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Magicka Melee yet please?

thestillwinter
Im not sure why eso is so focused on stamina being melee only? magicka gets no melee weapon skill line. feeling no love with mana regen when using a 2h weapon in groups and running low on magicka... this has actually been mentioned many times through out the forums almost decade history.

Theres no reason your weapons cant scale with highest stat like half the abilities your changing now. Youd see real diversity and give the base a very awesome addition. melee mages. they exist but are very unpopular due to their long fight sustain. please make weapons scale with highest stat.

thank you. and since i said thank you, it means im nice. Nice people get rewarded with nice things, like granting wishes. Genies grant wishes. why wish for more wishes when you can wish for more genies? I need more genies to make this change faster.


  • Hotdog_23
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    Templar is great for melee magicka play. Jabs is your spammable. Guides will tell you it is not BIS but it gets the job down and unless you are doing completive trials no one will really care :)
  • MaxJrFTW
    MaxJrFTW
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    Magicka has class skills, stamina has more weapon skill lines. Deal with it.

    Btw, magplars and magdks are melee.
    Edited by MaxJrFTW on August 3, 2019 6:05AM
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  • Olupajmibanan
    Olupajmibanan
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    MagDK is magicka melee with almost no possibilities to go ranged.

    Magplar can be played both ways, ranged and melee, and still stay effective.

    MagNB could be melee, but some adjustments from ZoS are needed.
  • Emma_Overload
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    All Magicka builds are FORCED into melee range by gap closers, roots and snares. We should at least have some weapon skills appropriate for fighting at close range.
    #CAREBEARMASTERRACE
  • MashmalloMan
    MashmalloMan
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    I'm still interested in them adding a skill line that works for Magicka and Stamina, called 1Hand and Totem/Book/Spell. Just like 1H and Shield. Introduce a new weapon type that works with existing 1H weapons. Light/Heavy attacks scale on highest resource. Every ability would scale like soul trap. Physical/Magicka type damage. Flame/Poison type Damage. Etc.

    Can't think of a single time I wielded a staff in Skyrim or Oblivion, but I know most people jumped in the game with a Spell in 1 hand and 1 Handed Weapon in the other.

    It would also be better suited for a hybrid Magicka/Stamina build, but that's low priority and I'd take everything else if it meant not having that.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • TheUndeadAmulet
    TheUndeadAmulet
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    Just make the weapons scale off of your highest stats, not the skill. This should also include the resources you get for heavy attacking. Problem solved. Magicka are still reliant on class skills and stamina are still reliant on weapon skills, but wizards can run around with giant swords and fighters can... Shock people?
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Vildebill
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    I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?

    We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.
    EU PC
  • TheUndeadAmulet
    TheUndeadAmulet
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    Vildebill wrote: »
    I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?

    We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.

    IDK maybe you just use your magicka to "power" your swings or something similar to that. It doesn't need to foolproof it just needs to make sense. It's the same thing with Vigor. How does one convert their physical energy into not only rapid healing for yourself, but also people near you? Is it some kind of physical magic???

    Point is just make up your own explanation. If it would make gameplay overall better with little negatives other than "duh, that doesn't make sense though", then I honestly see no reason that weapons should scale with your highest stats.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • JusticeSouldier
    JusticeSouldier
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    Im not sure why eso is so focused on stamina being melee only? magicka gets no melee weapon skill line. feeling no love with mana regen when using a 2h weapon in groups and running low on magicka... this has actually been mentioned many times through out the forums almost decade history.

    Theres no reason your weapons cant scale with highest stat like half the abilities your changing now. Youd see real diversity and give the base a very awesome addition. melee mages. they exist but are very unpopular due to their long fight sustain. please make weapons scale with highest stat.

    thank you. and since i said thank you, it means im nice. Nice people get rewarded with nice things, like granting wishes. Genies grant wishes. why wish for more wishes when you can wish for more genies? I need more genies to make this change faster.


    it doesn't fit current existing weapons.

    I had a thoughts about - sword and shield to have another look and functionality when on mage character, so to make it like hybrid weapon.
    With some skill morfs with a magicka cost and another way of work and animations...
    (Pierce Armor skill, with axe or mace equipped, looks like an action fit more some *** action than combat to be honest)

    Maybe to add type of 1handed weapon like a short staff looking ~ similar to mace but with longer handle.
    LIke a shorter version of Staves to use with a shield in offhand...
    Or it can be instead 1 handed Mace at all. Like 3 1handed stamina, 3 2handed stamina, 1 one handed stave with own functions. Tanking blabla.
    1 handed mace anyway is underpowered with it's passives in compare with swords, daggers and axes.
    Even in new heavy meta coming...

