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Eclipse (Living Dark / Unstable Core) mechanics, please change

JusticeSouldier
JusticeSouldier
✭✭✭✭
I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?

And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.

it will be very annoying any any case but at least somehow balanced.

!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
Edited by JusticeSouldier on August 3, 2019 7:05PM
all classes. pc platform, dissapointed.
  • RiskyChalice863
    RiskyChalice863
    ✭✭✭
    You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.

    so u think it should have no counterplay because it will be weaker than any other?
    srry, but it's not how things should work if we want a balance.
    Let it exlode to u when breakfree or something else , but not current unhealthy form...
    it's not Quality of life changes

    Edited by JusticeSouldier on August 3, 2019 3:51PM
    all classes. pc platform, dissapointed.
  • No_Division
    No_Division
    ✭✭✭
    I ask not about it's healing/dmage power, here issue is mechanics.
    One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
    Another morf is like a debuffing demage and heal....wtf?
    Why to not give the same to Volatile armor or Necromancer's armor?

    And answer is because its too powerfull.
    In it's core.
    Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
    It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
    It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

    Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
    Not both at the same time.

    it will be very annoying any any case but at least somehow balanced.

    !!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.

    Here's the counters, which make it a bad ability:
    - initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
    - channels don't proc it. Jab/flurry away.
    - cc immunity causes the procs to not happen, at least for unstable core.
    - if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.

    Otherwise the spell seems to punish idiots but also does a bad job at such lol.
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    I ask not about it's healing/dmage power, here issue is mechanics.
    One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
    Another morf is like a debuffing demage and heal....wtf?
    Why to not give the same to Volatile armor or Necromancer's armor?

    And answer is because its too powerfull.
    In it's core.
    Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
    It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
    It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

    Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
    Not both at the same time.

    it will be very annoying any any case but at least somehow balanced.

    !!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.

    Purge from support was buffed. Now if they would make it target critical debuffs first like this and major defile... You couldn't complain as stam has vigor to fight it and mag would have this.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    I ask not about it's healing/dmage power, here issue is mechanics.
    One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
    Another morf is like a debuffing demage and heal....wtf?
    Why to not give the same to Volatile armor or Necromancer's armor?

    And answer is because its too powerfull.
    In it's core.
    Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
    It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
    It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

    Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
    Not both at the same time.

    it will be very annoying any any case but at least somehow balanced.

    !!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.

    Here's the counters, which make it a bad ability:
    - initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
    - channels don't proc it. Jab/flurry away.
    - cc immunity causes the procs to not happen, at least for unstable core.
    - if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.

    Otherwise the spell seems to punish idiots but also does a bad job at such lol.
    - to apply bleed u do initial direct hit in any case. few dots and u healed opponent and damaged yourself enouch to start curse Tamriel's combat designers
    - templar's passive working with Jabs while Channeling proc it. Same as it procs Ravaging set right now. Flurry is nice but in bunch of builds and u can't rely only flurry. It's not counter. and how about such things as autoproc with dk's Spiked armor...?
    - when u say cc immunity causes the procs to not happen - u mean that while u have imunity unstable core can't be applied to u?
    ...it's not a counter. Same as to Fossilize for example. It's just a cooldown like...u've done breakfree or use immunity potion. it's not a counter. also this skill is an excellent indicator for templar when immunity of target left off...
    - rebuffs, healing etc can't be only one choice lasts to u when someone use unstable core...
    it's not a counter, it's just a way to like accomodate. Experienced players abuse such things extremply good.

    But the problem is that such mechanics has no counter except Cleanse...and it's wrong, seems i'm late with this post, but if there is a chance to somehow flue to this, please do it
    Edited by JusticeSouldier on August 3, 2019 4:11PM
    all classes. pc platform, dissapointed.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    I ask not about it's healing/dmage power, here issue is mechanics.
    One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
    Another morf is like a debuffing demage and heal....wtf?
    Why to not give the same to Volatile armor or Necromancer's armor?

