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vMA dual wield nerf is not as bad as was feared. [updated title to clarify discussion.]

  • WeylandLabs
    WeylandLabs
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    I am glad that it is not as much of a nerf in practice as it could have been. I like the change that means you don’t have to recast flurry in between all dots.
    I maintain my point though that maelstrom weapons should outperform other things like monster helms. Maelstrom is definitely not too difficult if you are a decent player, but it is something that that prompts people to become good. That should be rewarded over content through which you can be carried.

    Wait ... what change of casting flurry in between each dot ? The cruel flurry buff only consumes one dot when active for 10 seconds.

    Your saying it effects all dot abilities ? Or is it reverted back to, "next single target damage over time effect ?"
  • Waffennacht
    Waffennacht
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    I actually have 3 axes and at least one dagger
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SaucyMcSauceface
    SaucyMcSauceface
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    I am glad that it is not as much of a nerf in practice as it could have been. I like the change that means you don’t have to recast flurry in between all dots.
    I maintain my point though that maelstrom weapons should outperform other things like monster helms. Maelstrom is definitely not too difficult if you are a decent player, but it is something that that prompts people to become good. That should be rewarded over content through which you can be carried.

    Wait ... what change of casting flurry in between each dot ? The cruel flurry buff only consumes one dot when active for 10 seconds.

    Your saying it effects all dot abilities ? Or is it reverted back to, "next single target damage over time effect ?"

    @Shokasegambit1, the vMA dw has bee changed so that you cast it once, and it empowers all dots for the next 4 seconds. So, rather than having to go flurry - dot - flurry - dot - flurry - dot etc, you can now go flurry - dot - dot- dot - flurry etc. Still only single target directly applied dots, but still a nice change for the rotation.
    Edited by SaucyMcSauceface on August 1, 2019 2:11AM
  • WeylandLabs
    WeylandLabs
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    I am glad that it is not as much of a nerf in practice as it could have been. I like the change that means you don’t have to recast flurry in between all dots.
    I maintain my point though that maelstrom weapons should outperform other things like monster helms. Maelstrom is definitely not too difficult if you are a decent player, but it is something that that prompts people to become good. That should be rewarded over content through which you can be carried.

    Wait ... what change of casting flurry in between each dot ? The cruel flurry buff only consumes one dot when active for 10 seconds.

    Your saying it effects all dot abilities ? Or is it reverted back to, "next single target damage over time effect ?"

    @Shokasegambit1, the vMA dw has bee changed so that you cast it once, and it empowers all dots for the next 4 seconds. So, rather than having to go flurry - dot - flurry - dot - flurry - dot etc, you can now go flurry - dot - dot- dot - flurry etc. Still only single target directly applied dots, but still a nice change for the rotation.

    Ok ... I'm big on verbage you'll have to excuse me.

    Now when you say empowers you mean the cruel flurry buff * And when you say all damage over time ? Is that all dot effects or all dot abilities or both ?

    Reason I ask is there was a big change in the set from "next single target damage over time effect cast within 4 sec*". To "next single target damage over time ability.*"

    And have you or anybody tested this ?



    Edited by WeylandLabs on August 1, 2019 2:32AM
  • SaucyMcSauceface
    SaucyMcSauceface
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    It has been widely tested.
    The cruel flurry effect works as follows:
    You cast flurry, and then for the next 4 seconds, all single target dots that you apply to a target within 4 seconds gets a weapon and spell damage boost of 1000. That boost lasts the full duration of the dot that is applied. So as a StamDK, I can cast flurry, and then venomous claw, rending slashes, and soul trap in a row and all will gain the buff.

    Exactly which skills get the boost seems to be a little vague, I have heard conflicting things as to whether noxious breath gains the bonus, and same with barbed trap, but things like burning and bleeds do seem to get buffed.

    Xynode has a good video explaining the change with a parse attached,
    https://www.youtube.com/watch?v=jeSWLD-m-hE

    and T3hasiangod has also r3eviewed it.
    https://www.youtube.com/watch?v=0OY4TRtgi8A

    as has NefasQS
    https://www.youtube.com/watch?v=ptIvtYXj4GA

    Hope that helps. It is a small nerf to the previous setup, approx 2k dps in a 90K dummy parse, but should be easier to use in a trial where mechanics push you away from the boss at times, as you will still be able to cast ranged dots for four seconds.
  • WeylandLabs
    WeylandLabs
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    It has been widely tested.
    The cruel flurry effect works as follows:
    You cast flurry, and then for the next 4 seconds, all single target dots that you apply to a target within 4 seconds gets a weapon and spell damage boost of 1000. That boost lasts the full duration of the dot that is applied. So as a StamDK, I can cast flurry, and then venomous claw, rending slashes, and soul trap in a row and all will gain the buff.

    Exactly which skills get the boost seems to be a little vague, I have heard conflicting things as to whether noxious breath gains the bonus, and same with barbed trap, but things like burning and bleeds do seem to get buffed.

