You realize farming a brp resto staff is one of the easiest things to do in the game right? Literally 15-20 minutes a run on normal with 4 dps.Emma_Overload wrote: »Why do the forums talk as if everyone has the BRP staff whenever Resto heals are mentioned? Nothing could be further from the truth. Never mind the opportunity cost incurred by carrying the thing in the first place!
Wrong. The healing bubble is even with the nerf. Costs less and can have a 100% uptime.
Look I’m not getting into a pissing contest with Magicka users. I’ve played pretty much every class/variant in the game at this point. Vigor is strong because it allows you to go offensive while getting healed. But stamina literally has no other heals or in class support for this topic. Meanwhile, literally every Magicka class has an in class burst heal that scales with their primary resource. So the narrative of boo hoo I have to run a resto staff now is ignorant
Wrong. The healing bubble is even with the nerf. Costs less and can have a 100% uptime.
Look I’m not getting into a pissing contest with Magicka users. I’ve played pretty much every class/variant in the game at this point. Vigor is strong because it allows you to go offensive while getting healed. But stamina literally has no other heals or in class support for this topic. Meanwhile, literally every Magicka class has an in class burst heal that scales with their primary resource. So the narrative of boo hoo I have to run a resto staff now is ignorant
LiquidPony wrote: »
Wrong. The healing bubble is even with the nerf. Costs less and can have a 100% uptime.
Look I’m not getting into a pissing contest with Magicka users. I’ve played pretty much every class/variant in the game at this point. Vigor is strong because it allows you to go offensive while getting healed. But stamina literally has no other heals or in class support for this topic. Meanwhile, literally every Magicka class has an in class burst heal that scales with their primary resource. So the narrative of boo hoo I have to run a resto staff now is ignorant
That's the thing. Every class has a variety of magicka-scaling heals in their class trees.
Aside from Wardens, stam builds don't have that.
Additionally, in general skill trees, there's Energy Orbs, Structured Entropy, and Symbiosis.
Of course stamina toons now have Ring of Preservation but they lost the HoT from Rally too.
Personally I think people are dramatically oversimplifying the whole thing when they talk about Vigor. For most stam builds, it is the only heal they can reliably use and they don't really have the option to effectively use a Resto even if they wanted to.
Personally, on my magicka toons that I use for PvP, I like having the option of going Resto backbar. It gives me an easy way to proc Major Mending, and I like having both Combat Prayer and Healing Ward (especially combined with the BRP resto).
Wolf_Watching wrote: »LiquidPony wrote: »
Wrong. The healing bubble is even with the nerf. Costs less and can have a 100% uptime.
Look I’m not getting into a pissing contest with Magicka users. I’ve played pretty much every class/variant in the game at this point. Vigor is strong because it allows you to go offensive while getting healed. But stamina literally has no other heals or in class support for this topic. Meanwhile, literally every Magicka class has an in class burst heal that scales with their primary resource. So the narrative of boo hoo I have to run a resto staff now is ignorant
That's the thing. Every class has a variety of magicka-scaling heals in their class trees.
Aside from Wardens, stam builds don't have that.
Additionally, in general skill trees, there's Energy Orbs, Structured Entropy, and Symbiosis.
Of course stamina toons now have Ring of Preservation but they lost the HoT from Rally too.
Personally I think people are dramatically oversimplifying the whole thing when they talk about Vigor. For most stam builds, it is the only heal they can reliably use and they don't really have the option to effectively use a Resto even if they wanted to.
Personally, on my magicka toons that I use for PvP, I like having the option of going Resto backbar. It gives me an easy way to proc Major Mending, and I like having both Combat Prayer and Healing Ward (especially combined with the BRP resto).
Correct.
One aspect everyone doesn’t look at is vigor requires pvp play to access yet resto can be gotten immediately
One aspect everyone doesn’t look at is vigor requires pvp play to access yet resto can be gotten immediately
And now overall stamina healing is less on pts than live. Congratulations magic players, you won! Stamina is only able to go on offense during vigor which is now shorter and add in ultimate cast times too and you can kiss goodbye to any sort of really effective medium builds. We’re now back in a tank L2 meta or DDs just using passive damage to kill other players. God this combat has been dumbed down. Magic still has healing potential through the roof and many options:
- Healing ward
- Regeneration
- Resto ult
- Class heals
Next time leave the talking to the big boys who have actually played the game and are tired if its regression patch after patch.
brandoncoffmannub18_ESO wrote: »You can't compare vigor and regen apples to apples this is why
Vigor can be used on ANY weapon
Regen staff can be used with ONE weapon
If you make a sacrifice, you should get something in return.
Please stop trying to change this entire game to suit small scale PvP. You guys have already ruined PvE healing for the majority of players. Leave it alone.
Please stop trying to change this entire game to suit small scale PvP. You guys have already ruined PvE healing for the majority of players. Leave it alone.
Nobody asked for a buff to vigor. Read my initial post or do you lack the ability to understand what I have written? Stamina healing was nerfed because of the loss of the HoT on rally on top of vigor now being nerfed while magic got all the buffs in the world to both their DoT potential and HoTs. Thats absurd. There is now nothing a stamina player can do once he/she gets 4 or 5 dot debuffs on them. Tell me that is not an issue.
