Grianasteri wrote: »Whats funny is loads of folk mentioning Structured Entropy without any reference or hint as to what the changes to this are and how it can replace Power Surge... that would be constructive ;-)
This only thing in common is that both give major sorcery, however so does spell power potions.
https://elderscrollsonline.wiki.fextralife.com/Structured+Entropy
Bind an enemy with chaotic magic, dealing 2052 Magic Damage over 10 seconds, and healing you for 137 Health every 2 seconds.
Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.
https://elderscrollsonline.wiki.fextralife.com/Power+Surge
Invoke Meridia's name to get a rush of power, granting you Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% for 33 seconds.
While active, dealing a Critical Strike heals you for 2550 Health. This effect can occur once every 1 second.
Also gain Major Sorcery, increasing your Spell Damage.
The first is an low level heal and buff who last in 10 seconds, it require an target.
Second is an heal on crit hit and last for 33 seconds. Very good in fights with lots of adds like vMA.
Critical surge does not give Major Sorcery but only brutality, will that change to only heal on heal?
Grianasteri wrote: »Why is everyone mentioning Structured Entropy then?
albertberku wrote: »Seriously, what kind of change is that? You erase it from pvp, you erase it from PvE. It is now only useful for healers, which are not going to be sorcs, anyway. Do you play your game?
Grianasteri wrote: »Grianasteri wrote: »Whats funny is loads of folk mentioning Structured Entropy without any reference or hint as to what the changes to this are and how it can replace Power Surge... that would be constructive ;-)
This only thing in common is that both give major sorcery, however so does spell power potions.
https://elderscrollsonline.wiki.fextralife.com/Structured+Entropy
Bind an enemy with chaotic magic, dealing 2052 Magic Damage over 10 seconds, and healing you for 137 Health every 2 seconds.
Grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.
https://elderscrollsonline.wiki.fextralife.com/Power+Surge
Invoke Meridia's name to get a rush of power, granting you Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by 20% for 33 seconds.
While active, dealing a Critical Strike heals you for 2550 Health. This effect can occur once every 1 second.
Also gain Major Sorcery, increasing your Spell Damage.
The first is an low level heal and buff who last in 10 seconds, it require an target.
Second is an heal on crit hit and last for 33 seconds. Very good in fights with lots of adds like vMA.
Critical surge does not give Major Sorcery but only brutality, will that change to only heal on heal?
Thank you!
OK, so in actual fact Structured Entropy is in no way shape or form a replacement for the main purpose of Power Surge - significant heals on crit. There are multiple sources of Major Sorcery, but the massive potential of the crit heals to keep a Sorc alive, particularly in combination with Boundless Storm - that is why and how I use Power Surge and always have.
Why is everyone mentioning Structured Entropy then? Is it a joke? Because if this nerf goes ahead I dont find it funny at all, my main dps is a magsorc.
Donny_Vito wrote: »Why are you guys talking about Power Surge in the future but referencing Structured Entropy in the present?
Have you read the PTS notes on Structured Entropy?
Entropy: Redesigned this ability and its morphs to operate as a DoT, rather than the strange HoT/DoT/Buff hybrid it previously was.
Increased the cost of these abilities to 2970 from 1620 at base.
Entropy and Degeneration no longer heal over time.
Increased the damage from all morphs by approximately 220%.
Decreased duration to 10 seconds from 12 seconds. Major Sorcery remains at 20 seconds, and fixed an issue where the Major Sorcery was not increasing in duration with the Everlasting Magic passive.
Structured Entropy (morph): This morph no longer grants Max Health for slotting. Instead, it now heals you every 2 seconds for 10 seconds.
Degeneration (morph): This morph no longer has a 15% chance to heal you when you deal Light or Heavy Attack damage to the target. Instead, it returns 100 Magicka when dealing Light or Heavy Attack Damage to the target while the DoT persists. Also reduced the cost of the ability as it ranks up, down to 2700.
Grianasteri wrote: »Donny_Vito wrote: »Why are you guys talking about Power Surge in the future but referencing Structured Entropy in the present?
Have you read the PTS notes on Structured Entropy?
Entropy: Redesigned this ability and its morphs to operate as a DoT, rather than the strange HoT/DoT/Buff hybrid it previously was.
Increased the cost of these abilities to 2970 from 1620 at base.
Entropy and Degeneration no longer heal over time.
Increased the damage from all morphs by approximately 220%.
