It looks like healers in general are kinda out. Ironically, PvPers are probably gonna be best equip to PvE. as it looks like PvE is adapting the same kind of style as PvP ie tanky DPS with self heals.
not sure how i feel about this.
It looks like healers in general are kinda out. Ironically, PvPers are probably gonna be best equip to PvE. as it looks like PvE is adapting the same kind of style as PvP ie tanky DPS with self heals.
not sure how i feel about this.
That's interesting. More off-healers and self heal, less dedicated healer, you mean.
Yeah that would be fun meta, healers will become "Support DD"
After changing on healing springs, necro healer is only class who has spamable AOE heal skill i guess - renewing undeath.
And orb can be now used as multiple synergy so being lack of "shards" is not big problem any more. Still, damn shards are rly good
This advantage might make necro healer to meta healer which already contains warden and templar?
Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
I hope nerco healer gets some buffs overtime like they did on warden healer. I really like concept of necro healz
Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
EDIT: Big different between them is renewing undeath can be used ranged, and others are not.
You have very short range to heal with ritual and mushrooms but necro's renewing undeath has 28 meter range, which is more flexible then any other aoe healing skills. Oh, and ritual costs much more than renewing undeath.
Lightspeedflashb14_ESO wrote: »Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
EDIT: Big different between them is renewing undeath can be used ranged, and others are not.
You have very short range to heal with ritual and mushrooms but necro's renewing undeath has 28 meter range, which is more flexible then any other aoe healing skills. Oh, and ritual costs much more than renewing undeath.
Budding seeds has a hot now, so you get a tick of healing before the burst, even if you spam it. Seeds is going to be bonkers. Plus major mending if that tick heals someone under 40%. Going to blow renewing undeath out of the water. Not to mention, you get 50% more healing out of the burst of seeds then undeath. And it costs ~40% less. You are really underestimating seeds. Which can be cast from the same range as undeath.
Lightspeedflashb14_ESO wrote: »Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
EDIT: Big different between them is renewing undeath can be used ranged, and others are not.
You have very short range to heal with ritual and mushrooms but necro's renewing undeath has 28 meter range, which is more flexible then any other aoe healing skills. Oh, and ritual costs much more than renewing undeath.
Budding seeds has a hot now, so you get a tick of healing before the burst, even if you spam it. Seeds is going to be bonkers. Plus major mending if that tick heals someone under 40%. Going to blow renewing undeath out of the water. Not to mention, you get 50% more healing out of the burst of seeds then undeath. And it costs ~40% less. You are really underestimating seeds. Which can be cast from the same range as undeath.
Seraphayel wrote: »Lightspeedflashb14_ESO wrote: »Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
EDIT: Big different between them is renewing undeath can be used ranged, and others are not.
You have very short range to heal with ritual and mushrooms but necro's renewing undeath has 28 meter range, which is more flexible then any other aoe healing skills. Oh, and ritual costs much more than renewing undeath.
Budding seeds has a hot now, so you get a tick of healing before the burst, even if you spam it. Seeds is going to be bonkers. Plus major mending if that tick heals someone under 40%. Going to blow renewing undeath out of the water. Not to mention, you get 50% more healing out of the burst of seeds then undeath. And it costs ~40% less. You are really underestimating seeds. Which can be cast from the same range as undeath.
The problem is, Seeds is absolutely OP when compared to other healing skills. It’s a HoT, it’s a synergy, it’s a burst heal and it’s the cheapest healing skill in the game. It’s crazy how they overbuffed this skill.
Seraphayel wrote: »Lightspeedflashb14_ESO wrote: »Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
EDIT: Big different between them is renewing undeath can be used ranged, and others are not.
You have very short range to heal with ritual and mushrooms but necro's renewing undeath has 28 meter range, which is more flexible then any other aoe healing skills. Oh, and ritual costs much more than renewing undeath.
Budding seeds has a hot now, so you get a tick of healing before the burst, even if you spam it. Seeds is going to be bonkers. Plus major mending if that tick heals someone under 40%. Going to blow renewing undeath out of the water. Not to mention, you get 50% more healing out of the burst of seeds then undeath. And it costs ~40% less. You are really underestimating seeds. Which can be cast from the same range as undeath.
