1)Remove the gold from their inventory.
2)Place a dunce hat on their characters head that is visible to everyone that they cannot remove for one week.
3) Give them one warning along with the gold removal and the dunce hat and then ban on a second offence.
Not anymore....they'll lose too much money.
robacooperb16_ESO wrote: »Gold Seller - Ban 'em; Gold Buyer - Ban 'em. Simple solution, kills the supply and demand, and has worked wonders in other MMOs that do this.
robacooperb16_ESO wrote: »Gold Seller - Ban 'em; Gold Buyer - Ban 'em. Simple solution, kills the supply and demand, and has worked wonders in other MMOs that do this.
This hasn't worked in any mmo's except EVE online at one point. As I said before....look what happened to 89% of the Runescape player base...wuit because of this.
@Saerydoth I think a two or three strike system works to at least give people one more chance however if they only receive a warning they should lose all gold on their account even what they earned on their own and suffer for the fact they tried to cheat.
Your fictional slave seller/buyer aren't standing in the police department doing business. The seller isn't using the Police intercom to advertise.
Your fictional slave seller/buyer aren't standing in the police department doing business. The seller isn't using the Police intercom to advertise.
My post was meant as an explanation of the fact, that the buyers are responsible for the problem as well as sellers, not as a way of depicting whole problem. It's not about "sellers are good, buyers are bad" either. Both ends need to be sorted.
IMO sellers are bad and buyers are okay in my book....it's the sellers generating the FOMO feeling that makes the buyer buy their gold...usually with spam.
I don't think the game would die either way. That's an unfounded conclusion.
IMO sellers are bad and buyers are okay in my book....it's the sellers generating the FOMO feeling that makes the buyer buy their gold...usually with spam.
I would say you have absolutely no idea of how markets and trade works. I really don't mean to belittle You in any way, but you show serious lack of understanding of supply and demand. Buyers create market for sellers. Always.
The one and only exception to that is force-advertising a product using authorities, like celebrities showing they are using particular brand. This is a way of creating demand. Gold sellers have no authority to base on, therefore only demand created, is the actual customer one.
IMO sellers are bad and buyers are okay in my book....it's the sellers generating the FOMO feeling that makes the buyer buy their gold...usually with spam.
I would say you have absolutely no idea of how markets and trade works. I really don't mean to belittle You in any way, but you show serious lack of understanding of supply and demand. Buyers create market for sellers. Always.
The one and only exception to that is force-advertising a product using authorities, like celebrities showing they are using particular brand. This is a way of creating demand. Gold sellers have no authority to base on, therefore only demand created, is the actual customer one - ergo, people willing to take shortcuts want to be sold gold.
Think of it from a different perspective.
1. Remove gold-selling sites TOTALLY from the equation. People will still buy gold from one another.
2. Remove people who are willing to buy gold TOTALLY from the equation- gold trade ends.
See?
As I said, WoW banned early on and continued to grow. A Google search gave results for them banning as late as 2009. I know they were doing it at least up to BC. They didn't die.
As I said, WoW banned early on and continued to grow. A Google search gave results for them banning as late as 2009. I know they were doing it at least up to BC. They didn't die.
Why do you think they stopped?
Why do you think almost all MMOs don't ban buyers?
Why do you think the auto-ban bots are only banning the sellers?
As I said, WoW banned early on and continued to grow. A Google search gave results for them banning as late as 2009. I know they were doing it at least up to BC. They didn't die.
Why do you think they stopped?
Why do you think almost all MMOs don't ban buyers?
Why do you think the auto-ban bots are only banning the sellers?
They might have stopped, but the point is it didn't kill the game. Quite the opposite. So the contention that banning necessarily kills a game is empirically false.
As I said, WoW banned early on and continued to grow. A Google search gave results for them banning as late as 2009. I know they were doing it at least up to BC. They didn't die.
Why do you think they stopped?
Why do you think almost all MMOs don't ban buyers?
Why do you think the auto-ban bots are only banning the sellers?
They might have stopped, but the point is it didn't kill the game. Quite the opposite. So the contention that banning necessarily kills a game is empirically false.
