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Is everyone ignoring Colossus Ult (Maj Vulnerability)?

Gigasax
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As long as Maj Vul is a thing there will be no other endgame meta than 7-8 Stamcros.
Even if it gets nerfed to 15% it wont change much.

Pls just get rid of it and buff the necro elsewhere to make up for the DPS loss in PVE.

Stamcro is just clunky, ZOS pls dont force us (endgame PVErs) into a single class and Raidsetup.
We had this before with Stamblades, it is time to get rid of these single class metas!

@ZOS_GinaBruno, @ZOS_Gilliam, @ZOS_BrianWheeler
- Noractis -
- PC EU -
  • LeHarrt91
    LeHarrt91
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    The cycle just keeps going, there have been MagSorc, MagBlade, StamBlade, MagPlar meta's before StamCro and it will continue.
    PS NA
    Have played all classes.
    Warden Main
  • Lord_Eomer
    Lord_Eomer
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    Na! current state of 3 sec maj vul is fine
  • Gigasax
    Gigasax
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    Lord_Eomer wrote: »
    Na! current state of 3 sec maj vul is fine

    Its 5 seconds, 3 seconds every time the ult hits.
    - Noractis -
    - PC EU -
  • robpr
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    Stamcro 100% crit chance on whole execute range is a greater problem imo.
  • Austinseph1
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    Gotta sell the new stuff somehow ;)
  • darkblue5
    darkblue5
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    ZOS said they wouldn't nerf it into the ground. Think they got mad about all the tinfoil hatting about pay to win warden. Decided to show us what a real pay to win class being released was like.
  • wheem_ESO
    wheem_ESO
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    Change it into something that's more useful in PvP, especially for magicka builds, and you've got a deal.
  • satanio
    satanio
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    Gigasax wrote: »
    Stamcro is just clunky, ZOS pls dont force us (endgame PVErs) into a single class and Raidsetup.
    I understand you, but this is not really a ZoS issue. It's fault of group leaders that force their teammates into necros because they've seen it somewhere on the video.
    And then again, it really depends on what do you consider "endgame PVE" are those veteran trials? Are those HMs in veteran trials? Is it the rare achievements in veteran trials? Or is it some stupid leaderboard?
    Because all of the above minus leaderboard #1 hunt, are pretty much possible with any composition.

    Regarding Major Vuln. Yes it's op. Several changes had been proposed throughout the months - increase cost of that ulti, introduce some "imunnity" on bosses and some more.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Qbiken
    Qbiken
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    Agree, major vulnerability shouldn´t exist in the first place...

    Necromancer is a rushed class that still feels like its´s in PTS state. I hope ZOS nerfs its efficency in PvE and make it more viable for PvP. I don´t consider a class "viable" when the only reason you bring necromancer is more or less due to one ultimate.

    And you know ZOS isn´t going to remove/rework major vulnerability anytime soon. Certain achievements in veteran Sunspire is literally designed with the premesis that you use multiple necromancers. Godslayer for example I don´t see being doable without having multiple necromancers (stam) in your Group, which is a horribly flawed design (since they decided that the speedrun should be 30 min in vSS and not 40 min like in all other DLC trials.......)
    Edited by Qbiken on August 6, 2019 6:43AM
  • Dinokstrun
    Dinokstrun
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    Honestly the answer should be to make Vulnerability effect only effect the necromancers damage who applied it and not the group. The way Necromancer is at the moment taking down vulnerability ult will probably just kill it entirely. The amount of negative feedback Necromancer has received is alarming and it just boggles the mind ZoS have left this much anticipated class is such a diabolical state.
  • Czekoludek
    Czekoludek
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    Give other class ulti more power. Ulti that gives major Berserk to everyone for example. Since when they give us major vuln, saying that this buff would be too much is no longer true
  • UntilValhalla13
    UntilValhalla13
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    I guess it just depends on your guild. Ours still completes endgame content fine, and we don't run all necros. Plus, necros are basically built around that ulti. It's their schtick. That's why they have a lot of passives/skills that give ulti regen.
    Edited by UntilValhalla13 on August 2, 2019 9:59AM
  • xMovingTarget
    xMovingTarget
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    Gotta sell the new stuff somehow ;)

