No wonder the game has declined.

  • zvavi
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    Grandma wrote: »
    It performs fine? Cyrodiil starts to to crawl at prime time though.

    you'll find the vocal majority of people on here are living in the middle of nowhere, midwest USA, with apple 1995 computers or something, and then frothing at the mouth about ZOS being incompetent.

    the only area with actual issues is Cyro, particularly on EU server. jokes on them for playing pvp though, lol.

    I mean. I am in the middle of nowhere. But i play with people that are not (sometimes), since elsweyr i have yet had a run where ice atro in vFV danced correctly. For anyone in group.
    Edited by zvavi on August 6, 2019 2:56PM
  • markulrich1966
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    1.) Cyro Performance: bad, but ok for rare visits. As half of my toons are locked out by faction lock, I don't really care

    2.) PVE vet content: rotation broken, lag with resulting bugs. I never did trials yet, rarely do vet dungeons, so can live with it

    3.) PVE non vet content:

    I do 8 daily worldbosses, 16 daily delves, 8 daily writs, sidequests, dragons, sometimes continue mainquest to get skillpoints

    All this is slightly affected by the lag, but far from critical. If I look around what other people do, I'd say that this is the kind of playstyle most players actually use.

    The only thing I am really pissed about is faction lock, as this intentionally limited gameplay for many. The performance issues are annoying now and then, but acceptable. So I prefer new content over performance fixes like in Cyro.
    Edited by markulrich1966 on August 6, 2019 3:36PM
  • Tandor
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    regime211 wrote: »
    kargen27 wrote: »
    regime211 wrote: »
    Look at half of what people post on the forums! Majority of it is asking for more content when we all the game doesn't even perform well what so ever. To even assume that these current fixes and new DLC will do anything is beyond absurd.

    We all know this game had declined heavily and has affected both pve and pvp yet people are still asking for more content or little nick nacks which add absolutely nothing to the game. I find it really sad people just don't understand if this game continues the way it is, nothing you ask for will mean anything because you won't even be able to utilize any of it.

    No we do not all know. You and the five people (so far) that agreed with you have an opinion that the game has declined. It is just that, an opinion. Don't confuse your opinion with the opinions of others nor should you confuse any opinion with being a fact.

    You based this post off of 5 likes instead of the many post that have been posted numerous times on the down fall of this game, that's NOT including the numerous changes on the current PTS that had NEVER been done before. When you need to reintroduce "OLD" crates because your design team simply can't even come up with better ideas you tell me the game is not declining. The crown store is absolutely garbage, the arms packs that are being out out are mediocre! Pvp hardly is ever playable, pve constantly has invisible enemies, sound constantly drops in and out, lag within pve and pvp. So once again don't tell me you experience nothing because that's a damn lie.

    While I don't PvP or do trials/group dungeons. i do play alongside a lot of players a lot of the time, and I don't experience the problems you refer to and never have in over 5 years since PC launch. Nor do I see any decline in population.

    Clearly the game isn't running well for everyone, but it is running well for a lot of players and those who report that are neither stupid, lying, nor employed by ZOS. We might just as well suggest that those who constantly diss the game are employed by Blizzard :wink: !
  • markulrich1966
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    CGPsaint wrote: »
    Daytime player here. This game is a ghost town during non-peak hours. Elsweyr, Mournhold, Craglorn, Grahtwood. I don't need to see the numbers to know that there are less people playing now, than there were a few months back.


    My observation too on xbox eu, statistics confirm it for steam:

    17% loss at steam in July.
    https://steamcharts.com/app/306130

    Though there was a high increase before, so the loss includes players who just temporarily joined back to play elsweyr.
  • kwinter
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    One thing to remember is many people like to take vacation in July and August so drop in population shouldn’t be a surprise.
  • markulrich1966
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    kwinter wrote: »
    One thing to remember is many people like to take vacation in July and August so drop in population shouldn’t be a surprise.

    during vacation you usually have a slight increase, as people have more time to play. The long term statistics confirm it: https://steamcharts.com/app/306130#All
  • GhostofDatthaw
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    kargen27 wrote: »
    regime211 wrote: »
    Look at half of what people post on the forums! Majority of it is asking for more content when we all the game doesn't even perform well what so ever. To even assume that these current fixes and new DLC will do anything is beyond absurd.

