No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
paulsimonps wrote: »No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
Is it still possible to rotate while 100% snared though? I don't remember from when I tested it.
Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
Is it still possible to rotate while 100% snared though? I don't remember from when I tested it.
You can't move it all when immoveable has you at 100%. Even gap closers.
MartiniDaniels wrote: »Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
Is it still possible to rotate while 100% snared though? I don't remember from when I tested it.
You can't move it all when immoveable has you at 100%. Even gap closers.
Hmm, it is curious situation. You can roll-dodge from block in case of 6+1 but with 7 can't move entirely. And major expedition doesn't help. So yeah 7 pieces of heavy is not an option.
MartiniDaniels wrote: »Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
Is it still possible to rotate while 100% snared though? I don't remember from when I tested it.
You can't move it all when immoveable has you at 100%. Even gap closers.
Hmm, it is curious situation. You can roll-dodge from block in case of 6+1 but with 7 can't move entirely. And major expedition doesn't help. So yeah 7 pieces of heavy is not an option.
Does NB shade port work?
Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
Is it still possible to rotate while 100% snared though? I don't remember from when I tested it.
You can't move it all when immoveable has you at 100%. Even gap closers.
No_Division wrote: »Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
Is it still possible to rotate while 100% snared though? I don't remember from when I tested it.
You can't move it all when immoveable has you at 100%. Even gap closers.
so drop 1pc heavy or run redguard/warden lol.
MartiniDaniels wrote: »No_Division wrote: »Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
Is it still possible to rotate while 100% snared though? I don't remember from when I tested it.
You can't move it all when immoveable has you at 100%. Even gap closers.
so drop 1pc heavy or run redguard/warden lol.
Redguard racial doesn't help, 7 pieces of heavy, it's some sort of weird ultimate 100% snare. Even snare removal/immunity doesn't help.
paulsimonps wrote: »Just went on PTS to test it, you can't rotate while in 7 Heavy, BUT! Streak still works in 7 heavy immovable!
No_Division wrote: »paulsimonps wrote: »MartiniDaniels wrote: »paulsimonps wrote: »Yup yup, but as people pointed out its fairly expensive and you can't move while doing it. It has to be 7 heavy to hit the 100% mark so no moving for you. It also again requires that you block so its not like you can heavy attack or anything to regain resources. And so any decent amount of up time is out the window immediately. But in some PvE fights this will actually be really good for the Sorcs, if you can manage to time the two punch combo of Immovable-Bound Aegis in time then things like Olms Swipe, Warriors Channled Sweep(which correct me if I am wrong is still direct damage?), Rakkaths barrage is blockable too, so there are some good spots for it. So its really not THAT overpowered but I will say it would be funny to see someone manage their resources for a bit of time in PvP and see people rage at their enemy taking no damage outside of DoTs.
Remember though for people that want to use this, Immovable is 4 seconds and Bound Aegis is 3 so use Immovable first.
I actually reached 100% with 6 Heavy 1 light with footman. So you can indeed move while doing this
Edit: just saw it was mentioned above.
Well, you can always move with roll-dodge.
Now let's calculate for DK with footman and defensive position:
20+10(DK)+10(defensive slotted)+35(immovable)+8(footman)=83% base bonus block mitigation
*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.2908 ~ 97.1% mitigation
W/o footman and defensive:
65% base bonus block mitigation *0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.59 ~ 94% mitigation
On live on typical build:
20+10=30% base bonus block mitigation*0.5 (block)*0.5(resistances)*0.9*0.8(CP)*0.95(aegis) = 0.1197 ~ 88% mitigation.
So using immovable in right moments cuts damage in half and if min-maxed you will have only 25% of what's incoming on live. If devs won't nerf it right now, sounds like fun. Even without footman we can build for extreme mitigation, which though eats ton of stamina and we'll lose magicka restore from balance...
6 heavy 1 light and then just use Streak
why the complicated maths? Gap closers ignore self-buff snares/snares in general when used lol.
universal_wrath wrote: »
They saw it, god damn it. We were this close to have the ultimate tank.
universal_wrath wrote: »
They saw it, god damn it. We were this close to have the ultimate tank.