    How is the class still so damn buggy then 😜
  • technohic
    technohic
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    Vulnerability in general has been a little too effective for some time. They changed some calculations or something
  • Olupajmibanan
    Olupajmibanan
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    Z'en's Redress set was supposed to be cure for this and gave us reason to bring magicka DDs along with stamina necros. Guess what? The set is getting reduced in half next Monday and that's not all they plan to do with it, according to ZoS.

    Based on this we can say that ZoS is happy with the full stamcro trial groups. Shame.
  • Juhasow
    Juhasow
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    robpr wrote: »
    Stamcro 100% crit chance on whole execute range is a greater problem imo.

    Only if You're really bad at math.
  • LiquidPony
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    satanio wrote: »
    Gigasax wrote: »
    Stamcro is just clunky, ZOS pls dont force us (endgame PVErs) into a single class and Raidsetup.
    I understand you, but this is not really a ZoS issue. It's fault of group leaders that force their teammates into necros because they've seen it somewhere on the video.
    And then again, it really depends on what do you consider "endgame PVE" are those veteran trials? Are those HMs in veteran trials? Is it the rare achievements in veteran trials? Or is it some stupid leaderboard?
    Because all of the above minus leaderboard #1 hunt, are pretty much possible with any composition.

    Regarding Major Vuln. Yes it's op. Several changes had been proposed throughout the months - increase cost of that ulti, introduce some "imunnity" on bosses and some more.

    That's ridiculous.

    People always spout this nonsense about optimization only mattering to people vying for "#1 leaderboard scores" and it's flat-out wrong.

    Groups that are just pushing for HM completes, or no-death or speed-run achievements, also push towards optimization. If you are progressing towards something that is a challenge for your group, you do what you can to make it easier.

    For Hodor, maybe that's "World's First" on the trifecta achievements and #1 scores. For Joe's Average Trials Guild, maybe that's just getting their Hard Mode Clear. Both groups are going to tend to gravitate towards optimal group comps and setups for the same reason. They're doing something that is hard for them.
  • Juhasow
    Juhasow
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    Z'en's Redress set was supposed to be cure for this and gave us reason to bring magicka DDs along with stamina necros. Guess what? The set is getting reduced in half next Monday and that's not all they plan to do with it, according to ZoS.

    Based on this we can say that ZoS is happy with the full stamcro trial groups. Shame.

    That "magicka DD's along with stamina necros" would propably end up as 1 mag DD. That is why it needed a nerf because 1 DD could give too much power to whole team.
  • ATreeGnome
    ATreeGnome
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    The biggest issue I see is that none of the other classes offer a unique group buff that benefits from having multiple sources. Multiple DKs don't make minor brutality or engulfing flames more effective. You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.

    I think an interesting solution would be to make it so that any ally who attacks a target hit by the colossus receives double the benefit of all minor buffs for 5 seconds instead of applying major vulnerability. This would keep stamcros powerful and relevant but also add a lot of value to including other classes in your group.

  • LiquidPony
    LiquidPony
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    ATreeGnome wrote: »
    The biggest issue I see is that none of the other classes offer a unique group buff that benefits from having multiple sources. Multiple DKs don't make minor brutality or engulfing flames more effective. You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.

    I think an interesting solution would be to make it so that any ally who attacks a target hit by the colossus receives double the benefit of all minor buffs for 5 seconds instead of applying major vulnerability. This would keep stamcros powerful and relevant but also add a lot of value to including other classes in your group.

    The solution seems so simple and obvious to me. I've been saying it nonstop since Elsweyr PTS.

    Just give other classes strong group damage buffs on their DPS ultis.

    Summon Storm Atronach, DK Standard, Sweeps, the Bear, and Death Stroke could all be modified in some way to give group DPS buffs.

