Lord_Eomer wrote: »Na! current state of 3 sec maj vul is fine
I understand you, but this is not really a ZoS issue. It's fault of group leaders that force their teammates into necros because they've seen it somewhere on the video.Stamcro is just clunky, ZOS pls dont force us (endgame PVErs) into a single class and Raidsetup.
Austinseph1 wrote: »Gotta sell the new stuff somehow
I understand you, but this is not really a ZoS issue. It's fault of group leaders that force their teammates into necros because they've seen it somewhere on the video.Stamcro is just clunky, ZOS pls dont force us (endgame PVErs) into a single class and Raidsetup.
And then again, it really depends on what do you consider "endgame PVE" are those veteran trials? Are those HMs in veteran trials? Is it the rare achievements in veteran trials? Or is it some stupid leaderboard?
Because all of the above minus leaderboard #1 hunt, are pretty much possible with any composition.
Regarding Major Vuln. Yes it's op. Several changes had been proposed throughout the months - increase cost of that ulti, introduce some "imunnity" on bosses and some more.
Olupajmibanan wrote: »Z'en's Redress set was supposed to be cure for this and gave us reason to bring magicka DDs along with stamina necros. Guess what? The set is getting reduced in half next Monday and that's not all they plan to do with it, according to ZoS.
Based on this we can say that ZoS is happy with the full stamcro trial groups. Shame.
ATreeGnome wrote: »The biggest issue I see is that none of the other classes offer a unique group buff that benefits from having multiple sources. Multiple DKs don't make minor brutality or engulfing flames more effective. You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.
I think an interesting solution would be to make it so that any ally who attacks a target hit by the colossus receives double the benefit of all minor buffs for 5 seconds instead of applying major vulnerability. This would keep stamcros powerful and relevant but also add a lot of value to including other classes in your group.
ATreeGnome wrote: »You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.
ATreeGnome wrote: »You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.
You can have 8 templars each cast nova in sequence and have permanent major maim, just like having 8 necros cast Colossus in sequence. You can do it, and groups do do it, for any ability that has a rare group buff attached. The issue here is that this is an ultimate which enforces a lengthy de facto cooldown between casts. If major fracture/breach were only on an ultimate, you would stack classes for that too to keep it up 100% of the time.
The solutions:
1. Remove major vulnerability from the game, because whoever has it, in whatever form, is going to be stacked.
2. Leave as is but extend the major vulnerability debuff to 10-12 seconds so you need fewer necros to keep it up
3. Replace it with 6 seconds of major berserk players within 7m of the Colossus
4. Replace it with 10 seconds of major berserk for the caster only
5. Put major vulnerability on the Sorc Atronarch so you can bring all stam sorcs. jk.
As long as we’re tossing about solutions, of course there’s the option to tone down necromancer’s damage output on other skills so that they don’t top out dps in addition to bringing huge group buffs. I’m sure that would be very popular.
Skjaldbjorn wrote: »ATreeGnome wrote: »You can't stack PotL from 8 stamplars and get 8x the armor reduction. Stamcro is the only class that you can stack to get significantly more value from its unique group buff.
You can have 8 templars each cast nova in sequence and have permanent major maim, just like having 8 necros cast Colossus in sequence. You can do it, and groups do do it, for any ability that has a rare group buff attached. The issue here is that this is an ultimate which enforces a lengthy de facto cooldown between casts. If major fracture/breach were only on an ultimate, you would stack classes for that too to keep it up 100% of the time.
The solutions:
1. Remove major vulnerability from the game, because whoever has it, in whatever form, is going to be stacked.
2. Leave as is but extend the major vulnerability debuff to 10-12 seconds so you need fewer necros to keep it up
3. Replace it with 6 seconds of major berserk players within 7m of the Colossus
4. Replace it with 10 seconds of major berserk for the caster only
5. Put major vulnerability on the Sorc Atronarch so you can bring all stam sorcs. jk.
I have actively been in groups with 7-8 Stamcros to take advantage of their high DPS and ultimate.
I have never seen a group of 8 Templars, nor have I ever seen chained Novas outside of like...two. There's a reason the Atro is the choice ultimate in the game right now, yet Nova has been a niche option for specific encounters, such as AG execute.
Skjaldbjorn wrote: »I have actively been in groups with 7-8 Stamcros to take advantage of their high DPS and ultimate.
I have never seen a group of 8 Templars, nor have I ever seen chained Novas outside of like...two. There's a reason the Atro is the choice ultimate in the game right now, yet Nova has been a niche option for specific encounters, such as AG execute.
You don't need 8 templars because the duration over twice as long. You also don't always need major maim. The point was that you CAN do this with any ult, because ult gen enforces a cooldown between casts. If you put major vulnerability on a spammable ability, you'd only need once player in the group to handle it just like the other debuffs.
Major vulnerability is always useful. My first option is remove it from the game. Whichever class/classes have it get stacked.
I see the nova synergy pop up frequently every boss fight, so someone is doing it.
As long as class passives are setup so you only require 1 of each class this will continue indefinitely, the only thing that will change is which class is used.
Change passives so you need 1 mag and stam of each class per raid - problem solved.