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Magicka Melee yet please?

  • Miloscpolski
    Miloscpolski
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    MaxJrFTW wrote: »
    Magicka has class skills, stamina has more weapon skill lines. Deal with it.

    Btw, magplars and magdks are melee.

    Stam monkeys also have classe-ability
  • universal_wrath
    universal_wrath
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    Last time I played melee mag sorc was 3 years ago, when daul welds were more vailable than destros.Missing my gank spank melee mag sorc.

    Maybe if zos would implement magicka based weapon skill lines or hybrid weapon skill line we would see more diversity in both pve & pvp.
  • Iskiab
    Iskiab
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    Anyone tried a 5m-2L pelinal mag build?

    I’m saving my Transmutation currency and with so many changes and it’ll be a while until I can try it, but by stacking wp that converts to sp you can get the best of both worlds- high light attack damage and stamina return on 2 hander. Downside is mag sustain and crit.

    It may be a dumb idea, but something like this:
    https://en.uesp.net/wiki/Special:EsoBuildData?id=166272
    Edited by Iskiab on August 4, 2019 2:27PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • thestillwinter
    this confuses me as ive been using a magplar 2h sword for 380 levels here and theres almost 0 situations both in pvp and pve that i need stamina other than break free sneak or sprint and i almost never sprint because turtle power? idk i just dont mind taking my time getting somewhere less its pvp.

    Why gain stamina back faster with a magicka focused build? you have to hit light or heavy attack in pvp quite often to barely get any returns, and it takes 3-5 lights to do anything so unless its used in constant weaving i dont even see it helping with stamina returns enough to make a difference in a constant mobile fight instead of popping a shield mist or streak.

    With the pvp side....hitting people without weeaving as a melee mag = no heavy light attacks because they do significantly less dmg than a mag ability or a stam heavy light attack....that would be near useless. weaving "helps" with damage and splash with a 2h melee but is almost near useless do to its noodle damage and no resource return. But some xtr dmg is always better than none. So weave away.

    not only this but scaling weapon attacks off your highest offensive stat increases dps for weavers where they are lacking since not using their staff counterpart.

    magicka stamina hybrids exist but they arent usually viable....anyone can make pretty much any build viable with zos but how viable?

    The more the convo goes on the more i think this really should have been done years ago. If they want balance then let us play the way wed like without debuffing us for not being one of your desired roles.

    again, i vote for light and heavy attacks to scale off highest offensive stat for both resource management, sustain and actual lacking damage for the melee mages
  • sly007
    sly007
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    Rex-Umbra wrote: »
    Been asking since launch for light and heavy attack dmg to be based off highest stat. None of the staffs animations fit on NB so forced to use melee and have pathetic dmg.

    We have been asking for this for a while now. Hopefully this will be the year.
  • _Ahala_
    _Ahala_
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    MaxJrFTW wrote: »
    Magicka has class skills, stamina has more weapon skill lines. Deal with it.

    Btw, magplars and magdks are melee.

    This does not apply to dlc classes... offensive skills pretty much all have stam morphs
  • Tirps
    Tirps
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    Perhaps new guild skill line perhaps which would have skill or two that would work like overload but instead of overload effect they would conjure bound weapons?
    cp1k+ ( ´•౪•`)
  • thestillwinter
    Tirps wrote: »
    Perhaps new guild skill line perhaps which would have skill or two that would work like overload but instead of overload effect they would conjure bound weapons?

    conjured versions of their counterpart. intriguing.
  • mocap
    mocap
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    just stay at melee range (more heals, more bufs, more melee badassness). Problem solved.

    Also, unlike true melee players, you can always retreat and still do 100% damage.
  • Soris
    Soris
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    Before doing that first show weapons when channeling jabs
    Welkynd [Templar/AD/EU]
  • thestillwinter
    Soris wrote: »
    Before doing that first show weapons when channeling jabs

    i mean that would be pretty cool, your weapon doing the jabbing instead of a random conjured spear, but thats a whole animation change and idk if they have a worker for that lol jk
  • katorga
    katorga
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    Here is the onion, and why they need more magicka weapon lines:

    Stamina weapon lines are whole and self contained. They each contain some mix of gap closer, spammable, CC, buff, debuff, aoe and heal. Multiple weapon lines can be paired to provide a functional sum greater than the parts. Aspects of each line can be used to complete a class skill kit and replace missing capabilities; for example, stam necro using 2H to get their missing gap closer, execute, and major brutality.

    Magicka weapons are barely functional, and do not noticeably increase the capability of the base magicka class beyond what is in the class kit. I.e. a mag necro cannot use his staves to replace missing class functionality such as a gap closer or execute.

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