I’m going to start using Kiss-Curse randomly here on the forums.
This thread is just full of Kiss-Curse.
NordSwordnBoard wrote: »
ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.
CambionDaemon wrote: »Kiss-Curse: A term that they just made up (to make it sound good), for a skill that has downside.
No_Division wrote: »CambionDaemon wrote: »Kiss-Curse: A term that they just made up (to make it sound good), for a skill that has downside.
best explanation i could find is, as an example, "Everyone takes x% more damage every 5s the fight goes on" this will require healers to heal more and more, but it also means the mobs are taking more and more damage."
Both a blessing and a curse. Like NB's oblivion heal; it gives you dmg but also gives an ally a hot.
ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.
alright, all clear now! Thank you! 😉 In other words, how does the skill now work ?
Sandman929 wrote: »Amazing how "kiss-curse" gets the lead gameplay designer in for a quick comment.
Public Relations 101. Inventing a term which was not previously used in the game (to my knowledge) is deliberate. It takes our attention off the change and onto the term itself.
Sandman929 wrote: »Amazing how "kiss-curse" gets the lead gameplay designer in for a quick comment.
It is amazing. But it drives home my point:Public Relations 101. Inventing a term which was not previously used in the game (to my knowledge) is deliberate. It takes our attention off the change and onto the term itself.
ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.
ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.
alright, all clear now! Thank you! 😉 In other words, how does the skill now work ?
You trade 12 seconds of the base ability duration for a HoT. Their *** made up terminology is unnecessary, and confusing.
The "kiss" is heal the ability gains.
The "curse" is the reduced duration.
The patch notes should have just said. "This morph trades 12 seconds of the base ability's duration to add a HoT." Instead they wanted to sound cool, so we now have this thread.
LiquidPony wrote: »ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.
alright, all clear now! Thank you! 😉 In other words, how does the skill now work ?
You trade 12 seconds of the base ability duration for a HoT. Their *** made up terminology is unnecessary, and confusing.
The "kiss" is heal the ability gains.
The "curse" is the reduced duration.
The patch notes should have just said. "This morph trades 12 seconds of the base ability's duration to add a HoT." Instead they wanted to sound cool, so we now have this thread.
I mean, look at the whole quote ...
"broaden the design possibility space" lmfao
LiquidPony wrote: »ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.
alright, all clear now! Thank you! 😉 In other words, how does the skill now work ?
You trade 12 seconds of the base ability duration for a HoT. Their *** made up terminology is unnecessary, and confusing.
The "kiss" is heal the ability gains.
The "curse" is the reduced duration.
The patch notes should have just said. "This morph trades 12 seconds of the base ability's duration to add a HoT." Instead they wanted to sound cool, so we now have this thread.
I mean, look at the whole quote ...
"broaden the design possibility space" lmfao
ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.
