I don't want to be alarmist in my post, but it's actually startling how no one has talked much about the impact of dots in PvP in the upcoming patch
For the most part, most of the class DoTs (Vamp's Bane, Cripple, Fetcher) were buffed by roughly 17%.
For the record it's about 19K-20K on live with the same build. I'm running an open world setup with necro/lich with decent sustain.
You cannot allow this to hit live.
agree.
but then again, on PTS, my stamDK has Vigor (no Major Mending) at nearly 30k in 5 sec.....
Littlebluelizard wrote: »You're ignoring that they buffed Vigor (by a *** lot) and rapid regen, everyone will still have answers for dots. Also (in CP) damage is not out of control, everyone is so *** tanky that buffing dots is actually a smart idea imo.
I don't want to be alarmist in my post, but it's actually startling how no one has talked much about the impact of dots in PvP in the upcoming patch
For the most part, most of the class DoTs (Vamp's Bane, Cripple, Fetcher) were buffed by roughly 17%.
For the record it's about 19K-20K on live with the same build. I'm running an open world setup with necro/lich with decent sustain.
You cannot allow this to hit live.
Can you at least try to act like your main goal here is not to nerf PvP magden. A 17% buff to a 20k tooltip does not suddenly get you a 30k tooltip. That being said, yes it’s the strongest dot in the game and has been for a long time. I have a 30k unempowered tooltip (on live) with just necro bright throats shadowrend with respectable defenses and I don’t see people fuming at the mouth to nerf this skill. Magden doesn’t get nice things like a useful spammable, a class stun that’s not a laughing stock, a burst skill that ignores defenses, and an execute. We just get a bunch of passive damage amps, northern storm, and this one great dot.
That wasn't my experience in some limited 1v1 fights in CP-Enabled Cyrodiil; literally no one died, ever, until a Sorc and I agreed to both reset our CP to 0. And that's with me playing a DOT-oriented Magicka Necromancer (since that's the only way I see them being remotely viable in an offensive capacity). I didn't do enough fights without CP to make a determination about how this "new meta" might impact BGs or no-CP Cyrodiil, but with CP enabled basically everyone seemed immortal in 1v1.If you go to the pts and duel, you'll notice most duels end pretty fast because dot dmg is out of control. Stamina will be screwed if they nerf vigor and not rapid regen.
That wasn't my experience in some limited 1v1 fights in CP-Enabled Cyrodiil; literally no one died, ever, until a Sorc and I agreed to both reset our CP to 0. And that's with me playing a DOT-oriented Magicka Necromancer (since that's the only way I see them being remotely viable in an offensive capacity). I didn't do enough fights without CP to make a determination about how this "new meta" might impact BGs or no-CP Cyrodiil, but with CP enabled basically everyone seemed immortal in 1v1.If you go to the pts and duel, you'll notice most duels end pretty fast because dot dmg is out of control. Stamina will be screwed if they nerf vigor and not rapid regen.
That wasn't my experience in some limited 1v1 fights in CP-Enabled Cyrodiil; literally no one died, ever, until a Sorc and I agreed to both reset our CP to 0. And that's with me playing a DOT-oriented Magicka Necromancer (since that's the only way I see them being remotely viable in an offensive capacity). I didn't do enough fights without CP to make a determination about how this "new meta" might impact BGs or no-CP Cyrodiil, but with CP enabled basically everyone seemed immortal in 1v1.If you go to the pts and duel, you'll notice most duels end pretty fast because dot dmg is out of control. Stamina will be screwed if they nerf vigor and not rapid regen.
Nobody dies 1v1 in open world cyrodiil in the current game. Don't need the PTS for that. Open world solo players run tanky builds, it's the only way to 1vx.
From dueling on PTS stam-sorc vs stam-sorc and stam-sorc vs stam-necro it seems damage was pretty high but nothing crazy. It all came down to lining up a burst combo. I’m not sure what the others were wearing but I was running medium with fortified brass and a damage set and if I landed my combo first I would win and if they landed theirs first they would win. Interestingly every person was using two-hand / bow and I didn’t get the chance to duel any mag or dot builds. This was with CP.That wasn't my experience in some limited 1v1 fights in CP-Enabled Cyrodiil; literally no one died, ever, until a Sorc and I agreed to both reset our CP to 0. And that's with me playing a DOT-oriented Magicka Necromancer (since that's the only way I see them being remotely viable in an offensive capacity). I didn't do enough fights without CP to make a determination about how this "new meta" might impact BGs or no-CP Cyrodiil, but with CP enabled basically everyone seemed immortal in 1v1.If you go to the pts and duel, you'll notice most duels end pretty fast because dot dmg is out of control. Stamina will be screwed if they nerf vigor and not rapid regen.
