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Is everyone ignoring Colossus Ult (Maj Vulnerability)?

  • jypcy
    jypcy
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    jypcy wrote: »
    As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.

    Thing is though, if you parse on a Necro sans the atro, they're not ludicrously unbalanced. The parses are reasonably close. As much as people want to say it isn't, the atro is really what unbalances the whole thing. The jenga stack is fine until Zos decided to drop a f'ing cinderblock on top of it. Their DPS internally without the atro is reasonably balanced, it's close enough. Small tweaks? Sure, but it's not obscene in a vacuum.

    I don’t doubt that, but when your choice between A and B is roughly equivalent but B also can offer a lot more, it makes sense that people would opt for B. Remembering back to nmg/sunder days, I don’t think I ever heard of the player in them breaking ST records, but that was ok because their setup offered a lot to the group.

    Not saying it’s the best option, but weaker Necros that offer big group support should diversify group comp at least somewhat.
  • Skjaldbjorn
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    jypcy wrote: »
    jypcy wrote: »
    As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.

    Thing is though, if you parse on a Necro sans the atro, they're not ludicrously unbalanced. The parses are reasonably close. As much as people want to say it isn't, the atro is really what unbalances the whole thing. The jenga stack is fine until Zos decided to drop a f'ing cinderblock on top of it. Their DPS internally without the atro is reasonably balanced, it's close enough. Small tweaks? Sure, but it's not obscene in a vacuum.

    I don’t doubt that, but when your choice between A and B is roughly equivalent but B also can offer a lot more, it makes sense that people would opt for B. Remembering back to nmg/sunder days, I don’t think I ever heard of the player in them breaking ST records, but that was ok because their setup offered a lot to the group.

    Not saying it’s the best option, but weaker Necros that offer big group support should diversify group comp at least somewhat.

    That's fair, I just feel like you'd have to nerf them pretty damn hard to get there, especially with every stam taking a hit with this PTS patch, but Necros being the least affected due to their bloated passives. You'd almost have to cave in the class' skull to reach a balance where the atro wouldn't tip the scales entirely. Not unfathomable though. If their personal DPS was kinda trash but they brought mad group damage buffs, that'd be alright.
  • ATreeGnome
    ATreeGnome
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    katorga wrote: »
    ATreeGnome wrote: »
    You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.

    You can have 8 templars each cast nova in sequence and have permanent major maim, just like having 8 necros cast Colossus in sequence. You can do it, and groups do do it, for any ability that has a rare group buff attached. The issue here is that this is an ultimate which enforces a lengthy de facto cooldown between casts. If major fracture/breach were only on an ultimate, you would stack classes for that too to keep it up 100% of the time.

    The solutions:

    1. Remove major vulnerability from the game, because whoever has it, in whatever form, is going to be stacked.
    2. Leave as is but extend the major vulnerability debuff to 10-12 seconds so you need fewer necros to keep it up
    3. Replace it with 6 seconds of major berserk players within 7m of the Colossus
    4. Replace it with 10 seconds of major berserk for the caster only
    5. Put major vulnerability on the Sorc Atronarch so you can bring all stam sorcs. jk.

    The difference is that Nova offers a defensive buff. The value of a defensive buff correlates directly with incoming group damage, so having it up 100% of the time has pretty limited value. Doing more damage is almost always valuable. So I think PotL is a more fair comparison.
    LiquidPony wrote: »
    ATreeGnome wrote: »
    The biggest issue I see is that none of the other classes offer a unique group buff that benefits from having multiple sources. Multiple DKs don't make minor brutality or engulfing flames more effective. You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.

    I think an interesting solution would be to make it so that any ally who attacks a target hit by the colossus receives double the benefit of all minor buffs for 5 seconds instead of applying major vulnerability. This would keep stamcros powerful and relevant but also add a lot of value to including other classes in your group.

    The solution seems so simple and obvious to me. I've been saying it nonstop since Elsweyr PTS.

    Just give other classes strong group damage buffs on their DPS ultis.

