Skjaldbjorn wrote: »As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.
Thing is though, if you parse on a Necro sans the atro, they're not ludicrously unbalanced. The parses are reasonably close. As much as people want to say it isn't, the atro is really what unbalances the whole thing. The jenga stack is fine until Zos decided to drop a f'ing cinderblock on top of it. Their DPS internally without the atro is reasonably balanced, it's close enough. Small tweaks? Sure, but it's not obscene in a vacuum.
Skjaldbjorn wrote: »As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.
Thing is though, if you parse on a Necro sans the atro, they're not ludicrously unbalanced. The parses are reasonably close. As much as people want to say it isn't, the atro is really what unbalances the whole thing. The jenga stack is fine until Zos decided to drop a f'ing cinderblock on top of it. Their DPS internally without the atro is reasonably balanced, it's close enough. Small tweaks? Sure, but it's not obscene in a vacuum.
I don’t doubt that, but when your choice between A and B is roughly equivalent but B also can offer a lot more, it makes sense that people would opt for B. Remembering back to nmg/sunder days, I don’t think I ever heard of the player in them breaking ST records, but that was ok because their setup offered a lot to the group.
Not saying it’s the best option, but weaker Necros that offer big group support should diversify group comp at least somewhat.
ATreeGnome wrote: »You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.
You can have 8 templars each cast nova in sequence and have permanent major maim, just like having 8 necros cast Colossus in sequence. You can do it, and groups do do it, for any ability that has a rare group buff attached. The issue here is that this is an ultimate which enforces a lengthy de facto cooldown between casts. If major fracture/breach were only on an ultimate, you would stack classes for that too to keep it up 100% of the time.
The solutions:
1. Remove major vulnerability from the game, because whoever has it, in whatever form, is going to be stacked.
2. Leave as is but extend the major vulnerability debuff to 10-12 seconds so you need fewer necros to keep it up
3. Replace it with 6 seconds of major berserk players within 7m of the Colossus
4. Replace it with 10 seconds of major berserk for the caster only
5. Put major vulnerability on the Sorc Atronarch so you can bring all stam sorcs. jk.
LiquidPony wrote: »ATreeGnome wrote: »The biggest issue I see is that none of the other classes offer a unique group buff that benefits from having multiple sources. Multiple DKs don't make minor brutality or engulfing flames more effective. You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.
I think an interesting solution would be to make it so that any ally who attacks a target hit by the colossus receives double the benefit of all minor buffs for 5 seconds instead of applying major vulnerability. This would keep stamcros powerful and relevant but also add a lot of value to including other classes in your group.
The solution seems so simple and obvious to me. I've been saying it nonstop since Elsweyr PTS.
Just give other classes strong group damage buffs on their DPS ultis.
Summon Storm Atronach, DK Standard, Sweeps, the Bear, and Death Stroke could all be modified in some way to give group DPS buffs.
Hell, just a small-ish change like allowing the Storm Atro synergy to be used by ~4-6 people (or having Major Berserk apply to ~4-6 allies after one person uses the synergy) would instantly put sorcs back on the PvE DPS map.
This wouldn't necessarily increase group DPS over where it is now, because you're just trading Major Vulnerability for some other roughly equivalent buff. It would, however, diversify group comps and make gameplay more interesting.
Well, "mattering to" and "needing in order to" is somewhat different, can we agree on that? That means, yes it can matter to people, but it is not needed in order to complete whatever hard content you can think of. And if I get what OP stated, he feels like he is FORCED by ZoS into necromancer because of Major Vulnerability - and that is not simply true.LiquidPony wrote: »
That's ridiculous.
People always spout this nonsense about optimization only mattering to people vying for "#1 leaderboard scores" and it's flat-out wrong.
Well, "mattering to" and "needing in order to" is somewhat different, can we agree on that? That means, yes it can matter to people, but it is not needed in order to complete whatever hard content you can think of. And if I get what OP stated, he feels like he is FORCED by ZoS into necromancer because of Major Vulnerability - and that is not simply true.LiquidPony wrote: »
That's ridiculous.
People always spout this nonsense about optimization only mattering to people vying for "#1 leaderboard scores" and it's flat-out wrong.
Skjaldbjorn wrote: »Skjaldbjorn wrote: »As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.
Thing is though, if you parse on a Necro sans the atro, they're not ludicrously unbalanced. The parses are reasonably close. As much as people want to say it isn't, the atro is really what unbalances the whole thing. The jenga stack is fine until Zos decided to drop a f'ing cinderblock on top of it. Their DPS internally without the atro is reasonably balanced, it's close enough. Small tweaks? Sure, but it's not obscene in a vacuum.
I don’t doubt that, but when your choice between A and B is roughly equivalent but B also can offer a lot more, it makes sense that people would opt for B. Remembering back to nmg/sunder days, I don’t think I ever heard of the player in them breaking ST records, but that was ok because their setup offered a lot to the group.
Not saying it’s the best option, but weaker Necros that offer big group support should diversify group comp at least somewhat.
