics, and you might use Regeneration or such.
I didnt have the number in my head, i went to eso wiki to have the correct one, check just upside your comment.
Check also patch notes concerning Blockade you will have little surprise.
I dont take burst phase in my "rotation" cause you cant know when it happend (depend on the group dps...). So you are telling me that i will have something to do during what ? 4 minutes in à trial ? Sounds nice
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
OK, more precisely
when all my ground aoe, my buff, my debuff are up and i am full magicka ? What do i do ?
If you played warden (even more with jorvuld) it is obvious that you have nothing to do, most of your buff last for 30 seconds, you Just have to drop one blockade every 12 seconds, 1 combat prayer every 11.2 sec, and 1 orb every 10 sec (like that even if your mate cant proc the synnergy it is still a healing source), but come one, 3 spells to refrzsh every 12 seconds ? This is a great game play to you ?
Uptime are so long that you dont need to do any heavy attack for get your mana back regen will be enough
So what i am going to do only Light attack to gain ultimate point ?
Blockade only lasts 8 seconds.
Seems you have missed some upcoming changes.
So to all you telling me that we have always something to do, the short to the long uptime on a warden (the one with the most things to keep up)
Seeds : 6 sec
Combat prayer : 8 sec
Orb : one every 10 sec to keep the healing up
Illustrous healing : 12 sec
Blockade : 12 sec
Enchanted growth : 20 sec
Blue betty : 24 sec
Ele drain : 24 sec
Cloak : 24 sec
Altar : 30 sec
As you can see, their will be plenty of time you will just have nothing to do, spam combat prayer ?
Come on tell me on what world this game play is great ?
@idk @Iskiab
Also think about this, if 10 dd put viguor in their rotation (because yeah necro stam will still rule the meta at scalebreaker) you have more healing output and more dps than with 8 dd + 2 healers.
So now give me real facts, prove me that i am wrong, show how usefull we are right Now, and how much it is to drop heavy attacks waiting for your buff to go away !
Real facts lol. Try that in HoF HM. Doubt you will make it through the burn phase. The group would have to be highly coordinated with the use of vigor to even have a chance. There are a couple other fights as well. Not sure why you tagged me on that comment because this has pretty much nothing to do with my comment itself. Maybe just trying to start an argument.
So it is you that needs to stick with real facts and post a video clearing the fight I mentioned with the group you just mentioned. You need to prove yourself right before anyone should bother trying to prove you wrong. vCR+3 might be a challenge as well.
Heck, I am the first one that will say healing in this game is boring, has always been boring, and due to the base design of this game will always be boring. Just to simplistic since it is all AoE heals.
That is zxaclty my problem, i dont think hof HM execute phase is doable without dd doing your healee job, but i think than 10 dd can succeed by doing it without healer.
I May have misunderstood this comment :Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
While I am not thrilled about the changes your comments make no sense.
I will just touch on the coffee part. I cannot see a healer standing around doing nothing for 5 seconds with these changes go live. If you are that good of a healer that you can stand around half the time doing nothing in a vet trial then it seems you are suggesting Zos did not go far enough with these changes.
I thought you were saying that it is impossible for me to wait half of the time because everything is up ? My english is not that good sorry about that
To the first, you were clearly advocating that 10 DD vs 8 DD and 2 H could clear vet trials if that comment was intended to have meaning.
You finished it up challenging us to give you facts and prove you wrong, yet now you are making it clear you are the one who lacks the facts.
Then to the second, you seem to claim the healing is so OP you can regularly go AFK for 5 seconds at a time but that comes after you question you will be able to actually be able to heal some fights.
Which is it? Again, it seems you are just looking to argue for the sake of it as you are all over the place.
I am not saying healing is OP, what i am saying is that once you have put everything you have to put you dont have any thing else to do, and this, for a long time, giving the long buff ultime.
But in burst phase when you have to burst heal : or the heal is not enough coming from 2 healers even spamming combat prayer (and the Best exemple is still hof HM execute phase cause you cant touch everyone with your prayer).
Now my concern is that dps can drop the same amount of heal, if it not more than we can. The différence is that we are healers and they are dd.
Conclusion : when you dont need to heal you have just nothing to do (except keeping your buff/debuff/ground aoe....), and what i was trying to show is this aspect of the healer game play. But when you need to burst heal, you dont have the tools for it and the'n cant do the job so dd need to do your job.
So a Quick sumarry of the conclusion :
When you dont have to burst heal, you have nothing to do (boring), and when you have to burst heal dd have to do your job (we are useless).
Not a healer main; so i wont answer the poll but just gonna give my feeling about what healers told me:
We've been quite overhealing raids & *** for quite a while now (except very few stuffs; but for the most part it is.) which gave healer time to focus better on buffing the group & debuffing the boss.
now with these change; i'm not quite sure; but it seems that healers will lose a bit of that "room" for buffing; which will force healer to make more effort into sharing the buff/debuff job.
IMO we can't be really certain about how will it end; wether it's gonna be as awful as some players predicts or it's still gonna be fine for the most optimized groups? Never heard of any real testing with a serious group. I want to see how it will work on live?
I can see you are not a main healer yes
Tell me, once i drop my hot, my buff what do i do during these 5 seconds when everything is up ? I go make Coffee yes
Now we are over healing, yeah sure, but some mechanics are designed with the current springs, so... On trial where you are using 3 healers, what so you do now ? Use 6?
Debuff, heavy attacks and some damage... all the things you should have been doing on live.
OK, more precisely
when all my ground aoe, my buff, my debuff are up and i am full magicka ? What do i do ?
If you played warden (even more with jorvuld) it is obvious that you have nothing to do, most of your buff last for 30 seconds, you Just have to drop one blockade every 12 seconds, 1 combat prayer every 11.2 sec, and 1 orb every 10 sec (like that even if your mate cant proc the synnergy it is still a healing source), but come one, 3 spells to refrzsh every 12 seconds ? This is a great game play to you ?
Uptime are so long that you dont need to do any heavy attack for get your mana back regen will be enough
So what i am going to do only Light attack to gain ultimate point ?
2 cases for me : you are not a healer and dont Know what you are talking about, OR you are not as expériences as you think you are. Healing now will be boring, only refrzsh your things, without smart placing your aoe to save your mate, we are now as useless as boring to play...
No problem for me, was afraid, I've even post to say how bad it's gonna be in hard content.
But after a lot of test and theory crafting, these change are very good imho.
Ppl will take time to adapt, but they gonna learn like they do at each big patch.
It's just a new meta, healer are not buff-bot force to pick the 2 same set anymore, that all.