Power Surge on PTS 5.1.4?

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  • LuxLunae
    LuxLunae
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    Did the pts go down temporarily? I hate power surges!!
  • SickleCider
    SickleCider
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    So, uh. How exactly is my magsorc supposed to stay alive in solo content going forward?
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • jypcy
    jypcy
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    To everyone concerned about self healing, we still have crit surge available, which is even getting a buff next patch. To those concerned about losing major sorcery if they do that, it’ll be fine. It’s a helpful buff but certainly not necessary to be able to complete content, and at least available through other means whereas directly nerfed damage (like in the case of lightning flood and winged twilight morphs) is not.

    Aurelle1 wrote: »

    Please don't be patronising. And it's 'affect', not 'effect'.

    Boy oh boy do I hope this was intentionally ironic.
  • Malada
    Malada
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    So, uh. How exactly is my magsorc supposed to stay alive in solo content going forward?

    They don’t.

    Think of it like a car dealer that sells you a used car, with a half tank of gas, then removes the refuel line and welds the gas cap shut.
    Edited by Malada on August 6, 2019 8:23PM
  • SickleCider
    SickleCider
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    jypcy wrote: »
    To everyone concerned about self healing, we still have crit surge available, which is even getting a buff next patch. To those concerned about losing major sorcery if they do that, it’ll be fine. It’s a helpful buff but certainly not necessary to be able to complete content, and at least available through other means whereas directly nerfed damage (like in the case of lightning flood and winged twilight morphs) is not.

    I'm a little thick perhaps, but do you know where I can handily review the tooltip for Crit Surge on PTS? Losing Major Sorcery may have me slotting another skill, and that's very annoying (again, I'll have to juggle how exactly to fit in my execute), but it's at least less of a panicksome situation than losing healing altogether.

    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • jypcy
    jypcy
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    I'm a little thick perhaps, but do you know where I can handily review the tooltip for Crit Surge on PTS? Losing Major Sorcery may have me slotting another skill, and that's very annoying (again, I'll have to juggle how exactly to fit in my execute), but it's at least less of a panicksome situation than losing healing altogether.

    No worries. I dug around in the PTS forum a bit and found this image from another user, where you can compare crit surge and power surge with their PTS tooltips:
    e211h1qdydp0.png

    (Edit: in case the image is too small, crit is 3300 per heal and power is 2550 per heal.)
    Edited by jypcy on August 6, 2019 8:25PM
  • Malada
    Malada
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    AltmerGF wrote: »
    One day ZOS is gonna straight up delete Sorc from the game and people will still whine about how it needs to be nerfed. Hardened Ward could absorb one damage and drain 5 dollars from your bank account on use and there would still be people trying to explain why this is an acceptable change

    Yeah we’d need to nerf the memory of it as well.
  • SickleCider
    SickleCider
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    jypcy wrote: »

    No worries. I dug around in the PTS forum a bit and found this image from another user, where you can compare crit surge and power surge with their PTS tooltips:

    (Edit: in case the image is too small, crit is 3300 per heal and power is 2550 per heal.)

    This is EXTREMELY helpful. Thank you so much!
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • LadyLethalla
    LadyLethalla
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    Am I glad that I got my one and only Flawless title on my magsorc? Yep. I'm also extremely glad I've unsubbed.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • stpolaris
    stpolaris
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    I thought crit surge was a stamina morph
  • SickleCider
    SickleCider
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    stpolaris wrote: »
    I thought crit surge was a stamina morph

    I thought so, too, but the tooltip posted above cites a magicka cost. Is that new, or is this a Mandala Effect kind of thing?
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • jypcy
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    I thought so, too, but the tooltip posted above cites a magicka cost. Is that new, or is this a Mandala Effect kind of thing?

    It’s always had a magicka cost afaik. People think of it as a stamina morph because it gives major brutality, but every iteration of the skill grants major brutality. Imo the main reason to slot any iteration of surge is for the self heal, and the bonus of the crit surge morph is a stronger self heal. Even on live without the change to power surge and buff to crit surge, I think crit surge is a fair option for really any sorc that wants more survivability. If I even care to bother with major sorcery, I can source it elsewhere.
    Edited by jypcy on August 6, 2019 9:22PM
  • Lokey0024
    Lokey0024
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    Kinda sucks. Was a real good bomb assist skill. Hit the crowd with prox/destro/lightning form and spam shield. Hope regen works better
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Vildebill wrote: »
    37crmb.jpg

    I got that entropy if you get them crowns.

    Cash Grab, nothing more.

    Also, gutting a class skill and saying dont worry about it, there is a non class skill you can replace it with, boils down to a very slippery slope to no class identity whatsoever.