Furthermore, PvE players I can blame for the power creep on this game. PvE is brainless gameplay for people who only enjoy memorizing basic patterns and don't care for a real challenge, not to mention how easy a large majority of the content is already. Come play against enemies which can adapt and punish you for making a mistake. Healers are always needed in Cyrodiil ball groups who are up against zergs.
LiquidPony wrote: »
Wrong. The healing bubble is even with the nerf. Costs less and can have a 100% uptime.
Look I’m not getting into a pissing contest with Magicka users. I’ve played pretty much every class/variant in the game at this point. Vigor is strong because it allows you to go offensive while getting healed. But stamina literally has no other heals or in class support for this topic. Meanwhile, literally every Magicka class has an in class burst heal that scales with their primary resource. So the narrative of boo hoo I have to run a resto staff now is ignorant
That's the thing. Every class has a variety of magicka-scaling heals in their class trees.
Aside from Wardens, stam builds don't have that.
Additionally, in general skill trees, there's Energy Orbs, Structured Entropy, and Symbiosis.
Of course stamina toons now have Ring of Preservation but they lost the HoT from Rally too.
Personally I think people are dramatically oversimplifying the whole thing when they talk about Vigor. For most stam builds, it is the only heal they can reliably use and they don't really have the option to effectively use a Resto even if they wanted to.
Personally, on my magicka toons that I use for PvP, I like having the option of going Resto backbar. It gives me an easy way to proc Major Mending, and I like having both Combat Prayer and Healing Ward (especially combined with the BRP resto).
Please stop trying to change this entire game to suit small scale PvP. You guys have already ruined PvE healing for the majority of players. Leave it alone.
Nobody asked for a buff to vigor. Read my initial post or do you lack the ability to understand what I have written? Stamina healing was nerfed because of the loss of the HoT on rally on top of vigor now being nerfed while magic got all the buffs in the world to both their DoT potential and HoTs. Thats absurd. There is now nothing a stamina player can do once he/she gets 4 or 5 dot debuffs on them. Tell me that is not an issue.
Furthermore, PvE players I can blame for the power creep on this game. PvE is brainless gameplay for people who only enjoy memorizing basic patterns and don't care for a real challenge, not to mention how easy a large majority of the content is already. Come play against enemies which can adapt and punish you for making a mistake. Healers are always needed in Cyrodiil ball groups who are up against zergs.
I'm a PvPer (3 years running) and I run with a small group I also play "brainless" PvE" (for the last 6 months), because I'm not just a one trick pony who can't play the other side of the game. Maybe try actually playing in the of the hardmode PvE content before claiming it's braindead. I guarantee you'd be roleplaying a floormat for 90% of the "easy, braindead" run.
brandoncoffmannub18_ESO wrote: »You can't compare vigor and regen apples to apples this is why
Vigor can be used on ANY weapon
Regen staff can be used with ONE weapon
If you make a sacrifice, you should get something in return.
Stamina is forced into 2h. Stam sorc and stam dk are forced into weapon skill lines too. Wheres the reward for the sacrifice? That argument is a poor argument. Everyone is homogenized, not just magic. Slotting a resto isn't a gimp either and is hardly a big deal in a 5 skill game where you can just put your utility skills on the bar.
Please stop trying to change this entire game to suit small scale PvP. You guys have already ruined PvE healing for the majority of players. Leave it alone.
Nobody asked for a buff to vigor. Read my initial post or do you lack the ability to understand what I have written? Stamina healing was nerfed because of the loss of the HoT on rally on top of vigor now being nerfed while magic got all the buffs in the world to both their DoT potential and HoTs. Thats absurd. There is now nothing a stamina player can do once he/she gets 4 or 5 dot debuffs on them. Tell me that is not an issue.
Furthermore, PvE players I can blame for the power creep on this game. PvE is brainless gameplay for people who only enjoy memorizing basic patterns and don't care for a real challenge, not to mention how easy a large majority of the content is already. Come play against enemies which can adapt and punish you for making a mistake. Healers are always needed in Cyrodiil ball groups who are up against zergs.
I'm a PvPer (3 years running) and I run with a small group I also play "brainless" PvE" (for the last 6 months), because I'm not just a one trick pony who can't play the other side of the game. Maybe try actually playing in the of the hardmode PvE content before claiming it's braindead. I guarantee you'd be roleplaying a floormat for 90% of the "easy, braindead" run.
I did play the PvE side of things on hardmode for a long time until my guild died of boredom. The only hard content there is is the new content and even then its just learning mechanics and memorizing patterns and positioning. Once you do that it too gets easy. So I wouldn't consider myself a one trick pony either.
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »You can't compare vigor and regen apples to apples this is why
Vigor can be used on ANY weapon
Regen staff can be used with ONE weapon
If you make a sacrifice, you should get something in return.
Stamina is forced into 2h. Stam sorc and stam dk are forced into weapon skill lines too. Wheres the reward for the sacrifice? That argument is a poor argument. Everyone is homogenized, not just magic. Slotting a resto isn't a gimp either and is hardly a big deal in a 5 skill game where you can just put your utility skills on the bar.
