MartiniDaniels wrote: »Agree, the very least they can do is to decrease cost and maybe limit number of people affected (for one morph, i.e. igneous).
GeorgeBlack wrote: »MartiniDaniels wrote: »Agree, the very least they can do is to decrease cost and maybe limit number of people affected (for one morph, i.e. igneous).
Still useless. Nobody needs to be buffed.
That sounds like such a unique ability, it's a shame that it went away before I returned to the game. For starters, I would personally love to see the base cost of the ability reduced to about 3k. At least then it might see some more use. Molten Armaments (Magicka morph) could grant Major Sorcery only to you while increasing your chance of applying the Burning status effect by 50%. And Igneous Weapons (Stamina morph) could give you Major Brutality and increase the chance of applying the Poisoned status effect by 50%, while costing 2.7k Magicka.Remeber when ignious actually had a fire proc tied to it whenever you deal damage with a light attack? that was one awesome ability, very unique. Lets better delete that effect and pump the cost up to 4k magicka lol.
You are wrong guys. Igneous weapon is pretty usefull skill in different situations for example in pvp, where you need to buff your groupmates. Same in non-compet pve-you buff you teammates, who saved their money on pots in dungeons
MartiniDaniels wrote: »GeorgeBlack wrote: »MartiniDaniels wrote: »Agree, the very least they can do is to decrease cost and maybe limit number of people affected (for one morph, i.e. igneous).
Still useless. Nobody needs to be buffed.
I think this is more PVP skill then PVE, so majority of builds don't use wd/crit/stamina pots. And igneous provides alternative means to get major/minor brutality in one cast. So though meta builds don't use it, it doesn't mean that nobody uses it. Think of S&B/bow or S&B/DW builds for example.
For me skill will be much better if it had shorter duration (20 secs) but significantly lower cost, something like 2.5-3k.
As for now, I agree it is too expensive and limited and needs some re-balance to be viable.
OwnerOfSuccuby wrote: »Igneos weapon is one of the best DK abilityes - i play and make build on its other morph.
OwnerOfSuccuby wrote: »Igneos weapon is one of the best DK abilityes - i play and make build on its other morph.
I had a real nasty bow/2h build waaaay back when that would actually do damage. I'm not sure wtf happened but it hits like a punch instead of a sledgehammer it once was.
OwnerOfSuccuby wrote: »Igneos weapon is one of the best DK abilityes - i play and make build on its other morph.
I had a real nasty bow/2h build waaaay back when that would actually do damage. I'm not sure wtf happened but it hits like a punch instead of a sledgehammer it once was.
They changed heavy attacks to deal less damage but restore more resources, and Light attacks to deal more damage.
brandoncoffmannub18_ESO wrote: »Flame damage on light attacks sound better than a heavy attack execute, in fact, that sounds super awesome, 3 seconds channel for an execute is really bad for mag and won't be used in PvE, or PvP by me.
Ragnarock41 wrote: »You are wrong guys. Igneous weapon is pretty usefull skill in different situations for example in pvp, where you need to buff your groupmates. Same in non-compet pve-you buff you teammates, who saved their money on pots in dungeons
Oh yeah those ball groups are KILLING IT with their DKs spamming igneous weapons, saving potion money and winning the economic war. China should take notes.
Ragnarock41 wrote: »You are wrong guys. Igneous weapon is pretty usefull skill in different situations for example in pvp, where you need to buff your groupmates. Same in non-compet pve-you buff you teammates, who saved their money on pots in dungeons
Oh yeah those ball groups are KILLING IT with their DKs spamming igneous weapons, saving potion money and winning the economic war. China should take notes.
In terms of class buffs there is no need to buff any skills for dk cause its overperfoming in 1v1 pvp and any dungeon(as dd/tank). Too high overheal for stam and mag, too high dps, too high sustain for every spec. If you will up any other skills ppl will stop crying on sorcs, cause this class now is too OP
GeorgeBlack wrote: »Ragnarock41 wrote: »You are wrong guys. Igneous weapon is pretty usefull skill in different situations for example in pvp, where you need to buff your groupmates. Same in non-compet pve-you buff you teammates, who saved their money on pots in dungeons
Oh yeah those ball groups are KILLING IT with their DKs spamming igneous weapons, saving potion money and winning the economic war. China should take notes.
In terms of class buffs there is no need to buff any skills for dk cause its overperfoming in 1v1 pvp and any dungeon(as dd/tank). Too high overheal for stam and mag, too high dps, too high sustain for every spec. If you will up any other skills ppl will stop crying on sorcs, cause this class now is too OP
That is ridiculous; to base a whole class on one build only and claim it is op.
GeorgeBlack wrote: »Ragnarock41 wrote: »You are wrong guys. Igneous weapon is pretty usefull skill in different situations for example in pvp, where you need to buff your groupmates. Same in non-compet pve-you buff you teammates, who saved their money on pots in dungeons
Oh yeah those ball groups are KILLING IT with their DKs spamming igneous weapons, saving potion money and winning the economic war. China should take notes.
In terms of class buffs there is no need to buff any skills for dk cause its overperfoming in 1v1 pvp and any dungeon(as dd/tank). Too high overheal for stam and mag, too high dps, too high sustain for every spec. If you will up any other skills ppl will stop crying on sorcs, cause this class now is too OP
That is ridiculous; to base a whole class on one build only and claim it is op.
It is not. The whole class now is unbalance as hell. Overheal potentional(major mending, 10% healing taken from passives, ashcloud heal, gdb with minor vitality, healing skills), overdps potentional(too strong dots, minor brutality buff, +dps in standart, molten with this +spd/wpd), great sustain(poison/fire dmg return resources, ult recovery, cheap skills), some solid debuffs and debuffs on board(fracture, +10% from fire attacks in fire breath, defile, resists, major brutality/sorcery, expedition, snares) and even more things like this absolutly broken corrosive armor(glad it got nerf a bit), ult regen, blocking, wings snare immunity and more and more and more.
^one build? Realy? After all that you guys asking about more buffs? Srsly? Dont you think you have more the enough buffs previous 2 years?
This skill were designed as a group buff for support role, not as solo skill.
GeorgeBlack wrote: »How can Igneous Weapon be overlooked when it is so useless and get work done on surge is beyond me.
Zos your actions speak louder than words. You dont address classes with balance in mind
Ragnarock41 wrote: »You are wrong guys. Igneous weapon is pretty usefull skill in different situations for example in pvp, where you need to buff your groupmates. Same in non-compet pve-you buff you teammates, who saved their money on pots in dungeons
Oh yeah those ball groups are KILLING IT with their DKs spamming igneous weapons, saving potion money and winning the economic war. China should take notes.
In terms of class buffs there is no need to buff any skills for dk cause its overperfoming in 1v1 pvp and any dungeon(as dd/tank). Too high overheal for stam and mag, too high dps, too high sustain for every spec. If you will up any other skills ppl will stop crying on sorcs, cause this class now is too OP