    We all know this game had declined heavily and has affected both pve and pvp yet people are still asking for more content or little nick nacks which add absolutely nothing to the game. I find it really sad people just don't understand if this game continues the way it is, nothing you ask for will mean anything because you won't even be able to utilize any of it.

    No we do not all know. You and the five people (so far) that agreed with you have an opinion that the game has declined. It is just that, an opinion. Don't confuse your opinion with the opinions of others nor should you confuse any opinion with being a fact.

    It is a fact. Pve may be ok but pvp has lost, and this is a how I feel number, like 75% of it's player base.

    My reasoning? Just look at the campaigns. When I started every campaign was close to locked, even the lowbie campaigns. Also back then the player caps in cyrodil was higher. They have dropped it to try and deal with the performance issues. This is a fact. Now only 1 campaign is active except for prime time weekends when 1 other may be pretty full.

    Performance issues is not some tin foil conspiracy. It's because people cheated and they moved alot of the server load from clients to the server to make it less hackable. It's not rocket science...
  • Tandor
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    kwinter wrote: »
    One thing to remember is many people like to take vacation in July and August so drop in population shouldn’t be a surprise.

    during vacation you usually have a slight increase, as people have more time to play. The long term statistics confirm it: https://steamcharts.com/app/306130#All

    What the Steam figures also show over the long term is that since its launch in 2014 the average July Steam figures for ESO have increased every year on the previous year, including this year.
  • GhostofDatthaw
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    idk wrote: »
    regime211 wrote: »
    idk wrote: »
    @regime211

    I have never been thrilled with Zos' heavy handed combat changes and overall management of the game but it does seem the game is not in decline as you claim. Heck, on PC EU we had to wait in a queue to log into the game well before the chapter was released. Zos supposedly increased server capacity to accommodate the added player activity.

    Even the Steam charts show an icrease of players in July of this year over July of last year and a huge increase over July 2017. Yes, Steam only measures a small number of the ESO population but it is still a worthy indicator of year over year activity.

    So I ask what is your basis for your claims the game is in decline other than being upset with the changes?

    Edit: link to Steam charts https://steamcharts.com/app/306130 Average players is the worthy measurement. Peak players does not really mean much and comparing one month to the previous month is worthless as there are going to be seasonal changes.

    How many times do players log in to invisible NPC's, delay in sound or even when they have been logged in for hours and que for a dungeon, and the enemies never even load? And the combat sound constantly cuts in and out and you can't target mobs? This is a daily occurrence

    Scratching my head at this totally bogus and irrelevant reply.

    You state the game is in decline yet there are more people playing to day than the same month last year and even more than the same month two years ago by the only metrics we have. Granted I know you like to complain a lot by looking at your history.

    If the NPC is invisible it is more likely that not the persons PC being a potatoe or something is wrong with it. That is normally a local issue. Sound cutting in and out is likely local as well. I cannot speak to why you are not able to target mobs on a daily basis as that is not an issue I can remember having in a long time other than when I lost connection to the server which again was a local issue.

    Who's numbers are you looking at? When you state more players now. I'm genuinely curious. I know it's probably related to a zos killing it thread but ask yourself. How do they get those numbers? I mean it's really easy to show growth when you count accounts but 1/2 of them are inactive. Do they do it by just pure log in count? Do they count multiple log ins from the same account? Because I have to log in 3-4 times most days when I play.

    Point is I've been playing this game for years. And I can 100% for a fact say that the PvP population is a fraction of what it once was
  • markulrich1966
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    Tandor wrote: »
    kwinter wrote: »
    One thing to remember is many people like to take vacation in July and August so drop in population shouldn’t be a surprise.

    during vacation you usually have a slight increase, as people have more time to play. The long term statistics confirm it: https://steamcharts.com/app/306130#All

    What the Steam figures also show over the long term is that since its launch in 2014 the average July Steam figures for ESO have increased every year on the previous year, including this year.

    correct.

    New content like Summerset and Elsweyr attracted many new players. This confirms that their calculation "content prior to fixes" works to a certain degree.
    The latest decline though is pretty strong, so I am curious how far the next DLC will continue to raise the overall amount of players in the long term. Time will show.
    Edited by markulrich1966 on August 6, 2019 4:14PM
  • zaria
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    CGPsaint wrote: »
    Daytime player here. This game is a ghost town during non-peak hours. Elsweyr, Mournhold, Craglorn, Grahtwood. I don't need to see the numbers to know that there are less people playing now, than there were a few months back.


