Versispellis wrote: »So, uh. How exactly is my magsorc supposed to stay alive in solo content going forward?
To everyone concerned about self healing, we still have crit surge available, which is even getting a buff next patch. To those concerned about losing major sorcery if they do that, it’ll be fine. It’s a helpful buff but certainly not necessary to be able to complete content, and at least available through other means whereas directly nerfed damage (like in the case of lightning flood and winged twilight morphs) is not.
Versispellis wrote: »
I'm a little thick perhaps, but do you know where I can handily review the tooltip for Crit Surge on PTS? Losing Major Sorcery may have me slotting another skill, and that's very annoying (again, I'll have to juggle how exactly to fit in my execute), but it's at least less of a panicksome situation than losing healing altogether.
kirchhofftr wrote: »
One day ZOS is gonna straight up delete Sorc from the game and people will still whine about how it needs to be nerfed. Hardened Ward could absorb one damage and drain 5 dollars from your bank account on use and there would still be people trying to explain why this is an acceptable change
No worries. I dug around in the PTS forum a bit and found this image from another user, where you can compare crit surge and power surge with their PTS tooltips:
(Edit: in case the image is too small, crit is 3300 per heal and power is 2550 per heal.)
Versispellis wrote: »
I thought so, too, but the tooltip posted above cites a magicka cost. Is that new, or is this a Mandala Effect kind of thing?
Dagoth_Rac wrote: »Wait. So magsorc has no self-heal any longer?! It is just a group heal that fires based off of other heals? That is just an utterly bizarre change.
JamieAubrey wrote: »
Dark deal and any resto healing skill
joaaocaampos wrote: »SurgeThis was the only mistake. Power Surge needs to trigger off through Critical Heals and Critical Damage!
- Power Surge (morph): This morph now grants its healing to up to 6 targets, but will trigger off Critical Heals rather than Critical Damage. The cooldown is 3 seconds rather than 1, to ensure it offers similar healing to other AoE heal over times.
I know about Structured Entropy, but Surge shouldn't be limited to Stamina and Healer Sorcs.
Healing up to 6 targets and 3 secs cooldown is fine.
Why hasn't anyone mentioned structured entropy
Versispellis wrote: »So, uh. How exactly is my magsorc supposed to stay alive in solo content going forward?
AcadianPaladin wrote: »So what I'm getting out of all this is that top end vet trials runners at the ceiling of the game will be unharmed. But those who live in the middle and lower ranges of the game like in normal pug dungeon land and such will be the ones hurt, along with those who choose not to play meta and spend their days whooping on target dummies. Clearly this widens the gap between top end and casual players. I thought that was one thing the game was trying to address.
How about this to put the shoe on the other foot. Casuals don't suck down expensive spell power potions every 50 seconds or so but top end players do. Removing major sorcery from potions might actually bring down the ceiling without lowering the floor. Maybe this is a bad example or maybe not, but is that not at least thinking along the right track of addressing the ceiling/floor challenge? Start by looking at things that top end players do that casuals do not and look for ideas there.
Why hasn't anyone mentioned structured entropy
Nemesis7884 wrote: »YAAAAY more class skills get replaced by generic skills making the game more boring more generic less variety THE OPPOSITE OF WHAT EVERYONE IS ASKING FOR
the current dev team is RUINING this game
joaaocaampos wrote: »SurgeThis was the only mistake. Power Surge needs to trigger off through Critical Heals and Critical Damage!
- Power Surge (morph): This morph now grants its healing to up to 6 targets, but will trigger off Critical Heals rather than Critical Damage. The cooldown is 3 seconds rather than 1, to ensure it offers similar healing to other AoE heal over times.
I know about Structured Entropy, but Surge shouldn't be limited to Stamina and Healer Sorcs.
Healing up to 6 targets and 3 secs cooldown is fine.
marius_buys wrote: »All the SE fans forget the +3 bonus to damage passive sorcs get for slotting class skill.
So matriarch gets nerfed, which is a big deal
and sorcs loose another 3% damage which also gets netfed to 2% damage per class skill.
why dont you just have a Screw Sorcs header in your oatch notes because seriously, enough is enough.
Meanwhile every *** EP and his dogs running around on his stam DK with S&B bitching about sorcs.
Expert Mage Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted
Magicka Controller Increases your Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted.
Might of the Guild Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by 40% for 5 seconds.
i think it procs only by critical healing because of pvp (again...). Imagine a group of 4 magsorc or stamsorcs that can heal friends every critical damage. They would be immortal