    Or, instead Ice staves.
    I don't like it's concept from the moment it appeared in first patchnotes few years ago - reduced blocking without shield - nah.
    Wrong look, ugly mechanics (magicka cost of block esp...).
    It's realy soul shattering thing ... It's one of main reasons why i don't like Wrobel's work at eso.

    @ZOS_Gilliam Not sure it has high priority but maybe it's a way to move in a future

    @ZOS_BrianWheeler Also here another idea, my friend mentioned about year ago that he would like to have new weapon type for stamina in game with new weapons skilline.
    Maybe instead Ice Staves - Spear. With a possibility to threw it into enemy and to get back in hands when u come close to target. Like an Ultimate.
    Edited by JusticeSouldier on August 3, 2019 5:11PM
    all classes. pc platform, dissapointed.
  • SassiestAssassin
    SassiestAssassin
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    Bound weapon skill line?
    Edited by SassiestAssassin on August 3, 2019 2:42PM
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • thestillwinter
    im just asking that weapons scale off your highest stat. zos is doing it for new skills and light attack is the oldest skill in the book. scale light and heavy attacks off your highest offensive stat. let people play their 2h sword mag-alls and stop hindering them for weapon choice when they may / may not be using all class skills anyways. who knows, buffing light and heavy attacks resource returns to scale off your offense makes sense to me and plenty others.

    lore or not, stamina has heals.....and that makes way less sense. i.e. ill flex and itll make your flu go away. thats the equivilent of people saying it dont make sense. swinging a sword and getting magicka back makes more sense to me honestly
  • idk
    idk
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    MaxJrFTW wrote: »
    Magicka has class skills, stamina has more weapon skill lines. Deal with it.

    Btw, magplars and magdks are melee.

    Magplars are ranged and melee. DKs is the only class that is basically magicka melee by design.
  • JusticeSouldier
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    but how u see that?
    your sword, axe or bow should damage stronger if your max magicka is high?
    what an ideology basement here?
    idk how Devs can think about this, but I get not a good feelings of such thing.
    Same as Ice staff as a magicka "shield" is sick idea from the beginning.
    i heard expression sounded like "sucked from a finger" can be applyed here
    Edited by JusticeSouldier on August 3, 2019 4:33PM
    all classes. pc platform, dissapointed.
  • Rex-Umbra
    Rex-Umbra
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    Been asking since launch for light and heavy attack dmg to be based off highest stat. None of the staffs animations fit on NB so forced to use melee and have pathetic dmg.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • JusticeSouldier
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    Rex-Umbra wrote: »
    Been asking since launch for light and heavy attack dmg to be based off highest stat. None of the staffs animations fit on NB so forced to use melee and have pathetic dmg.

    Inferno light or heavy attacks fit concealed weapon or soul harvest enouch good.
    5x times better than weaving of necromancers skulls or wardens cliff racers while melee weapon equipped.
    Edited by JusticeSouldier on August 3, 2019 5:02PM
    all classes. pc platform, dissapointed.
  • Victor_Blade
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    Weapons scaling with max stats will be cool. Would make magdk, magblade and magplar really good. The downside is that stamina players will get resto ult and rapid regen along with vigor. So a big no
  • blnchk
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    Vildebill wrote: »
    I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?

    We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.

    I don't think this kind of thinking applies anymore, if it ever did. More and more skills that are, to all intents and purposes, spells scale with either resource. So if, foregoing logic, spells can be made available to stamina, weapons can be made available to magicka. Make up an in-universe explanation if you're so inclined, and that's that. That said, I'd prefer a new magicka weapon over repurposing the old ones.
  • Iskiab
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    blnchk wrote: »
    Vildebill wrote: »
    I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?

    We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.

    I don't think this kind of thinking applies anymore, if it ever did. More and more skills that are, to all intents and purposes, spells scale with either resource. So if, foregoing logic, spells can be made available to stamina, weapons can be made available to magicka. Make up an in-universe explanation if you're so inclined, and that's that. That said, I'd prefer a new magicka weapon over repurposing the old ones.

    I’d agree a new weapon line would be better, but light and heavy attacking scaling from magicka is easier.

    Gotta love all these, ‘It doesn’t make sense to have weapons do more damage for magicka opinions’. We have fire breathing dragons, coming back to life after dying, healing people, and slinging spells but THATS where you draw the line?.... okay.
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  • Abyssmol
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    Dizzying Swing for magicka class please. It just too good. 14k to 15k tool tip with a stun.
  • NBrookus
    NBrookus
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    blnchk wrote: »
    Vildebill wrote: »
    I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?