    Been at this game a long time. I have seen far bigger changes from a balance standpoint, both buffs and nerfs, but I am not sure any has ever had me truly question the competency of those driving the boat as this one. Power surge was not even close to OP. The change was not only unnecessary, it was a bassackwards weird AF change to boot.
  • AcadianPaladin
    AcadianPaladin
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    So what I'm getting out of all this is that top end vet trials runners at the ceiling of the game will be unharmed. But those who live in the middle and lower ranges of the game like in normal pug dungeon land and such will be the ones hurt, along with those who choose not to play meta and spend their days whooping on target dummies. Clearly this widens the gap between top end and casual players. I thought that was one thing the game was trying to address.

    How about this to put the shoe on the other foot. Casuals don't suck down expensive spell power potions every 50 seconds or so but top end players do. Removing major sorcery from potions might actually bring down the ceiling without lowering the floor. Maybe this is a bad example or maybe not, but is that not at least thinking along the right track of addressing the ceiling/floor challenge? Start by looking at things that top end players do that casuals do not and look for ideas there.
    PC NA(no Steam), PvE, mostly solo
  • CGPsaint
    CGPsaint
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    Healing aside, this change removes the the CLASS ability to get Major Sorcery for the SORCERER class. Zenimax needs to add Major Sorcery to Critical Surge, or revert Power Surge back.
  • JamieAubrey
    JamieAubrey
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    Dagoth_Rac wrote: »
    Wait. So magsorc has no self-heal any longer?! It is just a group heal that fires based off of other heals? That is just an utterly bizarre change.

    Dark deal and any resto healing skill
  • AcadianPaladin
    AcadianPaladin
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    Dark deal and any resto healing skill

    Casting delay with a wonky bar swap delay (Dark Deal) plus a no longer worth slotting resto stick? Oh, and those non-healers who like EleDrain prefer to put EleDrain on their back/buff bar which can't be done with a no longer worth slotting resto stick back there. Not a good solution at all for me.

    If pushed, I think I'd rather consider keeping dual lightning staves and maybe using orbs as a self heal. Scraping the bottom of the barrel for sure. *sad panda*

    Edited by AcadianPaladin on August 7, 2019 2:28AM
    PC NA(no Steam), PvE, mostly solo
  • joaaocaampos
    joaaocaampos
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    Surge
    • Power Surge (morph): This morph now grants its healing to up to 6 targets, but will trigger off Critical Heals rather than Critical Damage. The cooldown is 3 seconds rather than 1, to ensure it offers similar healing to other AoE heal over times.
    This was the only mistake. Power Surge needs to trigger off through Critical Heals and Critical Damage!

    I know about Structured Entropy, but Surge shouldn't be limited to Stamina and Healer Sorcs.

    Healing up to 6 targets and 3 secs cooldown is fine.
  • Aliyavana
    Aliyavana
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    Why hasn't anyone mentioned structured entropy
  • CGPsaint
    CGPsaint
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    Surge
    • Power Surge (morph): This morph now grants its healing to up to 6 targets, but will trigger off Critical Heals rather than Critical Damage. The cooldown is 3 seconds rather than 1, to ensure it offers similar healing to other AoE heal over times.
    This was the only mistake. Power Surge needs to trigger off through Critical Heals and Critical Damage!

    I know about Structured Entropy, but Surge shouldn't be limited to Stamina and Healer Sorcs.

    Healing up to 6 targets and 3 secs cooldown is fine.

    A 3 second cool down for solo play in vMA is anything but fine.
    Aliyavana wrote: »
    Why hasn't anyone mentioned structured entropy

    Seriously? Sure, let me slot two skills in order to do the job of Power Surge which was working just fine and didn't need to be messed with.
  • Hotdog_23
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    So, uh. How exactly is my magsorc supposed to stay alive in solo content going forward?

    Shields
  • universal_wrath
    universal_wrath
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    So what I'm getting out of all this is that top end vet trials runners at the ceiling of the game will be unharmed. But those who live in the middle and lower ranges of the game like in normal pug dungeon land and such will be the ones hurt, along with those who choose not to play meta and spend their days whooping on target dummies. Clearly this widens the gap between top end and casual players. I thought that was one thing the game was trying to address.

    How about this to put the shoe on the other foot. Casuals don't suck down expensive spell power potions every 50 seconds or so but top end players do. Removing major sorcery from potions might actually bring down the ceiling without lowering the floor. Maybe this is a bad example or maybe not, but is that not at least thinking along the right track of addressing the ceiling/floor challenge? Start by looking at things that top end players do that casuals do not and look for ideas there.