    And answer is because its too powerfull.
    In it's core.
    Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
    It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
    It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

    Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
    Not both at the same time.

    it will be very annoying any any case but at least somehow balanced.

    !!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.

    Purge from support was buffed. Now if they would make it target critical debuffs first like this and major defile... You couldn't complain as stam has vigor to fight it and mag would have this.

    this change means almost nothing. too small number of removed effects. to high cost.
    all classes. pc platform, dissapointed.
  • kalunte
    kalunte
    ✭✭✭✭✭
    just like a few other things we'll probably have to deal with broken things for few days/week/month before they turn things back to the previous version..
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    or years...
    all classes. pc platform, dissapointed.
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    I ask not about it's healing/dmage power, here issue is mechanics.
    One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
    Another morf is like a debuffing demage and heal....wtf?
    Why to not give the same to Volatile armor or Necromancer's armor?

    And answer is because its too powerfull.
    In it's core.
    Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
    It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
    It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

    Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
    Not both at the same time.

    it will be very annoying any any case but at least somehow balanced.

    !!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.

    Bro all your doing on this forum is crying lol. BG premades now this...... Clearly take advice from people telling you how to counter it and follow it. You just need more experience at the game and understanding core stuff.
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    I ask not about it's healing/dmage power, here issue is mechanics.
    One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
    Another morf is like a debuffing demage and heal....wtf?
    Why to not give the same to Volatile armor or Necromancer's armor?

    And answer is because its too powerfull.
    In it's core.
    Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
    It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
    It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

    Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
    Not both at the same time.

    it will be very annoying any any case but at least somehow balanced.

    !!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.

    Here's the counters, which make it a bad ability:
    - initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
    - channels don't proc it. Jab/flurry away.
    - cc immunity causes the procs to not happen, at least for unstable core.
    - if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.

    Otherwise the spell seems to punish idiots but also does a bad job at such lol.

    Couldn't the same have been said about wings?

    Just sayin
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    I ask not about it's healing/dmage power, here issue is mechanics.
    One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
    Another morf is like a debuffing demage and heal....wtf?
    Why to not give the same to Volatile armor or Necromancer's armor?

    And answer is because its too powerfull.
    In it's core.
    Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
    It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
    It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

    Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
    Not both at the same time.

    it will be very annoying any any case but at least somehow balanced.

    !!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.

    Here's the counters, which make it a bad ability:
    - initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
    - channels don't proc it. Jab/flurry away.
    - cc immunity causes the procs to not happen, at least for unstable core.
    - if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.

    Otherwise the spell seems to punish idiots but also does a bad job at such lol.

    Couldn't the same have been said about wings?

    Just sayin

    Thats another case. wings now an mitigation buff with or snare removal or dealing damage on proc. not even close to eclipse garbage.
    But old one, which even nerfed was clear OP vs magblades and another projectiles users...it was a case of also unhealthy design.
    And only changing it's core mechanics helped finally.
    Edited by JusticeSouldier on August 3, 2019 7:13PM
    all classes. pc platform, dissapointed.
  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    I would be happy if the remove eclipse completely and add a skill for templars like Dizzying Swing- 14 to 15k tool tip with a 3 sec stun
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Abyssmol wrote: »
    I would be happy if the remove eclipse completely and add a skill for templars like Dizzying Swing- 14 to 15k tool tip with a 3 sec stun

    What a problem with topling charge or aedric spear one as CCs? Both are now very fast, offbalance on Toppling is quite usefull option. Damage is fine and it's close gap.
    And how is related 2handed stamina skill to the topic?
    Edited by JusticeSouldier on August 3, 2019 9:41PM
    all classes. pc platform, dissapointed.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Now that recasting Unstable Core doesn't refresh the timer (but does hit the casting templar's magicka pool), I don't really have an issue with it. It will be annoying, but you can reasonably counter it even in a situation where a lot of templars are spamming it from range. Do something else -- anything else -- for 1.000001 seconds and you'll never get the stun.