    Summon Storm Atronach, DK Standard, Sweeps, the Bear, and Death Stroke could all be modified in some way to give group DPS buffs.

    Hell, just a small-ish change like allowing the Storm Atro synergy to be used by ~4-6 people (or having Major Berserk apply to ~4-6 allies after one person uses the synergy) would instantly put sorcs back on the PvE DPS map.

    This wouldn't necessarily increase group DPS over where it is now, because you're just trading Major Vulnerability for some other roughly equivalent buff. It would, however, diversify group comps and make gameplay more interesting.

    I don't think that's a bad idea, but I would prefer to see more things in the game that directly reward group diversity. Giving every class a strong group DPS buff ult is definitely better than only necros having it but I still think it would still result in optimized groups trying to stack only 1 class for DPS.
  • satanio
    satanio
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    LiquidPony wrote: »

    That's ridiculous.

    People always spout this nonsense about optimization only mattering to people vying for "#1 leaderboard scores" and it's flat-out wrong.
    Well, "mattering to" and "needing in order to" is somewhat different, can we agree on that? That means, yes it can matter to people, but it is not needed in order to complete whatever hard content you can think of. And if I get what OP stated, he feels like he is FORCED by ZoS into necromancer because of Major Vulnerability - and that is not simply true.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Skjaldbjorn
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    satanio wrote: »
    LiquidPony wrote: »

    That's ridiculous.

    People always spout this nonsense about optimization only mattering to people vying for "#1 leaderboard scores" and it's flat-out wrong.
    Well, "mattering to" and "needing in order to" is somewhat different, can we agree on that? That means, yes it can matter to people, but it is not needed in order to complete whatever hard content you can think of. And if I get what OP stated, he feels like he is FORCED by ZoS into necromancer because of Major Vulnerability - and that is not simply true.

    Not because of Zos, but I assume because of the community. Within two weeks of Elsweyr dropping, cores were dipping people who didn't want to play Stamcros lol. Is he exaggerating somewhat? Yeah, probably, but it's not as outlandish as people want to make it.
  • jypcy
    jypcy
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    jypcy wrote: »
    jypcy wrote: »
    As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.

    Thing is though, if you parse on a Necro sans the atro, they're not ludicrously unbalanced. The parses are reasonably close. As much as people want to say it isn't, the atro is really what unbalances the whole thing. The jenga stack is fine until Zos decided to drop a f'ing cinderblock on top of it. Their DPS internally without the atro is reasonably balanced, it's close enough. Small tweaks? Sure, but it's not obscene in a vacuum.

    I don’t doubt that, but when your choice between A and B is roughly equivalent but B also can offer a lot more, it makes sense that people would opt for B. Remembering back to nmg/sunder days, I don’t think I ever heard of the player in them breaking ST records, but that was ok because their setup offered a lot to the group.

    Not saying it’s the best option, but weaker Necros that offer big group support should diversify group comp at least somewhat.

    That's fair, I just feel like you'd have to nerf them pretty damn hard to get there, especially with every stam taking a hit with this PTS patch, but Necros being the least affected due to their bloated passives. You'd almost have to cave in the class' skull to reach a balance where the atro wouldn't tip the scales entirely. Not unfathomable though. If their personal DPS was kinda trash but they brought mad group damage buffs, that'd be alright.

    Yeah, my personal solution would probably be to remove major vuln, go back and give the atro a bit more damage (so that it’s still a decent ult), and switch the crit per gravelord passive to grant some minor buff to the group upon the cast of a gravelord ability. For flavor, maybe a buff to damage when the target is under 25% health. Necros still bring group utility, aren’t forced to use a particular ult, and keep respectable ST damage on their own, all without any direct benefit to stacking them.
  • Jarrods32
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    I dint see necro taking a huge nerf for quite some time
  • Onefrkncrzypope
    Onefrkncrzypope
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    Well there isn't many class only buffs anymore. You can even find battle roar in a 5 peice set. Im 50% sure that there will be an update in the future putting Maj vuln on a set. Will it be soon? Will it be viable? Will it be wrapped in a chapter?(yes) Only a prediction but if ZoS is against class stacking and wants this buff to stay they will need to do this. Subsequently will also nerf the damage once its easier to get into group without a cro.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Jarrods32
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    Until they get the sales out of necro. It wont change ..and if they kill the ulti they better buff necro damage somewhere else or it's just gonna be another useless class
  • Kolzki
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    It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.