    Xynode has a good video explaining the change with a parse attached,
    https://www.youtube.com/watch?v=jeSWLD-m-hE

    and T3hasiangod has also r3eviewed it.
    https://www.youtube.com/watch?v=0OY4TRtgi8A

    as has NefasQS
    https://www.youtube.com/watch?v=ptIvtYXj4GA

    Hope that helps. It is a small nerf to the previous setup, approx 2k dps in a 90K dummy parse, but should be easier to use in a trial where mechanics push you away from the boss at times, as you will still be able to cast ranged dots for four seconds.

    Gtk thanks...
  • The_Last_Titan
    The_Last_Titan
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    aoe ones like noxious and cleave would work on one of the targets hit (still does on atleast 1), barbed trap works, dw passive bleed does not
    Edited by The_Last_Titan on August 1, 2019 1:33PM
  • SaucyMcSauceface
    SaucyMcSauceface
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    aoe ones like noxious and cleave would work on one of the targets hit (still does on atleast 1), barbed trap works, dw passive bleed does not

    Good to know. Weird that the dw bleed doesn't get buffed. It is a target applied damage over time ability, wonder if it is a bug?
  • SodanTok
    SodanTok
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    aoe ones like noxious and cleave would work on one of the targets hit (still does on atleast 1), barbed trap works, dw passive bleed does not

    Good to know. Weird that the dw bleed doesn't get buffed. It is a target applied damage over time ability, wonder if it is a bug?

    Because it doesnt scale with weapon damage
  • SaucyMcSauceface
    SaucyMcSauceface
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    SodanTok wrote: »
    aoe ones like noxious and cleave would work on one of the targets hit (still does on atleast 1), barbed trap works, dw passive bleed does not

    Good to know. Weird that the dw bleed doesn't get buffed. It is a target applied damage over time ability, wonder if it is a bug?

    Because it doesnt scale with weapon damage

    So, essentially they have changed bleeds from a dot that didn't need to scale because they ignored resistances to just being a dot that is weaker than all others.
  • SodanTok
    SodanTok
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    SodanTok wrote: »
    aoe ones like noxious and cleave would work on one of the targets hit (still does on atleast 1), barbed trap works, dw passive bleed does not

    Good to know. Weird that the dw bleed doesn't get buffed. It is a target applied damage over time ability, wonder if it is a bug?

    Because it doesnt scale with weapon damage

    So, essentially they have changed bleeds from a dot that didn't need to scale because they ignored resistances to just being a dot that is weaker than all others.

    No, they just changed the passive from not being affected by resistances to stronger DoT that is, resulting in probably one of strongest passives in game in PVE where resistances barely matter
  • Shantu
    Shantu
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    Nerf a vMA weapon because you buffed the crap out of something else? Whack-a-mole development at it's finest.
  • Jodynn
    Jodynn
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    Shantu wrote: »
    Nerf a vMA weapon because you buffed the crap out of something else? Whack-a-mole development at it's finest.

    It's not that big of a nerf and when you balance something that is affected by something yes, that's how it works.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • hedna123b14_ESO
    hedna123b14_ESO
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    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?
  • SaucyMcSauceface
    SaucyMcSauceface
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    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?

    So, a couple of things. One, the testing has confirmed that it is about a 2k nerf from live, but mostly, it is probably worth noting that this thread was started before they had announced what the change was, just that they were planning on nerfing it.
  • hedna123b14_ESO
    hedna123b14_ESO
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    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?

    So, a couple of things. One, the testing has confirmed that it is about a 2k nerf from live, but mostly, it is probably worth noting that this thread was started before they had announced what the change was, just that they were planning on nerfing it.

    I'm not sure who's testing you are looking at. But it is most certainly not a nerf from live. It is a huge buff from live. It's over 10k+ higher. No good player in endgame PvE uses vMA weapons on live. Once Scalebreaker hits live and if no further changes occur, everyone in endgame will be running vMA...
  • hedna123b14_ESO
    hedna123b14_ESO
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    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?

    So, a couple of things. One, the testing has confirmed that it is about a 2k nerf from live, but mostly, it is probably worth noting that this thread was started before they had announced what the change was, just that they were planning on nerfing it.

    "This thread was started before they had announced what the change was"

    So you think it makes sense to argue against something before you even saw what it is or tested it for yourself? Quality thinking there...
  • Destruent
    Destruent
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    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?

    So, a couple of things. One, the testing has confirmed that it is about a 2k nerf from live, but mostly, it is probably worth noting that this thread was started before they had announced what the change was, just that they were planning on nerfing it.

    "This thread was started before they had announced what the change was"

    So you think it makes sense to argue against something before you even saw what it is or tested it for yourself? Quality thinking there...

    normal forum behaviour :smirk:
    Noobplar
  • WeylandLabs
    WeylandLabs
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    Destruent wrote: »
    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?