    I won't use this ability on my templar because I can't control the CC, my opponent does.

    It's also bad in overland PVE because most mobs don't attack every second.
  • Royalthought
    Royalthought
    ✭✭✭✭✭
    I ask not about it's healing/dmage power, here issue is mechanics.
    One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
    Another morf is like a debuffing demage and heal....wtf?
    Why to not give the same to Volatile armor or Necromancer's armor?

    And answer is because its too powerfull.
    In it's core.
    Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
    It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
    It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game

    Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
    Not both at the same time.

    it will be very annoying any any case but at least somehow balanced.

    !!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.

    @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.

    Here's the counters, which make it a bad ability:
    - initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
    - channels don't proc it. Jab/flurry away.
    - cc immunity causes the procs to not happen, at least for unstable core.
    - if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.

    Otherwise the spell seems to punish idiots but also does a bad job at such lol.

    Couldn't the same have been said about wings?

    Just sayin

    Thats another case. wings now an mitigation buff with or snare removal or dealing damage on proc. not even close to eclipse garbage.
    But old one, which even nerfed was clear OP vs magblades and another projectiles users...it was a case of also unhealthy design.
    And only changing it's core mechanics helped finally.

    Was referring to the pre-nerfed wings.
  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    Abyssmol wrote: »
    I would be happy if the remove eclipse completely and add a skill for templars like Dizzying Swing- 14 to 15k tool tip with a 3 sec stun

    What a problem with topling charge or aedric spear one? and how is related 2handed stamina skill to the topic?

    You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    NBrookus wrote: »
    Now that recasting Unstable Core doesn't refresh the timer (but does hit the casting templar's magicka pool), I don't really have an issue with it. It will be annoying, but you can reasonably counter it even in a situation where a lot of templars are spamming it from range. Do something else -- anything else -- for 1.000001 seconds and you'll never get the stun.

    I won't use this ability on my templar because I can't control the CC, my opponent does.

    It's also bad in overland PVE because most mobs don't attack every second.

    Hitting mag pool is a bug.
    Out of it, in combination with pressure and snaring/rooting this thing is deadly af.
    Even if he's completly dot based - too big gap to not be able hit eclipse user.
    Living Dark should or heal or damage, not both if immobilizing as at PTS.
    Unstable core should be or breakfree with idk explosion or some another post-effect, or rather different mechanics.
    This one has no counterplay on most of the classes.
    Edited by JusticeSouldier on August 3, 2019 9:58PM
    all classes. pc platform, dissapointed.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    Abyssmol wrote: »
    Abyssmol wrote: »
    I would be happy if the remove eclipse completely and add a skill for templars like Dizzying Swing- 14 to 15k tool tip with a 3 sec stun

    What a problem with topling charge or aedric spear one? and how is related 2handed stamina skill to the topic?

    You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.

    There is no spamming dizzying, it's a slow channeled telegraphed skill that you can slowly just walk out of the way of.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Sanctum74 wrote: »
    Abyssmol wrote: »
    Abyssmol wrote: »
    I would be happy if the remove eclipse completely and add a skill for templars like Dizzying Swing- 14 to 15k tool tip with a 3 sec stun

    What a problem with topling charge or aedric spear one? and how is related 2handed stamina skill to the topic?

    You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.

    There is no spamming dizzying, it's a slow channeled telegraphed skill that you can slowly just walk out of the way of.

    don't answer this troll with "dizzying for magplar", it's a flood without any sence to get attention
    Edited by JusticeSouldier on August 3, 2019 10:08PM
    all classes. pc platform, dissapointed.
  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    Lol what? Have you played PVP lately. Dizzying Swing is being used as a spammable and why not. A guarantee stun every five seconds with a damage that compares to an ultimate 15k tool tip. The .8 sec cast time is nothing to the damage this ability does. And no a magicka templar cannot really walk out of it when channeling sweeps. I am not saying nerf Dizzying Swing. I like Dizzying Swing the way it is and I'll love it even more next patch. I'm saying remove eclipse and replace it with an ability that works like Dizzying Swing- same cast time with the same damage and the same stun.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    Sanctum74 wrote: »
    Abyssmol wrote: »
    Abyssmol wrote: »
    I would be happy if the remove eclipse completely and add a skill for templars like Dizzying Swing- 14 to 15k tool tip with a 3 sec stun

    What a problem with topling charge or aedric spear one? and how is related 2handed stamina skill to the topic?