    Swapping to the shadow -> buffed by massive amounts of crit in execute

    Dropping a dagger for an axe -> execute crit again

    Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen

    Regen food nerfs -> passive health bonus that allows use of pure regen food

    Lokestiiz set proc on synergy -> able to use own synergy if needed

    It’s like they were custom designed for the current meta.
  • Onefrkncrzypope
    Onefrkncrzypope
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    Kolzki wrote: »
    It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.

    Swapping to the shadow -> buffed by massive amounts of crit in execute

    Dropping a dagger for an axe -> execute crit again

    Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen

    Regen food nerfs -> passive health bonus that allows use of pure regen food

    Lokestiiz set proc on synergy -> able to use own synergy if needed

    It’s like they were custom designed for the current meta.

    Don't forget extra dot damage -> live necro trap is only around 15% behind the live vma empowered trap.
    Edited by Onefrkncrzypope on August 2, 2019 5:03PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • MentalxHammer
    MentalxHammer
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    I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.
  • Kolzki
    Kolzki
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    Kolzki wrote: »
    It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.

    Swapping to the shadow -> buffed by massive amounts of crit in execute

    Dropping a dagger for an axe -> execute crit again

    Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen

    Regen food nerfs -> passive health bonus that allows use of pure regen food

    Lokestiiz set proc on synergy -> able to use own synergy if needed

    It’s like they were custom designed for the current meta.

    Don't forget extra dot damage -> live necro trap is only around 15% behind the live vma empowered trap.

    Good spot. I was just thinking that I’d forgotten that.
  • Onefrkncrzypope
    Onefrkncrzypope
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    I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.

    that was just make a blade meta though. The major issue people take with this necro meta is just the insane amount of class stacking.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Jarrods32
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    But is there away to take until away from necro and not make the class useless?? And it still be a top tier stam dps toon. And in the top 3 stam dps ?
  • Onefrkncrzypope
    Onefrkncrzypope
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    Kolzki wrote: »
    Kolzki wrote: »
    It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.

    Swapping to the shadow -> buffed by massive amounts of crit in execute

    Dropping a dagger for an axe -> execute crit again

    Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen

    Regen food nerfs -> passive health bonus that allows use of pure regen food

    Lokestiiz set proc on synergy -> able to use own synergy if needed

    It’s like they were custom designed for the current meta.

    Don't forget extra dot damage -> live necro trap is only around 15% behind the live vma empowered trap.

    Good spot. I was just thinking that I’d forgotten that.

    looked at the top eso logs its more like a 3% difference on the iron atro.... 3% lower than having to sacrifice a monster helm for a two piece set........
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • LiquidPony
    LiquidPony
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    I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.

    The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.
  • Kolzki
    Kolzki
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    Kolzki wrote: »
    Kolzki wrote: »
    It’s hard to see how the major vulnerability can be balanced but that’s not the only thing that makes them the meta class. They have class passives and skills that synergise perfectly with recent changes to the meta.

    Swapping to the shadow -> buffed by massive amounts of crit in execute

    Dropping a dagger for an axe -> execute crit again

    Losing the lover -> passive penetration compensates so can stack cp more efficiently with overloading pen

    Regen food nerfs -> passive health bonus that allows use of pure regen food

    Lokestiiz set proc on synergy -> able to use own synergy if needed

    It’s like they were custom designed for the current meta.

    Don't forget extra dot damage -> live necro trap is only around 15% behind the live vma empowered trap.

    Good spot. I was just thinking that I’d forgotten that.

    looked at the top eso logs its more like a 3% difference on the iron atro.... 3% lower than having to sacrifice a monster helm for a two piece set........

