Eclipse (Living Dark / Unstable Core) mechanics, please change

  • FrankonPC
    FrankonPC
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    That’s not how it has to work though. You can just attack a few times and get stunned and immediately break free (with a snare immunity ability easily making you immune to the prior effects if you want). After that you’ve got cc immunity. And you’ve got cc immunity after being able to control exactly when (and if) you got stunned/damaged and being able to immediately break free without requiring any reaction time to being stunned since you are triggering it yourself. I can’t understand how you could think that outcome is far worse than simply being stunned by a normal stun where the enemy chooses when to stun you and it happens.

    Being snared and immobilized sucks. It always has sucked, it always will suck. It's a terrible mechanic in this game that people in pvp have complained about for years, and have finally gotten some reprieve in the last few patch notes. Fast paced gameplay is fun, immobilized/snare play is not. Now they have provided a mechanic in a 1 v 1 situation where if you want to actually fight and kill that person, you have to fulfill those mechanics. It's not that it's broken, or overpowered in 1 v 1's, it's annoying.

    However, imagine being in a 1 v x as a class against a healer and 3 damage dealers. You want to take out the healer, but they throw eclipse on you. You're getting focused by the 3 other people and, like you said, you can choose to not take the snare, you basically have to in that situation because you need to move, but how are you going to attempt to kill that group? You focus a non healer and they heal them to full, you attempt to burst a healer and they just snare you in place or immobilize you so that you can get x v 1'd.

    We're in agreement that in general that this cc can be situationally weaker than other cc's in the game, but it can also be stronger. I think providing a more viable stun or damage dealing skill would be better and less annoying to deal with. You agree with me that this isn't as good, why don't we make it better AND less annoying? I personally don't understand why you'd be in support of a skill you don't like(unless of course you know its x v 1 potential and want it for that reason)
    The only reason you could have Eclipse applied to you again after 6 seconds is if the first cast never actually stunned you in the first place. If it actually stuns you, then that can’t happen. What you’re asking for is the equivalent of saying you should get cc immunity if you dodged Stone Giant. You don’t get cc immunity if you don’t actually get stunned.

    I think there’s a real mental thing going on here. Here’s the deal with this version of Eclipse. If you think you can live through a stun (i.e. you’ve got the stamina to break free or the health to just tank it), then eat the stun and break free. If you think you can’t live through a stun, then apply heals and buffs and dots while the Eclipse is up. Unlike a normal stun, which can actually stun you at a time when you’re vulnerable, you basically should never die because of an Eclipse, since you control if and when it has any effect. Of course, if you can’t survive a stun and therefore just apply heals and buffs and dots during its duration, then it can just be applied again after its duration ends. But that time around you may be in a position to eat the stun and survive, and then you’re cc immune.

    I actually agree with all of this, in a solo 1 v 1 situation with most classes there are ways around this cc. It's the open world scenarios where I think this skill is poor and the mechanics of it are poor.
    And none of this is even mentioning the fact that it can be cleansed.

    ....

    If your counter to a class skill is "be that class", it's probably a sign that the skill needs a rework. If anyone thinks that purge in the support skill line would actually be useful for this on a stam toon, please go look at the cost and the amount of abilities it actually purges.
    The truth is that this version of Eclipse is a horrible offensive tool. No good player should EVER die as a result of an Eclipse stun because you control when and if you’re stunned. To compensate for its lack of offensive capability, the ability got a more drawn out cc mechanic (snare —> immobilize —> stun) and got more potential damage than most stuns. Basically, to compensate for the fact that you can control when and if you get stunned, the actual effect going along with that stun is a bit worse for the victim. I’d say that’s pretty balanced.

    Once again, agree with this, but that's not my problem with this particular skill in general. I can choose to get my combos off with the bubble on me and eat the first two effects and get out if I choose to. It's a punishment that has an easy work around. Against a lot of classes in a 1 v 1 situation this will not be an issue. I just think these last patch notes they have really looked at providing tools to outnumbered groups( proxi det, no maximum amount hit on people for dots, ults etc). This goes against that core idea imo.
  • JusticeSouldier
    JusticeSouldier
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    No I just think it’s weird that your definition of counterplay for this ability is that there should be a way to easily avoid being stunned by it. Can you avoid being stunned by any other stun in the game? No. If a DK hits you with Fossilize, you are stunned and there’s nothing you can do to prevent that from happening.

    do u realize that this skill is not about stun?
    It depends on cc immunity of target but in "unstable core" case, he can run, do something, but not damage.

    Same as when when u hit user of Meridia's Blessing set - next 5 seconds all your attacks against him are missed.
    And only 2 classes can cleanse it from themselves...and to get it back into face?
    is this fun? No. There is no counterplay.

    If to talk about fossilize or fear - they both are able to Breakfree by anyone. How u can compare these (melee and on classes with own restrictions! for example nb has no burst selfheal as templar, dk has no execute and melee based in general) cc to Eclipse, which has no way to be negated except cleanse (again, 2 of 5 classes only can do that!).

    And "Living Dark" which is an extremly overpowered version of Volatile Armor... On a class which doesn't need it. Magplar is one of strongest classes already...

    My definition of counterplay - when u can do something against every ability in game.
    But not for free, u should sacrifice or resourses (breafree is not free for beginning) or something else.

    My opinion, Unstable Core should be able to Breakfree, but it should leave something when target do it.
    LIke or explosion, or debuff or idk what, it's a task for combat designers...here the way how.

    Living Dark - too much bonuses. It should or only heal, or only damage attacker. Not both.
    Immobilizing... not happy, but it's what templars as tanks hadn't. LIke a pve related thing, somehow reasonable.

    Also I really don't like it's bubble animation.
    just imagine how "easy" to understand in fight if some templar used Living Dark on himself or it's enemy's "Unstable core".
    I can describe it's same bad as now hard to recognise which morf someone used on u...
    They should have huge visual difference between themselves for that.
    Answer is - it's poor design.
    all classes. pc platform, dissapointed.
  • Witar
    Witar
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    How about no? ;)
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
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