Finedaible wrote: »"Kiss-Curse" is probably referencing how Judas betrayed Christ to the mob by identifying him with a kiss; A gesture intended to appear good, but is in fact discretely a major "*** you" to the recipient (us players).
On another note, Devs should stick to communicating like real people instead of these overly hoighty-toighty, flowery, poetic terms which I doubt even they use internally. Just say it's a damned trade-off ffs...
ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.
SantieClaws wrote: »This one always thought it was when a Khajiit feels affectionate and wants to rub your nose but then you find out they just ate rancid tuna.
Yours with paws
Santie Claws
ZOS_RobGarrett wrote: »"Kiss-Curse" is a term we use in design to describe the intentional pairing of both positive and negative effects on an individual item/ability/etc. The intent of the design pattern is to broaden the design possibility space (including more powerful versions of effects) and create more interesting choices for players when constructing their builds.