    You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.

    There is no spamming dizzying, it's a slow channeled telegraphed skill that you can slowly just walk out of the way of.

    don't answer this troll with "dizzying for magplar", it's a flood without any sence to get attention

    Lol my bad, couldn't tell if it was troll bait or if he legitimately did not know he could move out of the way and then I checked his post history about dizzying :#

  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    Sanctum74 wrote: »
    Abyssmol wrote: »
    Abyssmol wrote: »
    I would be happy if the remove eclipse completely and add a skill for templars like Dizzying Swing- 14 to 15k tool tip with a 3 sec stun

    What a problem with topling charge or aedric spear one? and how is related 2handed stamina skill to the topic?

    You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.

    There is no spamming dizzying, it's a slow channeled telegraphed skill that you can slowly just walk out of the way of.

    don't answer this troll with "dizzying for magplar", it's a flood without any sence to get attention

    Dude, what is your problem with a magicka templar getting Dizzying Swing. Stamina is getting the buffed soul trap next patch and I don't see you complaining.
  • RiskyChalice863
    RiskyChalice863
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    You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.

    so u think it should have no counterplay because it will be weaker than any other?
    srry, but it's not how things should work if we want a balance.
    Let it exlode to u when breakfree or something else , but not current unhealthy form...
    it's not Quality of life changes

    No I just think it’s weird that your definition of counterplay for this ability is that there should be a way to easily avoid being stunned by it. Can you avoid being stunned by any other stun in the game? No. If a DK hits you with Fossilize, you are stunned and there’s nothing you can do to prevent that from happening. If a NB hits you with fear, you’re stunned and there’s nothing you can do to prevent that from happening. I could go on. Every other stun in the game stuns you and you can’t prevent it (though yes, some can be dodged or blocked). Yet you are upset at the lack of counterplay to this ability because you can’t prevent the stun before it happens??? This is made all the more ridiculous when we realize that there IS a actually already a way to prevent it from happening already (cleanse abilities).

    Is it true that this ability ALSO does damage and snares and immobilizes you for a couple seconds first if you just try to blast through to the stun and then cc break it? Sure. But most other stuns also do some damage as well—albeit not quite as much as if you eat all the Eclipse damage. But most crucially, there HAS to be a benefit to compensate for the MASSIVE weakness this ability has as a stun: It’s the target who controls when (or even if) the stun happens. This makes it miles harder to use as part of a burst combo. A Templar cannot use it offensively nearly as well as every other stun in the game can be, and the victim of the Eclipse can actually just cycle their buffs back on while it’s on them (or cleanse it) and have it not do anything to them. It only excels at getting someone to stop pressuring you, and only actually excels at that if they don’t have a cleanse and don’t already have tons of DOTs on you such that they only need to direct attack you once or maybe twice to take you down.

  • FrankonPC
    FrankonPC
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    You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.

    Allowing you to go 6 seconds with punishment, and then another 6 seconds with the same punishment makes it stronger than any other cc in the game.

    At least with the other cc's you can break it potentially dodge an attack, block, heal etc. With this one you're left hoping you have a dot that doesn't have a direct damage aspect to it and applying it to a class that can easily purge it anyways.

    Make it so you can break it, or break it after .5 or 1 second and it will still be a great pug killer.
  • RiskyChalice863
    RiskyChalice863
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    FrankonPC wrote: »
    You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.

