RiskyChalice863 wrote: »You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.
JusticeSouldier wrote: »I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?
And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game
Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.
it will be very annoying any any case but at least somehow balanced.
!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
JusticeSouldier wrote: »I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?
And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game
Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.
it will be very annoying any any case but at least somehow balanced.
!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
- to apply bleed u do initial direct hit in any case. few dots and u healed opponent and damaged yourself enouch to start curse Tamriel's combat designersNo_Division wrote: »JusticeSouldier wrote: »I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?
And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game
Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.
it will be very annoying any any case but at least somehow balanced.
!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
Here's the counters, which make it a bad ability:
- initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
- channels don't proc it. Jab/flurry away.
- cc immunity causes the procs to not happen, at least for unstable core.
- if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.
Otherwise the spell seems to punish idiots but also does a bad job at such lol.
Wolf_Watching wrote: »JusticeSouldier wrote: »I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?
And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game
Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.
it will be very annoying any any case but at least somehow balanced.
!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
Purge from support was buffed. Now if they would make it target critical debuffs first like this and major defile... You couldn't complain as stam has vigor to fight it and mag would have this.
JusticeSouldier wrote: »I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?
And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game
Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.
it will be very annoying any any case but at least somehow balanced.
!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
No_Division wrote: »JusticeSouldier wrote: »I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?
And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game
Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.
it will be very annoying any any case but at least somehow balanced.
!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
Here's the counters, which make it a bad ability:
- initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
- channels don't proc it. Jab/flurry away.
- cc immunity causes the procs to not happen, at least for unstable core.
- if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.
Otherwise the spell seems to punish idiots but also does a bad job at such lol.
Royalthought wrote: »No_Division wrote: »JusticeSouldier wrote: »I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?
And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game
Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.
it will be very annoying any any case but at least somehow balanced.
!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
Here's the counters, which make it a bad ability:
- initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
- channels don't proc it. Jab/flurry away.
- cc immunity causes the procs to not happen, at least for unstable core.
- if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.
Otherwise the spell seems to punish idiots but also does a bad job at such lol.
Couldn't the same have been said about wings?
Just sayin
I would be happy if the remove eclipse completely and add a skill for templars like Dizzying Swing- 14 to 15k tool tip with a 3 sec stun
JusticeSouldier wrote: »Royalthought wrote: »No_Division wrote: »JusticeSouldier wrote: »I ask not about it's healing/dmage power, here issue is mechanics.
One morf can't be breakfree, only cleanse (with cleanse enabled only for 2 classes in game).
Another morf is like a debuffing demage and heal....wtf?
Why to not give the same to Volatile armor or Necromancer's armor?
And answer is because its too powerfull.
In it's core.
Such *** should be or able to breakfree (reliably! not as a current Total Dark ***) in a case of "unstable core".
It's extremly unreliable in fight skill. But the worst for me personally is current and future one Unstable Core.
It's pretty similar to "Blessed Meridia"... which is the most toxic and hatefull set in the game
Or in case of"LIving Dark" - it should or only deal damage or only heal if u want it to immobilize everyone who attacked templar...
Not both at the same time.
it will be very annoying any any case but at least somehow balanced.
!!! If someone want to tell about "purge" as cleanse - please keep your words in mind, it's not working, there are too many negative effects active at everyone at the same time, and too high cost. please don't.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_Gilliam please take a look at this. this skill both morfs need strong adjustments. It's very bad design.
Here's the counters, which make it a bad ability:
- initial hit of dots don't proc the heal even though those hits are technically direct attacks. If you don't light attack in between, you can load up bleeds without feeling like an idiot.
- channels don't proc it. Jab/flurry away.
- cc immunity causes the procs to not happen, at least for unstable core.
- if you rebuff instead of attacking, they lose the last procs and the spell costs 3400 to recast. The cc/immobilze always are in a set rotation so you can force them to recast.
Otherwise the spell seems to punish idiots but also does a bad job at such lol.
Couldn't the same have been said about wings?
Just sayin
Thats another case. wings now an mitigation buff with or snare removal or dealing damage on proc. not even close to eclipse garbage.
But old one, which even nerfed was clear OP vs magblades and another projectiles users...it was a case of also unhealthy design.
And only changing it's core mechanics helped finally.
JusticeSouldier wrote: »
Now that recasting Unstable Core doesn't refresh the timer (but does hit the casting templar's magicka pool), I don't really have an issue with it. It will be annoying, but you can reasonably counter it even in a situation where a lot of templars are spamming it from range. Do something else -- anything else -- for 1.000001 seconds and you'll never get the stun.
I won't use this ability on my templar because I can't control the CC, my opponent does.
It's also bad in overland PVE because most mobs don't attack every second.
JusticeSouldier wrote: »
You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.
JusticeSouldier wrote: »
You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.
There is no spamming dizzying, it's a slow channeled telegraphed skill that you can slowly just walk out of the way of.
JusticeSouldier wrote: »JusticeSouldier wrote: »
You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.
There is no spamming dizzying, it's a slow channeled telegraphed skill that you can slowly just walk out of the way of.
don't answer this troll with "dizzying for magplar", it's a flood without any sence to get attention
JusticeSouldier wrote: »JusticeSouldier wrote: »
You missed the point. Remove eclipse and give the templar a magicka ability that works like Dizzying Swing. You also looked at the stun and not the damage. Toppling charge 5k tool tip, spear one 7K tool tip. Dizzying Swing 15k tool tip with a stun. It hit harder than most Ultimates with a stun and you can spam.
There is no spamming dizzying, it's a slow channeled telegraphed skill that you can slowly just walk out of the way of.
don't answer this troll with "dizzying for magplar", it's a flood without any sence to get attention
JusticeSouldier wrote: »RiskyChalice863 wrote: »You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.
so u think it should have no counterplay because it will be weaker than any other?
srry, but it's not how things should work if we want a balance.
Let it exlode to u when breakfree or something else , but not current unhealthy form...
it's not Quality of life changes
RiskyChalice863 wrote: »You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.
RiskyChalice863 wrote: »You can’t break free from any other stun before it hits you. They hit you, you get stunned, and you break free. That’s it. And this is no different. Allowing you to break free from this ability before it actually does anything to you just would make it weaker than any other stun in the game.
Allowing you to go 6 seconds with punishment, and then another 6 seconds with the same punishment makes it stronger than any other cc in the game.
At least with the other cc's you can break it potentially dodge an attack, block, heal etc. With this one you're left hoping you have a dot that doesn't have a direct damage aspect to it and applying it to a class that can easily purge it anyways.
Make it so you can break it, or break it after .5 or 1 second and it will still be a great pug killer.
Now that recasting Unstable Core doesn't refresh the timer (but does hit the casting templar's magicka pool), I don't really have an issue with it. It will be annoying, but you can reasonably counter it even in a situation where a lot of templars are spamming it from range. Do something else -- anything else -- for 1.000001 seconds and you'll never get the stun.
I won't use this ability on my templar because I can't control the CC, my opponent does.
It's also bad in overland PVE because most mobs don't attack every second.