    Either way a 10% added damage for damage over time synegises very well with the single target dot buffs and the recent buffs to flurry. I’m not sure how that balances with the loss of caltrops and nerf to endless hail, but the pattern holds - in a dot meta necros have the right passive for the job.
  • katorga
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    LiquidPony wrote: »
    I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.

    The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.

    Bingo, whatever class/classes have major vulnerability would be stacked.

    So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.

    No more major vulnerability, no more need to stack the class/classes that supply it.
  • lucky_Sage
    lucky_Sage
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    Necros are boring to and clunky. The smoothest ability scales off health if the Stam morph actually scaled off weapon dmg and Stam and they just needed the healing from it. It would actually be a fun class. The class spammable is clunky the exploding corpse is a pet so has its issues there
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Zelos
    Zelos
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    I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • LiquidPony
    LiquidPony
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    katorga wrote: »
    LiquidPony wrote: »
    I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.

    The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.

    Bingo, whatever class/classes have major vulnerability would be stacked.

    So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.

    No more major vulnerability, no more need to stack the class/classes that supply it.

    I disagree completely.

    Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.

    The Necro ulti is fun. I want more fun, not less.
    Edited by LiquidPony on August 2, 2019 10:26PM
  • Skjaldbjorn
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    Zelos wrote: »
    I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.

    The entire game isn't PVP.

    I know, you're shocked.
  • Skjaldbjorn
    Skjaldbjorn
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    LiquidPony wrote: »
    I disagree completely.

    Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.

    The Necro ulti is fun. I want more fun, not less.

    @LiquidPony I get the idea, but define something here. Give a legitimately balanced example of an ultimate that would be EQUAL DAMAGE output to the current Necro ultimate. Because honestly, you're going to be damn hard-pressed to do that.

  • katorga
    katorga
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    Zelos wrote: »
    I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.

    I think the converns are more pve - get 8 necro dps, and chain cast the ult for perma 30% damage.

    PVP, it is meh. Good when it hits but personally I like incap more.
    LiquidPony wrote: »
    katorga wrote: »
    LiquidPony wrote: »
    I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.

    The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.

    Bingo, whatever class/classes have major vulnerability would be stacked.

    So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.

    No more major vulnerability, no more need to stack the class/classes that supply it.

    I disagree completely.

    Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.

    The Necro ulti is fun. I want more fun, not less.

    Well shoot. Templar has major maim. NB, major protection or vitality. Warden, major protection. Sorc and DK are out of luck. If the other majors aren't competitive.....
  • Wuuffyy
    Wuuffyy
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    katorga wrote: »
    Zelos wrote: »
    I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.

    I think the converns are more pve - get 8 necro dps, and chain cast the ult for perma 30% damage.

    PVP, it is meh. Good when it hits but personally I like incap more.
    LiquidPony wrote: »
    katorga wrote: »
    LiquidPony wrote: »
    I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.

    The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.

    Bingo, whatever class/classes have major vulnerability would be stacked.

    So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.

    No more major vulnerability, no more need to stack the class/classes that supply it.

    I disagree completely.

    Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.

    The Necro ulti is fun. I want more fun, not less.

    Well shoot. Templar has major maim. NB, major protection or vitality. Warden, major protection. Sorc and DK are out of luck. If the other majors aren't competitive.....

    Sorc has major berserk on damage ult. Just needs to be universally applicable.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Grandma
    Grandma
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    it runs a lot deeper than just major vuln. Major vuln is definitely a huge problem though. necro was designed to be op from the start, but only if they played a specific way. scalebreaker is making it even more specific.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • LiquidPony
    LiquidPony
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    LiquidPony wrote: »
    I disagree completely.

    Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.

    The Necro ulti is fun. I want more fun, not less.

    @LiquidPony I get the idea, but define something here. Give a legitimately balanced example of an ultimate that would be EQUAL DAMAGE output to the current Necro ultimate. Because honestly, you're going to be damn hard-pressed to do that.