I use SnB & DW on stamDK and do amazing, you aren't forced into 2H, you can run three weapons, or even resto if you want to be corny, but the point is, you can use any of those, but regen can use one, resto staff, it is a valid argument and an important clarification that shouldn't be overlooked.
Also I don't run resto on magDK, SnB and destro.Please stop trying to change this entire game to suit small scale PvP. You guys have already ruined PvE healing for the majority of players. Leave it alone.
Nobody asked for a buff to vigor. Read my initial post or do you lack the ability to understand what I have written? Stamina healing was nerfed because of the loss of the HoT on rally on top of vigor now being nerfed while magic got all the buffs in the world to both their DoT potential and HoTs. Thats absurd. There is now nothing a stamina player can do once he/she gets 4 or 5 dot debuffs on them. Tell me that is not an issue.
Furthermore, PvE players I can blame for the power creep on this game. PvE is brainless gameplay for people who only enjoy memorizing basic patterns and don't care for a real challenge, not to mention how easy a large majority of the content is already. Come play against enemies which can adapt and punish you for making a mistake. Healers are always needed in Cyrodiil ball groups who are up against zergs.
I'm a PvPer (3 years running) and I run with a small group I also play "brainless" PvE" (for the last 6 months), because I'm not just a one trick pony who can't play the other side of the game. Maybe try actually playing in the of the hardmode PvE content before claiming it's braindead. I guarantee you'd be roleplaying a floormat for 90% of the "easy, braindead" run.
I did play the PvE side of things on hardmode for a long time until my guild died of boredom. The only hard content there is is the new content and even then its just learning mechanics and memorizing patterns and positioning. Once you do that it too gets easy. So I wouldn't consider myself a one trick pony either.
PvE can be interesting, you just have to push for something higher than just clearing, how much can you parse? How high can you get? What changes what, what maths, if that's not your thing fine, but don't say it's boring just because you don't understand it or enjoy it, theorycrafting can be amazing and fun.
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »You can't compare vigor and regen apples to apples this is why
Vigor can be used on ANY weapon
Regen staff can be used with ONE weapon
If you make a sacrifice, you should get something in return.
Stamina is forced into 2h. Stam sorc and stam dk are forced into weapon skill lines too. Wheres the reward for the sacrifice? That argument is a poor argument. Everyone is homogenized, not just magic. Slotting a resto isn't a gimp either and is hardly a big deal in a 5 skill game where you can just put your utility skills on the bar.
I use SnB & DW on stamDK and do amazing, you aren't forced into 2H, you can run three weapons, or even resto if you want to be corny, but the point is, you can use any of those, but regen can use one, resto staff, it is a valid argument and an important clarification that shouldn't be overlooked.
Also I don't run resto on magDK, SnB and destro.Please stop trying to change this entire game to suit small scale PvP. You guys have already ruined PvE healing for the majority of players. Leave it alone.
Nobody asked for a buff to vigor. Read my initial post or do you lack the ability to understand what I have written? Stamina healing was nerfed because of the loss of the HoT on rally on top of vigor now being nerfed while magic got all the buffs in the world to both their DoT potential and HoTs. Thats absurd. There is now nothing a stamina player can do once he/she gets 4 or 5 dot debuffs on them. Tell me that is not an issue.
Furthermore, PvE players I can blame for the power creep on this game. PvE is brainless gameplay for people who only enjoy memorizing basic patterns and don't care for a real challenge, not to mention how easy a large majority of the content is already. Come play against enemies which can adapt and punish you for making a mistake. Healers are always needed in Cyrodiil ball groups who are up against zergs.
I'm a PvPer (3 years running) and I run with a small group I also play "brainless" PvE" (for the last 6 months), because I'm not just a one trick pony who can't play the other side of the game. Maybe try actually playing in the of the hardmode PvE content before claiming it's braindead. I guarantee you'd be roleplaying a floormat for 90% of the "easy, braindead" run.
I did play the PvE side of things on hardmode for a long time until my guild died of boredom. The only hard content there is is the new content and even then its just learning mechanics and memorizing patterns and positioning. Once you do that it too gets easy. So I wouldn't consider myself a one trick pony either.
PvE can be interesting, you just have to push for something higher than just clearing, how much can you parse? How high can you get? What changes what, what maths, if that's not your thing fine, but don't say it's boring just because you don't understand it or enjoy it, theorycrafting can be amazing and fun.
Your Dk doesn't perform at the same level on 2h SnB on live or 2h and DW I guarantee it. There is a reason the META is 2h and SnB. So nice try with the diversity trick but it doesn't work unless you can compete with the best on your platform which you most certainly cannot I'm almost 99% sure but I'll go with 98.8888%.
Again, I said my guild died of boredom, not that the content was boring. We did progressions towards completion on veteran, then we'd progress HM, then we'd attempt score runs. The dps parses were much lower at the time. We'd dps test in Spindleclutch or Wayrest Slimecraw boss and then the dummies were released and we'd use them.