    My observation too on xbox eu, statistics confirm it for steam:

    17% loss at steam in July.
    https://steamcharts.com/app/306130

    Though there was a high increase before, so the loss includes players who just temporarily joined back to play elsweyr.
    An faction of players who pretty much treat ESO as an single player game, they buy the expansions and play them.
    Most players play more after expansions this inflate the numbers of players at peak and average a lot.





    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    kargen27 wrote: »
    regime211 wrote: »
    Look at half of what people post on the forums! Majority of it is asking for more content when we all the game doesn't even perform well what so ever. To even assume that these current fixes and new DLC will do anything is beyond absurd.

    We all know this game had declined heavily and has affected both pve and pvp yet people are still asking for more content or little nick nacks which add absolutely nothing to the game. I find it really sad people just don't understand if this game continues the way it is, nothing you ask for will mean anything because you won't even be able to utilize any of it.

    No we do not all know. You and the five people (so far) that agreed with you have an opinion that the game has declined. It is just that, an opinion. Don't confuse your opinion with the opinions of others nor should you confuse any opinion with being a fact.

    It is a fact. Pve may be ok but pvp has lost, and this is a how I feel number, like 75% of it's player base.

    My reasoning? Just look at the campaigns. When I started every campaign was close to locked, even the lowbie campaigns. Also back then the player caps in cyrodil was higher. They have dropped it to try and deal with the performance issues. This is a fact. Now only 1 campaign is active except for prime time weekends when 1 other may be pretty full.

    Performance issues is not some tin foil conspiracy. It's because people cheated and they moved alot of the server load from clients to the server to make it less hackable. It's not rocket science...
    True, but that was more than 3 years ago.
    Other issues, you had stuff like the guild member list was constantly updating. Something players discovered, the developers did not as they test on an private version of PTS.

    So test on live servers, yes this is dangerous it might cause crashes or lag but most will be data collection.
    Developers can also force instances. Has been in an couple of trials who was super laggy, probably as the trial instance was created on an busy server.
    People have lots of lag in vMA during the Orsinium event, however instances should be created on any server, another bug??

    Finally we have 3-4 times more mounts, costumes and motifs than we had 3 years ago. All this has to be loaded and rendered.
    PS4 has not become more powerful the last 4 years unless you own an pro same with One and lots of PC's
    But no this will not change as it hit the bottom line directly.

    Having separate graphic setting for Cyrodil and trials would solve lots of problems. No water reflections is not so important then getting hit by an zerg
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ozby
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    I mean ......WLf98lR.jpg Crafting area in Rimmen just now
    Edited by Ozby on August 6, 2019 5:28PM
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Tandor
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    kargen27 wrote: »
    regime211 wrote: »
    Look at half of what people post on the forums! Majority of it is asking for more content when we all the game doesn't even perform well what so ever. To even assume that these current fixes and new DLC will do anything is beyond absurd.

    We all know this game had declined heavily and has affected both pve and pvp yet people are still asking for more content or little nick nacks which add absolutely nothing to the game. I find it really sad people just don't understand if this game continues the way it is, nothing you ask for will mean anything because you won't even be able to utilize any of it.

    No we do not all know. You and the five people (so far) that agreed with you have an opinion that the game has declined. It is just that, an opinion. Don't confuse your opinion with the opinions of others nor should you confuse any opinion with being a fact.

    It is a fact. Pve may be ok but pvp has lost, and this is a how I feel number, like 75% of it's player base.

    My reasoning? Just look at the campaigns. When I started every campaign was close to locked, even the lowbie campaigns. Also back then the player caps in cyrodil was higher. They have dropped it to try and deal with the performance issues. This is a fact. Now only 1 campaign is active except for prime time weekends when 1 other may be pretty full.

    Performance issues is not some tin foil conspiracy. It's because people cheated and they moved alot of the server load from clients to the server to make it less hackable. It's not rocket science...

    So you're comparing Cyrodiil numbers from several years ago with its numbers today and suggesting those numbers indicate a loss of PvP players, conveniently ignoring the fact that PvP players now have a revamped IC along with battlegrounds and dueling, not to mention that most PvP players also do the PvE content which is far greater now than it was several years ago. I've no idea what the PvP numbers were or are, although I suspect they're a very small proportion of the playerbase, but the comparison and conclusion seem pretty suspect.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a handful of nonconstructive and baiting comments. Since this thread has derailed and is no longer respectful or constructive, we've decided to close it.
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