Runescape would prove this point otherwise.
As I said, WoW banned early on and continued to grow. A Google search gave results for them banning as late as 2009. I know they were doing it at least up to BC. They didn't die.
Why do you think they stopped?
Why do you think almost all MMOs don't ban buyers?
Why do you think the auto-ban bots are only banning the sellers?
They might have stopped, but the point is it didn't kill the game. Quite the opposite. So the contention that banning necessarily kills a game is empirically false.
Runescape would prove this point otherwise.
Etchesketch wrote: »I think a problem we are seeing here is that a lot of people don't understand how many subscriptions we are talking about.
Sometimes people that frequent a forum or like to play a video game for 40+ hours a week, don't realize what a minority they are in.
The vast (my favorite word in sits like this) and I mean VAST majority of subscribers only play a few hours a week. Many of them have money, not time. In fact many, their time Is much more valuable than their money to them.
Take for as little as you like, you want FTP? Start banning your customers.
And I will end the post with the same statement..
If they can't stop the spamming, they can't ban buyers.
I just played for about half hour and got 4 guild invites, 6 emails if you count the 4 I had already when I logged in and constant gold spam. This actually affects my game, buyers do not.
As I said, WoW banned early on and continued to grow. A Google search gave results for them banning as late as 2009. I know they were doing it at least up to BC. They didn't die.
Why do you think they stopped?
Why do you think almost all MMOs don't ban buyers?
Why do you think the auto-ban bots are only banning the sellers?
They might have stopped, but the point is it didn't kill the game. Quite the opposite. So the contention that banning necessarily kills a game is empirically false.
Runescape would prove this point otherwise.
No, Runescape shows banning "might" kill a game. People are arguing that it necessarily will kill it, and a single counter example demonstrates that argument is false. I guess the question is whether the player base and game here are more like vanilla WoW or more like Runescape.
starkerealm wrote: »As I said, WoW banned early on and continued to grow. A Google search gave results for them banning as late as 2009. I know they were doing it at least up to BC. They didn't die.
Why do you think they stopped?
Why do you think almost all MMOs don't ban buyers?
Why do you think the auto-ban bots are only banning the sellers?
They might have stopped, but the point is it didn't kill the game. Quite the opposite. So the contention that banning necessarily kills a game is empirically false.
Runescape would prove this point otherwise.
No, it doesn't. Runescape has issues. No, let me say that again; Runescape "has issues."
You're trying to take one variable and say it's responsible for everything. Runescape's problems were legion, and the number of relevant variables... ugh.
Correlation does not equal causation, especially when other factors exist.
Here's a fun example: Cigarettes make you live longer. You get this because countries with higher cigarette consumption rates have higher life expectancies. Except, they're not related at all. You have two numbers out of ten thousand that are traveling in the same direction, you can't say one causes the other.
I was in a classroom learning that fifteen years ago, and now I feel really old.
You can't "ban" the sellers really. The sellers get the wares they sell from stolen/compromised accounts, and they do their spamming from stolen/compromised accounts.
They aren't going out and buying their own game licenses to spam, unless they are using stolen credit cards from their "customers" (which probably happens, granted, but not a majority of the time).
The BUYERS are the problem, and the ones that need to be banned. With no buyers, there would be no sellers. If there were no buyers, the gold sellers would pack up and move to a game that has people that buy their stuff.
You can't "ban" the sellers really. The sellers get the wares they sell from stolen/compromised accounts, and they do their spamming from stolen/compromised accounts.
They aren't going out and buying their own game licenses to spam, unless they are using stolen credit cards from their "customers" (which probably happens, granted, but not a majority of the time).
The BUYERS are the problem, and the ones that need to be banned. With no buyers, there would be no sellers. If there were no buyers, the gold sellers would pack up and move to a game that has people that buy their stuff.
Ban the buyers and there won't be any game to play.
Remove people who are willing to buy gold TOTALLY from the equation- gold trade People who are willing to support the game financially, and a large amount of the player base.....quits. Trust me larger then you think.
Trust me larger then you think.