I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?
We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.
thestillwinter wrote: »Im not sure why eso is so focused on stamina being melee only? magicka gets no melee weapon skill line. feeling no love with mana regen when using a 2h weapon in groups and running low on magicka... this has actually been mentioned many times through out the forums almost decade history.
Theres no reason your weapons cant scale with highest stat like half the abilities your changing now. Youd see real diversity and give the base a very awesome addition. melee mages. they exist but are very unpopular due to their long fight sustain. please make weapons scale with highest stat.
thank you. and since i said thank you, it means im nice. Nice people get rewarded with nice things, like granting wishes. Genies grant wishes. why wish for more wishes when you can wish for more genies? I need more genies to make this change faster.
Been asking since launch for light and heavy attack dmg to be based off highest stat. None of the staffs animations fit on NB so forced to use melee and have pathetic dmg.
I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?
We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.
I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?
We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.
I don't think this kind of thinking applies anymore, if it ever did. More and more skills that are, to all intents and purposes, spells scale with either resource. So if, foregoing logic, spells can be made available to stamina, weapons can be made available to magicka. Make up an in-universe explanation if you're so inclined, and that's that. That said, I'd prefer a new magicka weapon over repurposing the old ones.
I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?
We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.
I don't think this kind of thinking applies anymore, if it ever did. More and more skills that are, to all intents and purposes, spells scale with either resource. So if, foregoing logic, spells can be made available to stamina, weapons can be made available to magicka. Make up an in-universe explanation if you're so inclined, and that's that. That said, I'd prefer a new magicka weapon over repurposing the old ones.
I would rather have a magicka Dizzying Swing ability than sweeps for a templar.
The Dizzying Swing burst is much better - 15k tool tip, .8 sec cast time plus a stun to finish off a player. On the other hand sweeps 3.8k tool tip per hit (4 hits that most of the time do not land on a moving target) with a 1 sec channel. Dizzying Swing hits like a Ultimate with a 3 sec stun - a Ultimate-like that you can spam.
JusticeSouldier wrote: »I would rather have a magicka Dizzying Swing ability than sweeps for a templar.
The Dizzying Swing burst is much better - 15k tool tip, .8 sec cast time plus a stun to finish off a player. On the other hand sweeps 3.8k tool tip per hit (4 hits that most of the time do not land on a moving target) with a 1 sec channel. Dizzying Swing hits like a Ultimate with a 3 sec stun - a Ultimate-like that you can spam.
dude, please stop this. go another threads or even better another forum to flood
JusticeSouldier wrote: »I would rather have a magicka Dizzying Swing ability than sweeps for a templar.
The Dizzying Swing burst is much better - 15k tool tip, .8 sec cast time plus a stun to finish off a player. On the other hand sweeps 3.8k tool tip per hit (4 hits that most of the time do not land on a moving target) with a 1 sec channel. Dizzying Swing hits like a Ultimate with a 3 sec stun - a Ultimate-like that you can spam.
dude, please stop this. go another threads or even better another forum to flood
Dude, please stop this. This thread is about magicka melee abilities and like soul trap next patch Dizzying Swing should be available to magicka users too. *** yo another thread or even better don't come to this forum to flood
thestillwinter wrote: »scaling your magicka resource back or weapon damage based off your highest offensive stat makes more sense for what eso is trying to do imo with all the new abilities being scaled off the players highest offensive stat.
If your using a 2 handed sword for the cosmetics and passives but not 1 of its weapon skill line abilities.....im not sure how this would cause any problems...unless of course zos wants us to regen stamina for motivation in mobility.
I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?
We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.
JusticeSouldier wrote: »thestillwinter wrote: »Im not sure why eso is so focused on stamina being melee only? magicka gets no melee weapon skill line. feeling no love with mana regen when using a 2h weapon in groups and running low on magicka... this has actually been mentioned many times through out the forums almost decade history.
Theres no reason your weapons cant scale with highest stat like half the abilities your changing now. Youd see real diversity and give the base a very awesome addition. melee mages. they exist but are very unpopular due to their long fight sustain. please make weapons scale with highest stat.
thank you. and since i said thank you, it means im nice. Nice people get rewarded with nice things, like granting wishes. Genies grant wishes. why wish for more wishes when you can wish for more genies? I need more genies to make this change faster.
it doesn't fit current existing weapons.
I had a thoughts about - sword and shield to have another look and functionality when on mage character, so to make it like hybrid weapon.
With some skill morfs with a magicka cost and another way of work and animations...
(Pierce Armor skill, with axe or mace equipped, looks like an action fit more some *** action than combat to be honest)
Maybe to add type of 1handed weapon like a short staff looking ~ similar to mace but with longer handle.
LIke a shorter version of Staves to use with a shield in offhand...
Or it can be instead 1 handed Mace at all. Like 3 1handed stamina, 3 2handed stamina, 1 one handed stave with own functions. Tanking blabla.
1 handed mace anyway is underpowered with it's passives in compare with swords, daggers and axes.
Even in new heavy meta coming...
Or, instead Ice staves.
I don't like it's concept from the moment it appeared in first patchnotes few years ago - reduced blocking without shield - nah.
Wrong look, ugly mechanics (magicka cost of block esp...).
It's realy soul shattering thing ... It's one of main reasons why i don't like Wrobel's work at eso.
@ZOS_Gilliam Not sure it has high priority but maybe it's a way to move in a future
@ZOS_BrianWheeler Also here another idea, my friend mentioned about year ago that he would like to have new weapon type for stamina in game with new weapons skilline.
Maybe instead Ice Staves - Spear. With a possibility to threw it into enemy and to get back in hands when u come close to target. Like an Ultimate.