Decreased duration to 10 seconds from 12 seconds. Major Sorcery remains at 20 seconds, and fixed an issue where the Major Sorcery was not increasing in duration with the Everlasting Magic passive.
Structured Entropy (morph): This morph no longer grants Max Health for slotting. Instead, it now heals you every 2 seconds for 10 seconds.
Degeneration (morph): This morph no longer has a 15% chance to heal you when you deal Light or Heavy Attack damage to the target. Instead, it returns 100 Magicka when dealing Light or Heavy Attack Damage to the target while the DoT persists. Also reduced the cost of the ability as it ranks up, down to 2700.
I asked the simple question, why is everyone mentioning Structured Entropy with no reference to what it actually does (will do) or how it can replace Power Surge. I received what seems to be a helpful response highlighting this:
"Bind an enemy with chaotic magic, dealing 2052 Magic Damage over 10 seconds, and healing you for 137 Health every 2 seconds".
Which is very similar to the text you are quoting for the changes to Structured Entropy, yes? Only there does not seem to be a value given for the amount of heal in the quote you give. Can you or anyone else clarify just how much health is going to be returned every 2 seconds? Because if its less than about 2500, that is in no way shape or form a replacement for Power Surge.
Donny_Vito wrote: »
I'm just stating that you guys are comparing Power Surge as it will be in the future to what Structured Entropy is now, instead of what it will be in the future. Most all DPS are going to be using Structured Entropy come next patch, as all of the AOE DOTs are taking a nerf while single target DOTs (i.e. Structured Entropy) are taking a buff. How it will replace Power Surge? I don't know, I haven't ran it in ages except when I do overland content or potentially PUG'ing. But lets be honest, nobody in Vet Trials are actually using Power Surge....you get the buffs from Pots, and wasting that skill slot plus GCD on a skill for only heals is pointless when you have endgame healers in your group. So a lot of MagSorcs will be putting up the Matriach because it got nerfed, and putting Structured Entropy on one of the empty slots.
Grianasteri wrote: »Donny_Vito wrote: »
I'm just stating that you guys are comparing Power Surge as it will be in the future to what Structured Entropy is now, instead of what it will be in the future. Most all DPS are going to be using Structured Entropy come next patch, as all of the AOE DOTs are taking a nerf while single target DOTs (i.e. Structured Entropy) are taking a buff. How it will replace Power Surge? I don't know, I haven't ran it in ages except when I do overland content or potentially PUG'ing. But lets be honest, nobody in Vet Trials are actually using Power Surge....you get the buffs from Pots, and wasting that skill slot plus GCD on a skill for only heals is pointless when you have endgame healers in your group. So a lot of MagSorcs will be putting up the Matriach because it got nerfed, and putting Structured Entropy on one of the empty slots.
There is little to no point referencing end game vet trials, when only a small fraction of the player base engage in this content at all, never mind frequently. The game is not just for end game min/maxers. In fact quite the opposite and so I do get frustrated with folk on these forums making posts which seem to ignore the vast majority of ESO players.
You do not get 2500+ health from crit damage which can proc every second, elsewhere. That is the power of Power Surge, pun intended (particularly in combination with Boundless Storm) this is a mainstay for a great many sorc players.
So, to return to my original point, without further information on how much health Structured Entropy will provide, as it stands it is in no way or form equivalent to or a replacement for Power Surge... which is what umpteen people in this thread seem to be suggesting, unless I am mistaken.
albertberku wrote: »Seriously, what kind of change is that? You erase it from pvp, you erase it from PvE. It is now only useful for healers, which are not going to be sorcs, anyway. Do you play your game?
How many threads on the same subject are you going to create today? You are not even really provided constructive feedback in either, just complaining.
sentientomega wrote: »It's annoying, but use structured entropy for major sorcery *and* critical surge for damaging heals. Now, I've noticed that this PTS run has been about fracturing the function of single abilities and spreading them out over multiple ones.
Donny_Vito wrote: »Grianasteri wrote: »Donny_Vito wrote: »
I'm just stating that you guys are comparing Power Surge as it will be in the future to what Structured Entropy is now, instead of what it will be in the future. Most all DPS are going to be using Structured Entropy come next patch, as all of the AOE DOTs are taking a nerf while single target DOTs (i.e. Structured Entropy) are taking a buff. How it will replace Power Surge? I don't know, I haven't ran it in ages except when I do overland content or potentially PUG'ing. But lets be honest, nobody in Vet Trials are actually using Power Surge....you get the buffs from Pots, and wasting that skill slot plus GCD on a skill for only heals is pointless when you have endgame healers in your group. So a lot of MagSorcs will be putting up the Matriach because it got nerfed, and putting Structured Entropy on one of the empty slots.