    So, a couple of things. One, the testing has confirmed that it is about a 2k nerf from live, but mostly, it is probably worth noting that this thread was started before they had announced what the change was, just that they were planning on nerfing it.

    "This thread was started before they had announced what the change was"

    So you think it makes sense to argue against something before you even saw what it is or tested it for yourself? Quality thinking there...

    normal forum behaviour :smirk:

    Becuase they can't answer real questions like this...

    https://forums.elderscrollsonline.com/en/discussion/comment/6250367

    they just continue to cry. This community has genueinly losts it minds.
  • kylewwefan
    kylewwefan
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    This thread was made when they reduced the VMA DW by 1000 weapon damage. I’ll take your word it’s a significant buff, but at the time, it certainly looked like a HUGE nerf.

    But then people started trying them out and things did not look bad at all. I take it because other things were changed.
  • SaucyMcSauceface
    SaucyMcSauceface
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    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?

    So, a couple of things. One, the testing has confirmed that it is about a 2k nerf from live, but mostly, it is probably worth noting that this thread was started before they had announced what the change was, just that they were planning on nerfing it.

    "This thread was started before they had announced what the change was"

    So you think it makes sense to argue against something before you even saw what it is or tested it for yourself? Quality thinking there...

    No, I argued initially against the motivation behind the nerf from what it was, not against the change itself. The reason stated for the proposed nerf was that an arena weapon was out performing other things like monster sets. This thread was started as an argument that solo arena weapons should out-perform things that could be gained by being carried. Upon testing confirming that the actual change made still left this set of vMA weapons better than other things, I have supported the alteration to the skill, although would still like to see the other maelstrom weapons raised in power.
  • kaizen914
    kaizen914
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    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?

    So, a couple of things. One, the testing has confirmed that it is about a 2k nerf from live, but mostly, it is probably worth noting that this thread was started before they had announced what the change was, just that they were planning on nerfing it.

    "This thread was started before they had announced what the change was"

    So you think it makes sense to argue against something before you even saw what it is or tested it for yourself? Quality thinking there...

    No, I argued initially against the motivation behind the nerf from what it was, not against the change itself. The reason stated for the proposed nerf was that an arena weapon was out performing other things like monster sets. This thread was started as an argument that solo arena weapons should out-perform things that could be gained by being carried. Upon testing confirming that the actual change made still left this set of vMA weapons better than other things, I have supported the alteration to the skill, although would still like to see the other maelstrom weapons raised in power.

    Solo vma is still easier than finding/paying for a vSS carry =P

    Either way is there a way to close/lock this? Ridiculous that people are still showing up pretending there was a significant nerf.
  • hedna123b14_ESO
    hedna123b14_ESO
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    What nerf? It's a buff...the reason vMA is relevant at all is because ST dots were buffed, which was a huge buff for vMA builds. Next they dropped the bonus weapon damage, BUT added a 4 second duration. That's HUGE! That means you have more GCD's to deal damage. The overall result is still a colossal buff when compared with live AND with the change to 4 seconds, the rotation becomes incredibly smooth. So I ask again what nerfs?

    So, a couple of things. One, the testing has confirmed that it is about a 2k nerf from live, but mostly, it is probably worth noting that this thread was started before they had announced what the change was, just that they were planning on nerfing it.

    "This thread was started before they had announced what the change was"

    So you think it makes sense to argue against something before you even saw what it is or tested it for yourself? Quality thinking there...

    No, I argued initially against the motivation behind the nerf from what it was, not against the change itself. The reason stated for the proposed nerf was that an arena weapon was out performing other things like monster sets. This thread was started as an argument that solo arena weapons should out-perform things that could be gained by being carried. Upon testing confirming that the actual change made still left this set of vMA weapons better than other things, I have supported the alteration to the skill, although would still like to see the other maelstrom weapons raised in power.

    Please provide a citation where any dev claims that the motivation was that they were outperforming monster sets. The motivation was never monster set issues. The motivation was that it was outperforming ANY other setup by miles.
    Edited by hedna123b14_ESO on August 5, 2019 2:28PM
  • Bladerunner1
    Bladerunner1
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    I tested it, don't like it and won't be using it. A monster set gives me better numbers.
  • hedna123b14_ESO
    hedna123b14_ESO
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    I tested it, don't like it and won't be using it. A monster set gives me better numbers.

    I think that's just l2p
  • kaizen914
    kaizen914
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    I tested it, don't like it and won't be using it. A monster set gives me better numbers.

    You should practice it more if you care about being competitive. The difference is significant even post nerf.
  • Bladerunner1
    Bladerunner1
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    kaizen914 wrote: »
    I tested it, don't like it and won't be using it. A monster set gives me better numbers.

    You should practice it more if you care about being competitive. The difference is significant even post nerf.

    Yeah I tried again and noticed there was a mistake with the build the last time. I rebuilt it on PTS and noticed it's hitting 3k higher this time around.
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