    We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.

    I don't think this kind of thinking applies anymore, if it ever did. More and more skills that are, to all intents and purposes, spells scale with either resource. So if, foregoing logic, spells can be made available to stamina, weapons can be made available to magicka. Make up an in-universe explanation if you're so inclined, and that's that. That said, I'd prefer a new magicka weapon over repurposing the old ones.

    Agreed; new weapon would be better to fit into the melee magicka niche and open up build options other than destro/resto. (Farming all new weapons from arenas... ugh. But worth the pain.)

    Making fundamentally stamina weapons like bows work for magicka users feels imbalanced for stamina players. Even though stamina players need magicka dumps in their class skills, overall they have fewer options in their classes for damage and class character.
  • Stellarvorous
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    Rare to see anyone "wanting to be melee at this point" I could have swore half the player based like being ranged whether its mag or stamn.


    You guys asking for mag weapon scaling be careful of what you ask for going into pvp trying to swat a pet sorc with a single target 2 hander skill requires some effort and patience between the lag/skill delay then you start factoring in class mobility then it just gets ugly from there.

    You think these sorcs with the new improved streak coming are going to stand still for you to melee them? kek think again >:) *And no this is not a nerf sorcs implication* its just reality.

    To be clear I am 100% for mag scaling weapon skills iv nothing against it at all but I don't think yal have ermm followed the train of thought all the way thru to be melee stamn or mag imo especially a 2 hander type only real way your gona catch anyone is spamming gap closers or ganking them especially if your going to be on the glassier side.

    If you don't believe me go into pve to elsweyr and fight some dragons and while your there take a look around at the zerg of players how many you see who are melee right on the dragon and how many are at range be it stamn or mag specs that right there should be a clear message.

    If the vast majority are afraid to melee in pve vs a dragon with 40+ people present how are people going to make it work in PvP vs a coordinated group dropping aoes rolling thru an objective especially if they have an emp or volendrung with the coordinated group?

    that being said Zos we need mag scaling from weapon skill lines I 100% endorse it and look forward to the results should it happen

  • Abyssmol
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    I would rather have a magicka Dizzying Swing ability than sweeps for a templar.
    The Dizzying Swing burst is much better - 15k tool tip, .8 sec cast time plus a stun to finish off a player. On the other hand sweeps 3.8k tool tip per hit (4 hits that most of the time do not land on a moving target) with a 1 sec channel. Dizzying Swing hits like a Ultimate with a 3 sec stun - a Ultimate-like that you can spam.
  • JusticeSouldier
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    Abyssmol wrote: »
    I would rather have a magicka Dizzying Swing ability than sweeps for a templar.
    The Dizzying Swing burst is much better - 15k tool tip, .8 sec cast time plus a stun to finish off a player. On the other hand sweeps 3.8k tool tip per hit (4 hits that most of the time do not land on a moving target) with a 1 sec channel. Dizzying Swing hits like a Ultimate with a 3 sec stun - a Ultimate-like that you can spam.

    dude, please stop this. go another threads or even better another forum to flood
    Edited by JusticeSouldier on August 3, 2019 10:05PM
    all classes. pc platform, dissapointed.
  • Abyssmol
    Abyssmol
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    Abyssmol wrote: »
    I would rather have a magicka Dizzying Swing ability than sweeps for a templar.
    The Dizzying Swing burst is much better - 15k tool tip, .8 sec cast time plus a stun to finish off a player. On the other hand sweeps 3.8k tool tip per hit (4 hits that most of the time do not land on a moving target) with a 1 sec channel. Dizzying Swing hits like a Ultimate with a 3 sec stun - a Ultimate-like that you can spam.

    dude, please stop this. go another threads or even better another forum to flood

    Dude, please stop this. This thread is about magicka melee abilities and like soul trap next patch Dizzying Swing should be available to magicka users too. *** yo another thread or even better don't come to this forum to flood
  • thestillwinter
    idk where some trailed off here on this,

    making weapon light and heavy attacks scale off your max offensive stat would make sense, this does not mean making the whole skill line scale off your highest stat..... just your light and heavy attacks

    scaling your magicka resource back or weapon damage based off your highest offensive stat makes more sense for what eso is trying to do imo with all the new abilities being scaled off the players highest offensive stat.