There is little to no point referencing end game vet trials, when only a small fraction of the player base engage in this content at all, never mind frequently. The game is not just for end game min/maxers. In fact quite the opposite and so I do get frustrated with folk on these forums making posts which seem to ignore the vast majority of ESO players.
You do not get 2500+ health from crit damage which can proc every second, elsewhere. That is the power of Power Surge, pun intended (particularly in combination with Boundless Storm) this is a mainstay for a great many sorc players.
So, to return to my original point, without further information on how much health Structured Entropy will provide, as it stands it is in no way or form equivalent to or a replacement for Power Surge... which is what umpteen people in this thread seem to be suggesting, unless I am mistaken.
Lets just stop there then. If you're not doing endgame content, then none of these changes will really effect you in the slightest bit. Slot what you want and you'll be fine.
Grianasteri wrote: »Donny_Vito wrote: »Why are you guys talking about Power Surge in the future but referencing Structured Entropy in the present?
Have you read the PTS notes on Structured Entropy?
Entropy: Redesigned this ability and its morphs to operate as a DoT, rather than the strange HoT/DoT/Buff hybrid it previously was.
Increased the cost of these abilities to 2970 from 1620 at base.
Entropy and Degeneration no longer heal over time.
Increased the damage from all morphs by approximately 220%.
Decreased duration to 10 seconds from 12 seconds. Major Sorcery remains at 20 seconds, and fixed an issue where the Major Sorcery was not increasing in duration with the Everlasting Magic passive.
Structured Entropy (morph): This morph no longer grants Max Health for slotting. Instead, it now heals you every 2 seconds for 10 seconds.
Degeneration (morph): This morph no longer has a 15% chance to heal you when you deal Light or Heavy Attack damage to the target. Instead, it returns 100 Magicka when dealing Light or Heavy Attack Damage to the target while the DoT persists. Also reduced the cost of the ability as it ranks up, down to 2700.
I asked the simple question, why is everyone mentioning Structured Entropy with no reference to what it actually does (will do) or how it can replace Power Surge. I received what seems to be a helpful response highlighting this:
"Bind an enemy with chaotic magic, dealing 2052 Magic Damage over 10 seconds, and healing you for 137 Health every 2 seconds".
Which is very similar to the text you are quoting for the changes to Structured Entropy, yes? Only there does not seem to be a value given for the amount of heal in the quote you give. Can you or anyone else clarify just how much health is going to be returned every 2 seconds? Because if its less than about 2500, that is in no way shape or form a replacement for Power Surge.





Donny_Vito wrote: »Lets just stop there then. If you're not doing endgame content, then none of these changes will really effect you in the slightest bit. Slot what you want and you'll be fine.
Donny_Vito wrote: »
Lets just stop there then. If you're not doing endgame content, then none of these changes will really effect you in the slightest bit. Slot what you want and you'll be fine.

Lightspeedflashb14_ESO wrote: »Grianasteri wrote: »Donny_Vito wrote: »Why are you guys talking about Power Surge in the future but referencing Structured Entropy in the present?
Have you read the PTS notes on Structured Entropy?
Entropy: Redesigned this ability and its morphs to operate as a DoT, rather than the strange HoT/DoT/Buff hybrid it previously was.
Increased the cost of these abilities to 2970 from 1620 at base.
Entropy and Degeneration no longer heal over time.
Increased the damage from all morphs by approximately 220%.
Decreased duration to 10 seconds from 12 seconds. Major Sorcery remains at 20 seconds, and fixed an issue where the Major Sorcery was not increasing in duration with the Everlasting Magic passive.
Structured Entropy (morph): This morph no longer grants Max Health for slotting. Instead, it now heals you every 2 seconds for 10 seconds.
Degeneration (morph): This morph no longer has a 15% chance to heal you when you deal Light or Heavy Attack damage to the target. Instead, it returns 100 Magicka when dealing Light or Heavy Attack Damage to the target while the DoT persists. Also reduced the cost of the ability as it ranks up, down to 2700.
