Go to the main campaign (Kaal) and PvP for just a couple of hours, then look at your leaderboard standing. In the past, this would place me at #1900ish. In the current campaign, after probably 6 hours of extremely casual PvP, I’ve gained less than 200k AP and I’m #143 on the leaderboard. To me, this clearly shows that population on the 30-day CP campaign has tanked.
Go to the main campaign (Kaal) and PvP for just a couple of hours, then look at your leaderboard standing. In the past, this would place me at #1900ish. In the current campaign, after probably 6 hours of extremely casual PvP, I’ve gained less than 200k AP and I’m #143 on the leaderboard. To me, this clearly shows that population on the 30-day CP campaign has tanked.
Also have to factor in that you don't have to make a campaign a home campaign to enter it now. Only people that set Kaal to their home will appear on that leaderboard and every single night I see that campaign with all 3 factions pop locked.
InvictusApollo wrote: »Carbonised wrote: »With faction lock I had looked forward to more fair PvP
Ha ha ha ha. Really?! You thought that faction lock will make PvP more fair? Ha ha ha ha ha.
Either you haven't played ESO since its beginning or you have a really short memory. The domination of a single faction in a campaign is exactly what was happening all the time in Cyrodill back in the days when we had faction lock. I've been warning about consequences of faction locks and especially the scenario you described. But did anyone listen? No.
Enjoy your faction lock.
probabkyravi wrote: »Rage quitters ruin PvP not ZoS
" Daddy never told me I would get zerged!"
Grow up and stop the RQ and QQ.
Honestly, I kinda like da hamma. But I think it came in at the wrong time, right along with faction lock. I know there's a certain crowd that thinks faction lock's intended goal of getting rid of spies is good--and I am one of them--but I also think it has made campaigns less competitive since players can no longer "even out" the map by switching toons. Da hamma seems like a great tool if the sides are fairly evenly matched/populated, but it's bonkers when it spawns for the team that's ruling the map.
Honestly, I kinda like da hamma. But I think it came in at the wrong time, right along with faction lock.
I know there's a certain crowd that thinks faction lock's intended goal of getting rid of spies is good--and I am one of them--but I also think it has made campaigns less competitive since players can no longer "even out" the map by switching toons. Da hamma seems like a great tool if the sides are fairly evenly matched/populated, but it's bonkers when it spawns for the team that's ruling the map.
itscompton wrote: »Honestly, I kinda like da hamma. But I think it came in at the wrong time, right along with faction lock. I know there's a certain crowd that thinks faction lock's intended goal of getting rid of spies is good--and I am one of them--but I also think it has made campaigns less competitive since players can no longer "even out" the map by switching toons. Da hamma seems like a great tool if the sides are fairly evenly matched/populated, but it's bonkers when it spawns for the team that's ruling the map.
Players switching sides to "even out" competitiveness and thus affecting Cyrodiil's faction balance is a myth put forth by those opposed to faction lock. For every person that might have switched to a losing alliance for better fights five others from the losing alliance would switch to the winning side to avoid getting steamrolled again and again.
InvictusApollo wrote: »Carbonised wrote: »With faction lock I had looked forward to more fair PvP
Ha ha ha ha. Really?! You thought that faction lock will make PvP more fair? Ha ha ha ha ha.
Either you haven't played ESO since its beginning or you have a really short memory. The domination of a single faction in a campaign is exactly what was happening all the time in Cyrodill back in the days when we had faction lock. I've been warning about consequences of faction locks and especially the scenario you described. But did anyone listen? No.
Enjoy your faction lock.
PS4NA has eliminated domination by a single faction thanks to faction lock. The days of faction-hoppers jumping ship for the winning side are over. I am proud to have helped lobby for re-implementation of a faction lock option since 2017 along with assisting to record numerous game breaking exploits permitted by faction-hopping.
Cyrodiil is better thanks to faction lock option.
InvictusApollo wrote: »Carbonised wrote: »With faction lock I had looked forward to more fair PvP
Ha ha ha ha. Really?! You thought that faction lock will make PvP more fair? Ha ha ha ha ha.
Either you haven't played ESO since its beginning or you have a really short memory. The domination of a single faction in a campaign is exactly what was happening all the time in Cyrodill back in the days when we had faction lock. I've been warning about consequences of faction locks and especially the scenario you described. But did anyone listen? No.
Enjoy your faction lock.
PS4NA has eliminated domination by a single faction thanks to faction lock. The days of faction-hoppers jumping ship for the winning side are over. I am proud to have helped lobby for re-implementation of a faction lock option since 2017 along with assisting to record numerous game breaking exploits permitted by faction-hopping.
Cyrodiil is better thanks to faction lock option.
This. On PC/EU/CP campaign the same. AD was winning every campaign due to nightcapping for a looooong time. After faction lock it changed, so far. DC won the last campaign and EP the campaign before.
On PC/EU/CP faction lock works fine, so far
seeing as there is no 0 option...
Suggestions on how to fix it
1: make it so that if you get emp while holding it, you explode killing everybody within 20 meters of you
2: make it so the leading faction can't pick it up
3: if your faction takes the lead while holding it, you wither and die in seconds instead of minuets.
4: the stat changs from picking it up also need to extend to weapon damage and crit to allow mag users to make use of it
5: you really should be allowed to re-arrange the power bar
6: have the power taper down based on the number of allies nearby i.e. more allies close by = less power
And that's it.
MiyukiShiba wrote: »Hammer is ruining the pvp fun. I am always trying to tell my faction to dont take the it because usually it's going to end in the enemies hands. So options would be 2 : removing the hammer or the hammer should belong to the weak faction only.
MiyukiShiba wrote: »And that's already ridiculous that hammer can destroy a keep in 2 seconds, it doesn't add any fun to me.
The hammer of a Daedric Prince seems like it would be heavy and difficult for a mortal to carry. You know, like, maybe you might move 30% slower or something while you carry it. I hesitate to question the good judgement of Uncle Sheo but one has to wonder.
The hammer of a Daedric Prince seems like it would be heavy and difficult for a mortal to carry. You know, like, maybe you might move 30% slower or something while you carry it. I hesitate to question the good judgement of Uncle Sheo but one has to wonder.
That’s how it is in the single player games... the weight makes it unbearable by most. It should have a movement and combat speed debuff, and def should not have a gap closer ability.
Hammer is a cute idea and maybe it can find a home in PvE side of game somewhere. It does not belong in PvP at all and exacerbates all the existing PvP imbalances.
Carbonised wrote: »Gee, @ZOS_BrianWheeler , thanks for adding even more tools for one faction to completely dominate and troll the entire campaign. You know what's not fun at all? Being 10 reds trying to defend keep after keep against 25 blues, buffed by every scroll bonus and including the Emp and Hammer both. It was bad enough when one faction with Emp would completely dominate a campaign, pushing every other faction to their gates and aggressively keep the entire map a single color. Now they also have the easy help of the Volendrung hammer to make that task even easier. Btw, blues also apparently exploited the hammer by logging off/on and thereby resetting it, I guess you're not gonna do anything about that either? With faction lock I had looked forward to more fair PvP, and with the addition of the hammer, and being exploited by one faction to keep it forever along with Emp, I'm not gonna do any more PvP until this shite is fixed.
Oh, and just for fun information, outer wall on Arrius fell in like 10 secs after it being sieged by Emp and Hammer. How fun!