That's fair, I just feel like you'd have to nerf them pretty damn hard to get there, especially with every stam taking a hit with this PTS patch, but Necros being the least affected due to their bloated passives. You'd almost have to cave in the class' skull to reach a balance where the atro wouldn't tip the scales entirely. Not unfathomable though. If their personal DPS was kinda trash but they brought mad group damage buffs, that'd be alright.
It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.
Swapping to the shadow -> buffed by massive amounts of crit in execute
Dropping a dagger for an axe -> execute crit again
Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen
Regen food nerfs -> passive health bonus that allows use of pure regen food
Lokestiiz set proc on synergy -> able to use own synergy if needed
It’s like they were custom designed for the current meta.
Onefrkncrzypope wrote: »It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.
Swapping to the shadow -> buffed by massive amounts of crit in execute
Dropping a dagger for an axe -> execute crit again
Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen
Regen food nerfs -> passive health bonus that allows use of pure regen food
Lokestiiz set proc on synergy -> able to use own synergy if needed
It’s like they were custom designed for the current meta.
Don't forget extra dot damage -> live necro trap is only around 15% behind the live vma empowered trap.
MentalxHammer wrote: »I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.
Onefrkncrzypope wrote: »It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.
Swapping to the shadow -> buffed by massive amounts of crit in execute
Dropping a dagger for an axe -> execute crit again
Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen
Regen food nerfs -> passive health bonus that allows use of pure regen food
Lokestiiz set proc on synergy -> able to use own synergy if needed
It’s like they were custom designed for the current meta.
Don't forget extra dot damage -> live necro trap is only around 15% behind the live vma empowered trap.
Good spot. I was just thinking that I’d forgotten that.
MentalxHammer wrote: »I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.
Swapping to the shadow -> buffed by massive amounts of crit in execute
Dropping a dagger for an axe -> execute crit again
Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen
Regen food nerfs -> passive health bonus that allows use of pure regen food
Lokestiiz set proc on synergy -> able to use own synergy if needed
It’s like they were custom designed for the current meta.
Don't forget extra dot damage -> live necro trap is only around 15% behind the live vma empowered trap.
Good spot. I was just thinking that I’d forgotten that.
looked at the top eso logs its more like a 3% difference on the iron atro.... 3% lower than having to sacrifice a monster helm for a two piece set........
LiquidPony wrote: »MentalxHammer wrote: »I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.
The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.
LiquidPony wrote: »MentalxHammer wrote: »I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.
The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.
Bingo, whatever class/classes have major vulnerability would be stacked.
So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.
No more major vulnerability, no more need to stack the class/classes that supply it.
I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.
LiquidPony wrote: »I disagree completely.
Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.
The Necro ulti is fun. I want more fun, not less.
I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.
LiquidPony wrote: »LiquidPony wrote: »MentalxHammer wrote: »I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.
The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.
Bingo, whatever class/classes have major vulnerability would be stacked.
So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.
No more major vulnerability, no more need to stack the class/classes that supply it.
I disagree completely.
Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.
The Necro ulti is fun. I want more fun, not less.
I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.
I think the converns are more pve - get 8 necro dps, and chain cast the ult for perma 30% damage.
PVP, it is meh. Good when it hits but personally I like incap more.LiquidPony wrote: »LiquidPony wrote: »MentalxHammer wrote: »I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.
The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.
Bingo, whatever class/classes have major vulnerability would be stacked.
So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.
No more major vulnerability, no more need to stack the class/classes that supply it.
I disagree completely.
Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.
The Necro ulti is fun. I want more fun, not less.
Well shoot. Templar has major maim. NB, major protection or vitality. Warden, major protection. Sorc and DK are out of luck. If the other majors aren't competitive.....
Skjaldbjorn wrote: »LiquidPony wrote: »I disagree completely.
Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.
The Necro ulti is fun. I want more fun, not less.
@LiquidPony I get the idea, but define something here. Give a legitimately balanced example of an ultimate that would be EQUAL DAMAGE output to the current Necro ultimate. Because honestly, you're going to be damn hard-pressed to do that.
I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.
I think the converns are more pve - get 8 necro dps, and chain cast the ult for perma 30% damage.
PVP, it is meh. Good when it hits but personally I like incap more.LiquidPony wrote: »LiquidPony wrote: »MentalxHammer wrote: »I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.
The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.
Bingo, whatever class/classes have major vulnerability would be stacked.
So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.
No more major vulnerability, no more need to stack the class/classes that supply it.
I disagree completely.
Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.
The Necro ulti is fun. I want more fun, not less.
Well shoot. Templar has major maim. NB, major protection or vitality. Warden, major protection. Sorc and DK are out of luck. If the other majors aren't competitive.....
Vercingetorix wrote: »Major Vulnerability is quite literally the only thing that Necromancers have going for them. If you take that away, the Necromancer class will be completely worthless, a scam for anyone looking to purchase it. The magicka warden is very much in this state and the only reason why it barely matters as a spec is because it can at least heal. Necromancers don't have anything to fall back on if their third Ultimate is reduced to garbage because the rest of their toolkit is average at best. Goliath is dead, Reanimate is dead... we only have 1 Ultimate left and then the class is completely dead.
Killing off an entire class because 0.01% of the player base chooses to use it exclusively for trials is stupid.