    Hell, just a small-ish change like allowing the Storm Atro synergy to be used by ~4-6 people (or having Major Berserk apply to ~4-6 allies after one person uses the synergy) would instantly put sorcs back on the PvE DPS map.

    This wouldn't necessarily increase group DPS over where it is now, because you're just trading Major Vulnerability for some other roughly equivalent buff. It would, however, diversify group comps and make gameplay more interesting.
  • katorga
    katorga
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    ATreeGnome wrote: »
    You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.

    You can have 8 templars each cast nova in sequence and have permanent major maim, just like having 8 necros cast Colossus in sequence. You can do it, and groups do do it, for any ability that has a rare group buff attached. The issue here is that this is an ultimate which enforces a lengthy de facto cooldown between casts. If major fracture/breach were only on an ultimate, you would stack classes for that too to keep it up 100% of the time.

    The solutions:

    1. Remove major vulnerability from the game, because whoever has it, in whatever form, is going to be stacked.
    2. Leave as is but extend the major vulnerability debuff to 10-12 seconds so you need fewer necros to keep it up
    3. Replace it with 6 seconds of major berserk players within 7m of the Colossus
    4. Replace it with 10 seconds of major berserk for the caster only
    5. Put major vulnerability on the Sorc Atronarch so you can bring all stam sorcs. jk.

  • Skjaldbjorn
    Skjaldbjorn
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    Once again, for the millionth time, there's three feasible solutions that retain the identity of the skill;

    1. Put a 20-40 second CD (internal, on the boss, a debuff CD like Off-Balance) for major vuln to prevent atro spam, force players to track the timer and time their ults accordingly.

    2. Double the duration, cut the percentage in half, jack up the ult cost.

    3. Have only the Necro benefit from the vuln.

    The option to most likely end the "enforced meta" is 1, obviously, but people whine about cooldowns. So i'd favor option three.
  • Skjaldbjorn
    Skjaldbjorn
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    katorga wrote: »
    ATreeGnome wrote: »
    You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.

    You can have 8 templars each cast nova in sequence and have permanent major maim, just like having 8 necros cast Colossus in sequence. You can do it, and groups do do it, for any ability that has a rare group buff attached. The issue here is that this is an ultimate which enforces a lengthy de facto cooldown between casts. If major fracture/breach were only on an ultimate, you would stack classes for that too to keep it up 100% of the time.

    The solutions:

    1. Remove major vulnerability from the game, because whoever has it, in whatever form, is going to be stacked.
    2. Leave as is but extend the major vulnerability debuff to 10-12 seconds so you need fewer necros to keep it up
    3. Replace it with 6 seconds of major berserk players within 7m of the Colossus
    4. Replace it with 10 seconds of major berserk for the caster only
    5. Put major vulnerability on the Sorc Atronarch so you can bring all stam sorcs. jk.

    I have actively been in groups with 7-8 Stamcros to take advantage of their high DPS and ultimate.

    I have never seen a group of 8 Templars, nor have I ever seen chained Novas outside of like...two. There's a reason the Atro is the choice ultimate in the game right now, yet Nova has been a niche option for specific encounters, such as AG execute.
    Edited by Skjaldbjorn on August 2, 2019 3:47PM
  • brandonv516
    brandonv516
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    Please add Major Vulnerability to Nightblades' Mass Hysteria.

    Thank you.
  • jypcy
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    As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.
  • Skjaldbjorn
    Skjaldbjorn
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    jypcy wrote: »
    As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.

    Thing is though, if you parse on a Necro sans the atro, they're not ludicrously unbalanced. The parses are reasonably close. As much as people want to say it isn't, the atro is really what unbalances the whole thing. The jenga stack is fine until Zos decided to drop a f'ing cinderblock on top of it. Their DPS internally without the atro is reasonably balanced, it's close enough. Small tweaks? Sure, but it's not obscene in a vacuum.
  • katorga
    katorga
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    katorga wrote: »
    ATreeGnome wrote: »
    You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.