    Allowing you to go 6 seconds with punishment, and then another 6 seconds with the same punishment makes it stronger than any other cc in the game.

    At least with the other cc's you can break it potentially dodge an attack, block, heal etc. With this one you're left hoping you have a dot that doesn't have a direct damage aspect to it and applying it to a class that can easily purge it anyways.

    Make it so you can break it, or break it after .5 or 1 second and it will still be a great pug killer.

    That’s not how it has to work though. You can just attack a few times and get stunned and immediately break free (with a snare immunity ability easily making you immune to the prior effects if you want). After that you’ve got cc immunity. And you’ve got cc immunity after being able to control exactly when (and if) you got stunned/damaged and being able to immediately break free without requiring any reaction time to being stunned since you are triggering it yourself. I can’t understand how you could think that outcome is far worse than simply being stunned by a normal stun where the enemy chooses when to stun you and it happens.

    The only reason you could have Eclipse applied to you again after 6 seconds is if the first cast never actually stunned you in the first place. If it actually stuns you, then that can’t happen. What you’re asking for is the equivalent of saying you should get cc immunity if you dodged Stone Giant. You don’t get cc immunity if you don’t actually get stunned.

    I think there’s a real mental thing going on here. Here’s the deal with this version of Eclipse. If you think you can live through a stun (i.e. you’ve got the stamina to break free or the health to just tank it), then eat the stun and break free. If you think you can’t live through a stun, then apply heals and buffs and dots while the Eclipse is up. Unlike a normal stun, which can actually stun you at a time when you’re vulnerable, you basically should never die because of an Eclipse, since you control if and when it has any effect. Of course, if you can’t survive a stun and therefore just apply heals and buffs and dots during its duration, then it can just be applied again after its duration ends. But that time around you may be in a position to eat the stun and survive, and then you’re cc immune. And none of this is even mentioning the fact that it can be cleansed.

    The truth is that this version of Eclipse is a horrible offensive tool. No good player should EVER die as a result of an Eclipse stun because you control when and if you’re stunned. To compensate for its lack of offensive capability, the ability got a more drawn out cc mechanic (snare —> immobilize —> stun) and got more potential damage than most stuns. Basically, to compensate for the fact that you can control when and if you get stunned, the actual effect going along with that stun is a bit worse for the victim. I’d say that’s pretty balanced.
  • Sandman929
    Sandman929
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    I don't have a main, but I do like playing Templars. I never like anything that they do with Eclipse, because it's a terrible skill and should be removed. As it is on PTS, it doesn't look OP to me, but it looks annoying for both the caster and the target, which is how it is on live and always has been.
  • No_Division
    No_Division
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    NBrookus wrote: »
    Now that recasting Unstable Core doesn't refresh the timer (but does hit the casting templar's magicka pool), I don't really have an issue with it. It will be annoying, but you can reasonably counter it even in a situation where a lot of templars are spamming it from range. Do something else -- anything else -- for 1.000001 seconds and you'll never get the stun.

    I won't use this ability on my templar because I can't control the CC, my opponent does.

    It's also bad in overland PVE because most mobs don't attack every second.

    It's bad because cc immune targets don't cause the proc.

    Has anyone seen the bugs cinbri found? Cc immune targets don't cause any of the procs so are immune to the DMG.

    Initial hits of dots are also bugged; they go right through the ability. So once good players find that out, you'll be purging instead of casting this ability lol.

    Ability is clunky and weird and Templar has no bar space for things like this,
  • Syiccal
    Syiccal
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    I was actually looking forward to using living dark and making some room for it, it seemed to be the HoT we have been waiting for, but with its pre release nerf I think its bottom drawer again. So all plars are again running small skills and sets with no change.
  • Stibbons
    Stibbons
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    All classes can purge from alliance war support skill.
  • Witar
    Witar
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    Here we go again. Pretty sure the same type of people asked all those years for sorcs nerfs.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
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