The problem is, Seeds is absolutely OP when compared to other healing skills. It’s a HoT, it’s a synergy, it’s a burst heal and it’s the cheapest healing skill in the game. It’s crazy how they overbuffed this skill.
Lightspeedflashb14_ESO wrote: »Seraphayel wrote: »Lightspeedflashb14_ESO wrote: »Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
EDIT: Big different between them is renewing undeath can be used ranged, and others are not.
You have very short range to heal with ritual and mushrooms but necro's renewing undeath has 28 meter range, which is more flexible then any other aoe healing skills. Oh, and ritual costs much more than renewing undeath.
Budding seeds has a hot now, so you get a tick of healing before the burst, even if you spam it. Seeds is going to be bonkers. Plus major mending if that tick heals someone under 40%. Going to blow renewing undeath out of the water. Not to mention, you get 50% more healing out of the burst of seeds then undeath. And it costs ~40% less. You are really underestimating seeds. Which can be cast from the same range as undeath.
The problem is, Seeds is absolutely OP when compared to other healing skills. It’s a HoT, it’s a synergy, it’s a burst heal and it’s the cheapest healing skill in the game. It’s crazy how they overbuffed this skill.
laughs in ritual of retribution.
That may be the case on paper, and perhaps in PvE as well, but in PvP it's still going to generally be pretty bad. Some coordinated premades might be able to make use of it, but even then it has some pretty serious drawbacks. For PvP, the really cheap cost is about all it has going for it.Seraphayel wrote: »Lightspeedflashb14_ESO wrote: »Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
EDIT: Big different between them is renewing undeath can be used ranged, and others are not.
You have very short range to heal with ritual and mushrooms but necro's renewing undeath has 28 meter range, which is more flexible then any other aoe healing skills. Oh, and ritual costs much more than renewing undeath.
Budding seeds has a hot now, so you get a tick of healing before the burst, even if you spam it. Seeds is going to be bonkers. Plus major mending if that tick heals someone under 40%. Going to blow renewing undeath out of the water. Not to mention, you get 50% more healing out of the burst of seeds then undeath. And it costs ~40% less. You are really underestimating seeds. Which can be cast from the same range as undeath.
The problem is, Seeds is absolutely OP when compared to other healing skills. It’s a HoT, it’s a synergy, it’s a burst heal and it’s the cheapest healing skill in the game. It’s crazy how they overbuffed this skill.
That may be the case on paper, and perhaps in PvE as well, but in PvP it's still going to generally be pretty bad. Some coordinated premades might be able to make use of it, but even then it has some pretty serious drawbacks. For PvP, the really cheap cost is about all it has going for it.Seraphayel wrote: »Lightspeedflashb14_ESO wrote: »Templar : healing ritual
Warden : budding seeds (OK you cant spam like the others but it heals more) / mushrooms cône.
I can agree healing ritual. Perhaps Templar will use ritual for spamable aoe healing after patch goes live.
But budding seeds can't be spamable, since you have to trigger it again; it's too slow to "spam".
Mushrooms are great, but still hard to hit anyone.
EDIT: Big different between them is renewing undeath can be used ranged, and others are not.
You have very short range to heal with ritual and mushrooms but necro's renewing undeath has 28 meter range, which is more flexible then any other aoe healing skills. Oh, and ritual costs much more than renewing undeath.
Budding seeds has a hot now, so you get a tick of healing before the burst, even if you spam it. Seeds is going to be bonkers. Plus major mending if that tick heals someone under 40%. Going to blow renewing undeath out of the water. Not to mention, you get 50% more healing out of the burst of seeds then undeath. And it costs ~40% less. You are really underestimating seeds. Which can be cast from the same range as undeath.
The problem is, Seeds is absolutely OP when compared to other healing skills. It’s a HoT, it’s a synergy, it’s a burst heal and it’s the cheapest healing skill in the game. It’s crazy how they overbuffed this skill.