I asked the simple question, why is everyone mentioning Structured Entropy with no reference to what it actually does (will do) or how it can replace Power Surge. I received what seems to be a helpful response highlighting this:
"Bind an enemy with chaotic magic, dealing 2052 Magic Damage over 10 seconds, and healing you for 137 Health every 2 seconds".
Which is very similar to the text you are quoting for the changes to Structured Entropy, yes? Only there does not seem to be a value given for the amount of heal in the quote you give. Can you or anyone else clarify just how much health is going to be returned every 2 seconds? Because if its less than about 2500, that is in no way shape or form a replacement for Power Surge.
1.3k base doesnt sound like a lot but look at the healing you get on a 6 mill dummy-
so, yes, not a small nerf(like 60% less) to self healing in pve. i know i will making the switch to SE from power surge and still use the matriarch, the dps loss of the matriarchs damage is completely offset by using structured entropy, at least on my build.
Lightspeedflashb14_ESO wrote: »Grianasteri wrote: »Donny_Vito wrote: »Why are you guys talking about Power Surge in the future but referencing Structured Entropy in the present?
Have you read the PTS notes on Structured Entropy?
Entropy: Redesigned this ability and its morphs to operate as a DoT, rather than the strange HoT/DoT/Buff hybrid it previously was.
Increased the cost of these abilities to 2970 from 1620 at base.
Entropy and Degeneration no longer heal over time.
Increased the damage from all morphs by approximately 220%.
Decreased duration to 10 seconds from 12 seconds. Major Sorcery remains at 20 seconds, and fixed an issue where the Major Sorcery was not increasing in duration with the Everlasting Magic passive.
Structured Entropy (morph): This morph no longer grants Max Health for slotting. Instead, it now heals you every 2 seconds for 10 seconds.
Degeneration (morph): This morph no longer has a 15% chance to heal you when you deal Light or Heavy Attack damage to the target. Instead, it returns 100 Magicka when dealing Light or Heavy Attack Damage to the target while the DoT persists. Also reduced the cost of the ability as it ranks up, down to 2700.
I asked the simple question, why is everyone mentioning Structured Entropy with no reference to what it actually does (will do) or how it can replace Power Surge. I received what seems to be a helpful response highlighting this:
"Bind an enemy with chaotic magic, dealing 2052 Magic Damage over 10 seconds, and healing you for 137 Health every 2 seconds".
Which is very similar to the text you are quoting for the changes to Structured Entropy, yes? Only there does not seem to be a value given for the amount of heal in the quote you give. Can you or anyone else clarify just how much health is going to be returned every 2 seconds? Because if its less than about 2500, that is in no way shape or form a replacement for Power Surge.
1.3k base doesnt sound like a lot but look at the healing you get on a 6 mill dummy-
so, yes, not a small nerf(like 60% less) to self healing in pve. i know i will making the switch to SE from power surge and still use the matriarch, the dps loss of the matriarchs damage is completely offset by using structured entropy, at least on my build.
The problem is, in solo play, the healing from surge is something that you could precast and it continued to proc as your targets died. SE will be a great dot, but in add pulls or world bosses with tons of adds, you will need to continually apply it in order to get a heal because your targets will keep dying.
albertberku wrote: »Seriously, what kind of change is that? You erase it from pvp, you erase it from PvE. It is now only useful for healers, which are not going to be sorcs, anyway. Do you play your game?
albertberku wrote: »Seriously, what kind of change is that? You erase it from pvp, you erase it from PvE. It is now only useful for healers, which are not going to be sorcs, anyway. Do you play your game?
rofl...sorc tears are always good to taste....
I still can't believe veild heritance is going live..
Donny_Vito wrote: »Lets just stop there then. If you're not doing endgame content, then none of these changes will really effect you in the slightest bit. Slot what you want and you'll be fine.
So if we're not doing trials, then we don't need Power Surge? Please don't comment on a subject that you know little to nothing about. Power Surge is the class heal for MagSorcs, and quite frankly there is NOT a single skill, or even two skills that can replace it. Slotting a restoration staff on back bar is a massive DPS loss. Entropy is rubbish, unless you're using it as another DoT, and then it's really only for the damage. The Matriarch is a decent burst heal, but would be a huge strain on resources to use as a main heal. The bottom line is that NOBODY asked for a change to Power Surge. Very few people are running MagSorc Healers, and quite frankly there was no reason to make this change. Unless they add Major Sorcery to Critical Surge (and make it cost X amount of your highest attribute), then they are 100% nerfing MagSorcs for ALL PvE content.