PTS-Cyrodiil and Live-Cyrodiil aren't perfectly comparable; I don't think all that many people go into PTS-Cyrodiil expecting to put together a 1vX montage, since there aren't that many opponents around...and certainly no zergs of not-good-players that can be picked apart. The reasons I went to Cyrodiil instead of looking for duels is that, 1) I *might* get fights bigger than 1v1, and 2) Terrain is more of a factor, and I stand a better chance of seeing how Blastbones' nerf-reversions work out. Unfortunately, both reasons turned out to be a bust. There were too few people and the fights all happened in small, flat, open areas.That wasn't my experience in some limited 1v1 fights in CP-Enabled Cyrodiil; literally no one died, ever, until a Sorc and I agreed to both reset our CP to 0. And that's with me playing a DOT-oriented Magicka Necromancer (since that's the only way I see them being remotely viable in an offensive capacity). I didn't do enough fights without CP to make a determination about how this "new meta" might impact BGs or no-CP Cyrodiil, but with CP enabled basically everyone seemed immortal in 1v1.If you go to the pts and duel, you'll notice most duels end pretty fast because dot dmg is out of control. Stamina will be screwed if they nerf vigor and not rapid regen.
Nobody dies 1v1 in open world cyrodiil in the current game. Don't need the PTS for that. Open world solo players run tanky builds, it's the only way to 1vx.
My medium stam sorc does pretty good without cloak. It must be really hard being able to cheese any DOTs while your bleeds are ticking away on the enemy.
My medium stam sorc does pretty good without cloak. It must be really hard being able to cheese any DOTs while your bleeds are ticking away on the enemy.
I agree, crit surge, dark deal, vigor and if applicable blood craze, bloodthirst, rally, crushing weapon and draining shot give lots of heals. Need even more? Slot troll king. Sorcs get 20% more hp regen from daedric summoning
My medium stam sorc does pretty good without cloak. It must be really hard being able to cheese any DOTs while your bleeds are ticking away on the enemy.
I agree, crit surge, dark deal, vigor and if applicable blood craze, bloodthirst, rally, crushing weapon and draining shot give lots of heals. Need even more? Slot troll king. Sorcs get 20% more hp regen from daedric summoning
7 of the 9 heals you listed are available to every class; 1 of them is an interruptable channel that doesn’t scale with stats, 1 of them scales with magicka CP rather than stam, performs poorly in no-CP where crit is generally low, and was heavily nerfed with the introduction of an internal CD already, and the deadric summoning passives require you to double slot bound armor while NB gets 15% HP regen without wasting 20% of their already limited bar space. Nice comparison though.
My medium stam sorc does pretty good without cloak. It must be really hard being able to cheese any DOTs while your bleeds are ticking away on the enemy.
I agree, crit surge, dark deal, vigor and if applicable blood craze, bloodthirst, rally, crushing weapon and draining shot give lots of heals. Need even more? Slot troll king. Sorcs get 20% more hp regen from daedric summoning
7 of the 9 heals you listed are available to every class; 1 of them is an interruptable channel that doesn’t scale with stats, 1 of them scales with magicka CP rather than stam, performs poorly in no-CP where crit is generally low, and was heavily nerfed with the introduction of an internal CD already, and the deadric summoning passives require you to double slot bound armor while NB gets 15% HP regen without wasting 20% of their already limited bar space. Nice comparison though.
Waffennacht wrote: »So much of the worries here are due to CP.
You got the Thaum line, you got the mag or phys damage line, you got the crit line, and you got the penetration line.
I'm looking forward to these updates in No CP, I dread them in CP.
As for no CP, curse eater, Templars, necro have some interesting interactions against such builds.
Again, in no CP looks interesting
Waffennacht wrote: »So much of the worries here are due to CP.
You got the Thaum line, you got the mag or phys damage line, you got the crit line, and you got the penetration line.
I'm looking forward to these updates in No CP, I dread them in CP.
As for no CP, curse eater, Templars, necro have some interesting interactions against such builds.
Again, in no CP looks interesting
Passive damage is a problem in no cp. The sheer amount of dots available now will make no cp hellish too