    If your using a 2 handed sword for the cosmetics and passives but not 1 of its weapon skill line abilities.....im not sure how this would cause any problems...unless of course zos wants us to regen stamina for motivation in mobility.

    if they want to make a melee magicka skill tree, they can be my guest at more balancing crazyness on top of all they have.
  • Xvorg
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    Abyssmol wrote: »
    Abyssmol wrote: »
    I would rather have a magicka Dizzying Swing ability than sweeps for a templar.
    The Dizzying Swing burst is much better - 15k tool tip, .8 sec cast time plus a stun to finish off a player. On the other hand sweeps 3.8k tool tip per hit (4 hits that most of the time do not land on a moving target) with a 1 sec channel. Dizzying Swing hits like a Ultimate with a 3 sec stun - a Ultimate-like that you can spam.

    dude, please stop this. go another threads or even better another forum to flood

    Dude, please stop this. This thread is about magicka melee abilities and like soul trap next patch Dizzying Swing should be available to magicka users too. *** yo another thread or even better don't come to this forum to flood

    Of all the stam skills available, Dizz swing should be one the worst by a mile
    Sarcasm is something too serious to be taken lightly

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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • NBrookus
    NBrookus
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    scaling your magicka resource back or weapon damage based off your highest offensive stat makes more sense for what eso is trying to do imo with all the new abilities being scaled off the players highest offensive stat.

    If your using a 2 handed sword for the cosmetics and passives but not 1 of its weapon skill line abilities.....im not sure how this would cause any problems...unless of course zos wants us to regen stamina for motivation in mobility.

    Mag melee classes need good stam resource management. Being able to get a heavy attack in is very helpful for that. I'm in the 2H magplar brigade specifically for that reason. I wouldn't want to get magicka back from a stam weapon.
  • kaithuzar
    kaithuzar
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    Vildebill wrote: »
    I don't understand how a weapon like a sword, axe, maul, shield, bow and dagger would scale of magicka. How would a physical activity like swinging a heavy greatsword wear out your intellectual resource magicka, instead of your physical resource stamina?

    We're not in the real world, I get that, but if the weapon isn't conjured out of Oblivion (we don't have conjuration in the game) I don't understand why one would ever use magicka to swing a sword or block with a shield.

    I still don’t understand how there exist a “stamina-based heal”
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  • kaithuzar
    kaithuzar
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    Im not sure why eso is so focused on stamina being melee only? magicka gets no melee weapon skill line. feeling no love with mana regen when using a 2h weapon in groups and running low on magicka... this has actually been mentioned many times through out the forums almost decade history.

    Theres no reason your weapons cant scale with highest stat like half the abilities your changing now. Youd see real diversity and give the base a very awesome addition. melee mages. they exist but are very unpopular due to their long fight sustain. please make weapons scale with highest stat.

    thank you. and since i said thank you, it means im nice. Nice people get rewarded with nice things, like granting wishes. Genies grant wishes. why wish for more wishes when you can wish for more genies? I need more genies to make this change faster.


    it doesn't fit current existing weapons.

    I had a thoughts about - sword and shield to have another look and functionality when on mage character, so to make it like hybrid weapon.
    With some skill morfs with a magicka cost and another way of work and animations...
    (Pierce Armor skill, with axe or mace equipped, looks like an action fit more some *** action than combat to be honest)

    Maybe to add type of 1handed weapon like a short staff looking ~ similar to mace but with longer handle.
    LIke a shorter version of Staves to use with a shield in offhand...
    Or it can be instead 1 handed Mace at all. Like 3 1handed stamina, 3 2handed stamina, 1 one handed stave with own functions. Tanking blabla.
    1 handed mace anyway is underpowered with it's passives in compare with swords, daggers and axes.
    Even in new heavy meta coming...

    Or, instead Ice staves.
    I don't like it's concept from the moment it appeared in first patchnotes few years ago - reduced blocking without shield - nah.
    Wrong look, ugly mechanics (magicka cost of block esp...).
    It's realy soul shattering thing ... It's one of main reasons why i don't like Wrobel's work at eso.

    @ZOS_Gilliam Not sure it has high priority but maybe it's a way to move in a future

    @ZOS_BrianWheeler Also here another idea, my friend mentioned about year ago that he would like to have new weapon type for stamina in game with new weapons skilline.
    Maybe instead Ice Staves - Spear. With a possibility to threw it into enemy and to get back in hands when u come close to target. Like an Ultimate.

    Throw it & get it back? That’s a boomerang, not a spear.
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  • Stibbons
    Stibbons
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    Harry Potter wands perhaps. You could dw them?
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