    When speaking of top end trial runners, we mean score runners, they usually don't slot surge and replace it with power pots and additional dmg skill to get more deeps for the scores. Otherwise, any sorc who is using surge in any type of content is hurt. I do vet trials and do dungeons achievments and I use surge; that is still end game, but not top tier end game per say.

    Only way to recover is to use crit surge, even though it gives brutality and not sorcery, and use anthropy for nice dot and major sorcery source. Power surge while it is nice heal for group, you need to critically heal, rather than critically deal dmg, And that is big issue as no skill sorc use heals in a consistant way other than sloting matriach and still have to crit for it to proc power surge. It is died to me, unless if maybe I decide to work as healer, it might be not too bad of an option.
  • universal_wrath
    universal_wrath
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    Aliyavana wrote: »
    Why hasn't anyone mentioned structured entropy

    Lots of people did mention it, it just not compareable to power surge in any way. Surge is 33 secs and granting major sorcery without a target. Also 2300 heap per sec if proc of cooldown which is 1 sec. Structured anthropy while is a good dot it give major sorcery for 20 secs and needs a target to use. Also heals for 10 secs rather than 20 secs and the heal is 1500 every 2 secs rather than every 1sec.
  • mairwen85
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    ^ Structured Anthropy.

    : of or relating to human beings or the period of their existence on earth.

    Hmm. Interesting skill.

    Clearly the entropy has begun in this discussion.
  • Miswar
    Miswar
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    YAAAAY more class skills get replaced by generic skills making the game more boring more generic less variety THE OPPOSITE OF WHAT EVERYONE IS ASKING FOR

    the current dev team is RUINING this game

    This and 1000 x this. It is mind boggling what they are doing and to be honest game is getting worse and worse by each patch.

    Make the classes actually feel diffrent. It is kind of an cornerstone of any quality game... than again ZoS just do not get it.

    In the end their loss of revenue and player base so keep it up.... you are awesome killing classes with your briliant visions.

    Maybe start hiring out new people before it is too late to salvage this sinking ship?
    Edited by Miswar on August 7, 2019 6:57AM
  • jecks33
    jecks33
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    Surge
    • Power Surge (morph): This morph now grants its healing to up to 6 targets, but will trigger off Critical Heals rather than Critical Damage. The cooldown is 3 seconds rather than 1, to ensure it offers similar healing to other AoE heal over times.
    This was the only mistake. Power Surge needs to trigger off through Critical Heals and Critical Damage!

    I know about Structured Entropy, but Surge shouldn't be limited to Stamina and Healer Sorcs.

    Healing up to 6 targets and 3 secs cooldown is fine.

    i think it procs only by critical healing because of pvp (again...). Imagine a group of 4 magsorc or stamsorcs that can heal friends every critical damage. They would be immortal
    PC-EU
  • marius_buys
    marius_buys
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    All the SE fans forget the +3 bonus to damage passive sorcs get for slotting class skill.

    So matriarch gets nerfed, which is a big deal
    and sorcs loose another 3% damage which also gets netfed to 2% damage per class skill.

    why dont you just have a Screw Sorcs header in your oatch notes because seriously, enough is enough.

    Meanwhile every *** EP and his dogs running around on his stam DK with S&B bitching about sorcs.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    All the SE fans forget the +3 bonus to damage passive sorcs get for slotting class skill.

    So matriarch gets nerfed, which is a big deal
    and sorcs loose another 3% damage which also gets netfed to 2% damage per class skill.

    why dont you just have a Screw Sorcs header in your oatch notes because seriously, enough is enough.

    Meanwhile every *** EP and his dogs running around on his stam DK with S&B bitching about sorcs.

    no one is forgetting that, it just doesn't matter.

    the passives you are talking about-
    Expert Mage Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted

    and
    Magicka Controller Increases your Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted.


    magicka controller is stronger, seeing as Expert Mage is only 2% spell damage, not 3%"damage" like you repeatedly state. especially for pet sorcs, as the scamp and twilight only scale with max magic. plus you get 2% more regen, i mean, that is like 10-13 extra regen but it is better than the nothing you get from the other passive.

    also, you seem to be forgetting about this little passive-
    Might of the Guild Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by 40% for 5 seconds.

    sorcs don't have a class based source of empower like temps do with solar barrage, so it is very useful and give you a ton of damage, that you don't get from using the power surge.
    Edited by Lightspeedflashb14_ESO on August 7, 2019 11:29AM
  • joaaocaampos
    joaaocaampos
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    jecks33 wrote: »

    i think it procs only by critical healing because of pvp (again...). Imagine a group of 4 magsorc or stamsorcs that can heal friends every critical damage. They would be immortal

    But there's a 3 sec cooldown.
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