    I don't think it's all that complicated.

    Standard of Might: grants you *and your allies* standing in the circle +12% damage done and +12% damage mitigation for 16 seconds.

    Greater Storm Atronach: ... an ally can activate the synergy, granting them and 4(?) nearby allies Major Berserk for 8 seconds.

    I don't think it'd be all that difficult to come up with group buffs for Radial Sweep, Death Stroke, and the Bear that would give all classes some compelling feature for group play. From there it's just tweaking the numbers.
    katorga wrote: »
    Zelos wrote: »
    I dont see a problem with the ult, when it hits it hits good, but you can dodge it while in the aoe and you can dodge out of the aoe. The Major Vulnerability isnt OP its 3 seconds if hit and rarely; if you are subpar at the game you should be able to dodge it.

    I think the converns are more pve - get 8 necro dps, and chain cast the ult for perma 30% damage.

    PVP, it is meh. Good when it hits but personally I like incap more.
    LiquidPony wrote: »
    katorga wrote: »
    LiquidPony wrote: »
    I think incap / soul harvest should apply major vulnerability instead of the 20% selfish damage. This would make NB much more viable for group play.

    The problem is that the Necro ulti costs 225 and Incap/Soul Harvest cost 75. Wouldn't make sense, you'd just end up back in 8 NB meta because you'd have basically 100% uptime on Major Vulnerability in all fights.

    Bingo, whatever class/classes have major vulnerability would be stacked.

    So remove the buff. Replace it with with major berserk for the casting necro so their dps doesn't change. Major berserk is +/- 6% to self damage buffs the other classes have. balanced.

    No more major vulnerability, no more need to stack the class/classes that supply it.

    I disagree completely.

    Just give other classes a competitive group buff on their DPS ultis. It's very simple and it makes for engaging gameplay. It also opens the door to a whole bunch of interesting theorycrafting and testing to optimize group comp.

    The Necro ulti is fun. I want more fun, not less.

    Well shoot. Templar has major maim. NB, major protection or vitality. Warden, major protection. Sorc and DK are out of luck. If the other majors aren't competitive.....

    Yeah, because no one cares about defensive ultis on DPS specs. The point is to give them group DPS buffs. We certainly don't need to limit it to "majors"; DKs and NBs already have unique self-buffs to damage on their DPS ultis. We've still got plenty of other unique buffs floating around like PA, Morag Tong, Martial Knowledge, Z'en, etc.
    Edited by LiquidPony on August 3, 2019 7:31AM
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Major Vulnerability is quite literally the only thing that Necromancers have going for them. If you take that away, the Necromancer class will be completely worthless, a scam for anyone looking to purchase it. The magicka warden is very much in this state and the only reason why it barely matters as a spec is because it can at least heal. Necromancers don't have anything to fall back on if their third Ultimate is reduced to garbage because the rest of their toolkit is average at best. Goliath is dead, Reanimate is dead... we only have 1 Ultimate left and then the class is completely dead.

    Killing off an entire class because 0.01% of the player base chooses to use it exclusively for trials is stupid.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Skjaldbjorn
    Skjaldbjorn
    ✭✭✭✭✭
    Major Vulnerability is quite literally the only thing that Necromancers have going for them. If you take that away, the Necromancer class will be completely worthless, a scam for anyone looking to purchase it. The magicka warden is very much in this state and the only reason why it barely matters as a spec is because it can at least heal. Necromancers don't have anything to fall back on if their third Ultimate is reduced to garbage because the rest of their toolkit is average at best. Goliath is dead, Reanimate is dead... we only have 1 Ultimate left and then the class is completely dead.

    Killing off an entire class because 0.01% of the player base chooses to use it exclusively for trials is stupid.

    For what it's worth, I agree with not taking it away from Necros, which is why I have said over and over, an internal cooldown on bosses being affected exclusively hits PVE end-game, and leaves everybody else alone. It's the cleanest road to balance.
    Edited by Skjaldbjorn on August 3, 2019 7:15PM
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