    You can have 8 templars each cast nova in sequence and have permanent major maim, just like having 8 necros cast Colossus in sequence. You can do it, and groups do do it, for any ability that has a rare group buff attached. The issue here is that this is an ultimate which enforces a lengthy de facto cooldown between casts. If major fracture/breach were only on an ultimate, you would stack classes for that too to keep it up 100% of the time.

    The solutions:

    1. Remove major vulnerability from the game, because whoever has it, in whatever form, is going to be stacked.
    2. Leave as is but extend the major vulnerability debuff to 10-12 seconds so you need fewer necros to keep it up
    3. Replace it with 6 seconds of major berserk players within 7m of the Colossus
    4. Replace it with 10 seconds of major berserk for the caster only
    5. Put major vulnerability on the Sorc Atronarch so you can bring all stam sorcs. jk.

    I have actively been in groups with 7-8 Stamcros to take advantage of their high DPS and ultimate.

    I have never seen a group of 8 Templars, nor have I ever seen chained Novas outside of like...two. There's a reason the Atro is the choice ultimate in the game right now, yet Nova has been a niche option for specific encounters, such as AG execute.

    I see the nova synergy pop up frequently every boss fight, so someone is doing it. You don't need 8 templars because the duration over twice as long. You also don't always need major maim. The point was that you CAN do this with any ult, because ult gen enforces a cooldown between casts. If you put major vulnerability on a spammable ability, you'd only need one player in the group to handle it just like the other debuffs.

    Major vulnerability is always useful. My first option is remove it from the game. Whichever class/classes have it get stacked.

    If you change it to major berserk for the caster, no real impact to necro dps, and you remove the benefit of stacking them. Simple, easy, problem solved.
    Edited by katorga on August 2, 2019 4:03PM
  • Skjaldbjorn
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    katorga wrote: »
    I have actively been in groups with 7-8 Stamcros to take advantage of their high DPS and ultimate.

    I have never seen a group of 8 Templars, nor have I ever seen chained Novas outside of like...two. There's a reason the Atro is the choice ultimate in the game right now, yet Nova has been a niche option for specific encounters, such as AG execute.

    You don't need 8 templars because the duration over twice as long. You also don't always need major maim. The point was that you CAN do this with any ult, because ult gen enforces a cooldown between casts. If you put major vulnerability on a spammable ability, you'd only need once player in the group to handle it just like the other debuffs.

    Major vulnerability is always useful. My first option is remove it from the game. Whichever class/classes have it get stacked.

    I guess i'd be okay with removing it, I just feel like that does detract from the identity they wanted Necros to have. If you put a CD on it and actually forced players to manage timers and not just faceroll on their R key like doped-up chimps we might get somewhere, even with addon tracking it'd be significantly more balanced and allow for other classes to slide in and benefit.
    I see the nova synergy pop up frequently every boss fight, so someone is doing it.

    Uhhhh...not sure who you're running with where people just randomly nova, buuuuuuuuuuut...no. Barring specific fights for stuff like barrier, or extremely high damage phases like AG execute, if your healer is popping nova over horn there's something wrong lol


    Edited by Skjaldbjorn on August 2, 2019 3:58PM
  • Iskiab
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    As long as class passives are setup so you only require 1 of each class this will continue indefinitely, the only thing that will change is which class is used.

    Change passives so you need 1 mag and stam of each class per raid - problem solved. Make the passives so stam buff mag players and mag buff stam players and class stacking will disappear.

    It will also lead to the underappreciated classes getting more attention, since you’ll have a more even raid composition and someone will be playing classes like magblade and magwarden.
    Edited by Iskiab on August 2, 2019 4:03PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Skjaldbjorn
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    Iskiab wrote: »
    As long as class passives are setup so you only require 1 of each class this will continue indefinitely, the only thing that will change is which class is used.

    Change passives so you need 1 mag and stam of each class per raid - problem solved.

    I could 100% get behind that, but they'd have to remodel passives out of the major/minor stigma and I don't see that happening. These buffs would have to be completely unique to the class, no gear set options, no monster sets, no procs, nothing, for this to truly work.
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